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Review Archives (All Reviews)

You are currently looking through all reviews for Arcade games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Mega Man: The Power Battle (Arcade)

Mega Man: The Power Battle review (ARC)

Reviewed on February 03, 2004

Adventure after adventure finds the Blue Bomber forced to struggle through a thematic assemblage of booby traps and scatterbrained minions before battling the stage's final Robot Master face-to-face. Questions run through my mind when I ponder this fact, such as:
snowdragon's avatar
19XX: The War Against Destiny (Arcade)

19XX: The War Against Destiny review (ARC)

Reviewed on January 30, 2004

Sometimes, it’s amazing how one little section of a video game can completely alter one’s perspective of it. It can be amazing how a game that could be considered merely decent can suddenly take on a whole new life because one sparkling effort by the programmers was pulled off so unbelievably well that the entire experience is enriched.
overdrive's avatar
1944: The Loop Master (Arcade)

1944: The Loop Master review (ARC)

Reviewed on January 28, 2004

When playing 1944: The Loop Master, the fourth game in Capcom’s World War II series of shoot-em-up’s, one thought should be in the head of any American citizen:
overdrive's avatar
Pole Position (Arcade)

Pole Position review (ARC)

Reviewed on January 16, 2004

I remember a few years ago when just about every arcade I would go to had a Pole Position cabinet backed against a corner somewhere inside. Many of the small arcades (here's to remembering Battles Skating Rink!) didn't have any racing games but Pole Position.
retro's avatar
Centipede (Arcade)

Centipede review (ARC)

Reviewed on January 16, 2004

Centipede. Now that was always a fun and original game. I had played and enjoyed it for years on the Atari 2600 before I ever saw it in the arcade. Once I finally got the chance to play the arcade version of it, I noticed that the graphics were a lot different from the 2600 version (well that's a gimme), and that the gameplay seemed a bit faster. But the biggest difference between the two is the way the game is controlled.
retro's avatar
Ms. Pac-Man (Arcade)

Ms. Pac-Man review (ARC)

Reviewed on January 16, 2004

There's no doubt about it, I've played Ms. Pac-Man more than I have any other arcade game by a huge margin. This compelling sequel throws in everything that was great about Pac-Man, along with new things that make it all the much better.
retro's avatar
Pac-Man (Arcade)

Pac-Man review (ARC)

Reviewed on January 16, 2004

I don't know for sure what the most popular arcade game of all time is, but I know that Pac-Man is definitely sitting pretty high on the list. The reason it was and still is so popular is because it's so simple to play. You won't have to use much of your brain at all to learn how to play Pac-Man, but if you want to learn strategy you might. Pac-Man was also a game that could easily become addicting after only one or two plays.
retro's avatar
Violent Storm (Arcade)

Violent Storm review (ARC)

Reviewed on January 10, 2004

Admittedly, there are many games that I would slap under the heading of “Final Fight clone.” There are two reasons that FF is the achievement by which all other side-scrolling beat-em-‘ups are measured: its astounding quality (at least in its original, arcade form), and second, because the genre doesn’t exactly allow for a whole lot of variation, and FF just happens to be the title that most people first remember when they consider the genre. Walking from left to right and smacking the snot out ...
dogma's avatar
Guilty Gear XX (Arcade)

Guilty Gear XX review (ARC)

Reviewed on January 08, 2004

Tread carefully, young gamers, for you are entering dangerous territory. You may THINK you are prepared for Guilty Gear XX, but you are wrong. You may be tournament-worthy in several games that house the ''Street Fighter'' name. You can manhandle the competition in a variety of games created by those 3 mystical initials ''SNK''. You may even perform wondrous feats of acrobatic aggression that span three dimensions in the combative worlds of Namco, Sega, and Tecmo. But to assume that a company su...
reverend's avatar
Galaga (Arcade)

Galaga review (ARC)

Reviewed on December 24, 2003

I don't know many people my age who haven't played Galaga at one time or another. Galaga is a classic space shooter in which you control a spaceship at the bottom of the screen and attempt to exterminate all the aliens that are moving back and forth in the galaxy above you. Galaga wasn't the first game of its kind (Space Invaders and Galaxian paved the road for it to shoot down), but it was definitely the best of its kind back in the day.
retro's avatar
Berzerk (Arcade)

Berzerk review (ARC)

Reviewed on December 21, 2003

Every once in a while, the screen will fade, the sound clatters even more unrecognizably, or the button will jam, but these are inconsequential annoyances which do not interrupt the unconscious flow of gaming.
sgreenwell's avatar
Lunar Rescue (Arcade)

Lunar Rescue review (ARC)

