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Review Archives (All Reviews)

You are currently looking through all reviews for Sega Master System games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Asterix (Sega Master System)

Asterix review (SMS)

Reviewed on August 05, 2013

The unique characters, stages tailored to the character chosen, well-scaled difficulty, intelligent and innovative level design, and multiplayer capabilities superseded my expectations. It all combines to make a really great game that is fun to play and shouldn't be missed by any gaming enthusiast.
ThoughtFool1's avatar
Alex Kidd in Shinobi World (Sega Master System)

Alex Kidd in Shinobi World review (SMS)

Reviewed on July 31, 2013

The game was really fun, I loved the look and the sound...and had a blast playing it. However, it ended way too soon and didn't pose much of a challenge...leaving me with a bittersweet memory of what should have been a great game...but ends up just being "pretty good".
ThoughtFool1's avatar
Alex Kidd in Miracle World (Sega Master System)

Alex Kidd in Miracle World review (SMS)

Reviewed on July 29, 2013

I had a lot of fun playing the game, and was really surprised by the gameplay variety in a platformer made in the mid-80's. Not only does it deliver on the gameplay, it also looked and sounded absolutely astounding. I'd recommend this game to pretty much anybody...it is certainly a game worth playing!
ThoughtFool1's avatar
Wonder Boy (Sega Master System)

Wonder Boy review (SMS)

Reviewed on October 06, 2012

Ask any owner of the console if there were any franchises synonymous with the Master System, and you'll likely get Alex Kidd or Wonder Boy as your top answer.
dementedhut's avatar
My Hero (Sega Master System)

My Hero review (SMS)

Reviewed on April 11, 2012

You play the role of The Hero, but you look like Edward Carnby, specifically from Alone in the Dark 2, right down to the blue leisure suit and pitiful death sequences. You are the strapping, golden-domed captain of the football team, enjoying a sunset with your prudish girlfriend on the beach, besotting her with your romanticism and a bottle of Alize.
Masters's avatar
Power Strike (Sega Master System)

Power Strike review (SMS)

Reviewed on August 03, 2011

While going through its six levels, I grew tired of its repetitive nature, limited power-ups and slew of bosses that all were essentially bases with lots of guns. However, I was glued to my controller, my attention completely absorbed by its frenetic action while I constantly weaved and dodged between bullets while hoping my sub-weapons could hold out long enough to carry me just a little farther.
overdrive's avatar
Cloud Master (Sega Master System)

Cloud Master review (SMS)

Reviewed on July 12, 2011

Cloud Master has tepid and disposable written all over it, but its accessibility is its saving grace.
Masters's avatar
Great Baseball (Sega Master System)

Great Baseball review (SMS)

Reviewed on June 03, 2011

Didn’t Sega ask itself that most obvious question that begs answering even now? What if the baseball game we make for our beloved Master System isn’t great? What then? Won’t we look like fools? What then? Will we fold? Most likely someone did ask that question, but was promptly fired and replaced by someone else’s son, and the so-so game that is Great Baseball was released anyway.
Masters's avatar
Hang On (Sega Master System)

Hang On review (SMS)

Reviewed on April 28, 2011

Hang On is still enjoyable, in its small way.
Masters's avatar
Alex Kidd: High-Tech World (Sega Master System)

Alex Kidd: High-Tech World review (SMS)

Reviewed on October 12, 2009

When it came time to make a sequel to the successful Super Mario Brothers, Japan got what looked like, at first glance, a simple expansion. However, when people actually tried playing it, they were thrown off by the sudden increase in difficulty. It looked like SMB, but it played like a different beast: enemies were placed in cruel spots, purple mushrooms instantly killed with a simple touch, platforms were harder to make, and warps sent you back to earlier levels. Essentially, Super Mario Bros....
dementedhut's avatar
Sonic the Hedgehog Chaos (Sega Master System)

Sonic the Hedgehog Chaos review (SMS)

Reviewed on June 08, 2009

Why another Sonic release on the antiquated Master System? The 16-bit Sonic series was selling the Mega Drive faster than you can say “Nintendon’t”, and the SMS barely tapped the dominating NES. However its strong user base in Europe and Brazil still flourished, and with games being made on the technically equivalent Game Gear handheld, there’s no reason not to release another Sonic on the SMS.
bigcj34's avatar
Sonic the Hedgehog 2 (Sega Master System)

Sonic the Hedgehog 2 review (SMS)

