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Review Archives (All Reviews)

You are currently looking through all reviews for PC & Miscellaneous games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
F.E.A.R.: First Encounter Assault Recon (PC)

F.E.A.R.: First Encounter Assault Recon review (PC)

Reviewed on July 14, 2006

Through the years, there have been all kinds of first person shooters released. There's the usual formula of a good combination of guns with some fast-paced action, and so on. But with F.E.A.R, Sierra has created something new. It's combined the aspects of a Japanese horror film with exciting and frantic action to create one of the best FPSs out there.
amlabella's avatar
Sexy Droids (Amiga)

Sexy Droids review (AMIGA)

Reviewed on July 12, 2006

This is a simple but engaging puzzle game for the whole family. Unless your family happens to be offended by nudity, because they’re the sort of puzzles where you gradually reveal pictures of women revealing themselves. Only instead of Penthouse Pets in the buff, you’ll be “treated” to chrome-plated gynoids posing provocatively in skimpy swimwear – and Robocop helmets.
sho's avatar
Freelancer (PC)

Freelancer review (PC)

Reviewed on July 10, 2006

Every modern gamer knows the story of the Xbox (and later PC) role-playing game, Fable. It was supposed to be one of the largest and most ambitious games ever released, but turned out to be a short and limiting RPG that paled in comparison to its contemporaries, namely Bioware’s KOTOR. Due to the genre’s mainstream obscurity, most gamers haven’t heard of Freelancer, which was first announced roughly five years prior to its release in 2002 (and was in development for much lon...
Halon's avatar
Micro Machines V4 (PC)

Micro Machines V4 review (PC)

Reviewed on July 08, 2006

What could have been a tightly controlling game, then, is just an exercise in frustration. You never dare approach a corner at full speed because if you do, you’re pretty much screwed. This is true of any of the hundreds and hundreds of vehicles you can add to your collection, making their inclusion cosmetic rather than useful.
honestgamer's avatar
Dead Connection (Arcade)

Dead Connection review (ARC)

Reviewed on July 06, 2006

Don Nerozzia knows the rules. When a man stands in your way, you bribe him, blackmail him, or influence those around him to neutralize the threat. If he’s unimpeachable, then maybe, just maybe, you reward him with a bullet to the back of the head. You certainly don’t gun down his lady in the street and expect him to slink away. Especially not with Philip, the leader of men making a stand against a gigantic crime. Yes, Nerozzia knows the rules; he just chose to ignore them. So now th...
woodhouse's avatar
Call of Duty 2 (PC)

Call of Duty 2 review (PC)

Reviewed on July 02, 2006

I absolutely loved the original Call of Duty, so I had incredibly high hopes for Call of Duty 2. As soon as the first screenshots came out for it, I instantly proclaimed that the game was going to be awesome and started talking non-stop about it. I’m not usually excited about too many games, but I had a lot of expectations for Call of Duty 2, which I’m sure you got from my first two sentences. Now you’re left wondering if the game lived up to my expectations.
asherdeus's avatar
Area 51 (PC)

Area 51 review (PC)

Reviewed on June 29, 2006

Midway originally released Area 51 as a lightgun game several but, when all of the sudden remaking old games became popular, the good people at Midway decided that they would modernize Area 51 and turn it into a traditional first-person shooter and dropping the lightgun gimmick (and the arcades) which made the franchise popular. I blame Nintendo and the Gameboy Advance for causing this phenomenon to sweep the video gaming world, but I won’t get started on that. There are very few s...
asherdeus's avatar
F.E.A.R.: First Encounter Assault Recon (PC)

F.E.A.R.: First Encounter Assault Recon review (PC)

Reviewed on June 29, 2006

F.E.A.R stands as the most intense first-person shooter I’ve ever played. It doesn’t achieve intensity by bombarding you with ear-splitting explosions, or keeping you constantly at the brink of death, but through sheer atmosphere, design, and pacing. Even if you aren’t a tactician when it comes to first-person shooters and prefer run-and-gun mayhem, this game will slow you down and force you into the crouch position. F.E.A.R will have you leaning around corners, taking very careful...
asherdeus's avatar
Martial Masters (Arcade)

Martial Masters review (ARC)

Reviewed on June 28, 2006

Martial Masters is, quite possibly, the greatest 2-D fighter you’ll never play.
lasthero's avatar
Half-Life 2: Episode One (PC)

Half-Life 2: Episode One review (PC)

