Review Archives (All Reviews)
You are currently looking through all reviews for PlayStation 2 games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Shadow Hearts review (PS2)Reviewed on January 08, 2005As the camera pans down on the street corner outside a church, we see the bloodied and scattered remains of a body strewn all over the cobbled street. This gruesome collection of bloody flesh and bones is all that remains of a priest who was murdered here by something that couldn’t possibly be human. The body is desecrated beyond recognition. And to make matters worse, the preist's daughter, Alice, is missing. It looks as if she may meet a similar fate. Shadow Hearts establishes a very da... |
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Killzone review (PS2)Reviewed on January 06, 2005Killzone is the newest FPS for the PlayStation 2, developed by Guerilla. It has been widely acknowledged as being the main competition for the XBox's Halo 2, but I'm going to break the trend, and not compare the two games in this review to remain as unbiased as possible. |
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Jak 3 review (PS2)Reviewed on January 03, 2005Jak II was one of those experience that every gamer either absolutely loved or completely loathed. The game strayed from everything the first Jak game stood for, in that it took a much serious outlook, and it based itself more on the GTA series, that it's own original concept. Jak III does not change any of that, as it truly is a sequel to Jak II, keeping the same basic idea of mission based gameplay, complicated story, and a fairly serious demeanor. Despite that, there is more humor thrown alon... |
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Jak II review (PS2)Reviewed on January 03, 2005Jak and Daxter was a platforming game based on exploration, simple fight patterns, cool minigames, and lush colorful scenery. All that has changed in Jak II, for no longer is the Jak series perfect for kids of all ages and instead this game is only a little less intense version of Grand Theft Auto. |
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ESPN College Hoops 2K5 review (PS2)Reviewed on December 31, 2004A Game John Wooden Can Appreciate |
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Berserk: The Millennium Falcon review (PS2)Reviewed on December 18, 2004No longer content to wear a smiling yellow mask, death incarnate now dons a frightening visage of hollow-eyed contempt and clenched-teeth ferocity. The kindly divinities of biblical lore have fallen before the fourfold might of the Godhand, an unholy gathering of macabre cenobites inspired by Clive Barker’s hellraising quartet. Brought together by the baleful cry of a suicidal man’s selfish prayer, grandmaster Void and his compatriots Slan, Ubik and Conrad have summoned a menagerie of grotesqu... |
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Wild Arms 3 review (PS2)Reviewed on December 16, 2004You see, the world of Filgaia is the sort where skeletons lay bleached under relentless sunlight and like it because at least the demons are distracted by human flesh. Your human flesh to be specific, unless you pay attention. |
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Silent Hill 4: The Room review (PS2)Reviewed on December 08, 2004If you've always wanted to know what the fuss was about concerning this sleepy resort town of Silent Hill, with its decaying, blood-stained populace of hurtful wraiths and broken people--it's not this. |
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Silent Hill 2 review (PS2)Reviewed on December 07, 2004A few years ago, I was one of the many people who assumed Silent Hill was just going to be another Resident Evil. Turns out I was wrong, and Silent Hill actually turned out be a truly scary game with an original storyline. Sure, the storyline was confusing as hell (pun intended), but the atmosphere is where the game shined despite some spotty graphics and “collect the keys” gameplay. With Silent Hill 2, the graphics have been upgraded, the storyline is coherent, th... |
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Silent Hill 4: The Room review (PS2)Reviewed on December 07, 2004Another Silent Hill game and I find myself reviewing it. It is actually hard to believe that there is a 4th addition to the series. I can remember when the first one came out and playing it for the first time. And now, years later, here is Silent Hill 4. |
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Dragon Ball Z: Budokai 2 review (PS2)Reviewed on November 29, 2004I’ve never really been into Japanese shows like Digimon and Yugi-oh. Even when I was younger and all my friends were collecting pokemon cards and following the show religiously I gave it the cold shoulder. So when I played this game I wasn’t interested in the Dragon Ball Z series at all, I wasn’t expecting anything from it either. I’d heard from countless people that the past Dragon Ball Z games were horrible. Why would this game be any different? Boy was I wrong. |
