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Review Archives (All Reviews)

You are currently looking through all reviews for PC games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Pick Me, Honey! (PC)

Pick Me, Honey! review (PC)

Reviewed on April 03, 2005

How seriously can you take a game when the most colorful cast member is the protagonist’s testicles? Reiji’s unit displays more emotion than any of the female diversions. It grows angry and rigid, explores moments of honesty, twitches, pulsates and even finds itself surprised by certain circumstances. In contrast, the girls are as one-dimensional as you may imagine.
honestgamer's avatar
Casual Romance Club (PC)

Casual Romance Club review (PC)

Reviewed on March 26, 2005

Suddenly, it’s not so awesome that you’re given so much freedom, because the way the game is set up makes taking advantage of your options unpractical. More than in any other hentai game I’ve played, earning the nudity becomes a tedious chore. Even worse, you don’t get to see everything. There are mosaic blurs over anything below the waist.
honestgamer's avatar
Cobra Mission (PC)

Cobra Mission review (PC)

Reviewed on March 26, 2005

The best part is the combat itself. Instead of merely selecting "Attack", guide the mouse to a certain location on the opponent and ferociously CLICK. Armored guards are vulnerable at the unprotected neck — well-endowed female bodybuilders are resistant to attack at their iron breasts.
zigfried's avatar
The Sagara Family (PC)

The Sagara Family review (PC)

Reviewed on March 19, 2005

Learning about each of the Sagara women really does become an enticing mystery, made all the sweeter by the occasional chance to fool around with one under the sheets, or on the couch in the front room, or in the bathtub. Even after you’ve finished one trip through, it can be fun and rewarding to play through again (and again) because just a simple choice here or there can affect so much.
honestgamer's avatar
Hitomi: My Stepsister (PC)

Hitomi: My Stepsister review (PC)

Reviewed on March 17, 2005

And so it is that I should discuss the sex scenes. After all, they’re your reward for playing. You’re certainly not working at the project to increase your reflexes. And because it’s impossible to not finish the game (the most taxing project is to decide which of the two options will lead to the sex scene you most want or haven’t seen before), the only satisfaction comes from the nudity.
honestgamer's avatar
X-COM: UFO Defense (PC)

X-COM: UFO Defense review (PC)

Reviewed on March 17, 2005

The forever-set benchmark of Turn Based Strategy
EmP's avatar
Amazon Trail (PC)

Amazon Trail review (PC)

Reviewed on March 07, 2005

We all grew up playing Oregon Trail on our little computers at school. It was a terrific game about a group of people that you lead from one end of the trail to another. So, of course, the game was so good, that the company had to make a bunch of ripoffs. Amazon Trail was one of these ripoffs, and I think it's safe to say I just didn't enjoy this game as much as Oregon Trail. This game is merely decent and is not even that good as a stand-alone game, due to bad graphics and a gameplay system tha...
psychopenguin's avatar
Let's Meow Meow! (PC)

Let's Meow Meow! review (PC)

Reviewed on March 06, 2005

Obsession is a blinding force. Ibuki Takao’s infatuation is particularly consuming, given that it’s one of a sexual nature. He simply cannot resist a catgirl. The fixation even manifests itself in his everyday behavior; he projects his love of these fictional creatures onto their existing counterparts by feeding strays at the park. Little did he know how these efforts would be rewarded. In a dreamy haze, the Cat God appears and grants Ibuki a single wish. Without hesitation, he screams his ...
woodhouse's avatar
Eye of the Beholder II: The Legend of Darkmoon (PC)

Eye of the Beholder II: The Legend of Darkmoon review (PC)

Reviewed on March 01, 2005

If you've ever been caught playing a D&D game by a friend or relative, you know the drill. "Nerd!" they'll yell, laughing at your back as you're hunched over your keyboard or controller, totally entranced. D&D has always been synonymous with everything nerdly and anti-social, which is why it's such a testament to the brand's awesomeness that normally non-nerdly people like myself are willing to brave the insults of their peers just to get some sweet armor for their level 8 human warrior. The ...
guts's avatar
Tottemo Pheromone (PC)

Tottemo Pheromone review (PC)

Reviewed on February 25, 2005

In the past, companies that chose to localize bishoujo games have experienced tragically short lives. Not only does this result in times where fans must survive through periods with a paucity of new releases, it means that series of games frequently fall by the wayside, forever incomplete to the English speaking world. Sometimes, these series begin never to see their rightful end, but more often certain titles, still proudly displaying numerical signs of their heritage, must make a splash with...
woodhouse's avatar
Virgin Roster  ~Shukketsubo~ (PC)

