Review Archives (All Reviews)
You are currently looking through all reviews for PlayStation 2 games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Ultimate Spider-Man review (PS2)Reviewed on October 04, 2005"How come Spidey hasn’t hit puberty yet?" |
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Tekken Tag Tournament review (PS2)Reviewed on October 04, 2005Before committing themselves to a Tekken 4, Namco has released a tag-team variation of its prominent fighting series befittingly entitled Tekken Tag Tournament (triple T, if you will). The concept is quite simple: roundup every Tekken character, render them in 3D-pixelated heaven, and then pit them against each other in teams of two. For all intentional purposes, this semi-sequel compilation is a “Tekken All-Stars” that follows the crossover trend of Capcom’s prolific and seemingly never-ending ... |
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Rumble Roses review (PS2)Reviewed on October 04, 2005Are you kidding? This is the same company that came up with classics like Contra and Life force? The same “Konami” that is responsible for modern-day goliaths like Metal Gear and Lament of Innocence? What were they thinking? Oh, that’s right. The joke Robin Williams made about only having enough blood for one thing at a time. No, I’m not going to repeat it; True Baby has more class then that. |
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Urban Reign review (PS2)Reviewed on October 03, 2005At first, its depth seems marginal. You can only punch, kick, grapple, dodge or run for most of the game’s first half. However, the finer points of each of these moves combine for some real mayhem. Later in the game, you can even pick up or throw weapons. Things really get intense. Finally, the ability to target specific body parts adds yet another dimension. That might not sound so good, but when you experience it, everything changes. |
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Capcom Classics Collection review (PS2)Reviewed on October 02, 2005Remember storming fortresses in Bionic Commando, then advancing toward enemy ranks in that cool overhead perspective? Remember swooping into a bay in 1943: The Battle of Midway to customize your plane? Those were some of the great moments of 8-bit gaming, and after that there were the 16-bit ports with their stunning visuals and digitized voices. I expected to relive all of that now, except I knew the games would look even better. The thing is, the games do look better… but they’re not as much fun. |
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RPG Maker II review (PS2)Reviewed on September 30, 2005I won’t lie. I haven’t made a single RPG with RPG Maker 2. |
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Def Jam Vendetta review (PS2)Reviewed on September 28, 2005Once upon a time, I was a gangsta. |
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Castlevania: Lament of Innocence review (PS2)Reviewed on September 27, 2005Legacies are hard to come by in the gaming world. Few franchises can claim that they have stood the test of time by lasting over a decade or have kept up with the constantly changing hardware by producing profitable sequels on more then one next-generation system. Castlevania—much like its Nintendo counter parts Metroid and Zelda—is one series that can boast such things. Eighteen years later and its mark left on more then four systems, Castlevania is still a legend in its own right. However, the... |
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Grandia II review (PS2)Reviewed on September 23, 2005Two women. |
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Outlaw Golf 2 review (PS2)Reviewed on September 22, 2005I don’t know the ins and outs of golf by any means. Smacking the balls with absolutely no form intended is the length of my skill. So I choose rather to hit the fabricated lynx, where I don’t have to know anything about the game to enjoy it. I don’t need talent there because all I need is a decent controller and tolerable mechanics. So why on earth did someone create Outlaw Golf 2 and completely ruin my stride? |
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Mobile Suit Gundam: Encounters in Space review (PS2)Reviewed on September 15, 2005“There’s no sign of the Gundam, sir!” |
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Amplitude review (PS2)Reviewed on September 13, 2005Saying that the rhythm genre has been barren is an understatement. It is already fall 2005 and nothing has grown from that musical tree. Just like leaves, the industry has left the genre to wither, gently plummet to the ground, dry in the heat of the sun, and deteriorate into indistinguishable grains of mulch. I pine for the days of genuine button-mashing dexterity and wind-in-my-eye concentration as I remember a game still golden after two long, agonizing years… Amplitude. |
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Haunting Ground review (PS2)Reviewed on September 13, 2005Your vision slowly creeps in on itself, black murk seeping in and covering your gaze. A vision that rattles every few seconds from your heart pounding behind your eyes. Everything is blurry. Your palms are drenched, and each sound that echoes in your eardrums resemble footsteps coming towards you. Your focus flicks back and forth, because every time you look one place, you swear you see something in another. You’re in a state of panic, defined by the dictionary as: A sudden, overpowering terror,... |
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God of War review (PS2)Reviewed on September 13, 2005Now if you watch TV, read magazines, or visit any game related site, you must have heard of God of War; A game that came out of no where, and gained prestige, like a snowball rolling down a hill. It was advertised to deliver an insanely violent, and overtly sexual experience, with deep and fluid gameplay. God of War, is a rare game that not only lives up to the hype it receives, but completely shatters all expectations for it by delivering one of the best experiences in gaming, in the last three... |
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Nanobreaker review (PS2)Reviewed on September 12, 2005If you could take a sci-fi story line, a cyborg he-man character, and throw in some Castlevania 3-D fighting style in it, what would the baby come out like?.....pretty ugly. I think that is the only description that you could give Konami's Nano Breaker. Anybody who enjoyed Lament of Innocence would expect to be in for a treat, but ladies and gentlemen Igarashi left you at the end of a cliff ready to fall off. I think you would be better off falling off the cliff, then having to play this game fo... |
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Seven Samurai 20XX review (PS2)Reviewed on September 12, 2005I have this tendency to get a little obsessive over theatre; I don’t just watch a movie, I watch a movie. I note the little details, the subtle nuances of each character, try to guess what gets their motor motivated. I picture the setting and imagine what it would be like to live there, factor in things the movie barely even implies. I’ll view a fight scene in slow motion, homing in on every movement, looking for authenticity, marking impacts, counting the blows dealt. I like to look at t... |
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Tekken 5 review (PS2)Reviewed on September 11, 2005Namco finally gets its act together in Tekken 5. Taking a back-to-basics approach, Namco has returned to the combat fundamentals of Tekken 3 in response to the mixed reactions towards Tekken 4. Experimenting with position changes, a narrative dialogue, and walled environments, Tekken 4 felt out of character. To offer some leniency, its failures were a necessary sidestep toward the development of Tekken 5, which rightfully removes the position changes, incorporates narrative dialogue, and deempha... |
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SSX 3 review (PS2)Reviewed on September 11, 2005SSX 3 continues EA Sport's success with numerous improvements, increased customization, and an extensive and unified environment. Instead of a World Circuit where events are held at separate venues, SSX 3 takes place on a single mountain with three peaks of varying difficulty. Combine this with the funky fresh style distinctive of the SSX series and you have this third installment's underlying concept. Nevertheless, many of its new features are questionable and the quality and quantity of the up... |
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Suikoden IV review (PS2)Reviewed on September 10, 2005Following an unfortunate trend, Konami's fourth installment concentrates on improving its graphics and incorporating vocal dialogue in order to compete with the current trends in the RPG genre while not giving enough attention to gameplay. Somehow, something went horribly awry during the transition between Suikoden III and Suikoden IV. No one can explain why most of the game's problems could have been easily fixed simply by glancing at Suikoden III. Though maintaining Suikoden's standard for cre... |
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Ace Combat 5: The Unsung War review (PS2)Reviewed on September 09, 2005Fifteen years ago, there was a war. Left with no other alternative, the Belkans detonated seven nuclear weapons on their own soil to halt the advances of the enemy. A world horrified by this turn of events sheathed its weapons, and uneasy peace settled over the land. However, as of late the neighboring country of Yuktobania has been taking an unusually hostile interest in your country of Osea, and the fires of war are beginning to flame up once again. |
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