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Review Archives (All Reviews)

You are currently looking through all reviews for Apple II games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Jawbreaker (Apple II)

Jawbreaker review (APP2)

Reviewed on April 15, 2009

When I was a kid, I liked playing with a calculator. I had enormous fun finding out that 1/9 was .111 repeating. Then I got brave and found that 1/7 was, in fact, .142857 repeating. Which I made sure of it several times. One crazy day I tried 1/17. It took several long minutes of grueling long division, souring me on calculators. But then I discovered video games, which were even more fun than typing in 773440 on an LCD calculator. As much as I loved arcade games, though, some were mean. Even th...
aschultz's avatar
Galaxian (Apple II)

Galaxian review (APP2)

Reviewed on April 08, 2009

It's hard to imagine an arcade game I hate more than Galaxian. In fact, after completing a couple of levels on an arcade machine(free, no less,) I walked away out of exasperation. The Apple version, however, is patently different. It's faster and more intense, and the aliens swoop maniacally at you. So Galaxian feels more like Galaga than its arcade namesake, though without the memorable bonus rounds. You feel it shouldn't be hard and can vacillate between "this is easy" and "oh no, going to die...
aschultz's avatar
Gamma Goblins (Apple II)

Gamma Goblins review (APP2)

Reviewed on April 07, 2009

So many early Apple games copied arcade games that weren't much good, and I am sorry to that Gamma Goblins is not a successfully entertaining port of Astro Blaster. It almost makes it, though. The idea is straightforward and sensible, with waves of different monsters coming down in formation. But you have too many random scenarios where you can be trapped into losing a life. Having seven lives does not mitigate this, though the game has a nice ending scene after you go through four iterations of...
aschultz's avatar
Taxman (Apple II)

Taxman review (APP2)

Reviewed on April 06, 2009

Pac-Man, in a sense, has lasted beyond just its name. You have the occasional conversion to 3-d bearing the name proper, but you also have a lot of games where the object is to find everything. The fun of avoiding four palette-swapped meanies never really dies, and in fact many people made a different game on the various Pac-Man rip-offs just by speeding up and slowing down monsters, or giving them a different starting pattern. Such games deserved to be, and were, pirated, but at no great gain t...
aschultz's avatar
Miner (Apple II)

Miner review (APP2)

Reviewed on April 03, 2009

Anyone who's had a favorite author and really wanted to learn more about him probably read that author's juvenalia. Which was not very good, but you could make excuses about how it shaped what was to come if you wanted, or you can say "Heck! Even I can do better than this!" and be inspired to write something. Works for software, too. Doug Smith, the creator of Lode Runner,(LR) admitted Miner was not so hot in an interview in the PS1 version of the game. You can see flashes of somet...
aschultz's avatar
Leather Goddesses of Phobos (Apple II)

Leather Goddesses of Phobos review (APP2)

Reviewed on February 25, 2009

While "Tame" doesn't allow even remotely suggestive language, in "Lewd", anything goes. Sexual encounters are spelled out and dirty language is recognized by the computer. Obviously, that was the only mode I ever played, although, upon further review, the sex scenes aren't any more titillating than those in the average romance novel read by bored housewives looking for any sort of release from day-to-day life with their unemployed husband who just drank himself to sleep in front of the television yet again.
overdrive's avatar
Oregon Trail (Apple II)

Oregon Trail review (APP2)

Reviewed on July 23, 2007

You’re less than a day out of Independence, Missouri, and you’ve already got a problem. Less than a hundred feet away from you, a massive river separates you from the vast expanse of the American frontier. The midmorning sun is reflecting off the frothy waves, a vision of the beauty and natural splendor that awaits you on your journey. Despite such appearances, however, this river can spell your utter doom. You’ve got a few options. You can try to ford the river, forcing the few wagons in your p...
disco's avatar
Viper (Apple II)

Viper review (APP2)

Reviewed on July 27, 2004

Honestly, the only reason to keep playing is for that next high score (which you can thankfully save to disc). There’s just nothing else to motivate you, since the best part of the graphical presentation is the title screen, and since sound is limited mostly to the ‘beeeoooooop!’ sound you’ll hear when you smash into yourself after a chain of mini-feasts.
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Autobahn (Apple II)

Autobahn review (APP2)

