Review Archives (All Reviews)
You are currently looking through all reviews for Arcade games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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1942 review (ARC)Reviewed on March 17, 2015Seventh verse, same as the first six. Twenty-seventh verse, same as the first twenty-six... |
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X-Men review (ARC)Reviewed on July 29, 2014X-CHICKEN!!! |
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Ms. Pac-Man review (ARC)Reviewed on March 17, 2014Devourer of free time, eater of pocket change... |
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ESWAT: Cyber Police review (ARC)Reviewed on May 25, 2013Perhaps the dorkiest protagonist to come out of Sega. |
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Mario Bros. review (ARC)Reviewed on November 30, 2012Pipe dream |
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Journey review (ARC)Reviewed on April 20, 2012Your idle band members mug and smile cluelessly even when your current guy gets hit. Then he falls and pouts and bangs his fists on the ground to the chorus of "Who's Crying Now." This is my favorite musical gaming pun by a long shot. |
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Q*bert review (ARC)Reviewed on March 26, 2012Q*Bert is one of the first arcade games I feel I really solved. I don't mean that I figured how to beat the hardest level until I got bored of it, like you would in Asteroids or something. I also don't mean reaching the end like when you flip the level bit in Pac-Man or even escape Dr. Boom in Cloak and Dagger. |
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Dino Rex review (ARC)Reviewed on February 26, 2012It's not the worst thing to happen to dinosaurs since mass extinction, but it ranks up there... |
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Undercover Cops review (ARC)Reviewed on February 26, 2012Now, I don't know what the game's title, Undercover Cops, has to do with anything, since this Irem beat 'em up have zero situations that involve going under a different identity. Would've made for a humorous bonus stage, though. Thankfully, we don't play games in this particular genre for logic, and to my delight, the developers made sure to toss gamers into absurd circumstances, as has been noted with Mr. Fire Crotch. |
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Area 51 review (ARC)Reviewed on June 30, 2011It feels like Atari and Midway both invested most of their developing power into the graphics. At the time they were state of the art. Seeing realistic faces in a videogame that wasn't an interactive movie was a game nerd's wet dream. Seeing it put into effect was neat at the time, and it easily distracted people from the fact that Area 51 offered little more than repetitive action. However, such graphics didn't age well. Splicing the real world with semi-rendered environments looks ... |
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Donkey Kong Junior review (ARC)Reviewed on April 02, 2011With all respects to Ms. Pac-Man, you've heard of Donkey Kong Junior because it is perhaps the first great sequel to advance the original concept, cleverly reworking the formula while at the same time feeling immediately familiar to dedicated Donkey Kong players. |
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Thunder Force AC review (ARC)Reviewed on March 17, 2011Thunder Force AC got things backwards. It is a book based on a movie. It went straight to DVD, only to be released in theaters the next year. |
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Vigilante review (ARC)Reviewed on March 11, 2011Somewhere in between things got goofy. Somehow between the two titans, the earth and the heavens, there were noxious fumes in the atmosphere. Some time in 1988, there was Vigilante. |
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Alien Syndrome review (ARC)Reviewed on January 16, 2011When we think about Sega of the 80s, we remember such classics like Space Harrier, Shinobi, OutRun, Phantasy Star, and After Burner; games that helped turn the company into a... temporary powerhouse. However, Sega did release a ton more games during that era, a disturbing amount, at times, and because of that, nearly all of them have been forgotten by the general gaming public. It's only when these games appear in a compilation, or when specific characters make cameos, that people go, "Hey! I re... |
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In the Hunt review (ARC)Reviewed on December 16, 2010Even though you successfully blast the first few enemies out of the water and dodge their attacks, you still notice two things off the bat. One is that you move somewhat slowly. Understandable, what with being underwater and all. The other is that you cannot hold the fire button down to rapid fire, but must repeatedly press the button. |
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Rad Mobile review (ARC)Reviewed on November 21, 2010I remember drooling over magazine screenshots for Rad Mobile, known back in 1991 as "that 32-bit arcade game WHOA MOMMA". I remember actually playing Rad Mobile and being impressed by that first intersection where I had to pass through cross-traffic, as well as the police car barricade . . . in which cruisers actually passed me and spun horizontally to bring my runaway radmobile to a halt. |
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Q*Bert's Qubes review (ARC)Reviewed on November 13, 2010Q*Bert's Qubes(QQ) certainly has a niche market--people who figured how to tread water in the toughest levels of Q*Bert. It's the arcade equivalent of a Rubik's Cube, and it's certainly one every action puzzler fan should see, even if it isn't much to look at. |
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OutRun review (ARC)Reviewed on November 12, 2010Accompanied by those all-important accessories of the '80s – a cool pair of shades and a hot beach bunny – you too can climb behind the wheel of a cherry-hued Ferrari Testarossa and experience the simple pleasures of tearing through picturesque countryside at nearly 200 miles per hour. |
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Super Sprint review (ARC)Reviewed on November 07, 2010The top of an outdated genre isn't a bad place to be. Super Sprint will always have a place in any respectable classic arcade. Give it a shot to see what the cranky old-timers used to play; I bet you'll have trouble walking away. |
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X-Men review (ARC)Reviewed on October 24, 2010Witness earthen bridges over lava fields lined with flame throwing hazards and enormous wasps that spew out a skull carved into a jungle cliff. Shotgun-toting Bonebreaker miniatures rove the inside of Magneto’s lair while stone statues carrying massive scythes animate deep in a ruin. While the dialog detracts from the production value – Magneto’s famous “Welcome to Die!” as he blasts apart a waterfall-side ledge just one egregious example – it is just as likely you find it kitschy as a fault. From crackling lightning in the backdrops to memorable scenes battling a crazed Nimrod as Kitty cowers bound behind an electromagnetic force field, the details go a long way in establishing the comic’s atmosphere. |
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