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Review Archives (All Reviews)

You are currently looking through all reviews for Game Boy games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Castlevania II: Belmont's Revenge (Game Boy)

Castlevania II: Belmont's Revenge review (GB)

Reviewed on December 10, 2003

Where Castlevania: The Adventure was slow and plodding, Belmont’s Revenge is fast paced by Castlevania standards, and is as much fun to play as the best the series, and is about as good as the side-scrolling adventure genre has to offer. Castlevania III and Super Castlevania IV are often considered the best games in the series, and if they are representative of the best 8-bit and 16-bit offerings respectively, then Belmont’s Revenge is easily the best portable title.
Masters's avatar
The Castlevania Adventure (Game Boy)

The Castlevania Adventure review (GB)

Reviewed on December 10, 2003

I thoroughly enjoy this terrific franchise, and I look forward to each release with newfound excitement. When I first saw screenshots for The Adventure, I fought an urge to immediately conclude that the game would be a winner. It looked good, its lack of colour notwithstanding. And certainly sound and gameplay quality was never a problem for Konami's 2-D, whip-toting heroes of Gothic tradition. Until now.
Masters's avatar
Nemesis (Game Boy)

Nemesis review (GB)

Reviewed on December 10, 2003

Don’t get it twisted. Nemesis is a remixed, scaled down Gradius, plain and simple. You fly from left to right and fire on everything in sight, encountering weaklings flying in formation, Moai heads literally spitting out Cheerios, and giant ships that move up and down firing sliver-like lasers for you to squeeze between. Konami/Ultra have down an admirable job here, making Nemesis one of the best shooters available for on-the-go killing sprees.
Masters's avatar
Wizards & Warriors X: Fortress of Fear (Game Boy)

Wizards & Warriors X: Fortress of Fear review (GB)

Reviewed on December 10, 2003

I love side-scrollers, and someone knew this. I was duped, led astray, and the rest of it. I would gladly take on any Castlevania adventure (even The Adventure), The Legendary Axe, hell, even a rusty bladed generic Rastan mission. But X (may I call you X?) doesn’t deserve my hack and slashing skills, nor does it deserve yours. More importantly, our hack and slash skills are unlikely to measure up to this evil cartridge's challenge.
Masters's avatar
Donkey Kong (Game Boy)

Donkey Kong review (GB)

Reviewed on December 09, 2003

You can't get a much better game than this for on the go play. Donkey Kong is the stuff, really it is. It's not what you think: it's not just a little plumber named Mario (formerly Jumpman) leaping over barrels sent his way by an angry ape. There's a lot more to it this time 'round.
Masters's avatar
Bonk's Revenge (Game Boy)

Bonk's Revenge review (GB)

Reviewed on December 09, 2003

It pains me to sum up this Bonk experience, because there are little in the way of saving graces. And I love the series. And I loved Bonk's Adventure for the Gameboy despite its utter lack of challenge and intensity. Charm saw it through! The utter lack of challenge is back in this sequel, but the charm is nowhere to be found.
Masters's avatar
Bonk's Adventure (Game Boy)

Bonk's Adventure review (GB)

Reviewed on December 09, 2003

Bonk's Adventure for the Gameboy starts off looking like it's going to be a direct port of the Turbografx-16 classic. But it's not! The game stars the same big-headed caveman who bonks all his enemies with his noggin, and the story and some of the locales are the same, but things have been changed up just a bit, and that's somewhat refreshing.
Masters's avatar
Tetris Attack (Game Boy)

Tetris Attack review (GB)

Reviewed on December 09, 2003

Some months back, I took a look at Tetris Attack, one of the greatest puzzlers to honor a 16-bit platform with its presence. Branded as a Tetris game but strangely infested by Yoshi and his weird friends, it would have been one bland puzzler save for one great feature: the ability to eliminate groups of at least three blocks, causing the ones above it to fall to the nearest stable ground. This opened up the possibilities of simultaneous multiple completed sets. When set up correctly, you could s...
snowdragon's avatar
Donkey Kong (Game Boy)

Donkey Kong review (GB)

Reviewed on December 09, 2003

In the first level, you progressed upward through a series of tiers while bounding over barrels and swinging a hammer - your only line of defense against the unstoppable rolling barrel squadron.
snowdragon's avatar
Battletoads (Game Boy)

Battletoads review (GB)

Reviewed on December 09, 2003

I'll be frank. I hated the NES Battletoads. Playing alone was as boring as watching a documentary about driftwood, except around the third level or so the driftwood repeatedly slammed into your face with the force of a thousand rhinoceros horns and caused you to expend your three valuable continues and have to start over from the very beginning of the game. I won't even try to claim old-school status here; Battletoads is just freakin' hard with no justification whatsoever. Although there were se...
snowdragon's avatar
Tetris (Game Boy)

