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Review Archives (All Reviews)

You are currently looking through all reviews for PlayStation 2 games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
God of War II (PlayStation 2)

God of War II review (PS2)

Reviewed on August 04, 2007

Kratos. He was once a legendary Spartan warrior who fought in many great wars, and he conquered all of them. However, there was one battle he could not win. On the verge of a grisly defeat, he implored for the assistance of the God of War, Ares, to come down and smite his foes. In exchange for the godly intervention, Kratos’ soul now belonged to the vile deity. This set the scene for the events that occurred in the first God of War.
arkrex's avatar
Drakengard (PlayStation 2)

Drakengard review (PS2)

Reviewed on August 01, 2007

That's the real problem with Drakengard: it's annoying. Killing stuff just isn't fun. If it were, I'd be able to gloss over such faults and thrive in the moment. Alas, a poor camera (you cannot manually control the view) and a lack of impact (weapon blows feel like they're striking sacks of wheat, not people) further hamper the action.
zigfried's avatar
Prince of Persia: The Two Thrones (PlayStation 2)

Prince of Persia: The Two Thrones review (PS2)

Reviewed on July 26, 2007

Getting close to an unsuspecting enemy will cause things to slow down and go blurry, allowing the prince to initiate a very fast, and very stylish kill. His dagger will flash blue when the time is right to hit the attack button. If your timing is off, you'll bollocks up the sequence, and have to fight the enemy the old fashioned way, or else use a Sand Tank to rewind time and try it again.
Masters's avatar
Medal of Honor: Frontline (PlayStation 2)

Medal of Honor: Frontline review (PS2)

Reviewed on July 25, 2007

For the love of Goebbels, EA, I get it already. Saving Private Ryan was a milestone in film. This does not make it a template for all your subsequent World War II games to follow to the letter. What else should we attribute the big, loud, overlong battle sequences to, if not the defining vision of WWII for this generation? The influence of popular cinema on the Medal of Honor developers is essentially helping to ruin a franchise that was once so full of promise, any original ideas ...
johnny_cairo's avatar
Shin Megami Tensei: Persona 3 (PlayStation 2)

Shin Megami Tensei: Persona 3 review (PS2)

Reviewed on July 23, 2007

The effort you must apply toward the protagonist’s social progression is one of the most interesting things about Persona 3. If he doesn’t seize every opportunity for a conversation with one of his peers at the local high school (or in the community that lies outside its halls), he’ll be significantly outclassed by his enemies when battles occur.
honestgamer's avatar
Lifeline (PlayStation 2)

Lifeline review (PS2)

Reviewed on July 18, 2007

Lifeline’s notorious gimmick is the near-complete neglect of the controller. Instead, it relies upon voice recognition through the PS2 headset. Since you are stuck in the monitor room and Rio has the analytical mentality of a first-grader, you have to guide her every move through the space station via vocal commands.
pup's avatar
.hack Part 1: Infection (PlayStation 2)

.hack Part 1: Infection review (PS2)

Reviewed on July 18, 2007

The following is a completely true story.
espiga's avatar
Final Fantasy XII (PlayStation 2)

Final Fantasy XII review (PS2)

Reviewed on July 16, 2007

Progression is a simple concept, I thought. You give me money for every hour of work I put into your company and eventually, there may come a day when you decide to give me more money. . . for whatever reason.
carcinogen_crush's avatar
Drakengard 2 (PlayStation 2)

Drakengard 2 review (PS2)

Reviewed on July 14, 2007

Drakengard 2 will piss off Drakengard fans. It’s your standard bad sequel, but it goes further than that. Developers Cavia actually took steps in the right direction and then blew it. With the tweaked mechanics of the flawed yet beloved original game, Drakengard 2 should have been a worthy sequel and one kick ass brawler. Instead, Cavia implemented other “improvements” in hopes of adding variety and eliminating repetition. The resulting game is an awkward mix of brawling, to...
Genj's avatar
Romancing SaGa (PlayStation 2)

Romancing SaGa review (PS2)

Reviewed on July 13, 2007

Snow capped summits and frozen glaciers in the winter-land of Valhalland. Sand that burns so hot under the sun that it threatens to eat through your boots, in the confusion of storms that are the Kaklim Desert. Kick back a drink with the local miners at the quaint workman's village of Aurefont.
carcinogen_crush's avatar
The King of Fighters 2006 (PlayStation 2)

The King of Fighters 2006 review (PS2)

