Review Archives (All Reviews)
You are currently looking through all reviews for PC games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Half-Life review (PC)Reviewed on August 27, 2006The intro sequence is the part that endures, obviously; the commute into the creaking heart of the Black Mesa Research Facility will never quite lose its majesty. Once the soundscape oozes in and your eyes open, your tramcar winds its way down through the massive complex, sweeping you through a foreseeable world in which technology is definitely awe-inspiring, but far from reliable and farther from invasive. Incredible multi-articulated robots repair busted-up chemical vats. Steel airlocks and e... |
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Quest for Glory I: So You Want To Be A Hero review (PC)Reviewed on August 26, 2006Quest for Glory I: So you want to be a hero? |
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Psychonauts review (PC)Reviewed on August 23, 2006You find yourself standing on a road that twists in and around itself like a giant knot. An endless void surrounds this demented neighborhood, whose people have the composure and attire to suggest they are secret agents. Their constant uttering of phrases lacking any intellectual value leaves you wondering what kind of sick person's imagination you could be in and how you could possibly fix it. After whipping out a trusty piece of bacon, an old man's head pops out of your right ear and reminds y... |
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SiN Episodes: Emergence review (PC)Reviewed on August 22, 2006One of the things that bugged me about Half-Life 2: Episode One, the only other current attempt at delivering a game in episodes rather than a single installment, was that the game didn’t end. Let me clarify that. Half-Life 2: Episode One left a lot of questions unanswered. I felt like the developers were just teasing players with a throw-away ending, expecting you to pay for the next two installments of the series if you want real clarity. I expected some suspense. I expected to b... |
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Civilization IV: Warlords review (PC)Reviewed on August 16, 2006When you get a warlord, you then get to decide which available unit you’d like to associate him with. So, let’s say you have a few groups of chariot-riding fiends. He can join them and their power will be boosted accordingly. But they’re hardly invincible, or else the game would be too imbalanced. No, they’re just the slightest bit stronger. |
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Project: Snowblind review (PC)Reviewed on August 15, 2006Whenever I get the urge to write a bunch of reviews, I always want write a review for Project Snowblind, but for some reason, I haven't been able to. Even though it has been over a year since I first played through Project Snowblind, I’ve never been able to put my thoughts onto the paper. Usually, when I really like a game, like I did Project Snowblind, it’s very easy for me to write my review. But, this game has me stumped. As much as I loved it, writing down what I love an... |
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FlatOut 2 review (PC)Reviewed on August 14, 2006Scattered throughout each of the available tracks are alternate routes you can take if the mood strikes you. Plenty of games have done that before, but usually it’s just something along the lines of "go left around the big tree instead of right." There’s some of that here, but it’s not emphasized so much as it is simply snuck into place. |
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Restricted Area review (PC)Reviewed on August 10, 2006Information exchanges hands like cash, body parts are put on the open market, and corporations hire mercenaries to do their bidding. As an outcast in an already downtrodden society, even you have signed your life away to the corporations with the slim hope of a brighter future. |
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Planescape: Torment review (PC)Reviewed on August 10, 2006Sigil is the City of Doors. It lies at the nexus of the multiverse; its portals touch countless worlds, and those with the correct keys can reach anywhere from Sigil. To the rest, it’s a prison. It floats above the infinitely tall Spire in the center of the Outlands, a neutral zone between the Outer Planes of good and evil, law and chaos. It’s indifferent to outside conflicts, its impartiality guarded by the Lady of Pain, an enigmatic sorceress who wears a bladed mask. |
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Space Empires IV review (PC)Reviewed on August 09, 2006If you're the type of person who would look at a title like "Space Empires IV" and think, "O GAWD how lame! I'm not playing THAT!", then you, sir, are missing out. If you are, then you might also be the type of person who would look at a review like "Don't judge a book by its cover" and think "O GAWD how lame! I'm not reading THAT!", and...oh. Nuts. |