Tetris review (GB)

Reviewed on October 31, 2003

When the Game Boy's Tetris (the original version of the classic) first showed its face to the world in 1989, it sent a shockwave throughout the globe and almost every gaming soul was instantly hooked on it. I remember playing it for the first time while it was on display at the local Wal-Mart and I couldn't believe what happened. I fell in love with the game right away. It wasn't because the blocks were good looking; it was the fact that guiding shapely blocks around a boxed-in area and making r...
retro's avatar
Super Mario Land (Game Boy)

Super Mario Land review (GB)

Reviewed on October 31, 2003

After nearly five years of platforming excellence, including the game that pretty much saved the video game industry from doom (Super Mario Bros.), Nintendo released the Game Boy. You just knew that yet another Mario game was going to be made for it right away. Whether it was another weirdo like Super Mario Bros. 2 or just another hop 'n bop rehash of the classic original, gamers didn't care. Either way, we were going to get Super Mario Land and there was almost a 100% chance that the majority o...
retro's avatar
Qix (Game Boy)

Qix review (GB)

Reviewed on October 31, 2003

We remember certain things for years to come simply because of how weird the item or occurrence was. One example for me took place in the summer of '93, while I was twelve years old. Me and my dad took a trip to the beach like we did nearly every summer, and I just had it in my mind that I was going to bungee jump before I went home! And I did, twice. I look back on that now and wonder what the hell was wrong with me. I would never even think about doing such a thing nowadays.
retro's avatar
Paperboy (Game Boy)

Paperboy review (GB)

Reviewed on October 31, 2003

Being a paperboy isn't an easy job. Think about it. You have to get up early, you have to throw the papers just right, and you don't get paid much. But the paperboy in Paperboy is different. The Daily Sun reports that the paperboy ''earns honors, big bucks!'' He might think he's good, but we'll see how good he really is when he's assigned a road full of subscribers that has every hazard in the world except for gunshots and kitchen sinks.
retro's avatar
Pac-Man (Game Boy)

Pac-Man review (GB)

Reviewed on October 31, 2003

I'm pretty sure most people who have ever played a video game in their life have probably played Pac-Man at one time or another. If not, read on to hear about what this classic has to offer for the Game Boy.
retro's avatar
Lock 'N Chase (Game Boy)

Lock 'N Chase review (GB)

Reviewed on October 31, 2003

To be overlooked is to be virtually unknown; it's to be a great game that you never hear many, if anybody, brag about. Lock 'n Chase for the Game Boy is just that, terribly overlooked. On a usual trip to Wal-Mart with saved up cash on hand ready to buy a game, I had no certain one in mind. I just wanted a new game for the Game Boy, since Tetris and Super Mario Land were my only titles thus far. Only one game's back of the box really caught my eye like a Playboy magazine amongst a crowd of romanc...
retro's avatar
The Castlevania Adventure (Game Boy)

The Castlevania Adventure review (GB)

Reviewed on October 31, 2003

We've all heard the saying, ''Don't get your hopes up,'' more times than we care to remember. After the success of the Castlevania series on the NES, fans couldn't help but to get their hopes up higher than stratus clouds in a winter sky. I was one of these people. While I wasn't a big fan of Castlevania II: Simon's Quest, I never could get enough of the original, and that's what this one seemed like according to the back of its box.
retro's avatar
Boomer's Adventure in Asmik World (Game Boy)

Boomer's Adventure in Asmik World review (GB)

Reviewed on October 31, 2003

They say that good things come to those who wait. I had a certain parent that never played many video games at all, but for some reason, she always wanted to have a say in which ones I purchased. It wasn't because she was worried about protecting me from animated violence, but because she enjoyed watching me kick ass in games. One particular title that caught her eye from the very start was Boomer's Adventure in Asmik World. I begged to differ; it didn't look very fun to me, but she just wouldn'...
retro's avatar
Mega Man II (Game Boy)

Mega Man II review (GB)

Reviewed on August 31, 2003

Enough already, Capcom.
psychopenguin's avatar
Darkwing Duck (Game Boy)

Darkwing Duck review (GB)

Reviewed on May 12, 2003

As all of you should know, Darkwing Duck was a duck who walked and talked like any human and wore a purple suit, and was supplied with various devices from his sidekick Launchpad McQuack and his neice Gosalyn. He had enemies galore, including the fearsome five, which spurred on this seven staged game in which seven of his greatest enemies lurked to stop Darkwing Duck himself. This was the premise for the creation of the NES game that was superb, so they ported it onto the gameboy, but to make it...
ratking's avatar

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