Review Archives (All Reviews)
You are currently looking through all reviews for PC games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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F.E.A.R.: First Encounter Assault Recon review (PC)Reviewed on June 28, 2006F.E.A.R stands as the most intense first-person shooter I’ve ever played. It doesn’t achieve intensity by bombarding you with ear-splitting explosions, or keeping you constantly at the brink of death, but through sheer atmosphere, design, and pacing. Even if you aren’t a tactician when it comes to first-person shooters and prefer run-and-gun mayhem, this game will slow you down and force you into the crouch position. F.E.A.R will have you leaning around corners, taking very careful... |
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Half-Life 2: Episode One review (PC)Reviewed on June 20, 2006I don’t like this whole “episodic gaming” trend that’s hitting PCs everywhere thanks to our good friends at Valve, the creators of Half-Life. While I understand their justifications for releasing segments of a single game in four-hour blocks over the span of a couple of years instead of one whole package that will inevitably spend much more time in development, I just don’t like playing through what feels like an unfinished product. Half-Life 2: Episode One has all the polish and s... |
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RapeLay review (PC)Reviewed on May 27, 2006To some extent, RapeLay represents a substantial evolution in hentai gaming: diverse, real-time, interactive sexual intercourse. But let's be honest. In RapeLay, you rape women. Well-programmed or not, it's despicable. |
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Call of Duty review (PC)Reviewed on May 17, 2006The Medal of Honor series has always amazed me with its atmosphere and perfect portrayal of war. Battlefield 1942 (and its successor) and Day of Defeat offered what it quite possibly the best World War II multiplayer experiences ever. But Infinity Ward’s Call of Duty tops them all. It doesn’t have the atmosphere of Medal of Honor or the options and multiplayer of the latter two (although it is atmospheric and has decent multiplayer), but it does exactly what... |
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The Elder Scrolls IV: Oblivion review (PC)Reviewed on May 02, 2006Elder Scrolls IV: Oblivion truly is one of those titles that only appear once in a blue moon; in a time where dry points are strewn about the gaming scene. |
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Facade review (PC)Reviewed on April 09, 2006Questioning whether Façade is a game would be to overlook its importance in game design. In fact, to rant on this independent-party, low-budget, one-gigabyte download would be a failure to admit its inherent production value. Façade does not intend to be a masterpiece. It intends to be an experiment in artificial intelligence and natural language processing, allowing you to type a short sentence of dialogue at any time during a conversation. And what better place to interrupt a con... |
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RF Online review (PC)Reviewed on April 04, 2006I have to say that I’m inherently biased towards most games that have Transformers in them. RF Online (Rising Force Online) does not have actual Transformers in it, but it does have a race called the Accretian Empire that do look a little like Transformers. So of course, when I got the game I decided to play as them. The Transformers are pissed off at everyone because their home planet is out of resources. They’ve tried to go out and get more, but the compassionless peoples of the Holy Al... |
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Red Orchestra: Ostfront 41-45 review (PC)Reviewed on March 30, 2006What really makes Red Orchestra unique is the commitment to realism. Characters move at normal speeds, stamina limits your sprinting and jumping, bullets drop over distances, one hit is often enough to kill, bolt-action rifles must be manually reloaded, and cross-hairs are only seen through scopes. |
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Age of Empires III review (PC)Reviewed on March 20, 2006I play real-time strategy games like I used to play with Legos. I build up a lot of structures for no real reason whatsoever, then I pull them all apart and start over again. I have very little interest in combat in most RTS games. I just like building up cities and managing my populous, which most players consider the boring part of RTS games. Because of this, I’ve found a lot of the newer games disappointing because they’re so combat-oriented. Sure, micro-management isn’t always that fun, but ... |
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Doom II: Hell on Earth review (PC)Reviewed on March 06, 2006The Space Marines were never trained to battle the endless streams of hellspawn pouring through the interdimensional rift inside their Mars base. Doom told of exactly that. You're the last one, the very last Space Marine standing between the people of Earth and eternal damnation. What felt like a massacre before was merely a warm-up to nothing less than a full-blown war between good (you) and evil (them)! It's Hell on Earth, literally. |
