Review Archives (All Reviews)
You are currently looking through all reviews for PC games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Lucid Awakening review (PC)Reviewed on July 31, 2008Game: Lucid Awakening |
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Master of the Wind, Arc IV review (PC)Reviewed on July 31, 2008Game: Master of the Wind, arc IV |
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Master of the Wind, Arc III review (PC)Reviewed on July 31, 2008Game: Master of the Wind, arc III |
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Master of the Wind, Arc II review (PC)Reviewed on July 31, 2008Game: Master of the Wind, Arc II Super-Pack |
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S.T.A.L.K.E.R.: Shadow of Chernobyl review (PC)Reviewed on July 27, 2008For a game that was in development for nearly seven years, S.T.A.L.K.E.R: Shadow of Chernobyl is a surprisingly mediocre first person shooter. It is tough to get excited about the several variations of a pistol, assault rifle, shotgun, etc that you will encounter when other games offer gravity guns, laser cannons, and other cool weapons. However there are a few nice touches of realism in the combat, from guns jamming to barely being able to sprint to carefully having to aim your shots. ... |
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Avernum 5 review (PC)Reviewed on July 27, 2008But maybe even more than that, the Avernum series sets itself apart from the legions of other fantasy CRPGs with its phenomenal milieu; an Empire soldier might not want to trudge through miles of winding underground caverns, with their unique ecosystems and civilizations and problems, but I sure do. |
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Baldur's Gate II: Shadows of Amn review (PC)Reviewed on July 27, 2008”The Lord of Murder shall perish, but in his death he shall spawn a score of mortal progeny. Chaos will be sewn in their footsteps.” - So sayeth the wise Alaundo |
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Cyberdreams review (PC)Reviewed on July 24, 2008It's a very challenging game that is probably the most cerebral Doom wad I've ever played. But, it also bored the crap out of me. While the levels are all designed differently and the Cybers are placed in many very tricky locations, I just couldn't shake the feeling I was doing the same thing over and over again. After only doing a handful of levels, the lack of variety had really sapped my enthusiasm. |
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Deus Ex: Invisible War review (PC)Reviewed on July 24, 2008I've waited years for a videogame to truly treat me as an adult, and finally one has arrived. Ignore the silver science-fiction: beneath that is a truly poignant look at society, terror and corruption. The non-linearity is so all encompassing that you can choose your side right from the beginning. Much of the game will play out very similarly either way, but your approach to it, and the tale you uncover, will be very much different. |
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Vampire: The Masquerade - Bloodlines review (PC)Reviewed on July 18, 2008The Vampire RPG mythology is applied flawlessly here, the politically charged 'vampire subculture' backdrop providing for one of the most fabulously realised videogame narratives we've had the pleasure of experiencing in years. It starts with a murder, as many good stories do, and it leads on a spectacular voyage of mystery, dark secrets, an enormous and seductively gritty underworld and a struggle for supremacy between a group of equally corrupt and equally power-hungry fiends. This is the first, and perhaps most interesting, way in which Bloodlines stands out from the crowd of interactive fiction. On the surface, it's a game about vampires. But it doesn't take long to realise that, really, this is a game about life, about people, and about the ways in which we behave based on our beliefs, our morals, our experiences and our social standings. |
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Great War Nations: The Spartans review (PC)Reviewed on July 15, 2008In all, this is hardly a Hellish game. It throws in some really interesting mechanics (backed by opponents willing to make use of them at every opportunity) that makes Hellas interesting and that little more closer to the ideal strategy experience. |
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The Lost Cases of Sherlock Holmes review (PC)Reviewed on July 14, 2008Aside from the first case, which is complete filler in my opinion, the sixteen mysteries presented here are genuinely interesting. Examples include a man who takes off in a hot air balloon and crash lands after a dagger somehow finds its way into his back, a man who collapses in botanical gardens after suffering from a potentially fatal bee sting, a jewel theft on a speeding train and so forth. |
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Half-Life 2: Episode Two review (PC)Reviewed on July 12, 2008Nearly every sequence takes you by surprise, and keeps you glued to the screen until the action is resolved. There is a helicopter chase. There is also a genuinely horrifying introduction to the Advisor, the only “true” Combine creature we’ve seen so far. Trusty robotic ally Dog has his moment in the sun, only before you finally reach White Forest and come to the realization that the game isn’t over yet – in fact, the most intense, exhilarating, large-scale battle the Half-Life series has ever seen is still just around the bend. |
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Devil May Cry 4 review (PC)Reviewed on July 11, 2008The Devil May Cry series hasn't exactly been consistent. While the original game was a unique and ultra-stylish masterpiece, the second outing was a universally reviled mess. The third game had the gameplay back on track, but was deemed too tricky by all but the most hardcore of action fans. It turns out that the fourth time's the charm, because Devil May Cry 4 is as good as the self-proclaimed "hard stylish action" franchise has ever been. |
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Shadowgrounds: Survivor review (PC)Reviewed on July 07, 2008I’ve no problems re-exploring claustrophobic corridors or rusting walkways infested with menaces not too happy to see you. I look forward to blowing them away in ridiculous numbers. Maybe it’s the sadist in me, or maybe Frozenbyte have simply gone ahead and made an addictive little game. |
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Team Fortress 2 review (PC)Reviewed on July 06, 2008Team Fortress 2 doesn’t have many maps, and of them, only about three or four are particularly popular. Yet they are so carefully designed, and inspire so many different approaches for both offense and defense, that in a way it doesn’t matter, because each game is completely different from the last, and all match each other in sheer intensity. |
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Half-Life 2: Episode One review (PC)Reviewed on July 05, 2008If one thing really makes Episode One worth playing, it’s the connection to Alyx that starts thin but grows progressively stronger before the game’s three hours are up. In Half-Life 2, she was little more than a forgettable supporting character. In this episode, she’s at your side for the entire game, and provides both a surprising amount of battle support (it’s virtually impossible for her to die, so keeping her alive isn’t a concern) and a pleasant boost in morale. The Half-Life series has you doing a lot of cool things, so it’s nice that someone is finally acknowledging your heroics. |
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Half-Life 2 review (PC)Reviewed on July 04, 2008Valve’s objective was to simply provide an FPS experience that surprises you around every turn and never stops entertaining. It works – every chapter in Half-Life 2 feels completely distinguishable from the last, and yet there isn’t a level in the game that I didn’t enjoy. Other developers should study Half-Life 2, because it’s a perfect example of how one game can so cleanly fit into a single genre, and at the same time constantly feel like something different. |
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Space Station Sim review (PC)Reviewed on June 29, 2008It is not the most complex simulator ever, or the most rigorous, or the longest, but that is a good thing. It is a short and to-the-point opportunity to give some thought to one field of science that we don’t often think about. |
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Oh No! More Lemmings review (PC)Reviewed on June 27, 2008Even though Lemmings was one of my long-time obsessions as a kid, I recently concluded it was now actually a bit boring. The learning curve is far too gentle, there’s an unnecessary abundance of lengthy unchallenging levels, and there’s plenty of map recycling. I often bypassed this expansion from its difficulty, and only a recent play revealed what a gem it is. Eight-minute levels of constant bridge-building have been replaced by snappy, quirky puzzles which are far tougher than the original, s... |
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