Review Archives (All Reviews)
You are currently looking through all reviews for PC games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Sam & Max: Season One review (PC)Reviewed on August 18, 2007Everyone’s favourite dog and rabbity-thing – the noir-detective canine Sam and his psychopathic friend Max – are finally back on the videogame scene after nearly fifteen years. Developed by Telltale Games, a studio consisting of many experienced adventure game creators from the Lucasarts days in the 1990s, Sam and Max were placed into a television-styled format, wherein a series of six ‘episodes’ were released online each month. These six separate adventures form a more cohesive picture on the w... |
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Galactic Civilizations II: Dread Lords review (PC)Reviewed on August 15, 2007August 1, 2007- On this day, I created my people. I named them the Memians, after internet memes of old. I knew I would need to give them the right skills to survive in this harsh galaxy, so upon them, I blessed them with augmentations to their soldiering skills, their shipbuilding abilities, and their reproductive 'talents'. My bunny-like custom race--with their ability to fuck like rabbits and increase their population by over nine thousand times--set out to dominate thei... |
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Achtung! Spitfire review (PC)Reviewed on August 15, 2007Avalon Hill's Achtung! Spitfire is a rare game in more than one way. The world-reknowned board game publisher, having produced excellent offerings ranging from a simulation of the airline business to art thievery, came up with this realistic depiction of World War II dogfighting. Apt, then, that it's based on a board game that's older than most people reading this. The formula is perfect: each turn depicts roughly two seconds of intense aerial combat. Missions range from protecting a flee... |
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Solitaire review (PC)Reviewed on August 14, 2007Have you actually tried to play solitaire with your own deck of cards? Your answer is most likely no, but I have. And yes, it got messy. A vast number of problems arose when I attempted to do what is best left to computer: I was unsure if there were five rows or seven rows to begin the game, I dealt the cards way to close to the table, it is a pain moving more than five cards in one row to the other, and I had to actually shuffle and deal the cards. After about twenty minutes and two games I qui... |
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Slave Pageant review (PC)Reviewed on August 05, 2007One fateful night, I was working at my usual place of business when a disheveled gentleman hobbled into the spaghetti warehouse. This man was draped in a conspicuous trench coat, as if hiding something on his person. He was sweating bullets from his messy hairdo as if he had been engaged in strenuous activity and exercise for many nights. He hobbled over to me, hands clenching my shoulders as he shook my body and yelled, “You must take this from me!” He then handed me a black jewel case barren e... |
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Within A Deep Forest review (PC)Reviewed on August 01, 2007If you are just one person, and you want to make a game, what should you focus on? Maybe the first thing is to get the ball rolling with a hero. |
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Doom review (PC)Reviewed on August 01, 2007Doom took the world by storm. You know the drill: all nine levels of opening episode Knee Deep in the Dead were released as a free demo, with network play included to boot. Videogame inspired homicides then soared almost as much as office productivity plummeted. And already I'm sure you've braced yourself for yet another tedious history lesson, the usual story about how we never would have had Halo or any of those other newfangled games without good 'ol iD Software laying down the foundations fo... |
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Voyage: Inspired by Jules Verne review (PC)Reviewed on July 30, 2007The game adaptation draws inspiration from the book, but, ultimately, gives you the adventure that Verne's three explorers could only dream about as their shell floated past their target. |
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Sword of the New World: Granado Espada review (PC)Reviewed on July 23, 2007Time to phone your friends and family one last time and wave goodbye to your social life for a good long while: there's a new MMORPG in the shops, and it's a biggie. |
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Nancy Drew: The White Wolf of Icicle Creek review (PC)Reviewed on July 17, 2007As a mystery story, White Wolf is somewhat dry. Nancy has been hired to investigate a series of dangerous incidents, including a few explosions, at Icicle Creek Lodge, but in order to fully investigate she’ll have to pull triple duty as a maid, cook, and detective. The plot unfolds steadily enough, but there’s never really the level of intrigue or danger that it so desperately tries to achieve. Sure, there are bombings—but nobody dies. Yeah, everyone’s a viable suspect with possible motives—but, really, so what? |
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Leisure Suit Larry 1: In the Land of the Lounge Lizards (VGA Remake) review (PC)Reviewed on July 17, 2007The outlandish visuals are obviously a major leap forward – the world of Lost Wages has been completely redefined in 256-color VGA to the point where it looks like a zany cartoon. Those lovelorn ladies, on the other hand, go for sultry realism . . . except for that one time when you have to get it on with a deluxe model blow-up doll, but that doesn’t really count. |
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Alien Vendetta review (PC)Reviewed on July 14, 2007Alien Vendetta is everything that Final Doom's The Plutonia Experiment should have been, a brutal pack of levels unbeatable by all but the hardiest veterans of Doom II's Ultra-Violence difficulty. Tough enemies aren't tough when Plutonia's level design lets you pick them off and the only choice to be made is whether you'll do the deed with your hundreds of rockets or dozens of BFG cells. It's unsettling to see demons from Doom II's endgame hanging around in the very first map, but the whole thin... |
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Attack on Pearl Harbor review (PC)Reviewed on July 11, 2007Choosing to play as either a Japanese or American pilot, you'll follow the tale of a single air force member from start to finish. The single-player game involves following a clever mission-based campaign mode, fighting the real battles of the war in the South Pacific. |
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Pokemon Play It v2 review (PC)Reviewed on July 09, 2007As you remove your opponent's card from play and place it in his or her discard pile, you feel invincible. You place your hand next to your overturned prize card. Holding your breath, you flip over the card, and it's a Charizard! Now you can evolve your Pokemon and defeat your opponent once and for all! |
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The Sims review (PC)Reviewed on July 07, 2007The Sims is a videogame simulation of something that you experience every day: Real life. |
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Ys Eternal review (PC)Reviewed on July 07, 2007Magic. |
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Return to Mysterious Island review (PC)Reviewed on July 03, 2007This will please fans of the book, as will how faithful the game remains to Verne's pre-written legacy. While exploring the island, you'll come across key locations such as the mill, Granite House and the littering of sulphuric pools that dot the island. You'll find numerous references to the original party that called the island home as well as an appreciated (if not rather hackneyed) explanation as to how the start of the game links in to the finale of the book. |
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Half-Life 2: Episode One review (PC)Reviewed on July 03, 2007Half Life 2 Episode One is the next instalment of the Half-Life series, arguably the backbone of the FPS genre, and after the 1998 blockbuster and the successful sequel 6 years later, Valve decided to release Half Life 3 in three shorter episodic chunks to make release times faster. That means you don’t have to wait until 2022 to learn about the conclusion to the story. |
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Half-Life 2 review (PC)Reviewed on July 03, 2007Let’s get this one straight, if you play PC games and haven’t heard of Half Life then you must have been wearing a blindfold each time you were in the game store, and held under house arrest otherwise. The original Half Life was released in 1998, a success in its own right and also supplied a game engine used as a basis for many popular mods, such as Counter-Strike and Day of Defeat being the most popular plus two official expansions released, Opposing Force and Blue Shift in 1999 and 2001 respe... |
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Tortuga:Two Treasures review (PC)Reviewed on July 02, 2007The damage engine in particular is exceptional, as you can see individual sails being ripped, and holes appearing in the sides of the ships due to cannon fire. Honestly, it is quite an impressive sight. The sea itself is handled very well, with sharks circling for snacks in the form of men overboard! |
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