Reviewed on December 18, 2003

In 1979, Americans' fascination with space was at its peak. The year marked the 10-year anniversary since man first stepped foot on the moon, and the country couldn't have been more into aliens and UFOs. Whether you were watching movies about them or playing the classics such as Space Invaders, interest in aliens was blooming faster than the speed of light.
retro's avatar
Street Fighter II' Hyper Fighting (Arcade)

Street Fighter II' Hyper Fighting review (ARC)

Reviewed on December 17, 2003

Pick Ryu. Try to duck and use rapid short kicks to set up a throw and find the blue beast, Blanka, eating your face a la Hannibal (only our mutant might not know to have a Chianti at the ready). Worse yet, the Japanese fireballer might find himself being slapped about by an obese countryman named Honda, fresh out of the bath complete with sagging towel and hairpins. The move is called the 100-hand slap, though I’m sure a dizzied, vulnerable Ryu would not have had a chance to count them all.
Masters's avatar
Thunder Fox (Arcade)

Thunder Fox review (ARC)

Reviewed on December 17, 2003

Rend soldier-types with semi-automatics and melt massive vehicles with flamethrowers. As early as level one there’s opportunity to cruise about in an army jeep and literally run terrorists down, or pick them off mercilessly with the vehicle’s gun if you’re the delicate type.
Masters's avatar
Street Fighter II: The World Warrior (Arcade)

Street Fighter II: The World Warrior review (ARC)

Reviewed on December 17, 2003

For a moment, forgive creator Capcom's penchant for watering down the viability of their own games by releasing sequel after sequel, and see SFII for the head-to-head combat, genre-blazing pioneer that it is. Similar titles had come before it, such as its own predecessor, but none of them were like this. From a relevance standpoint, Capcom's fighter is no less than Super Mario Brothers with uppercuts.
Masters's avatar
Ninja Gaiden (Arcade)

Ninja Gaiden review (ARC)

Reviewed on December 17, 2003

Tecmo made a Double Dragon type game, where the screen scrolled sideways and you could walk up into the background, and added some interesting spices. The result is the arcade version of Ninja Gaiden. Fans of the NES series will find things dreadfully amiss here, (where's the wall climbing, the swordplay, the magic?) and no doubt immediately consider this much different coin-op to be inferior. It is, actually. But not by as much as you'd think.
Masters's avatar
Double Dragon II: The Revenge (Arcade)

Double Dragon II: The Revenge review (ARC)

Reviewed on December 16, 2003

How wildly our imaginations distort the truth! How apt they are to bend and twist our so-so memories of games into more favourable aspects so that we may think dearly of these adventures from our past, and finally, triumphantly, gloriously, return to them. More often than not, we shouldn’t. With games like Double Dragon 2, we should leave it at, ''wasn’t that a blast?'' Because with revisitation comes the dark face of reality unadorned by the kindly mixture of time, and time away.
Masters's avatar
Crime City (Arcade)

Crime City review (ARC)

Reviewed on December 16, 2003

Remember Miami Vice? Or, failing that, the Lethal Weapon series? Well, from the two-word titles, right down to the main characters - the cool ADD-afflicted Caucasian guy, and by-the-book clean cut black guy - Crime City isn’t ashamed to imitate.
Masters's avatar
Violence Fight (Arcade)

Violence Fight review (ARC)

Reviewed on December 15, 2003

There’s no game that encompasses the smell of pizza quite like Violence Fight. The aroma twists my head and lures me in. I cannot escape it; it is all-consuming. The game itself -- well, the quality was never in question. At best Violence Fight was always a comical time-waster to me, to us, who spent our lunch times feeding it quarters. Sure, it wasn't deserving of our attention, but it was there, and it was a video game. Better that we should have stayed indoors, inside the school-cum-penitentiary, and eat our packed lunches humbly hunched over at long nondescript benches? HA! How much sweeter it was to play a game this loaded with kitsch, loading our own stomachs full of sloppy pepperoni pizza, and enjoy a sun-filled walk back to our cells and classrooms.
Masters's avatar
Superman (Arcade)

Superman review (ARC)

Reviewed on December 15, 2003

Taito used to rule the corner stores with an iron fist. And as such, all we kids who cut class to go to the corner stores to play video games thought Taito was the shit. Superman was a big name cog in the mighty Taito wheel that included other beat-em-up notables like Thunder Fox and Crime City. I think the latter two were my absolute favourites, and what’s nice is that in revisiting them, I found that I still enjoyed myself quite a bit beyond the tingly feeling in your stomach that nostalgia brings. Unfortunately, Superman doesn’t do any tingly things anymore. It just makes me yawn.
Masters's avatar

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