Review Archives (All Reviews)
You are currently looking through all reviews for PlayStation 2 games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Hitman: Contracts review (PS2)Reviewed on February 19, 2005Only once you finally access your unwitting target is brutality essential. Be it a 7.62mm NATO round to the heart, a poison-loaded sip of vintage Springbank, or just a silk pillow held over the breathing passages, it's that moment of perfect catharsis - when the ragdoll body slumps and the objective status politely flicks to completed - that the Hitman series has always been defined by. |
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WWE SmackDown! vs. RAW review (PS2)Reviewed on February 17, 2005WWE SmackDown vs. Raw is the sixth entry for the SD series, and you’d never know it by playing it. Perhaps it’s the fact that this series is done in a narrow time table (with this being the sixth game in under five calendar years), but the end results are always lacking in some ways. As a long-time fan of Yukes’ games (dating back to their first wrestling game, Toukon Retsuden, also the first 3D wrestling game), this series saddens me because I know what they’re capable of, and it’s much bette... |
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R-Type Final review (PS2)Reviewed on February 13, 2005The Bydo Empire has been terrorizing the universe since about mid-eighties now and had no plans to stop. Well, that was until Irem decided to end the shooter series R-type with one last game. My incorrigible side didn’t want to believe such nonsense “One of the greatest series in shooter history just can’t end can it?” Much to my dismay, I’d look like I was only getting one more go around against the Bydo Empire and all their evil machinations. |
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Gradius V review (PS2)Reviewed on February 13, 2005Do we really need a Gradius that dares to be different? Sometimes the best in life can get no better, and if you decide to play God for a day then bad things have been known to happen. It's as such that Gradius V is best served as being a 12-gun salute to the past rather than the true sequel its name would seem to suggest. |
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Gradius V review (PS2)Reviewed on February 12, 2005Despite its positive elements, though, it's tough to recommend Gradius V when the mechanics and boss encounters of even decade-old Genesis shooters are substantially better. |
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Grand Theft Auto: San Andreas review (PS2)Reviewed on February 10, 20052 years later, here we are again. |
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Stretch Panic review (PS2)Reviewed on February 04, 2005Konami, Axelay, Gunstar Heroes, yada yada yada. Now that I’ve exhaustively covered the complete game development history of Treasure, the review can begin. |
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Metal Gear Solid 3: Snake Eater review (PS2)Reviewed on January 28, 2005"There's a saying in the Orient: Loyalty to the end." |
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Chaos Legion review (PS2)Reviewed on January 28, 2005Love. Betrayal. Vengeance. Richly artistic cinematics explore the depths of the human psyche and emotional repression . . . or something. Capcom gives these stylish but laughably-voiced cinematics the treatment they deserve by making them skippable and shoving them between levels so they don’t interfere with the action. |
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ICO review (PS2)Reviewed on January 28, 2005If ICO is one thing, it's underrated. |
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Castlevania: Lament of Innocence review (PS2)Reviewed on January 26, 2005There are hidden bosses galore, including The Forgotten One, a boss that has to be seen to be believed. The abominable creature has been locked far, far beneath the castle, hidden down and around swirling castle steps streaked fearfully with the scent of doom--the ultimate embodiment of that which should not be. |
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ICO review (PS2)Reviewed on January 24, 2005Ico was born with horns on his head. It may look like he’s wearing a helmet, but those two buggers are rooted to the bone. Although such an unfortunate devil-horned child would today undergo scientific study and vivisection, Ico lived in less tolerant times. Local villagers shunned the young boy, believing him cursed; his kin fervently waited for the day he would die. On his twelfth birthday, Ico was carried off by dark horsemen to an enchanting but ominous castle built atop a wave-washed cl... |
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Time Crisis II review (PS2)Reviewed on January 23, 2005Time Crisis 2 is a simple game, but sometimes that’s a good thing. I’m a simple man; I don’t always want to be bombarded with ridiculous amounts of options, puzzles, menus, and storylines that can’t be skipped. Sometimes, I just want to shoot first, ask questions later, like Vin Diesel does in many of his films. Sadly, there are few options out there for people like me, but Namco steps up to the plate and delivers with their lightgun titles, including Time Crisis 2. When you’re han... |
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Mega Man X8 review (PS2)Reviewed on January 22, 2005You see, not every stage takes place with you watching from the sidelines. Sometimes, you’ll get an over-the-shoulder perspective. However, this is perfectly acceptable for two reasons. Firstly, only two areas make this deviation. And secondly, those stages are actually quite enjoyable! |
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Virtua Fighter 4: Evolution review (PS2)Reviewed on January 20, 2005If you have even a passing interest in fighting games, chances are you’ve played, or at least heard of Sega’s Virtua Fighter series. As fantastic this latest installment is, Virtua Fighter 4: Evolution’s depth and steep learning curve severely limits its appeal to a very select group of gamers. Only long-time Virtua Fighter fans, hardcore gamers, or anyone with the perseverance and time that Virtua Fighter 4: Evolution demands will truly enjoy it for all it’s worth. |
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Devil May Cry review (PS2)Reviewed on January 19, 2005In their efforts to show off how much they know, more than a few Capcom enthusiasts are quick to point out that Devil May Cry was originally intended to be the fourth official Resident Evil. Not only is this statement irrelevant (and possibly false) but it’s also misleading: Devil May Cry mirrors the Resident Evil series neither in play nor in pacing. |
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Grand Theft Auto: Vice City review (PS2)Reviewed on January 17, 2005When Grand Theft Auto III was released, the Grand Theft Auto series made a transition from niche product to mainstream. The follow-up, Grand Theft Auto: Vice City, continues this, as it’s basically a slightly improved game with a lot of new content. Constantly I’m finding myself to be the voice of dissent these days, because let me tell you: while Vice City is a good game, it is not stellar. Both this game and its predecessor are impressive primarily because they are successful marriages of mult... |
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Vampire Night review (PS2)Reviewed on January 13, 2005I came across Vampire Night at an old arcade in Old Orchard Beach, Maine. I could tell that the arcade unit had seen some use over the years, but now, it was moved to a far corner, pushed aside and replaced with a fancier, brighter, properly working Time Crisis 3 machine. That Vampire Night game, with its calibration that was more than a hair off and a screen that was a little too dark, still seemed to cry “play me!” I only gave that unit a few of my quarters, but it gave me... |
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Silpheed: The Lost Planet review (PS2)Reviewed on January 09, 2005Silpheed: Playstation 2’s shooter that fell short? |
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X-Men Legends review (PS2)Reviewed on January 08, 2005If X-Men Legends was a Diablo expansion pack, would anybody care? What if it was named Final Fight 4? For all the allure provided by the possibility of controlling a squad of X-Men, X-Men Legends comes up amazingly short with tired game design and an overall lack of excitement. This is a cardinal sin for an X-Men game, a comic book series which is anything but tired. |
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