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Review Archives (All Reviews)

You are currently looking through all reviews for PC games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Eye of the Beholder II: The Legend of Darkmoon (PC)

Eye of the Beholder II: The Legend of Darkmoon review (PC)

Reviewed on March 01, 2005

If you've ever been caught playing a D&D game by a friend or relative, you know the drill. "Nerd!" they'll yell, laughing at your back as you're hunched over your keyboard or controller, totally entranced. D&D has always been synonymous with everything nerdly and anti-social, which is why it's such a testament to the brand's awesomeness that normally non-nerdly people like myself are willing to brave the insults of their peers just to get some sweet armor for their level 8 human warrior. The ...
guts's avatar
Tottemo Pheromone (PC)

Tottemo Pheromone review (PC)

Reviewed on February 25, 2005

In the past, companies that chose to localize bishoujo games have experienced tragically short lives. Not only does this result in times where fans must survive through periods with a paucity of new releases, it means that series of games frequently fall by the wayside, forever incomplete to the English speaking world. Sometimes, these series begin never to see their rightful end, but more often certain titles, still proudly displaying numerical signs of their heritage, must make a splash with...
woodhouse's avatar
Virgin Roster  ~Shukketsubo~ (PC)

Virgin Roster ~Shukketsubo~ review (PC)

Reviewed on February 25, 2005

You’re a loathsome son of a bitch who violently rapes innocent schoolgirls and faculty to satiate your hideous urges.
sho's avatar
Ys VI: The Ark of Napishtim (PC)

Ys VI: The Ark of Napishtim review (PC)

Reviewed on February 23, 2005

The major characters get plenty of chances to show their spunk, elation, despair, and grit, but the story isn't Falcom's focus. Let other companies create adventures with schizophrenic main characters! Let other companies fill their games with fifteen-minute-long mindrape cinematics! Falcom specializes in the action part of the action-RPG label, and this is where Ys VI shines.
zigfried's avatar
Kimi ga Nozomu Eien (PC)

Kimi ga Nozomu Eien review (PC)

Reviewed on January 28, 2005

Kimi ga Nozomu Eien really comes alive in the second half. While the prologue always stuck Takayuki with Haruka, you can match him up with any of seven girls here, although some — like Haruka's really cute little sister Akane — are a lot tougher to catch than others.
zigfried's avatar
Doom II: Hell on Earth (PC)

Doom II: Hell on Earth review (PC)

Reviewed on January 28, 2005

Doom is probably the only first person shooter that you can never grow tired of. It defined it’s genre back in the early 90’s and was possibly the most popular PC game of the time. Doom made FPS games what they are today, without the popularity of this gem back then I truly believe that games like Half-Life and Halo wouldn’t have been successful as what they are now. Doom 2 stands out in the crowd as one of the greatest first person shooters available and even today, the classic charm and da...
goldenvortex's avatar
Idols Galore! (PC)

Idols Galore! review (PC)

Reviewed on January 25, 2005

Kuro Miyabi stands at the top of his field. Place him in charge of any enterprise, no matter how anemic, and he'll turn a quick profit. Although he possesses a little skill, his success is not a result of any refined entrepreneurial acumen, but because he's willing to do whatever it takes. Blackmail and intimidation are his methods of choice, but really any scheme will do, the dirtier the better. Kuro is a goon, and damn proud of it.
woodhouse's avatar
Half-Life 2 (PC)

Half-Life 2 review (PC)

Reviewed on January 24, 2005

You know, it’s truly a testament to great game design when you beat a game and feel sad that it’s over. Sure, I can always go back and play through Half-Life 2 again, and I will. But will it have that same "magic" like it did my first time? That “what are they going to throw at me this time” element of surprise; where I constantly anticipating what’s around that next turn or in that building? I know it will still be awesome, and I'll still love it and all that jazz, but is it possible to ...
asherdeus's avatar
Half-Life: Firearms (PC)

Half-Life: Firearms review (PC)

Reviewed on January 20, 2005

Maybe I’m just skeptical by nature. Or perhaps the community outlook for user-made modifications is overly optimistic. It’s important to keep in mind that user-made modifications – and this goes for any game, not just Half-Life – are made by amateurs, and their chances of being even remotely worthwhile are abysmally low. The general attitude seems to be: “Well, it’s a new game, and it’s totally free! How can you possibly go wrong?” Yet time and time again, a new modification is released which pr...
radicaldreamer's avatar
Circle of Blood (PC)

Circle of Blood review (PC)

Reviewed on January 18, 2005

Holiday in Paris – Itinerary for the day.
ceredig's avatar
Rayman (PC)

Rayman review (PC)

