Review Archives (All Reviews)
You are currently looking through all reviews for PlayStation 2 games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Lumines Plus review (PS2)Reviewed on March 21, 2007For those who wonder, the ‘Plus’ in Lumines Plus refers to… nothing I can discern. Mostly, the game plays like the original, right down to the familiar skins and music and puzzles. There must be differences, but they’re nothing immediately noteworthy, not unless you play Lumines so regularly that you have time for little else. |
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Beyond Good & Evil review (PS2)Reviewed on March 21, 2007In recent years, storytelling in our video games has grown somewhat stagnant. Some of the best selling titles of the previous generation of consoles were the products of ego-driven artists, producing shoddy action titles to fulfill their action hero wet-dreams. Am I the only one surprised by the fact that people who write "music" that consists mostly of "uh" and "yeah" are incapable of stringing together a decent story? |
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PDC World Championship Darts review (PS2)Reviewed on March 19, 2007The conclusion gets stressed early today: PDC World Championship Darts can be a lot of fun, especially when you're playing the highly enjoyable multiplayer offerings. Such pub-friendly dart games like around the world, killer and fives make an appearance as well as customisable legs and sets of 501 (or, should you prefer, 301 or 701). Playing these against the computer can be both fun and intense. Playing these against a friend can whittle an evening away before you know it. |
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Xenosaga Episode I: Der Wille zur Macht review (PS2)Reviewed on March 13, 2007One of the most common complaints that RPG fans have about the current state of the genre is that there's too much videos and storyline and not enough gameplay. While this does tend to be the rule nowadays, I as an RPG fan have no problem with this evolution, as role playing games have always focused on storyline and I am sure that if developers had the technology in the SNES/NES era, we'd have seen a lot more games like Xenogears and Final Fantasy X back then, too. |
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Deus Ex: The Conspiracy review (PS2)Reviewed on March 01, 2007Establishing Cyberpunk Deus |
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Devil May Cry review (PS2)Reviewed on March 01, 2007Talk of Devil May Cry being a Resident Evil sequel may seem less ridiculous in light of the fairly slick RE4, but even then it's a bit of a stretch. It's tough to imagine that the game was originally set to be a slow trek through cramped corridors, or that its arsenal of shotguns, pistols, and grenade launchers would have limited and carefully rationed ammo, or that its sword-toting antihero Dante might have been caught wielding a puny knife. More than anything, I can't picture him obeying those... |
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Dark Cloud 2 review (PS2)Reviewed on February 28, 2007Even worse, many of these foes have holes in their AI large enough to drive the robotic Steve through. For example, those tiny dragons can be targeted from a distance and shot from long range AND unless their random flight pattern takes them a bit closer to Max or Monica, they won’t even notice they’re getting butchered. |
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Rez review (PS2)Reviewed on February 26, 2007...it must be heard with a blur of the real to be seen with seamless clarity. |
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Devil May Cry review (PS2)Reviewed on February 21, 2007Whoo! Rock and roll and eat lots of pizza, baby! |
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Chulip review (PS2)Reviewed on February 21, 2007You might not expect it from a game with kissing as its central theme, but Chulip will kick your butt if you’re not paying attention. Any time you try to smooch someone and fail, he or she slaps you and you lose some heart (your life meter). You start with four as your HP, and that rises every time you successfully kiss someone. Early on especially, you’re going to be seeing the ‘Game Over’ screen a lot. |
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SSX On Tour review (PS2)Reviewed on February 17, 2007As you stand on the top of the hill, the chilly breeze flows past you like a wave of ice. The sun is still climbing toward the midday sky, but it has done little to warm the surrounding mountainside. It snowed last night; there’s a fresh layer of the white frosty goodness laid out before you, with trails stretching as far as the eye can see. None of the snow has melted off the trees, either; the entire hillside is primed and ready for some serious shredding. In fact, that’s what you’re here for.... |