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EVE Online: Second Genesis review (PC)Reviewed on July 27, 2006Imagine a sprawling universe at your fingertips: thousands of space stations ringing thousands of stars that await your presence. Beyond that, imagine that enterprising people with the necessary materials and know-how would be able to colonize, police, and otherwise run entire sectors of space, completely free of influence by outside forces. A refreshing sci-fi setting makes for an attractive alternative to any of the dime-a-dozen sword and sorcery MMOs out there. Furthering this strong sense of... |
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The Elder Scrolls IV: Oblivion review (PC)Reviewed on July 26, 2006Fiery portals to hell, evil demons, dark princes, oh my Alright, now that I have your attention, it’s time for Elder Scrolls IV: Oblivion. Bethesda hit a home run in 2002 with Elder Scrolls III: Morrowind. It offered this huge adventure, giving you total freedom in a gorgeous fantasy land. Fans were eagerly anticipating the next installment in the series, but after three years people were getting a little impatient. Four years later Oblivion has arrived, and it was well worth the wait. By takin... |
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NFL Head Coach review (PC)Reviewed on July 22, 2006My first year coaching the Oakland Raiders was definitely a successful one. I crushed the team’s goal of finishing with an 8-8 record not only by going 11-5, but by making it to the wildcard and greatly improving the team’s running game (and placed fifth in the league in rushing yards). I don’t know if I was due to my outstanding work ethics or my unmatched play-calling ability, but this success earned me several lucrative coaching offers from practically every team, as well as comparisons to th... |
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The Elder Scrolls IV: Oblivion review (PC)Reviewed on July 20, 2006Entering into the bright, open world of Tamriel from the dark, gloomy sewers you are introduced to a stunning display of the massive landscape. An exciting experience filled with intense sword fights and mystical creatures awaits you. Become a thief, killer, mage, hero, become whatever you want, there is only one thing that is certain: you are going to enjoy your stay in Tamriel. Oblivion is filled with remarkable discoveries that will keep you intrigued for a long time By just walking throughou... |
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World of Warcraft review (PC)Reviewed on July 13, 2006These are quotes from people close to World of Warcraft users: |
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F.E.A.R.: First Encounter Assault Recon review (PC)Reviewed on July 13, 2006Through the years, there have been all kinds of first person shooters released. There's the usual formula of a good combination of guns with some fast-paced action, and so on. But with F.E.A.R, Sierra has created something new. It's combined the aspects of a Japanese horror film with exciting and frantic action to create one of the best FPSs out there. |
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Freelancer review (PC)Reviewed on July 10, 2006Every modern gamer knows the story of the Xbox (and later PC) role-playing game, Fable. It was supposed to be one of the largest and most ambitious games ever released, but turned out to be a short and limiting RPG that paled in comparison to its contemporaries, namely Bioware’s KOTOR. Due to the genre’s mainstream obscurity, most gamers haven’t heard of Freelancer, which was first announced roughly five years prior to its release in 2002 (and was in development for much lon... |
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Micro Machines V4 review (PC)Reviewed on July 08, 2006What could have been a tightly controlling game, then, is just an exercise in frustration. You never dare approach a corner at full speed because if you do, you’re pretty much screwed. This is true of any of the hundreds and hundreds of vehicles you can add to your collection, making their inclusion cosmetic rather than useful. |
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Call of Duty 2 review (PC)Reviewed on July 01, 2006I absolutely loved the original Call of Duty, so I had incredibly high hopes for Call of Duty 2. As soon as the first screenshots came out for it, I instantly proclaimed that the game was going to be awesome and started talking non-stop about it. I’m not usually excited about too many games, but I had a lot of expectations for Call of Duty 2, which I’m sure you got from my first two sentences. Now you’re left wondering if the game lived up to my expectations. |
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Area 51 review (PC)Reviewed on June 28, 2006Midway originally released Area 51 as a lightgun game several but, when all of the sudden remaking old games became popular, the good people at Midway decided that they would modernize Area 51 and turn it into a traditional first-person shooter and dropping the lightgun gimmick (and the arcades) which made the franchise popular. I blame Nintendo and the Gameboy Advance for causing this phenomenon to sweep the video gaming world, but I won’t get started on that. There are very few s... |
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