Review Archives (All Reviews)
You are currently looking through all reviews for Sega CD games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Sengoku Denshou review (SCD)Reviewed on August 20, 2012Sengoku is a trippy brawler that inserts samurai and folklore demons into modern-day Japan, interrupted by a few interludes where the player leaps up into heaven to fight even more monsters. This bizarre series of events is explained as being due to Nobunaga Oda. That clears everything up. |
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Lunar: The Silver Star review (SCD)Reviewed on January 04, 2010Lunar is not an epic. There are no warring factions, political agendas, or corrupt religions. The game's not even long — it can be completed in a day. Lunar is a short story for children and children-at-heart, full of knights, dragons, damsels in distress, and brave damsels in dress. |
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Vay review (SCD)Reviewed on December 28, 2009While you can only venture as far as the plot will allow, you never really feel restricted because of the ramped up difficulty in each new area. For example, you can’t pass through Danek-infested Fort Gilan without Pottle to reveal the secret passage. But once you enter it, the monsters within grow significantly in strength. You’ll likely die often just trying to raise levels, but, like any RPG, the path becomes manageable once your skills have improved. |
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Lunar: Eternal Blue review (SCD)Reviewed on July 29, 2009I have many games from my past. |
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Annet Futatabi review (SCD)Reviewed on July 09, 2009 |
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Fahrenheit review (SCD)Reviewed on March 23, 2009I’ve been gaming long enough to know what I enjoy. It’s not like there are certain games I’m not into just because I’m unaware of them – the genres I don’t play, I don’t play for a reason. |
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INXS: Make My Video review (SCD)Reviewed on July 10, 2008Now, I’ve only played a handful of games that I’d describe as truly awful. These games were either unplayable due to horrible controls, an awful grasp of the subject matter or they were just plain boring. However, despite my exposure to these horrible titles, nothing in the world could prepare me for the sheer atrocity that is INXS: Make my Video. One of the three video-editing (and I use that term lightly) games (that one too) released on the Sega Mega CD, this title follows the fad of... |
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Road Avenger review (SCD)Reviewed on June 13, 2008Road Avenger isn’t just Wolf Team’s finest laserdisc conversion, it’s clearly the greatest FMV game on Sega CD and the best damn thing Data East was ever responsible for in their long and largely mediocre history! Maybe those last two aren’t exactly what you’d call ringing endorsements, but rest assured that from the moment you boot up this bad boy you’re in for naught but burning hot AWESOME. |
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Popful Mail review (SCD)Reviewed on March 15, 2008“Eat this, cookie face!” |
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Third World War review (SCD)Reviewed on January 31, 2008Strategy game players love nothing more than CONQUERING THE WORLD. In games like “Warlords” or “Birthright”, you set about conquering a fictional world. This is fun, but not not so much as conquering EARTH itself. |
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Vay review (SCD)Reviewed on December 21, 2007Like many RPGs, Vay begins with an ancient legend, told in full voiceover, that is sure to become relevant to the main character’s goals as he struggles to overcome insurmountable evil. |
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Sonic CD review (SCD)Reviewed on August 20, 2007I'm sure that many know of our friend Sonic the Hedgehog's forays into the world of 3D. Aside from the Sonic Adventure games, they haven't been all that good. All have been plagued with a wonky camera, fetch quests, and shooting levels. Though the recent next-gen bomb Sonic the Hedgehog for Xbox 360 and PS3 attempted to remedy these issues, it actually gave the entire gaming world suck pains. The game was that awful. |
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Sonic CD review (SCD)Reviewed on June 21, 2007Today's platformers have lost their magic and zing, partly because developers add in gimmicky features that simply do not work. I'm talking about the talking water pumps, the vacuum cleaners, and the freaking pointless "teamwork style" (controlling three characters at once) gameplay that no one (at least not I) asked for. Just because a feature is new in a game series doesn't mean it's good or worthwhile, get that through your heads, game making people, Jesus Christ on a stick. Sonic CD is a shi... |
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Time Gal review (SCD)Reviewed on May 30, 2007Time Gal is a frenetic romp that’s full of action rather than frustration as you hop back and forth along its chaotic sequence of time periods with our title character likewise bounding to and fro in her skimpy outfit – not that I have any problem with lithe adventuresses who meddle in the workings of time and space, no sir. |
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Rise of the Dragon review (SCD)Reviewed on January 20, 2007Don’t be fooled; the original disk-based release might be considerably harder to find, but it tears this CD “upgrade” into thousands of itty-bitty pieces. |
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Teddy Boy Blues review (SCD)Reviewed on December 25, 2006Those crazy developers at Sega heard a catchy pop song by a cute Japanese idol singer... so they decided to make an arcade game based on it! Thus was born Teddy Boy Blues, a fun 50-level arcade game that probably inspired Bubble Bobble. |
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Night Trap review (SCD)Reviewed on October 31, 2006This game was once singled out as representing everything wrong with the entire industry. That’s hard to do! |
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Arcus 1-2-3 review (SCD)Reviewed on July 21, 2006Wolf Team often waxes philosophical in their games, and Arcus is no exception. This time around, they've crafted a story about the evils of war: Rig Veda doesn't like how humans indiscriminately slaughter their own kind, so he's going to kill EVERYONE. It's an unusually reflective journey that often seems more concerned with exploring the nature of humanity than with saving the world. |
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Lords of Thunder review (SCD)Reviewed on May 06, 2006There are two reasons gamers play scrolling shooters. The first is intensity. Yes, intensity, that nebulous, ubiquitous descriptor which encompasses hurtling projectiles, swarms of enemies, huge bosses, and fancy-looking weapon effects. If a shooter has all of these things, it's basically a can't-miss proposition. |
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Lunar: The Silver Star review (SCD)Reviewed on March 28, 2006I remember the good old days. Days where arcades were more popular than home systems. Days where cartridges dominated most systems and days where Working Designs actually published good games. Hell, great games. And I remember every single one. Especially Lunar: The Silver Star. It was the first and perhaps even the best. |
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