Reviewed on July 09, 2007

When you buy this game, you will be holding in your hands the game that you really hoped the first one was. You will have the game that you wanted, that you needed, and that you deserved.
cheekylee's avatar
Pacific Warriors II: Dogfight (PlayStation 2)

Pacific Warriors II: Dogfight review (PS2)

Reviewed on July 09, 2007

One of the most gruesome battles in World War Two was the battle for the pacific ocean. The Americans and the Japanese fought at sea, and in the air. Pacific Warriors 2: Dogfight allows you to become an aircraft pilot and help your allies take control of the pacific. You can choose between flying for the USA, or for Japan. In each campaign, you must complete missions, which range from simple dogfights in the air, to a controlled bombing of the enemy's airbase runway.
bodo_parkour's avatar
Free Running (PlayStation 2)

Free Running review (PS2)

Reviewed on July 08, 2007

As a traceur myself, this game is a little strange for me. I can pick up the controller and do everything that I can do elsewhere on my television. It's a great idea to extend the reach of parkour, or freerunning, to the masses who aren't able to participate themselves. But the game doesn't just teach or show parkour, or even freerunning for that matter. It leaves behind most of the rules and jumps straight up to the jaw dropping stuff we see in the professional media.
bodo_parkour's avatar
Crimson Tears (PlayStation 2)

Crimson Tears review (PS2)

Reviewed on July 07, 2007

Tokyo has seen better days. Somewhere in urban sprawl of seedy karaoke bars and flocks of gothic lolitas, someone has figured out a way to create virtual reality labyrinths. It’s not like society has any practical use for such scientific advancements; ever since the dimensional-warping technology went haywire, the entire city has been reduced to a desolate concrete wasteland. In fact, the entire planet is now little more than a jumbled mess of shifting dimensional rifts haunted by mutated freaks...
disco's avatar
Shadow Hearts (PlayStation 2)

Shadow Hearts review (PS2)

Reviewed on July 06, 2007

There are certain people I know that scan the Internet and store shelves in hopes of finding a hip kind of game.
carcinogen_crush's avatar
The King of Fighters XI (PlayStation 2)

The King of Fighters XI review (PS2)

Reviewed on July 05, 2007

It's the mediocre games that are destined to be forgotten about, confined to the great recycling centre in the sky, leaving a trail of average reviews in their wake. Sadly, King Of Fighters XI is one such game. Check out our review to find out why.
lisanne's avatar
Disney/Pixar Ratatouille (PlayStation 2)

Disney/Pixar Ratatouille review (PS2)

Reviewed on July 02, 2007

You just never know what a mission will involve until you accept it. Some have you completing mini-games, others have you sliding down huge slides and collecting stars, others have you rushing to the highest points of an area and still others ask you to run toward through cluttered environments while an enemy chases you. If you don’t feel like completing a mission at the moment, you don’t have to.
honestgamer's avatar
Rogue Galaxy (PlayStation 2)

Rogue Galaxy review (PS2)

Reviewed on June 29, 2007

Rogue Galaxy is the latest, and most likely last, Playstation 2 RPG from Japanese developer, Level 5. The game takes a number of the action RPG elements from their past series, Dark Cloud, refines them, and throws them into an outer space setting. The result is a game that stands tall even amidst the stiff competition on the Playstation 2.
Daisuke02's avatar
Atelier Iris 3: Grand Phantasm (PlayStation 2)

Atelier Iris 3: Grand Phantasm review (PS2)

Reviewed on June 28, 2007

If you spend too much time aimlessly running around an alterworld, you’ll get zapped back to town before accomplishing what you set out to do. Same thing if you get into too many fights against tough foes. If you’re able to beat them in the first two turns of battle, you won’t be penalized any time, but a lot of tougher enemies are capable of lasting longer than that.
overdrive's avatar
Silent Hill 3 (PlayStation 2)

Silent Hill 3 review (PS2)

Reviewed on June 27, 2007

My personal fears are sporadic, but unusual. I'm not afraid of death. I'm not afraid of heights, insects, spiders or pain. I'm not scared of ghosts. However, I am afraid of clowns, dolls, enclosed spaces... and anything that looks like it should be alive but isn't (think: ventriloquists' dolls and mannequins). We are all different. Our hopes and dreams, our feelings, and our fears. None of us are clones and none of us think the same way. To frighten your audience, you must understand your audien...
lisanne's avatar

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