Reviewed on January 14, 2005

I used to think side scrolling platformers were a surefire key to success. Y’know, the Mario clones - where jumping is key and an emphasis on avoiding enemies or engaging in close range combat. Heck, when all you ever played was Mario and Sonic, you’d probably think the same thing. And yes, there are others that do it well too. But somehow, Rayman does not manage to catch the same instant success feel that Mario and Sonic did. It isn’t even a problem with shoddy programming or anything like that...
mariner's avatar
World of Warcraft (PC)

World of Warcraft review (PC)

Reviewed on January 08, 2005

It is an MMORPG at its finest and the first of such to intrigue me in such a fashion since Asheron's Call. As previously mentioned, it is the obsession you have while playing the hero or villain you have created in these games, that overshadows the pre-defined protagonists of its single player predecessors.
destinati0n's avatar
Deus Ex (PC)

Deus Ex review (PC)

Reviewed on January 08, 2005

Is Deus Ex set in the real world, or a fictional one?
autorock's avatar
Unreal Tournament: Game of the Year Edition (PC)

Unreal Tournament: Game of the Year Edition review (PC)

Reviewed on December 16, 2004

I could laboriously detail its six available gameplay modes, I could mention the staggering number of eight difficulty levels, and I could highlight its lasting appeal by mentioning the countless number of user-made modifications available for download – but no such exclamations can truly convey Unreal Tournament’s powerful essence. It’s the essence that can be vaguely understood only by recognizing the masterful design Unreal Tournament effortlessly exudes and the constant effort it demands fro...
radicaldreamer's avatar
Out of this World (PC)

Out of this World review (PC)

Reviewed on December 16, 2004

Arbitrary catch-all labels they may be, but style and substance are useful terms. I'd like to submit a theory regarding these famously independent elements of game design: style and substance are not only separate, but opposing. I submit that slavish devotion to sumptuous visuals and high atmosphere can result in a game with a sensory bite that sullies your experience while it enriches it.
autorock's avatar
Barbie Horse Adventures: Mystery Ride (PC)

Barbie Horse Adventures: Mystery Ride review (PC)

Reviewed on December 12, 2004

The title Barbie’s Horse Adventures could fit way more than a video game. They could turn it into the title for a movie, or perhaps a series of books. Maybe Mattel could make it into a set of dolls for all the little kids. Alternately, a guy named Steve could use the name for a pay-for-porn site and charge people to watch hot blondes get it on with our equestrian friends. Oh the possibilities. However, a Google search only shows Barbie’s Horse Adventures as a game, so as of press t...
asherdeus's avatar
Jewel Knights: Crusaders (PC)

Jewel Knights: Crusaders review (PC)

Reviewed on November 28, 2004

If Jewel Knights - Crusaders serves as any indication, the Japanese company responsible for its creation utilizes what one would believe to be a common marketing strategy, making their products synonymous with their name. This particular title is advertised as pure farce; a parody that pokes fun at sentai-battle shows like Sailor Moon or the infamous Power Rangers. Certainly, it succeeds in pointing out the most ridiculous aspects of the genre. However, these forced moments of levity...
woodhouse's avatar
The Curse of Monkey Island (PC)

The Curse of Monkey Island review (PC)

Reviewed on November 24, 2004

Ah, the point-and-click adventure! As primitive as they may seem in the days of analogue control and full-3D environments, there’s no denying the enjoyment of a nice, slow-paced, puzzle-driven adventure. The Monkey Island series has to be my favourite point-and-click adventure series. Despite the taxing puzzles, you’ll rarely not be smiling as the games pour on their razor-sharp wit and humour at almost every possible interval. Fans of the series will be happy to know that, despite the huge grap...
ceredig's avatar
3D Pinball: Space Cadet (PC)

3D Pinball: Space Cadet review (PC)

Reviewed on November 15, 2004

3D Pinball: Space Cadet is really just your typical pinball game. The main difference with this game is that it comes free with any Windows 98 or higher operating system. But with that fact, it also means that there are a few flaws with the game. Things that are free are rarely any good. Rarely.
cdbavg400's avatar
MDK (PC)

MDK review (PC)

Reviewed on October 24, 2004

Innovation is the name of the game. Actually the name of the game is M(urder)D(eath)K(ill), but don’t be mislead by this macabre repetition – there’s plenty of death here, but probably not in the sense you’d expect. Surely, games such as Blood and Doom weren’t as lightheartedly silly as this, but unfortunately, MDK largely relies on its goofy exterior and a single innovative mechanic to set itself apart when it otherwise doesn’t deserve to be set apart. The entire experience – term used l...
radicaldreamer's avatar

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