Review Archives (All Reviews)
You are currently looking through all reviews for PlayStation 2 games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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The King of Fighters 2006 review (PS2)Reviewed on October 28, 2006As the sun rises over the slums of Southtown, Alba and Soiree Meira prepare for battle. It’s been a while since the brothers wrested control of the city’s underworld away from Duke, a demonic thug and former crime lord. Despite the drastic regime change, old habits die hard. To keep up the tradition of Southtown’s brutal and bloody history, the dynamic duo has let the yearly King of Fighters tournament begin anew. Fighters from all over have come to kick some ass, including seasoned veterans lik... |
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Silent Hill 2 review (PS2)Reviewed on October 27, 2006I remember feeling a sense of impending doom late in the game, as I controlled James as he descended through what seemed a nonstop series of holes in the ground. To me, this small section of the game seemed more of a metaphor for my character’s mental state as he came closer to discovering the truth. And who could blame him for being a little bit over the edge by this point? |
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Dance Dance Revolution SuperNova review (PS2)Reviewed on October 24, 2006Putting fresh covers over tired gameplay has been a regrettable attitude of Dance Dance Revolution, and SuperNOVA does little to fix this trend. |
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Shadow of the Colossus review (PS2)Reviewed on October 23, 2006As the sun slowly drifts through the midmorning sky, a young traveler named Wander looks toward the horizon. A vast land is spread out before him, a sprawling countryside rimmed with rocky mountains and lush forests, scarred with deep canyons and ridges, and decorated with the ruins of a civilization of a bygone era. Despite the beauty, Wander is focused on only one thing: the massive temple in the very center of the land. With a quick tug of the reins and a swat of the flat of his sword, he urg... |
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NBA 2K7 review (PS2)Reviewed on October 06, 2006Yes, NBA 2K7 looks eerily similar to the previous game. That's the biggest thing that critics have about this game. We all know that the Xbox 360 version of this game is much prettier and has more features than us PS2 owners can ever imagine. However, the PS2 version still has a lot to offer. There are new additions and improvements that you can never tell unless you pick up the game. Although its face is the same, the game has matured into something smoother and better, and I'm here to c... |
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Just Cause review (PS2)Reviewed on October 05, 2006When all these elements come together, you might actually be fooled into thinking Just Cause is a decent game. Don't. All is not what it seems. |
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Phantom Brave review (PS2)Reviewed on September 30, 2006Phantom Brave follows the Nippon Ichi tradition for strategy RPGs with a twist - or a dozen twists, as it happens. The basics of the genre are recognizable - characters walking across a map, turn based, to kill their enemies with a variety of regular attacks and special skills - but that's about where all the usual expectations go out the window. This formula worked out great for Disgaea and to an extent, it still does; but at a couple of points, the game comes off as too experimental for its ow... |
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NCAA Football 07 review (PS2)Reviewed on September 28, 2006First impression: lost and intimidated. In NCAA Football 07, every control performs some kind of special juke, spin, or stiff arm. One button launches a player into a forward dive; another accelerates him to a sprint. There are so many options, and you’ll feel the need to execute all of them at once. Adding to the indecision, there’s hundreds of offensive and defensive plays spread over dozens of formations. The complexity of EA’s collegiate pigskin franchise should make any casual g... |
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IGPX: Immortal Grand Prix review (PS2)Reviewed on September 26, 2006No matter how excellently you race, your opponents will be right on your tail or just in front of you. Even if you crash and burn, you won’t lose track of them because the game just keeps you moving on its own. That leaves you free to explore IGPX’s primary draw: big robot punches. |
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Batman: Vengeance review (PS2)Reviewed on September 24, 2006That’s how Batman operates: Intelligence. You’re required to think, conserve and take account of what you’re given to work with, what you need to survive against Gotham’s criminal element. |
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Okami review (PS2)Reviewed on September 24, 2006As the sun rises over the village of Kamikimura, its brilliant rays shine on a lone statue sitting in the middle of town. This work of art was created in the loving memory of Shiranui, a white wolf that had once saved the village from utter destruction a century before. Back then, a demon known as Orochi would annually terrorize the town into submission, forcing the people to choose a woman to be sacrificed. In a true display of emotional heroism (and outright idiocy), a young hero named Izanagi... |