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Sword of the Samurai review (PC)Reviewed on March 02, 2006The coward Kobayashi trembled at the sight of my gleaming blade. What's more, I told him, flat out to his face, that he was a pathetic wretch descended from a long line of dung haulers. A prouder samurai would not take such an obvious insult without a duel to the death, but not Kobayashi. His servants could only stare in disbelief at what was going on in this quaint garden teahouse. History was being made. My stoic glare cut deeper than any knife, yet internally I could barely contain my giddine... |
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Dungeon Lords: Collector’s Edition review (PC)Reviewed on February 26, 2006You’ll almost be glad when the chirping crickets and hooting owls fall silent, replaced by rustling of leaves or the scraping of claws on stone that pre-empt another battle. It’s fun to explore new portions of the map and watch the blank areas fill in as if by magic. There’s a definite sense that adventure could lie beyond each hilltop. |
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Do You Like Horny Bunnies? 2 review (PC)Reviewed on February 26, 2006I should also mention that because Do You Like Horny Bunnies? 2 is a sequel (the ‘2’ in its title should have tipped you off), there’s some fan service. If you played the original, you’ll recognize two of the characters from that game. They engage in a bit of unexpected sex, which you get to watch unfold if you play your cards right. |
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Half-Life review (PC)Reviewed on February 07, 2006When Valve had first released Half Life, the FPS genre was dominated by games such as Quake II and Unreal. Soon thereafter, Half Life rose to stardom, leaving its rivals in the dust, and becoming one of the most effective shooters ever released. But what separated Half Life from the rest of the pack during that era in which the FPS genre was still slowly growing in popularity? Sure, they all incorporated ugly aliens, gargantuan monsters, powerful firearms, and LOTS of gibs into an action-packed ... |
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Girlish Grimoire Littlewitch Romanesque review (PC)Reviewed on February 06, 2006Between schoolroom lessons, you can send the girls out on life-enriching quests or "interact" with special guest tutors to earn fabulous magical prizes. Depending on how you train the girls and on which of the completely optional diplomas you choose to pursue, it's possible to achieve twenty different endings that would make even Princess Maker 2 vets jealous. |
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JFK Reloaded review (PC)Reviewed on February 04, 2006Here's a buzzphrase we are all familiar with: "Murder Simulator". Remember all the political hubbub and the general brouhaha surrounding video games in America's tender Post-Columbine period? This phrase in particular was thrown around more than the others to show soccer moms how depraved little Billy's games have gotten lately. Games haven't gotten any cleaner, and poverty-row developers haven't gotten tired of deliberately courting controversy to secure free widespread ad campaigns for the... |
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Civilization IV review (PC)Reviewed on January 29, 2006You expand by building cities. The game doesn’t even feel right until you’ve done so, and once you have, the possibilities start pouring in. Each city produces food, commodities, wealth, culture, warriors, settlers, explorers and headaches. They do this over a set number of turns, so the person who builds a few cities early on will never lack things to do. |
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Fallout 2 review (PC)Reviewed on January 20, 2006World War III nearly destroyed all life on Earth. No one bothers to remember the specifics now; they’re trivialities, unimportant details. |
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Cave Story review (PC)Reviewed on January 20, 2006Cave Story is definitely the right game, but it's in the wrong place, at the wrong time. If you time-warped (again) back to 1990 and released it on the Mega Drive, the time you returned to wouldn't be the rubbish one we know. It'd be an endless pastel-hued Age of the Pixel, where men express themselves in only sprites and double-jumps and catchy 16-bit tunes. Nobody'd remember Mario or the Green Hill Zone or the rain or tetrominoes or El Viento or any of that crap; they'd remember ... |
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Fallout review (PC)Reviewed on January 18, 2006Until now, there were no dreams of the future. The world as you know it has been confined to the massive bunker, Vault 13. Inside the redundant maze of sterile hallways and fluorescent tubes, all that mattered was keeping the vault running for future generations. Even that task has become a hopeless cause. The water purification system in Vault 13 has broken, and without new water chip, your people will die. |
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