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Review Archives (All Reviews)

You are currently looking through all reviews for Atari 2600 games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Beat 'Em & Eat 'Em (Atari 2600)

Beat 'Em & Eat 'Em review (A2600)

Reviewed on September 30, 2011

It's rather salty...
JoeTheDestroyer's avatar
Pitfall! (Atari 2600)

Pitfall! review (A2600)

Reviewed on June 30, 2011

Most screens have some combination of hazards for you to contend with: perhaps you'll have to swing across water on a vine while making sure you don't land on a barrel. Or that pond might contain a trio of alligators. You'll have to jump from one head to the next, making sure you're not on their mouth when it opens. Some ponds and quicksand pits are, I guess, magical and will appear and disappear. When they vanish, you can run across the screen safely, but if they return and you're in their part of the screen, you die.
overdrive's avatar
Dodge 'Em (Atari 2600)

Dodge 'Em review (A2600)

Reviewed on June 28, 2011

The cover art was of a stylishly-dressed couple in an old-timey car swerving wildly in that final moment before their agonizing, fiery demise. If you didn't clench the controls intent on going balls to the wall the instant the game started, this would happen to you, but with far more primitive visuals.
overdrive's avatar
Bump 'N Jump (Atari 2600)

Bump 'N Jump review (A2600)

Reviewed on June 22, 2011

Maybe a particular body of water is too long to clear in just one jump, so you'll have to time things in order to hit an island in the middle of the lake and immediately jump again to clear the rest of it. Or maybe two small ponds will be close together. If you jump at full speed, you'll easily clear the first one...and then helplessly watch as you said over the strip of land between them, only to crash into the second inches from clearing it.
overdrive's avatar
Sea Monster (Atari 2600)

Sea Monster review (A2600)

Reviewed on April 30, 2011

Sea Monster is another obscure Atari 2600 game lost in the depths. The name might stir the imagination and prompt a lover of esoterica to search it out. You might think the game sets you up as the eponymous beast devouring snack after snack--sharks, whales, unwary swimmer--and racking up points.
JoeTheDestroyer's avatar
Pac-Man (Atari 2600)

Pac-Man review (A2600)

Reviewed on April 23, 2011

Near-death experiences result in a dead Packy lying in a pool of ectoplasm. Tempting fate, moving recklessly and taking chances were what Pac-Man was all about. Take that away and you rob the game its soul.
JoeTheDestroyer's avatar
Boxing (Atari 2600)

Boxing review (A2600)

Reviewed on March 30, 2011

Boxing by Activision, is one of the first boxing video games ever created (if not the first) for the home video game console. The game play is simple, yet enjoyable. You play as a Boxer 1 (AKA White Lightning) who challenges Boxer 2 (AKA Black N’ Decker) to a friendly exhibition match.
japanaman's avatar
Custer's Revenge (Atari 2600)

Custer's Revenge review (A2600)

Reviewed on December 01, 2010

It's not just that this game is boring to play, but it's a complete waste of time. Custer's Revenge is worth taking a peek if only to have your curiosity satisfied. That's about it.
JoeTheDestroyer's avatar
London Blitz (Atari 2600)

London Blitz review (A2600)

Reviewed on November 29, 2010

Most games have you taking lives, but how many games have you saving them? London Blitz (LB) thrusts you onto the streets of WWII era London to disarm bombs before they can take lives or cause any major property damage. The more bombs you disarm, the higher a rank you become. Wait too long and bombs go off. This spells a demotion for you. Be careful because if a bomb goes off while you're working on it... Well, it won't tickle.
JoeTheDestroyer's avatar
River Raid (Atari 2600)

River Raid review (A2600)

Reviewed on November 07, 2010

River Raid is a piece of shooter ecstacy. You take the role of a pilot flying down a river shooting up a bunch of bad guys. Why? Because they're evil! Why else? The manual doesn't give you a backstory. Nothing's a better waste of government money or ammunition than blowing evil to smithereens. It has been proven time and time again in many of these shooters.
JoeTheDestroyer's avatar
Mr. Do! (Atari 2600)

Mr. Do! review (A2600)

