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Review Archives (All Reviews)

You are currently looking through all reviews for Atari 2600 games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Tutankham (Atari 2600)

Tutankham review (A2600)

Reviewed on May 16, 2012

The adventurous moments, the challenge, the action... those are things I remember. It's not that they aren't present, it's just that you have to tolerate a lot of questionable decisions made by the developers. Why can't you shoot vertically? Why sport such drunken play control? Maybe they felt it would have made the game too easy, but I beg to differ. I'm sure they could have found other ways to turn up the challenge.
JoeTheDestroyer's avatar
Atlantis (Atari 2600)

Atlantis review (A2600)

Reviewed on May 14, 2012

Atlantis obeys Atari 2600's golden rule of keeping everything simple while maintaining a fast pace.
JoeTheDestroyer's avatar
Forest (Atari 2600)

Forest review (A2600)

Reviewed on May 12, 2012

This game is the definition of repetition.
JoeTheDestroyer's avatar
Dragonfire (Atari 2600)

Dragonfire review (A2600)

Reviewed on May 08, 2012

What this game needed was some refinement. Certain areas should have been smoothed out for fairness, other areas more structured to cut the reliance on luck. It had a solid idea, it had a fast pace and it was simple. In some ways it was too fast-paced and too simple.
JoeTheDestroyer's avatar
Tax Avoiders (Atari 2600)

Tax Avoiders review (A2600)

Reviewed on May 07, 2012

Dunhill did a great job of adapting a piece of every day life into an arcade game, but they left too much of the game to chance. If there were a way to know which investments were wiser at various points in time, include more brainpower to the equation than simple guess and pray, then this game would have been brilliant. All it took to harm the game's greatness was one small misstep.
JoeTheDestroyer's avatar
Shark Attack (Atari 2600)

Shark Attack review (A2600)

Reviewed on May 03, 2012

It was clear that [the developer] didn't put much time, attention or care into their product, especially when you consider the oversized scuba sprite. A move like that bespeaks lazy and cheap development. In the end, you're left with little reason to play Shark Attack over the piles of more effective Pac-Man clones.
JoeTheDestroyer's avatar
Pitfall II: Lost Caverns (Atari 2600)

Pitfall II: Lost Caverns review (A2600)

Reviewed on April 28, 2012

Pitfall II isn't a great game. It's tedious at some points, overly frustrating at others. However, it isn't a terrible one either. It has the classic Atari charm and an adventurous atmosphere.
JoeTheDestroyer's avatar
Ms. Pac-Man (Atari 2600)

Ms. Pac-Man review (A2600)

Reviewed on April 23, 2012

As you hone your skills, you'll find situations growing more desperate and thrilling. Each key factor-- mechanics, rules, progressively climbing difficulty, spot on collision detection--comes together to make a simple, fast-paced and addictive title.
JoeTheDestroyer's avatar
Raiders of the Lost Ark (Atari 2600)

Raiders of the Lost Ark review (A2600)

Reviewed on April 21, 2012

Markets are kind of cool, as you collect money in the game and can use it in these places to buy bullets and other useful things. In this one, you also can try to interact with a giant head plastered on the left side of the screen. Which will then kill you. Ha-ha…you have to love trial-and-error puzzle solving! You're not supposed to interact with it…or walk above or below it. In fact, you should pretend its third of the room doesn't even exist.
overdrive's avatar
Moonsweeper (Atari 2600)

Moonsweeper review (A2600)

Reviewed on April 18, 2012

There was something addictive about Moonsweeper. A good portion of it was the same old story: command a spacecraft, gun down extraterrestrials, laugh at their burning pieces on the planet surface. But Imagic dressed it up in such a new and unique way that it felt fresh. You didn't just move back and forth at the bottom of the screen whilst shooting a horde of odd shapes, nor did you just zoom along and fire at the occasional threat a la Zaxxon. You actually did both!
JoeTheDestroyer's avatar
Missile Command (Atari 2600)

Missile Command review (A2600)

Reviewed on April 14, 2012

No, Missile Command is not easy on the eyes whatsoever, and yet somehow that's incredibly beautiful. Most of the screen is wide open nothing: a blank night sky and a bleak environment. There you sit, alone, vulnerable, no discernible geographic advantage, waiting in anticipation for those rockets to arrive. It's disquieting because you get the sense that you are it. You are the only remnants of a civilization, and once the bases you're defending are toast your only existence wi...
JoeTheDestroyer's avatar
King Kong (Atari 2600)

King Kong review (A2600)

Reviewed on April 11, 2012

There's nothing enjoyable about King Kong. It's a tedious slog through a single dull stage, a game that bespeaks a rushed, slapped-together development. God only knows why. It's not like there was such a demand for a King Kong game that it needed to hit stores right away.
JoeTheDestroyer's avatar
Jungle Hunt (Atari 2600)

Jungle Hunt review (A2600)

Reviewed on April 06, 2012

You'd start out swinging from vines like Tarzan. Interestingly enough, this game originally was called Jungle King where you controlled a guy who looked like Tarzan. And then the lawsuits came rolling in, so the name of the game and the appearance of the hero were changed, giving you a Dr. Livingston-like character instead.
overdrive's avatar
Dishaster (Atari 2600)

Dishaster review (A2600)

Reviewed on April 04, 2012

I can't really dredge up much on Dishaster except my apathy towards it. Mediocre titles may not score as lowly as a terrible games, but at least the terrible ones have given me something to remember. Sometimes it's better to be a lower number than stuck somewhere in the middle, lost in limbo.
JoeTheDestroyer's avatar
Desert Falcon (Atari 2600)

Desert Falcon review (A2600)

Reviewed on March 30, 2012

Although Desert Falcon tries to be an arcade shooter and a progress quest, it's neither here nor there. The game suffers because of this indecision. Rather than strengthening one aspect, the developers spread their efforts thin, and the end result is a bland, awkward shmup.
JoeTheDestroyer's avatar
Demon Attack (Atari 2600)

Demon Attack review (A2600)

Reviewed on March 28, 2012

Devilishly great!
JoeTheDestroyer's avatar
Deadly Duck (Atari 2600)

Deadly Duck review (A2600)

Reviewed on March 22, 2012

Devious. Diabolical. DEADLY!
JoeTheDestroyer's avatar
Cruise Missile (Atari 2600)

Cruise Missile review (A2600)

Reviewed on December 31, 2011

This is what Einstein was talking about.
JoeTheDestroyer's avatar
Berzerk (Atari 2600)

Berzerk review (A2600)

Reviewed on December 17, 2011

Berzerk is a relic. It's not a project game--nothing on Atari 2600 is or ever was meant to be. It's an appetizer, something you pop in before you start a gaming session to get you pumped for more in-depth shooting.
JoeTheDestroyer's avatar
Halloween (Atari 2600)

Halloween review (A2600)

Reviewed on November 10, 2011

Once the shock wears thin, you'll still have inventive gameplay. However, the act of running from one room to another, saving children, trying to survive, and stabbing Michael Myers becomes a slow and tedious one. There's little in the way of fast-paced or addictive gameplay, so the simplicity and extreme repetition make for a rather dull experience.
JoeTheDestroyer's avatar

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