Review Archives (All Reviews)
You are currently looking through all reviews for PC games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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S4 League review (PC)Reviewed on June 23, 2008I’ve played a lot of bad Korean MMOs in my day: FlyFF, Ragnarok Online, ROSE, Trickster, and Pangya Golf, to name a few. However, the worst of them all was a game called Gunz: The Duel. The major problem with Gunz was that even though it was supposed to be a third-person shooter, the entire game revolved around swords-only games and exploiting glitches. Then along came news of S4 League, a game that billed itself as Gunz without the suck. Naturally, I didn’t believe a word they said, and I was r... |
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Dwarf Fortress review (PC)Reviewed on June 23, 2008Recently, there’s been a big fad in PC Gaming of so-called “independent” developers releasing games that had potential, but ultimately were garbage or not totally fleshed out. Then came Dwarf Fortress. Programmed entirely by one man under the auspices of his company, Bay 12 Games, Dwarf Fortress is what happens when an independent developer has an idea and fleshes it out properly. On paper, Dwarf Fortress sounds like the single worst idea ever – an RTS done entirely in ASCII graphics, Nethack st... |
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Crysis review (PC)Reviewed on June 23, 2008Exclusive PC shooters are hard to find these days. Ever since the inception of the Halo series, it’s become more and more rare to see a PC shooter stay on PC. There was once a time when a game like Half-Life or Bioshock going to a console system would be completely unheard of. Well times have obviously changed and with the dearth of exclusive PC shooters out there, at least one remains to stand tall and show off its mighty graphics and precise controls. Crysis is a stand-out title both for ... |
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Sins of a Solar Empire review (PC)Reviewed on June 23, 2008Sometimes it feels like the word massive was invented for this game, or if it wasn't, that until now you didn't really know what massive meant. Like maybe before you though elephants were massive, or whales, but then you play Ironclad's universe spanning RTS and you realise that elephants and whales are tiny, insignificant specks, smeared on the windscreen of a gigantic battlecruiser in the midst of a million, billion stars. It really is quite big. |
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Lost Planet: Extreme Condition - Colonies Edition review (PC)Reviewed on June 22, 2008Proving once again that they are the king of franchise-milking, Capcom is back with Lost Planet: Extreme Condition: Colonies Edition -- the third release of Lost Planet since its inception a mere year and a half ago. Each iteration since the original has added a bevy of new content ranging from new weapons to playable characters like Mega Man. While there's certainly no shortage of content in this latest release, the major problems that have plagued the game since the start remain ... |
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Spellforce Universe review (PC)Reviewed on June 21, 2008It's hard to dispute the value of Spellforce Universe. The world is nearly endless, with many MANY locations to see, and an amount of lore that would fill a mighty tome. Quests come in piles to rival those of bodies left in your wake. For every flaw, there's a strength to hold it up, and a reason to persevere. Whether your goal is to see the next story, or see the next character ability, the game has something for you. After all, there's an entire universe awaiting. |
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Lemmings review (PC)Reviewed on June 18, 2008It’s quite hard to appreciate retro classics these days without actually being there at the time, especially when coming to grips with torrid graphics and dubious bleeps claiming to be music. But in this case, it’s ironic that a game I absolutely loved as a kid fails to satisfy much nostalgia. With this being a serious keystone in gaming, being ported on every computer, console and handheld up to the PlayStation, it’s hard to pin down my dissatisfaction. Maybe it’s the fact I played this game to... |
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BioShock review (PC)Reviewed on June 12, 2008BioShock is an expertly crafted and finely tuned videogame: every inch of the level design has its place and purpose, and most of that purpose involves creating an astonishingly believable world out of something so incredible. The series of giant hubs that comprise the city are exactly as you’d expect the different districts to look, and contain exactly the amenities you'd expect to find there. The architecture in particular is wonderful: a phenomenal fusion of elaborate 50s art deco with the metallic necessity of constructing such an underwater world. Even the true greats at creating a palpable, utterly plausible environment – Deus Ex, Half-Life, System Shock 2 – didn't come anywhere near this incredible accomplishment. |
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Belief & Betrayal review (PC)Reviewed on June 11, 2008Belief & Betrayal is the latest adventure title from Italian developer Artematica Interactive, the company behind such horrors as the horrible Druuna game from 2001. Seven years later, and things haven't moved on all that much. The back-story and introduction are essentially made up of badly paced, unconvincing and uninteresting drivel. The blokes at Artematica seem to have tried reeling in the 'Da Vinci Code' crowd with an entirely unimaginative narrative centred around conspiracies within the Catholic Church, but the plot lacks so much conviction that it was always going to be impossible to pull off. |
