Review Archives (All Reviews)
You are currently looking through all reviews for PC games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Kingdom of Loathing review (PC)Reviewed on March 20, 2009Picture the scene. You face off against a scourge of this valley in mortal combat. The Council has request you aid the baron of this place, and you are eager to please. |
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Grand Ages: Rome review (PC)Reviewed on March 16, 2009Grand Ages: Rome is made by the same developers and initially could be mistaken to be the same game as IR. The strict attention to detail is still prevalent, as is the fluid economy and employment system. The one big thing that GA introduces is more variation. With its predecessor, it was easy to apply the same strategy to every map – maps which were all too similar to one another. The obvious aim of its spiritual sequel is to mix things up a little. This is something that's prominent from first play-through. |
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Fenimore Fillmore's Revenge review (PC)Reviewed on March 16, 2009Missing the mark in everything it tries to achieve, Fenimore Fillmore's Revenge is a catastrophe of an adventure game. Thoughtlessly designed and amateurishly crafted, it quickly descends into a pile of pointless gibberish and unfinished ideas. Fortunately, it's so insignificant that it's not worth getting upset about. If you're stupid enough to play it, make sure you disconnect your speakers first. |
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Strong Bad's Cool Game for Attractive People Episode 5: 8 Bit is Enough review (PC)Reviewed on March 14, 2009All in all, it's a pretty great ride, but it's somewhat telling that even Strong Bad seems bored when you go to pick up the metal detector and shovel for the fifth time. There's plenty of more standard and less inventive ambling about which I admit has gotten a little old by the fifth game. The game is still short, and only flirting with the fringes of frustration by the end. Episode 5 is easily the best game in the series, but it's probably a good thing that they're taking a break after this one, at least for a little while. |
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The Path review (PC)Reviewed on March 12, 2009As a concept, The Path is a brave attempt at something more poignant within the medium. As a game, it's a collection of excellent yet slightly incomplete ideas. As a talking point, it provides more ground for intelligent game-related discussion than anything else is likely to encourage this year. So let's talk about it. And let's keep making more games like this. |
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Supreme Ruler 2020 review (PC)Reviewed on March 12, 2009Supreme Ruler: 2020 is exactly what I adore: a strat title nearly unapproachable due to its level of depth, but promising months upon months of diverse enjoyment. I do so love a challenge. |
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Penumbra: Requiem review (PC)Reviewed on March 11, 2009After Black Plague so masterfully refined the Penumbra format, it seems like such a waste to throw it all away in favour of a poorly contextualised and badly designed puzzle game. Requiem resolutely fails in every aspect that made its predecessors so remarkable. The game that was never meant to be made should have stayed that way. |
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Penumbra: Black Plague review (PC)Reviewed on March 11, 2009Everything's received an overhaul. Black Plague looks better, sounds better, plays better and reads better than its predecessor. It's still slightly rough around the edges, as is inevitible for a game built on such a tight budget by such a small team of developers. But it's less clumsy, more restrained, and more effective than before. |
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Liquid War review (PC)Reviewed on March 07, 2009Let me take you back to my first year of college at the University of Puget Sound, Tacoma, Washington (I know you’d probably rather not be taken to Tacoma, but bear with me). The year was 2002. Life was simpler back then. You didn’t have to own three home consoles and two hand-held systems to round out your gaming experience. Xbox users didn’t have to worry about their machines spontaneously combusting. Roommates didn’t have to keep glass valuables out of Wii-range. Half Life 2 hadn’t even... |
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Mount & Blade review (PC)Reviewed on March 06, 2009Really, it's just a matter of what you want. Anyone with the right mindset and a pinch of imagination can get swept away in the world of Mount and Blade, and create something that is unique and epic to them. That one aspect, in spite of any of its faults, kept me playing for hours. If you like having your hand held, and being given direction and taken through a story, then the game's not for you. |
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Water Closet: The Forbidden Chamber review (PC)Reviewed on March 05, 2009The moral of Water Closet must be: even if it seems repulsive at first, pissing and pooping in public is fun. Personally, I prefer to be regarded with reverence and admiration instead of shame and repulsion. That probably means I'm not in the game's target audience. Would you care to play? |
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Ceville review (PC)Reviewed on March 05, 2009Despite its good intentions, Ceville is so mediocre that I'm struggling to know what to say about it. It's easy to enthuse about brilliance in games, or relentlessly rant about awful bits. Ceville has no significant examples of either. Despite its good intentions, it's unremarkable; despite its problems, it's rather playable. It sits firmly in the middle of the gaming spectrum, a title that's likely to annoy few but resonate with fewer. |
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Secret Wives' Club review (PC)Reviewed on March 05, 2009Now instead of simply clicking through a bunch of text and making the occasional decision, you're asked to make choices from a menu. The three women you hope to "educate" are each assigned columns. Your goal is to please all three of the horny vixens. Each has numerous scenes from which to choose, all divided into categories for your convenience. Mostly, these relate to the state of the relationship and predict how things are about to go so that you can decide where to budget your time. |
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Spelunky [Freeware] review (PC)Reviewed on February 22, 2009Challenging, addictive, thoughtful and beautiful, Spelunky is a stream of constant delight. The icing on the cake is that it's free, and a mere 8mb download. There are no excuses not to play this. You have been warned. |
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Deus Ex: Invisible War review (PC)Reviewed on February 20, 2009I suppose it’s unfair to expect anything to be as deep, involving, and utterly groundbreaking as Deus Ex, a game that is frequently imitated but seldom equaled. What’s interesting is that its sequel, Deus Ex: Invisible War, was also developed by Ion Storm, and headed by many of the same individuals (I checked), yet it still feels like the kind of pale mimicry that would come from a team alien to this sort of thing, who understand where they’re going but have no idea how to get ther... |
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Penumbra: Overture review (PC)Reviewed on February 20, 2009Overture is a slightly uncomfortable amalgamation of half-finished ideas, but, when it's at its best, it's surprisingly brilliant. If it were a little more inventive beyond its physics engine, and a little less clunky in its mechanics, we could be dealing with an indie classic. As it stands, it's merely an engaging and impressively frightening way to pass an uneventful afternoon. |
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Red Faction review (PC)Reviewed on February 18, 2009So here's the thing. |
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RapeLay review (PC)Reviewed on February 16, 2009If you aren't a perv familiar with Illusion's games, you don't have any business reviewing their games. Seriously. It's like asking a male mysogynic gay chauvinist to write about fem lib: if you think you're going to get the objective truth, I have some beachfront property to sell you. |
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Penumbra Collection review (PC)Reviewed on February 11, 2009In many ways, Penumbra is exactly what horror games should be like. In many others, the inexperience of the developer cuts through the mix a little too clearly for comfort. This flitting between terrifying and tiring leaves a little to be desired, but Penumbra Collection has enough interesting ideas to sail on, if only for the first two segments of its sinister life. |
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Dear Esther review (PC)Reviewed on February 08, 2009Dear Esther doesn't function like most of its peers, so applying the relatively rigid structure of traditional games criticism doesn't quite work. Attempting to do so would only lead to futile conclusions like 'too easy', 'too short' and 'too ugly', none of which are remotely relevant to the quality of this whimsical creation. Dear Esther feels more like an art-house film, or the mental picture conjured up by a good poem. And I want you to understand that this is something I'd love for everyone to try out. |
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