Reviewed on October 30, 2010

Mr. Do has to harvest cherries from his overgrown orchard. However, some Badguys (this is what the manual calls them) are out to not only horribly murder Do, but also eat his cherries. . Were they really that strapped for time? They couldn't have given the enemies a deeper collective name than that?
JoeTheDestroyer's avatar
Basketball (Atari 2600)

Basketball review (A2600)

Reviewed on October 14, 2010

Shoot some hoops with me, bro.
JoeTheDestroyer's avatar
Video Pinball (Atari 2600)

Video Pinball review (A2600)

Reviewed on September 29, 2010

Its title alone should tell you who Video Pinball will please.
JoeTheDestroyer's avatar
Beat 'Em & Eat 'Em (Atari 2600)

Beat 'Em & Eat 'Em review (A2600)

Reviewed on June 07, 2009

You know, I was trying to come up with a good intro for this. Something interesting, like a little descriptive scene or narrative. The usual. But I can’t. Not for a game like this, anyway. One can only stare slack-jawed at that blank page and that ever-blinking cursor for so long. Besides, the box sums it up better than anything I could have come with:
disco's avatar
Laser Blast (Atari 2600)

Laser Blast review (A2600)

Reviewed on May 28, 2009

For years, I remembered Laser Blast (LB) as the game that I should've won, but I had to go to the bathroom. LB has an appealing, amusing concept. You are a UFO, elliptical and with windows spinning around the center. You must fire down at three ground cannons. You are also, apparently, the bad guys: your lasers are red, theirs blue. If you win, a new round appears. This goes on until you get a million points. You can get 270 points per round, which can take two to five seconds. Doing the ...
aschultz's avatar
Kaboom! (Atari 2600)

Kaboom! review (A2600)

Reviewed on December 14, 2008

Notorious serial bomber Baron von Blitzkrieg is astir once more, perched against an entirely gray background atop a solid olive green wall, awaiting his cue to strike. Still adorned in the black-and-white striped jailbird outfit he broke out of the big house in – the ensemble accessorized by the black mask with cutout eyeholes stretched across the width of his face – the criminal mastermind holds his soon to be unleashed explosive in the palms of his hands, a scowl perpetually across his face, only fleeting for the few brief seconds when victory is his. The crew-cut culprit stands motionless, emotionless, daring us to dare him.
drella's avatar
Boxing (Atari 2600)

Boxing review (A2600)

Reviewed on December 14, 2008

Despite its rudimentary appearance, fundamental match rules, and the fact the only sound effect present is the ungraceful grunt of worn leather connecting with human hide, Boxing still manages to present an engaging experience, albeit for a short period of time, due to its scoring system. Landed punches by either Floyd or Samuel will be tallied as either one or two points, depending on the accuracy and impact of the blow, with the total scores posted at the top of the screen. And this is where strategy starts to come into play.
drella's avatar
Mouse Trap (Atari 2600)

Mouse Trap review (A2600)

Reviewed on November 26, 2008

I'm not sure why the mouse looks so happy, all things considered, as a number of (possibly starving) felines patrol the corridors of the maze. Working in the mouse's favor were a few dog biscuits, which would turn it into a dog that could rip through the cats like me through a Thanksgiving turkey drumstick, sending them back to their cages � much like Pac-Man could do to ghosts.
overdrive's avatar
Airlock (Atari 2600)

Airlock review (A2600)

Reviewed on October 21, 2008

Well, actually, the play control's probably the real obstacle. Let's face it, with good control, this game would be nearly as easy as playing Sneak 'n Peek against yourself. Here, you're controlling a character that has barely enough jumping ability to clear one of those coffins and mistiming your jump even by the slightest of margins will cause you to recoil back behind it.
overdrive's avatar
Word Zapper (Atari 2600)

Word Zapper review (A2600)

Reviewed on August 09, 2008

A good number of these things will ram into you and bump your ship a smidgen off to the side, making it tougher to get a bead on the proper letter. Another type threatens to make the game fun by temporarily scrambling the letters, so you don't know when the one you're looking for will appear. And the final type just obliterates your ship — a tactic that's far more useful in preventing players from spelling words than those used by the other shapes. You can destroy these objects, but there's no real point, as they aren't hard to dodge and you get no reward for doing so.
overdrive's avatar

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