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Dracula: Origin review (PC)Reviewed on June 10, 2008Torchlight flickers ominously, shifting the shadows cast by ghostly slivers of light invading the darkness through a network of cracks in the ancient ceiling. A silver tomb sits surrounded by a slew of human remains; bared ribcages, chewed femurs, a shattered skull. An unholy groan emits from the coffin and, from an exposed hole in the corner snakes a rotting arm, longingly reaching for you. If a hungry immortal was not enough, behind the undead monster floats a malevolent green fog, one completely impassable without knowing the rite of passage. These events may not have come from Stoker’s pen, but may as well have. |
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Half-Life: Blue Shift review (PC)Reviewed on June 09, 2008If Blue Shift were merely a simple rehash of everything we saw in Half-Life, I’d be cool with it, since I adored that game and would have loved to see more. But this expansion lacks many of the masterful touches that made Valve’s first-person shooter stand out so much. Level design is straightforward, mechanical, and lacks imagination; way too much of the game’s first act is spent wandering through some nondescript sewer system, turning wheels and pushing buttons and swimming down canals and all that. The game does eventually pick up a bit, during a semi-cool run through a train yard sporting a number of mildly exciting skirmishes with your old military opponents, but even here, the game lacks the energy and knack for big, “epic” moments that the original (and even, occasionally, Opposing Force) did so well. |
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Great War Nations: The Spartans review (PC)Reviewed on June 09, 2008I thought this was supposed to be a historical RTS. You know, based on actual history. That's what it sells itself as, anyway...But I'm reasonably certain none of the ancient civilizations of the Mediterranean had the power to throw magical fireballs. |
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Half-Life: Opposing Force review (PC)Reviewed on June 08, 2008My least-favorite segment of Half-Life was the journey through the border world Xen at the end, only because the human factor had been taken out of the equation, and battling the far less intelligent alien grunts got old after a while. Much of Opposing Force more or less feels like that entire sequence, only set in the Black Mesa facility itself. The good news is that the action is kept fairly interesting throughout thanks to some new (tougher) alien baddies to fight (whom I later learned are not from Xen, but from… uh, somewhere else). The game is simply never as exciting or action-packed as the original often was. |
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Half-Life review (PC)Reviewed on June 01, 2008There’s a surprise around every corner, be it a new enemy, a new platforming challenge, or some new method of simply scaring the piss out of you, like watching a scientist get sucked into a hole in the wall, only to see him re-emerge in pieces a moment later. Take out any five-minute segment of Half-Life and it probably wouldn’t seem like anything particularly special – you have to play it all at once to fully understand just how well each piece compliments the next, how it all adds up to one nearly seamless FPS experience with rarely a single dull moment, or even one that feels like what you’ve already been through. It is truly greater than the sum of its parts. |
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The Immortals of Terra: A Perry Rhodan Adventure review (PC)Reviewed on May 28, 2008Perry Rhodan, for the uninitiated (or rather for those who haven't Googled his name for review purposes), is the star of a forty year old German space opera. Beginning life in print, the series is now a massive phenomena in its native land, spawning TV shows, Graphic Novels and now, a point and click adventure game. |
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Sam & Max Episode 4 - Abe Lincoln Must Die review (PC)Reviewed on May 28, 2008I had been interested in the Sam & Max games for at least a year, thanks to EmP’s reviewing monopoly on the series. Through a succession of AIM chats, I gained further insight into the titles’ history: the brilliance of the script, the difficulty of the puzzles, and the varying connections between them, among other things. Still, what he told me only scraped the surface. He revealed no answers, no spoilers – just enough to hold my interest. As such, it was his confidence that Abe Linco... |
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Overclocked review (PC)Reviewed on May 28, 2008Overclocked follows the story of David McNamara, former army psychiatrist, as he wanders the rain-slicked streets of New York, hunting for clues to uncover the mystery surrounding his five new patients. |
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Sherlock Holmes: Nemesis review (PC)Reviewed on May 28, 2008Arsčne Lupin and Sherlock Holmes face off not in a book, but in an adventure game that encompasses all staples of the point-and-click genre, and manages to remain strictly faithful to the source material at the same time. |
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Bazooka Cafe review (PC)Reviewed on May 26, 2008Bazooka Cafe seems like a strange moniker for either a video game or a restaurant. Once you see the racks on these women, though, even a howitzer sounds like a huge understatement. When Hideyuki Mizuno leaves the corporate world behind to take over his ailing father's eatery, he doesn't know anything about the biz, but he is excited to uphold the most important reputation of the establishment. All the waitresses must be stacked. Yes, this adults-only adventure was designed with a spec... |
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Solitaire review (PC)Reviewed on May 26, 2008The word solitaire is actually a generic term referring to an entire set of solitary playing card games, and, until recently, solitaire was known as patience. Those pesky Brits still call it patience because of their illogical resistance to the superior American method of doing things. Microsoft's choice for their stock game is Klondike, which is the most known solitaire game. Klondike is an ideal beginner's solitaire with its simple rules and ubiquity. |
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