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Melty Blood: Act Cadenza review (PS2)Reviewed on September 22, 2006I don't play Melty Blood: Act Cadenza because of its technical merits. I play because it's fun. I love the characters, such as the poor undead schoolgirl (with a gimp arm) who sprints across the screen like Orochi Iori. I think it's awesome that the Catholic priestess hunts vampires with adamantium claws. There's even a midget cat-girl who shoots death beams from her eyes. |
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Kengo: Master of Bushido review (PS2)Reviewed on September 19, 2006Kengo is a 3D sword-fighting game that takes place in the war-torn 16th-17th century era of Japan's history -- ripe ground for the blooming of close quarters combat. It presumes to deliver a reality based approach to the Japanese sword duel, in the same vein as Bushido Blade; however, many were disappointed that it did not include the one-hit kill system that made the BB series such a cult-hit, and I imagine even more players were turned off by its sparse approach to game design. It's my underst... |
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Pump It Up: Exceed review (PS2)Reviewed on September 16, 2006Step onto the Dance Dance Revolution platform. Look at your feet and chances are that you are standing in the middle, on a metal plate that covers not only the center, but also the corners of the pad. You are only a tap away from the arrows. Up, down, left, right. Safe and secure. Then suddenly, the arrows and the metal plates begin to warp. You stagger as the arrows slide into the corners and a center arrow forms beneath your feet. The metal plates now cover the arrows you once knew. |
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Xenosaga Episode III: Also sprach Zarathustra review (PS2)Reviewed on September 13, 2006I enjoy fighting in Episode III, and I couldn’t be more pleasantly surprised. But the fighting wasn't what I came for. I came for solid characters and a solid plot held together by a solid science-fiction setting, something that the first two episodes delivered in spades. The finale doesn’t simply meet expectations; it exceeds them in every way. |
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Jak II review (PS2)Reviewed on September 12, 2006Jak II is the product of a long line of cartoony platformers produced by Naughty Dog. Unlike the first game in the series, Jak II tweaks the formula by implementing GTA-esque design. Playing as both Jak and his sidekick Daxter, you'll have an entire city to explore filled with bustling crowds, anxious police officers, and a fair share of futuristic hover cars to take advantage of. Jak II doesn't scrap its roots entirely, though, because most of its missions take place outside the city in setting... |
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Rule of Rose review (PS2)Reviewed on September 12, 2006Jennifer's about as comfortable (and skilled) with deadly knifes and other weaponry as one would expect the average teenage girl to be. Put a powerful lead pipe in her hands and watch as she swings, misses and takes what seems like an eternity to regain her equilibrium. Using short-range weapons like the assorted knives found throughout the game might solve that problem, but getting close enough to foes to make contact isn't always a good idea. |
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Disgaea 2: Cursed Memories review (PS2)Reviewed on September 08, 2006While Disgaea: Hour of Darkness was fascinating because of its frank discussion about silly subject matter, the sequel tries for a darker and more mature tone. Its attempts at humor seem almost half-hearted, and not just because of Adell. While it’s true that there are plenty of times you’ll smile at some of the jokes, they’re just not the focus they were previously. |
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Sega Ages: Dynamite Deka review (PS2)Reviewed on September 05, 2006Because of its crazy atmosphere, diverse weaponry, and deep grappling system, 99% of delinquents agree: Dynamite Deka was, is, and always will be one damn fine brawler. I doubt Sega would have remade the game if it were a notorious ass-sucker. However, the game always suffered from two flaws: it was too short, and it was too easy. Fortunately, Sega's remake does more than replicate past success with fancier graphics. |
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Disgaea 2: Cursed Memories review (PS2)Reviewed on September 04, 2006As the sun rises over the land of Veldime, a young man named Adell is preparing for the battle that will determine his future. His goal is simple: defeat Lord Zenon, the absolute ruler of the land. Should he manage to bring the dark lord to knees, the curse plaguing the land will vanish, turning his now-demonic family back into the humans they once were. He’s got the unparalleled might befitting of an RPG, sheer willpower, and more than enough moxie to get the job done. Unfortunately, that’s ... |
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