Reviewed on June 14, 2004

The goal is to drive down the Autobahn, that famous French freeway with no speed limit and people who like to drive as fast as their cars will move. Other than yourself, though, there aren’t a lot of people who have the sort of engine to take advantage of the environment. So you take it upon yourself to weave through traffic like a soccer mom on the way to the game in her husband’s SUV. Aside from a few minor details, I’ve just described the whole game.
honestgamer's avatar
Ceiling Zero (Apple II)

Ceiling Zero review (APP2)

Reviewed on June 01, 2004

As I became slowly disenchanted with Space Invaders, I looked to the Apple for new variants. I just wanted to shoot things up, which was good, because many early Apple games offered nothing more. Ceiling Zero(CZ) had lots of shooting and, worse yet, a flowerpot-shaped boss ship that went FWEEE to start things off. I suppose there was no shortage of shooters that trapped you unfairly with random incidents, but when I was young, that didn't bother me. I wasn’t good enough for that to be a factor.
aschultz's avatar
Bug Attack (Apple II)

Bug Attack review (APP2)

Reviewed on May 30, 2004

Most everyone is out to get him. The few that aren’t spend their time cowering in the face of insect-shaped aliens that have made the realm their own. These fearsome foes come in one of three shapes: ants, caterpillars and butterflies. Each of them are capable of dropping knives the size of their own bodies, and the screen is often filled with waves of metal weapons you must dodge while you return pathetic pellets of your own.
honestgamer's avatar
Zorro (Apple II)

Zorro review (APP2)

Reviewed on February 05, 2004

Thinking of Zorro for the Apple II tends to make me think of The Goonies for the Apple II. Then my third thought in the chain is usually, 'I'd rather be playing Bruce Lee.' Rick Mirsky programmed all three of these platformers in a similar style, and where Bruce Lee is tight, timeless and fun - a classic - The Goonies and Zorro are more similar to each other, sharing weird floaty game physics, episodes of unnecessary cruelty and high annoyance factors. Zorro looks and feels ...
bloomer's avatar
Strange Odyssey (Apple II)

Strange Odyssey review (APP2)

Reviewed on February 05, 2004

SOME GAS COMES OUT OF THE HOSE FOR
bloomer's avatar
Star Blazer (Apple II)

Star Blazer review (APP2)

Reviewed on February 05, 2004

In the early nineteen-eighties, there were a hell of a lot of games around with 'Star' in their title.
bloomer's avatar
Mystery House (Apple II)

Mystery House review (APP2)

Reviewed on February 05, 2004

Herschell Gordon Lewis retrospectively described his pioneering 1963 splatter film 'Blood Feast' in the following manner:
bloomer's avatar
Lady Tut (Apple II)

Lady Tut review (APP2)

Reviewed on February 05, 2004

“Na-na na-na na-na-na! Na-na-na! Na-na-na”
bloomer's avatar
Kung Fu Master (Apple II)

Kung Fu Master review (APP2)

Reviewed on February 05, 2004

Kung Fu Master reminds me of the glory days in the 1980s when my favourite personal computer, the Apple II, co-ruled the roost with the Commodore 64 in terms of snapping up ports of popular arcade titles. As the 1990s approached, the eight-bit Apple II would begin to struggle badly to deal with the ports of the more technically demanding games being thrown at it, and bizarrely, nearly all of these titles came from Data East. From Ikari Warriors to Robocop... On the Apple, none of these ar...
bloomer's avatar
Karateka (Apple II)

Karateka review (APP2)

Reviewed on February 05, 2004

'Focus your will on your objective. Put fear and self-concern behind you, accepting death as a possibility. This is the way of the Karateka.'
bloomer's avatar
Eamon (Apple II)

Eamon review (APP2)

Reviewed on February 05, 2004

"EAMON is a computerized version of what are called 'Fantasy Role-Playing Games.' When you enter the universe of one of these games, you are no longer John (or Jane) Smith, mild-mannered computer hobbyist. Instead, you become a character in a land of adventure, doing almost anything you want to."
bloomer's avatar
Chivalry (Apple II)

Chivalry review (APP2)

Reviewed on February 05, 2004

KNAVE! Didst thou believe that Mario and his ilk brought party games and 'minigames' to the gaming world? Thine own eyes and ears deceive thee yet again. Ye should know that the first true party game - that is, a die-rolling boardgame concept for multiple players, crammed with arcade mini-games - was Chivalry for the Apple II, released in 1983 by Optimum Resource. If thou canst find a TRUE example of an arcade-board-party game hailing from an even earlier time, I'll eat yon squire's hat! ...
bloomer's avatar

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