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Review Archives (All Reviews)

You are currently looking through all reviews for PlayStation 2 games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Digimon Rumble Arena 2 (PlayStation 2)

Digimon Rumble Arena 2 review (PS2)

Reviewed on March 21, 2010

Digimon Rumble Arena 2 takes you into the Digital World once again for a Super Smash Brothers style fighting game for the Gamecube, Playstation 2, and Xbox. You get to pick a Digimon and use different moves in order to defeat 2-4 others in a 2D fighting game. There may not be as much depth as Super Smash Brothers, but it is fun enough to want to play it through, and maybe boot it up with friends, assuming you have enough self esteem to not be embarrassed by playing a Digimon game designed for ch...
marter's avatar
Zone of the Enders (PlayStation 2)

Zone of the Enders review (PS2)

Reviewed on January 03, 2010

While most reviews are inclined to credit Zone of the Enders as the work of Hideo Kojima. His association is nothing more than an endorsement for the game rather than something you could truly consider as the mastermind of his work. Instead, the idea for the game came from one of Kojima's disciples. Zone of the Enders has the dubious honor of being called a Hideo Kojima game without much involvement from the man himself. His name only appeared twice during the ending credits...
jiggs's avatar
Indigo Prophecy (PlayStation 2)

Indigo Prophecy review (PS2)

Reviewed on January 03, 2010

Every once in a while there’s a game that’s destined to change things. Perhaps it’s the sort of game that heralds in a new engine, showcases a new standard of graphics, or brings in a unforeseen focus on story and settings. On the other side of the spectrum, there’s game so utterly bad they serve as a large sign to all future developers never, ever to design games in such a way. Often, these failures drown in pre-release hype, chosen to usher in a new age. At worst, a game that symbolizes the re...
darketernal's avatar
Berserk: The Millennium Falcon (PlayStation 2)

Berserk: The Millennium Falcon review (PS2)

Reviewed on December 21, 2009

With its emphasis on fast-paced, cinematic action and strong storytelling, Berserk: The Millennium Falcon successfully brings these memorable encounters from the manga to life while providing some fun, if imperfect, action across several varied backdrops. Just make sure you watch the TV show first.
zigfried's avatar
Metal Gear Solid 2: Sons of Liberty (PlayStation 2)

Metal Gear Solid 2: Sons of Liberty review (PS2)

Reviewed on December 17, 2009

Metal Gear Solid 2 is the point of the series where it it’s not just a game anymore. It was here that Hideo Kojima was convinced he was making History’s Next Great Epic. This was to be the Homer’s Odyssey of the video game era. The half hour codec conversations were to leave the viewer in a state of trance, convulsing with the uncontrollable aura of Truth. When Kojima tells us “Life isn't just about passing on your genes. We can leave behind much more than just DNA”, we are not listening ...
phediuk's avatar
Fatal Frame (PlayStation 2)

Fatal Frame review (PS2)

Reviewed on December 15, 2009

Most games are meant to entertain. Some are also meant to help us relax. Games like golf, for instance, are said to be amazing stress relievers. Supposedly it has something to do with hitting little balls while wearing baggy pants in the great outdoors. And then there’s Fatal Frame which, as far as I can tell, people play to give themselves heart attacks. It has little to do with the great outdoors and the only baggy pants involved are filled with the shit that was scared out of you ...
zippdementia's avatar
Space Channel 5: Special Edition (PlayStation 2)

Space Channel 5: Special Edition review (PS2)

Reviewed on October 02, 2009

Visually and musically, Space Channel 5 for the Dreamcast was an experience. However, as a rhythmic video game, it fell flat on its face. I'm not talking about the Simon Says gameplay, where you copy the dance moves your opponent does, no, I'm talking about actually trying to play the game. Unlike many rhythm games that give you on-screen indicators, telling you when to press certain buttons, SC5 rarely does that. You're left with having to time when to press specific buttons based entirely on w...
dementedhut's avatar
Disaster Report (PlayStation 2)

Disaster Report review (PS2)

Reviewed on August 28, 2009

Each subsequent step in Disaster Report can prompt an aftershock and a split-second decision. There are instances where Keith needs to ignore the shaking ground and just run like hell. The rush from knowing Death is following one step behind – always – is something that we game-players savor. In the middle of a catastrophe, there's no shortage of ways to be caught.
woodhouse's avatar
Grand Theft Auto III (PlayStation 2)

Grand Theft Auto III review (PS2)

Reviewed on August 25, 2009

The next generation of Grand Theft Auto could’ve hardly arrived at a worse moment. Two months prior to its release the 9/11 attacks changed the face of the world forever. War was no longer just about fighting uniformed troops on a battlefield, but against guerrilla terror that could erupt at any moment. As thousands of workers in the World Trade Centre discovered, working in a white collar no longer meant you were safe.
bigcj34's avatar
God of War (PlayStation 2)

God of War review (PS2)

Reviewed on August 10, 2009

So I was playing God of War the other day. I’d reached this one room inside the labyrinthian Temple of Pandora where you have to use a lever to knock the the world out of the hands of a model of Atlas. The world will roll down a hallway, destroying a locked door at the other hand. Sounds simple, right? But I’ll be damned if I couldn’t get that lever to pull. I moved all around it, I jammed the buttons on my controller, I checked gamefaqs and still the damn thing wouldn’t cooperate. ...
zippdementia's avatar
Shin Megami Tensei: Devil Summoner 2 - Raidou Kuzunoha vs. King Abaddon (PlayStation 2)