Reviewed on May 25, 2009

Back in 1992 the Mega Drive had superseded Master System for quite some time. The “made for blast-processing” Sonic the Hedgehog shifted units like hot pancakes and it’s 8-bit predecessor looked long sent into obscurity after being comfortably beaten by the inferior NES.
bigcj34's avatar
Sonic the Hedgehog (Sega Master System)

Sonic the Hedgehog review (SMS)

Reviewed on June 01, 2008

The fact that Sega managed a fully respectable release of the Mega Drive’s lynchpin franchise on the Master System that had long since lost to the NES sometimes leaves you to wonder why Sega couldn’t have thought of this game sooner. This down-scale undoubtedly gives that fat plumber a run for his coins, but its only the hardware’s strong European market (they do have sense) that drove this later release. Inevitably the lack of blast-processing means the removal of the 16-bit versions signature ...
bigcj34's avatar
My Hero (Sega Master System)

My Hero review (SMS)

Reviewed on April 12, 2008

Video-Games can provide us with many interesting experiences, even in the remote times of the SMS. If I wanted to feel like the ultimate scourge of nature, I could play “Safari Hunt” and shoot down hundreds of wild animals. If I wanted to feel like a true master of Karate, in Body and Spirit, I could play “Black Belt”.
zanzard's avatar
Zillion (Sega Master System)

Zillion review (SMS)

Reviewed on January 27, 2008

The last time I played Zillion was a few years back, and it was actually the first time I've ever completed the game. It felt great finally doing that after only venturing a few inches inside the underground base back when I first played it as a child. Back then, I had no idea what I was suppose to do, since the process of going from one room to another seemed like an impossible task. But when I attempted to take on the game again a few years back and took the time to understand how thing...
dementedhut's avatar
Miracle Warriors: Seal of the Dark Lord (Sega Master System)

Miracle Warriors: Seal of the Dark Lord review (SMS)

Reviewed on January 12, 2008

I remember the first time I played Final Fantasy 2 (AKA FF4 in Japan) from start to finish. It was quite nice. One day I thought about playing the whole game again. But then, when I pressed 'Start', before I got control of Cecil & Kain (the heroes), I had to watch a several-minute-long intro. The Intro was interesting the first time, but not this time. I wanted to kill monsters ASAP, not see again the boring reasons that made Cecil start doubting his role as an army commander.
zanzard's avatar
Ghostbusters (Sega Master System)

Ghostbusters review (SMS)

Reviewed on October 09, 2007

How come Winston isn't in this game? I know he shows up later in the film, but still...
dementedhut's avatar
Alex Kidd in Miracle World (Sega Master System)

Alex Kidd in Miracle World review (SMS)

Reviewed on October 01, 2007

You know, Alex Kidd may tell us he was trained in the art of Shellcore, allowing him the ability to punch through rocks like it was nothing, but I refuse to believe that. No amount of training in the world can make him have a fist that's about the size of his head, no way. There's only one possible explanation: steroids. I guess this big-eared prince needed the extra help in his quest to save the kingdom of Radaxian from the evil Janken. It may have been in vain, though, because the first few ar...
dementedhut's avatar
Alex Kidd: The Lost Stars (Sega Master System)

Alex Kidd: The Lost Stars review (SMS)

Reviewed on November 22, 2005

Despite the fact that Alex Kidd: The Lost Stars is a fun game, it’s hard to shake that “this isn’t Miracle World” feeling. The fast paced platforming and tricky rock-paper-scissors Jan-Ken matches have been completely axed, replaced with something a little more linear. Don’t get me wrong, even the most hardened of gamers couldn’t deny that The Lost Stars is a cheerful romp through an insanely colourful (acid drop style!) world. Despite the fact that the game took everything that made its predece...
goldenvortex's avatar
Alex Kidd in Miracle World (Sega Master System)

Alex Kidd in Miracle World review (SMS)

Reviewed on November 11, 2005

Alex Kidd had one rough ride back in those good ol’ 8-bit days. In five games (let’s try to forget about that BMX racer, eh?) he became the icon of the Master System. Although his cheery little face didn’t make as much of an impact like platforming icons Mario and Sonic, he still left us with a handful (a SMALL handful) of reasonably decent and memorable (let’s also try and forget about Alex Kidd in High Tech World, OK?) titles. A range including a simple plat former, a Shinobi cross-o...
goldenvortex's avatar

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