Reviewed on June 20, 2006

I don’t like this whole “episodic gaming” trend that’s hitting PCs everywhere thanks to our good friends at Valve, the creators of Half-Life. While I understand their justifications for releasing segments of a single game in four-hour blocks over the span of a couple of years instead of one whole package that will inevitably spend much more time in development, I just don’t like playing through what feels like an unfinished product. Half-Life 2: Episode One has all the polish and s...
asherdeus's avatar
RapeLay (PC)

RapeLay review (PC)

Reviewed on May 28, 2006

To some extent, RapeLay represents a substantial evolution in hentai gaming: diverse, real-time, interactive sexual intercourse. But let's be honest. In RapeLay, you rape women. Well-programmed or not, it's despicable.
zigfried's avatar
Call of Duty (PC)

Call of Duty review (PC)

Reviewed on May 18, 2006

The Medal of Honor series has always amazed me with its atmosphere and perfect portrayal of war. Battlefield 1942 (and its successor) and Day of Defeat offered what it quite possibly the best World War II multiplayer experiences ever. But Infinity Ward’s Call of Duty tops them all. It doesn’t have the atmosphere of Medal of Honor or the options and multiplayer of the latter two (although it is atmospheric and has decent multiplayer), but it does exactly what...
Halon's avatar
X-Multiply (Arcade)

X-Multiply review (ARC)

Reviewed on May 04, 2006

One memorable section sends the player down a long corridor to a vast chamber while dodging deadly drops of fluid dripping from the ceiling, leading me to believe my travels had taken me into the depths of the digestive system, where mammoth drops of stomach acid posed a very real threat. Then again, that level’s boss was a snake-like creature that fired bullets suspiciously shaped like sperm, so I may not actually have been in the belly of the beast....
overdrive's avatar
The Elder Scrolls IV: Oblivion (PC)

The Elder Scrolls IV: Oblivion review (PC)

Reviewed on May 03, 2006

Elder Scrolls IV: Oblivion truly is one of those titles that only appear once in a blue moon; in a time where dry points are strewn about the gaming scene.
destinati0n's avatar
Facade (PC)

Facade review (PC)

Reviewed on April 10, 2006

Questioning whether Façade is a game would be to overlook its importance in game design. In fact, to rant on this independent-party, low-budget, one-gigabyte download would be a failure to admit its inherent production value. Façade does not intend to be a masterpiece. It intends to be an experiment in artificial intelligence and natural language processing, allowing you to type a short sentence of dialogue at any time during a conversation. And what better place to interrupt a con...
draqq_zyxx's avatar
RF Online (PC)

RF Online review (PC)

Reviewed on April 04, 2006

I have to say that I’m inherently biased towards most games that have Transformers in them. RF Online (Rising Force Online) does not have actual Transformers in it, but it does have a race called the Accretian Empire that do look a little like Transformers. So of course, when I got the game I decided to play as them. The Transformers are pissed off at everyone because their home planet is out of resources. They’ve tried to go out and get more, but the compassionless peoples of the Holy Al...
asherdeus's avatar
Table Tennis (Odyssey)

Table Tennis review (ODY)

Reviewed on April 02, 2006

For anyone who doesn't know about the "Pong" craze from the '70s, it was literally a zeitgeist that sweeped the nation. The Christmas of 1975 made "Pong" a household name with the sale of the Sears/Atari home "Pong" consoles. These hooked into the television inputs, and play was done directly from the console itself by two or more players. Numerous versions of "Pong" were released from multiple distributors after that initial success. It was a true phenomenon that led Atari to develop what we no...
m0zart's avatar
Red Orchestra: Ostfront 41-45 (PC)

Red Orchestra: Ostfront 41-45 review (PC)

Reviewed on March 31, 2006

What really makes Red Orchestra unique is the commitment to realism. Characters move at normal speeds, stamina limits your sprinting and jumping, bullets drop over distances, one hit is often enough to kill, bolt-action rifles must be manually reloaded, and cross-hairs are only seen through scopes.
pup's avatar
Baby Pac-Man (Arcade)

Baby Pac-Man review (ARC)

Reviewed on March 28, 2006

While everyone knows of Midway's unauthorized sequels to "Pac-Man", namely "Ms. Pac-Man" and to a lesser extent, "Jr. Pac-Man", very few have heard of this questionable game. Releasing in 1982, a year after "Mrs. Pac-Man" and a year before "Jr. Pac-Man", it never seemed to catch on in the arcades the way the other games in the series had. In fact, out of all the malls, theaters, restaurants, shopping centers, convenience stores, and arcades that I have perused for pay-per-play video game action,...
m0zart's avatar
Link: The Faces of Evil (CD-i)

Link: The Faces of Evil review (CDI)

Reviewed on March 27, 2006

Link: Gee, it sure is boring around here!
m0zart's avatar

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