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Forgotten Realms: Demon Stone review (PS2)Reviewed on November 27, 2004Demon Stone had two strikes against it right from the start. It feels like Lord of the Rings: The Two Towers (blah), and one of the three main playable characters looks like Scott Stapp, formerly of Creed (double blah). Luckily, it manages to outdo the game depiction of that Tolkien classic, though regrettably, there is nothing to be done about the rocker's distasteful likeness. |
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Castle Shikigami 2 review (PS2)Reviewed on November 24, 2004It takes only a few seconds to power up, and then you can release much greater devastation. Some enemies won’t even fall unless you know how to take advantage of the technique. Best of all, you get point multipliers through constructive use of your magical arsenal. There’s little more satisfying than nearly ramming a machine just as it bursts into flames, then noticing the ‘x8’ multiplier flashing on the screen. |
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Shin Megami Tensei: Nocturne review (PS2)Reviewed on November 17, 2004A once-verdant landscape is no more than a barren desert. And thus the scene is set. The plot twists its way through more than 80 hours of gameplay from that point, never overbearing but always gnawing at your consciousness from behind the scenes. As interesting as the sequence of events that gradually unfolds is, though, this game isn’t about plot. It’s about old-school, ‘punch you in the face and laugh when you cry’ role-playing. |
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King of Fighters: Maximum Impact review (PS2)Reviewed on November 17, 2004You couldn't introduce new blood without making at least one of them a busty babe, and so Lien enters the fray, serving up the expected combination of violence and sex we seem to crave from our gaming women. During the intro sequence, she chokes out some nameless dude, and then finds it necessary to zip down her jumpsuit front enough to expose exceptional cleavage which you might liken to two 14-pound bowling balls bursting out of a single ball bag. |
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Triple Play Baseball review (PS2)Reviewed on November 15, 2004Triple Play Baseball is the first baseball game released in the U.S. for the Playstation 2. Unfortunately, it came up short of the clearing the fence. With only improved graphics over its Playstation 1 relatives, this game is a disappointing debut on the PS2 for the highly successful baseball series. (Chants of "This game was rushed! This game was rushed!" are heard from the crowd.) |
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Shrek 2 review (PS2)Reviewed on November 09, 2004A lot of people loved Shrek 2. I wasn't one of those people. I thought it was funny, just the way slapstick scenarios and fart gags are funny at the time, but hardly qualify as enduring humour. And so the Shrek name would not arrest me--a non-fanatic--at the game store and whisper into my ear that I must have it. If it did, it would mean I should see someone about hearing voices. If you think it might speak that way to you, you illustrate the only circumstance in which Shrek 2 comes highly recommended. (And you should also see someone about hearing voices.) |
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Neo Contra review (PS2)Reviewed on November 07, 2004The third mission, for instance, places your character in a fortified canyon filled with knee-deep water and a shitload of opposition. Missile launching cretins rest in floating platforms, shielded soldiers with rocket launchers and sniper rifles pack the crannies of the rock wall, and swarms of blade carrying grunts pour forth from every direction; most would be daunted, but not this legendary commando. |
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Star Ocean: Till the End of Time review (PS2)Reviewed on October 30, 2004The thing with some of these battles is that you’ll either get through without breaking a sweat, or you’ll find yourself totally destroyed within a few moments. This boss just happens to be one of those enemies that obliterates me really quickly. He’s too fast, and since I can only control one character at a time, the other two that are controlled by AI really have no clue what the hell they are doing. |
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R-Type Final review (PS2)Reviewed on October 27, 2004How do you uphold a legacy and follow one of the best games ever made? Final is inferior to Delta, there's no doubt of that. The actual gameplay isn't on the same level: Delta boasted seven ideally crafted stages with beautiful music and detailed background designs. Given the PS2's greater capacity, Final is almost a step backward, only managing an inspiring CGI intro, a handful of standout stages and possibly a single great tune. Final seems to concede level design to its older sibling, concentrating on something else entirely to be its unique selling point. |
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