Virgin Roster ~Shukketsubo~ review (PC)

Reviewed on February 25, 2005

You’re a loathsome son of a bitch who violently rapes innocent schoolgirls and faculty to satiate your hideous urges.
sho's avatar
Ys VI: The Ark of Napishtim (PC)

Ys VI: The Ark of Napishtim review (PC)

Reviewed on February 23, 2005

The major characters get plenty of chances to show their spunk, elation, despair, and grit, but the story isn't Falcom's focus. Let other companies create adventures with schizophrenic main characters! Let other companies fill their games with fifteen-minute-long mindrape cinematics! Falcom specializes in the action part of the action-RPG label, and this is where Ys VI shines.
zigfried's avatar
Kimi ga Nozomu Eien (PC)

Kimi ga Nozomu Eien review (PC)

Reviewed on January 28, 2005

Kimi ga Nozomu Eien really comes alive in the second half. While the prologue always stuck Takayuki with Haruka, you can match him up with any of seven girls here, although some — like Haruka's really cute little sister Akane — are a lot tougher to catch than others.
zigfried's avatar
Doom II: Hell on Earth (PC)

Doom II: Hell on Earth review (PC)

Reviewed on January 28, 2005

Doom is probably the only first person shooter that you can never grow tired of. It defined it’s genre back in the early 90’s and was possibly the most popular PC game of the time. Doom made FPS games what they are today, without the popularity of this gem back then I truly believe that games like Half-Life and Halo wouldn’t have been successful as what they are now. Doom 2 stands out in the crowd as one of the greatest first person shooters available and even today, the classic charm and da...
goldenvortex's avatar
Idols Galore! (PC)

Idols Galore! review (PC)

Reviewed on January 25, 2005

Kuro Miyabi stands at the top of his field. Place him in charge of any enterprise, no matter how anemic, and he'll turn a quick profit. Although he possesses a little skill, his success is not a result of any refined entrepreneurial acumen, but because he's willing to do whatever it takes. Blackmail and intimidation are his methods of choice, but really any scheme will do, the dirtier the better. Kuro is a goon, and damn proud of it.
woodhouse's avatar
Half-Life 2 (PC)

Half-Life 2 review (PC)

Reviewed on January 24, 2005

You know, it’s truly a testament to great game design when you beat a game and feel sad that it’s over. Sure, I can always go back and play through Half-Life 2 again, and I will. But will it have that same "magic" like it did my first time? That “what are they going to throw at me this time” element of surprise; where I constantly anticipating what’s around that next turn or in that building? I know it will still be awesome, and I'll still love it and all that jazz, but is it possible to ...
asherdeus's avatar
Half-Life: Firearms (PC)

Half-Life: Firearms review (PC)

Reviewed on January 20, 2005

Maybe I’m just skeptical by nature. Or perhaps the community outlook for user-made modifications is overly optimistic. It’s important to keep in mind that user-made modifications – and this goes for any game, not just Half-Life – are made by amateurs, and their chances of being even remotely worthwhile are abysmally low. The general attitude seems to be: “Well, it’s a new game, and it’s totally free! How can you possibly go wrong?” Yet time and time again, a new modification is released which pr...
radicaldreamer's avatar
Circle of Blood (PC)

Circle of Blood review (PC)

Reviewed on January 18, 2005

Holiday in Paris – Itinerary for the day.
ceredig's avatar
Rayman (PC)

Rayman review (PC)

Reviewed on January 14, 2005

I used to think side scrolling platformers were a surefire key to success. Y’know, the Mario clones - where jumping is key and an emphasis on avoiding enemies or engaging in close range combat. Heck, when all you ever played was Mario and Sonic, you’d probably think the same thing. And yes, there are others that do it well too. But somehow, Rayman does not manage to catch the same instant success feel that Mario and Sonic did. It isn’t even a problem with shoddy programming or anything like that...
mariner's avatar
World of Warcraft (PC)

World of Warcraft review (PC)

Reviewed on January 08, 2005

It is an MMORPG at its finest and the first of such to intrigue me in such a fashion since Asheron's Call. As previously mentioned, it is the obsession you have while playing the hero or villain you have created in these games, that overshadows the pre-defined protagonists of its single player predecessors.
destinati0n's avatar

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