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Review Archives (All Reviews)

You are currently looking through all reviews for PC & Miscellaneous games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Bone: Out from Boneville (PC)

Bone: Out from Boneville review (PC)

Reviewed on September 08, 2006

While Bone: Out from Boneville lasts, it's an engaging and humorous experience that manages to entertain a wide spectrum of audiences.
bside's avatar
Bone: Out from Boneville (PC)

Bone: Out from Boneville review (PC)

Reviewed on September 07, 2006

The comic's appeal was widespread, and, to a point, so is the game. The younger audience will enjoy the goofy characters, the vibrant colours and cartoony graphics whilst older players will enjoy that everything is just a little bit more complex then it seems. Behind the childish presentation lays a strong collection of characters that are a joy to interact with. From the sleepy-eyed Red Dragoon who takes a minimalistic approach to helping the cousins on their way to the triplet of playful possums that bicker for Fone's attention and take an immediate dislike to Phoney, there's an energetic world to explore. But before you can get lost in it, it's over.
EmP's avatar
Heart de Roommate (PC)

Heart de Roommate review (PC)

Reviewed on August 31, 2006

While itís true that there is nudity, thatís not so much the focus as you might anticipate. You probably expect Yusuke to sneak around peeking in bathrooms when girls are bathing, spying on shower stalls at school, and maybe raping a few females for good measure. Thatís just not the focus, though, and Heart de Roommate is better for it.
honestgamer's avatar
Vampire: The Masquerade - Bloodlines (PC)

Vampire: The Masquerade - Bloodlines review (PC)

Reviewed on August 27, 2006

When I loaded up Vampires: Bloodlines, I felt that I was going to be disappointed. Troika Games was on the verge of folding, reviews talked about the bugginess of the game, and I was afraid it was going to be a Diablo type affair like the first Vampire: Redemption. I have to say that I was wrong on all aspects and was pleseantly surprised by all that this game does right.
mclazyj's avatar
Half-Life (PC)

Half-Life review (PC)

Reviewed on August 27, 2006

The intro sequence is the part that endures, obviously; the commute into the creaking heart of the Black Mesa Research Facility will never quite lose its majesty. Once the soundscape oozes in and your eyes open, your tramcar winds its way down through the massive complex, sweeping you through a foreseeable world in which technology is definitely awe-inspiring, but far from reliable and farther from invasive. Incredible multi-articulated robots repair busted-up chemical vats. Steel airlocks and e...
autorock's avatar
Quest for Glory I: So You Want To Be A Hero (PC)

Quest for Glory I: So You Want To Be A Hero review (PC)

Reviewed on August 26, 2006

Quest for Glory I: So you want to be a hero?
darketernal's avatar
1944: The Loop Master (Arcade)

1944: The Loop Master review (ARC)

Reviewed on August 26, 2006

For the sixth installment in the 1942 series, Capcom decided to do something different: they let another developer make the game. Now this could've been disastrous, because the game could've been something completely different in the sense that "they just didn't get it". Or, it could've just sucked. Fortunately, the complete opposite happened, because they got Eighting/Raizing, and what you end up getting is the most intense, enjoyable "19" game to date.
pickhut's avatar
19XX: The War Against Destiny (Arcade)

19XX: The War Against Destiny review (ARC)

Reviewed on August 24, 2006

19XX: The War Against Destiny is a good shoot-em-up. It does a nice job at keeping you on your toes throughout its six stages with the amount of candy-coated bullets that gets thrown your way. However, when compared to the game it followed up, 1941, you get this overwhelming feeling that 19XX took a step backwards. After that highly enjoyable game, this title seems to pale in comparison as it doesn't actually have many significant upgrades or differences that make it stand o...
pickhut's avatar
Psychonauts (PC)

Psychonauts review (PC)

Reviewed on August 23, 2006

You find yourself standing on a road that twists in and around itself like a giant knot. An endless void surrounds this demented neighborhood, whose people have the composure and attire to suggest they are secret agents. Their constant uttering of phrases lacking any intellectual value leaves you wondering what kind of sick person's imagination you could be in and how you could possibly fix it. After whipping out a trusty piece of bacon, an old man's head pops out of your right ear and reminds y...
sasqua_mox's avatar
1941: Counter Attack (Arcade)

1941: Counter Attack review (ARC)

Reviewed on August 22, 2006

1941: Counter Attack had a lot to prove following up its predecessor. While 1943 Kai wasn't a GREAT game, it did do a lot for the series back when it originally came out: a better, yet, still hard gameplay experience, souped-up weapons, a decent stage count, and other nice additions. So, when I began the first stage of 1941, I wasn't that impressed. It basically started out like any other game in the series. With the P-38 at my controls (second player gets a Mosquito, I thin...
pickhut's avatar
SiN Episodes: Emergence (PC)