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Zombie Hunters review (PS2)Reviewed on February 14, 2007In this game you assume the role of a hot Japanese babe in a bikini who carves up the walking dead with her bloodthirsty katana – and that pretty much sums up why the Oneechanbara series are some of the most popular imports for the PS2. |
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Ar Tonelico: Melody of Elemia review (PS2)Reviewed on February 09, 2007Without ever being obvious about it, Ar Tonelico successfully immerses you in its world, makes you anxious to seek out each new song and experience. Try to fight it and you’ll hate the game. Embrace it and you’ll find yourself wrapped in one of the most unique experiences available, wrapped up nicely in an intriguing story and tied together with the pretty little bow that is the reyvateil. |
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Zone of the Enders: The 2nd Runner review (PS2)Reviewed on February 06, 2007In Zone of Enders 2, you beat up robots. The game gives you as many robot beating options you could ever want, so naturally, there’s a lot to like about this game. However, the game ultimately suffers from a lack of content. The gameplay doesn’t get time to develop and the storyline suffers for it too. But if you’re a fan of beat-‘em-ups and you’re a fan of the anime that ZOE2 is so clearly inspired by, you’ll probably be able to see past these issues and have a good time with the game. |
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Klonoa 2: Lunatea's Veil review (PS2)Reviewed on February 02, 2007Klonoa 2 is a pretty good platformer, and I had fun with it. It doesn't do anything exceptionally well, but it doesn't have any glaring shortcomings either. It has a solid graphical style, a solid soundtrack, solid level design, and a solid control scheme. It may not be ambitious, but hey, it's just a solid game. |
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Blood Will Tell: Tezuka Osamu's Dororo review (PS2)Reviewed on January 27, 2007Meet Hyakkimaru. He’s the epitome of the generic video game samurai hero. He has the stoic attitude befitting of an ancient Japanese warrior, a stylish robe that flows along with his smooth moves, and a single katana that can cut through just about anything. He quietly traverses the countryside, fighting injustice in its various forms, saving innocent people from the morally corrupt and certain death, and trying to figure out his place in the world. His skills with a sword are unparalleled; allo... |
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Samurai Western review (PS2)Reviewed on January 21, 2007As the sun blazes high in the noonday sky, Gojiro Kiryuu prepares for battle. A few hundred paces away, a group of cowboys have their guns pointed at him. All of the residents have either fled the town or been shot to Hell in a hail of bullets. Such terror and murder is bittersweet; at least Gojiro won’t have to worry about any innocent bystanders getting hurt in the upcoming showdown. Aside from this lone hero, the only things left alive in this godforsaken town are the gunmen arming their weap... |
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Justice League Heroes review (PS2)Reviewed on January 16, 2007And that brings up the main reason I love Justice League Heroes: It's not just an excellent superhero game, it's a excellent game. Period. |
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Fatal Frame III: The Tormented review (PS2)Reviewed on January 16, 2007This game and its series will take you places not many games can. You follow Rei Kurosawa, a 23 year old photographer. After a terrible car accident, Rei escapes from a roadside ditch on a rainy night. Only to crawl away finding her fiancé lying dead in the wreckage. After the accident, while on a freelance assignment; taking pictures of a haunted mansion, with a befriended assistant Miku Hinasaki. The image of Rei’s deceased fiancé appears in a photograph. As she lowers her camera, she is s... |
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Xenosaga Episode III: Also sprach Zarathustra review (PS2)Reviewed on January 16, 2007We’ve come to expect three things from the Xenosaga RPGs: a deep, epic plot, an insane number of amazingly well-done cutscenes, and terrible gameplay. Xenosaga Episode III: Also sprach Zarathustra (Thus Spoke Zarathustra, for those unfamiliar with Nietzsche) is the long-awaited finale to the series, bringing the series-spanning storyline to a conclusion, and it meets about half of these expectations. This is both good and bad. |
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