Shin Megami Tensei: Devil Summoner 2 - Raidou Kuzunoha vs. King Abaddon review (PS2)

Reviewed on August 01, 2009

In a sense, Devil Summoner 2 is one of the more accessible entries in Atlus's long-running Shin Megami Tensei franchise. The combat is straightforward and quick, the difficulty isn't too high, and the demon negotiations and fusion provide a bit of depth to grab players' interest. Unfortunately, with its lackluster characters, blunt storytelling, and fitting but simplistic visuals, this isn't a game that will sustain that interest.
zigfried's avatar
Metal Gear Solid 2: Sons of Liberty (PlayStation 2)

Metal Gear Solid 2: Sons of Liberty review (PS2)

Reviewed on July 29, 2009

If nothing else, Metal Gear Solid 2: Sons of Liberty is interesting. The games-as-art movement hadn't even gotten off the ground in 2001, and doing what director Hideo Kojima did with this one takes balls so huge that I expect to see him on a Paris runway now that the drop-crotch pants trend has taken off.
mardraum's avatar
Psychonauts (PlayStation 2)

Psychonauts review (PS2)

Reviewed on July 28, 2009

On the surface, Psychonauts may not appear remarkable. Broken down, it’s just like any genre-fusing game. Like an RPG, it features a specially gifted character with a “Time to save the world!” complex. Like an action-adventure, you run around a series of levels collecting items for upgrades and power ups until your task for that area is complete. Like a brawler, you slay most enemies without much thought. Like a platformer, you dodge hazards while working your way through a maze of obstac...
wolfqueen001's avatar
Mana Khemia: Alchemists of Al-Revis (PlayStation 2)

Mana Khemia: Alchemists of Al-Revis review (PS2)

Reviewed on July 22, 2009

At first, I didn’t believe Mana Khemia: Alchemists of Al-Revis had what it takes to be epic—or even great. In truth, “good” was all I really expected.
True's avatar
Black (PlayStation 2)

Black review (PS2)

Reviewed on July 10, 2009

Come 2006, the Xbox 360 had just been released, the PlayStation 3 had been announced, and Sony fans are eagerly not waiting for one as it costs a billion quid to purchase it. So what’s the best way for Sony to drown the fans financial sorrows? They could keep the hits rolling when the PlayStation 2’s contemporaries have declared themselves dead, or they could push the hardware so much that fans can almost convince themselves they’re playing a 360 game. Or maybe they should focus on the future an...
bigcj34's avatar
Shadow of the Colossus (PlayStation 2)

Shadow of the Colossus review (PS2)

Reviewed on July 08, 2009

Shadow of the Colossus, more than any other game I’ve played, strives to be epic. The colossi, those enormous creatures that frequently steal the spotlight from protagonist Wander and represent the entirety of his opposition, live up to their name. With the light of his sword guiding him, Wander travels great distances to slay these foes, an act that he believes will bring his dead girlfriend back to life. Upon arriving at each destination, however, players are likely to be humbled by the...
Suskie's avatar
Drakan: The Ancients' Gates (PlayStation 2)

Drakan: The Ancients' Gates review (PS2)

Reviewed on July 08, 2009

As for Snotmaw, well, I have to admit watching and hearing an audience chanting "SNOTMAW! SNOTMAW! SNOTMAW!" made me feel like a pro wrestling jobber about to get pasted by "Stone Cold" Steve Austin in a match held deep in the heart of Texas......but he was just a typical Wartok who hit harder and took a lot more damage. All I had to do was slash, slash, roll backwards, wash, rinse, repeat to kill him with ease. Oh, and he somehow got stuck trying to move around the Kong's corpse, which gave me a good number of uncontested attacks while the big dummy flailed about helplessly. Kind of anticlimactic, if you ask me.
overdrive's avatar
The Warriors (PlayStation 2)

The Warriors review (PS2)

Reviewed on July 03, 2009

As in the movie, they're a fictional gang, hoodlumming it up and down 1979 Coney Isle. The Warriors and a hundred other gangs are invited to a "no guns" meeting held by a very charismatic cat named Cyrus, whose noble dream is to unite the gangs and violently take over every aspect of the New York City underworld. Unfortunately, a psychotic misfit from the Rogues takes advantage of this opportunity to plug Cyrus in the chest, making the peaceful meeting decidedly less peaceful. For shame!
zigfried's avatar
Bujingai: The Forsaken City (PlayStation 2)

Bujingai: The Forsaken City review (PS2)

Reviewed on July 01, 2009

Bujingai is about Gackt, the androgynous Japanese pop star. But since this is a pre-Guitar Hero-era game, musician was not yet thought to be a viable game role, so instead you play as Gackt, the androgynous, immortal Chinese sword master. He has a different name in the game, but why bother with the pretense? This is Gackt merchandise, an arbitrary cash-in on his popularity in Japan. Some misguided individual in publishing must have been blown away by all the fancy, dancing swordpla...
radicaldreamer's avatar
The King of Fighters '98 Ultimate Match (PlayStation 2)

The King of Fighters '98 Ultimate Match review (PS2)

Reviewed on June 28, 2009

Omega Rugal is a rarity in gaming. Few characters can be loved and despised at the same time, but he pulls it off perfectly. He’s a bloodthirsty, power-hungry beast of a man. You might appreciate how well he’s been crafted, but hate how he always finds a way to slaughter you. He embodies everything a good fighting game boss should be: someone whose design is based solely on predicting any of your potential strategies and ripping them to shreds. The guy has everything, from ridiculously overpower...
disco's avatar

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