SiN Episodes: Emergence review (PC)

Reviewed on August 22, 2006

One of the things that bugged me about Half-Life 2: Episode One, the only other current attempt at delivering a game in episodes rather than a single installment, was that the game didnít end. Let me clarify that. Half-Life 2: Episode One left a lot of questions unanswered. I felt like the developers were just teasing players with a throw-away ending, expecting you to pay for the next two installments of the series if you want real clarity. I expected some suspense. I expected to b...
asherdeus's avatar
1943 Kai: Midway Kaisen (Arcade)

1943 Kai: Midway Kaisen review (ARC)

Reviewed on August 20, 2006

Ah, Capcom, you gotta love them. Once they release a game and it becomes popular, you can expect them to milk the hell out of that title by releasing "revamped" versions several months later. You've seen them do this with Resident Evil, Devil May Cry 3, and of course, you remember what everyone went through with Street Fighter II. But even before that little known title, Capcom's been doing it to older games. In this case, 1943: The Battle of Midway. A year after tha...
pickhut's avatar
1943: The Battle of Midway (Arcade)

1943: The Battle of Midway review (ARC)

Reviewed on August 17, 2006

1942 sucked. A lot. Piloting a P-38 through thirty-two stages of the same exact crap is not my idea of a good time. So, I wasn't really going into 1943: The Battle of Midway with high hopes. I read that it has quite a few upgrades that make it better than its predecessor, so I was willing to give the game a shot.
pickhut's avatar
Civilization IV: Warlords (PC)

Civilization IV: Warlords review (PC)

Reviewed on August 16, 2006

When you get a warlord, you then get to decide which available unit youíd like to associate him with. So, letís say you have a few groups of chariot-riding fiends. He can join them and their power will be boosted accordingly. But theyíre hardly invincible, or else the game would be too imbalanced. No, theyíre just the slightest bit stronger.
honestgamer's avatar
1942 (Arcade)

1942 review (ARC)

Reviewed on August 16, 2006

I've played 1942 a couple of times before, and each of those times, I didn't really get into the game. With a grand total of thirty-two stages, I just didn't have the time. But I was willing to give the game another shot when I decided to do a review for it. I made sure I had plenty of time to waste, so I can attempt to make it through the entire title.
pickhut's avatar
Project: Snowblind (PC)

Project: Snowblind review (PC)

Reviewed on August 15, 2006

Whenever I get the urge to write a bunch of reviews, I always want write a review for Project Snowblind, but for some reason, I haven't been able to. Even though it has been over a year since I first played through Project Snowblind, Iíve never been able to put my thoughts onto the paper. Usually, when I really like a game, like I did Project Snowblind, itís very easy for me to write my review. But, this game has me stumped. As much as I loved it, writing down what I love an...
asherdeus's avatar
FlatOut 2 (PC)

FlatOut 2 review (PC)

Reviewed on August 14, 2006

Scattered throughout each of the available tracks are alternate routes you can take if the mood strikes you. Plenty of games have done that before, but usually itís just something along the lines of "go left around the big tree instead of right." Thereís some of that here, but itís not emphasized so much as it is simply snuck into place.
honestgamer's avatar
Zombi (Amiga)

Zombi review (AMIGA)

Reviewed on August 13, 2006

Just like every other right-thinking individual, I eagerly anticipate the day/night/nuclear winter when the infernal legions of darkness rise up from their graves in order to crush the living beneath their desiccated heels. Hence the most noteworthy thing about this game is that itís essentially George Romeroís classic Dawn of the Dead adapted into a graphic adventure.
sho's avatar
Restricted Area (PC)

Restricted Area review (PC)

Reviewed on August 10, 2006

Information exchanges hands like cash, body parts are put on the open market, and corporations hire mercenaries to do their bidding. As an outcast in an already downtrodden society, even you have signed your life away to the corporations with the slim hope of a brighter future.
pup's avatar
Planescape: Torment (PC)

Planescape: Torment review (PC)

Reviewed on August 10, 2006

Sigil is the City of Doors. It lies at the nexus of the multiverse; its portals touch countless worlds, and those with the correct keys can reach anywhere from Sigil. To the rest, itís a prison. It floats above the infinitely tall Spire in the center of the Outlands, a neutral zone between the Outer Planes of good and evil, law and chaos. Itís indifferent to outside conflicts, its impartiality guarded by the Lady of Pain, an enigmatic sorceress who wears a bladed mask.
viridian_moon's avatar

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