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Review Archives (All Reviews)

You are currently looking through all reviews for PC games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
The Lost Cases of Sherlock Holmes (PC)

The Lost Cases of Sherlock Holmes review (PC)

Reviewed on July 14, 2008

Aside from the first case, which is complete filler in my opinion, the sixteen mysteries presented here are genuinely interesting. Examples include a man who takes off in a hot air balloon and crash lands after a dagger somehow finds its way into his back, a man who collapses in botanical gardens after suffering from a potentially fatal bee sting, a jewel theft on a speeding train and so forth.
honestgamer's avatar
Half-Life 2: Episode Two (PC)

Half-Life 2: Episode Two review (PC)

Reviewed on July 12, 2008

Nearly every sequence takes you by surprise, and keeps you glued to the screen until the action is resolved. There is a helicopter chase. There is also a genuinely horrifying introduction to the Advisor, the only ďtrueĒ Combine creature weíve seen so far. Trusty robotic ally Dog has his moment in the sun, only before you finally reach White Forest and come to the realization that the game isnít over yet Ė in fact, the most intense, exhilarating, large-scale battle the Half-Life series has ever seen is still just around the bend.
Suskie's avatar
Devil May Cry 4 (PC)

Devil May Cry 4 review (PC)

Reviewed on July 11, 2008

The Devil May Cry series hasn't exactly been consistent. While the original game was a unique and ultra-stylish masterpiece, the second outing was a universally reviled mess. The third game had the gameplay back on track, but was deemed too tricky by all but the most hardcore of action fans. It turns out that the fourth time's the charm, because Devil May Cry 4 is as good as the self-proclaimed "hard stylish action" franchise has ever been.
Daisuke02's avatar
Shadowgrounds: Survivor (PC)

Shadowgrounds: Survivor review (PC)

Reviewed on July 07, 2008

Iíve no problems re-exploring claustrophobic corridors or rusting walkways infested with menaces not too happy to see you. I look forward to blowing them away in ridiculous numbers. Maybe itís the sadist in me, or maybe Frozenbyte have simply gone ahead and made an addictive little game.
EmP's avatar
Team Fortress 2 (PC)

Team Fortress 2 review (PC)

Reviewed on July 06, 2008

Team Fortress 2 doesnít have many maps, and of them, only about three or four are particularly popular. Yet they are so carefully designed, and inspire so many different approaches for both offense and defense, that in a way it doesnít matter, because each game is completely different from the last, and all match each other in sheer intensity.
Suskie's avatar
Half-Life 2: Episode One (PC)

Half-Life 2: Episode One review (PC)

Reviewed on July 05, 2008

If one thing really makes Episode One worth playing, itís the connection to Alyx that starts thin but grows progressively stronger before the gameís three hours are up. In Half-Life 2, she was little more than a forgettable supporting character. In this episode, sheís at your side for the entire game, and provides both a surprising amount of battle support (itís virtually impossible for her to die, so keeping her alive isnít a concern) and a pleasant boost in morale. The Half-Life series has you doing a lot of cool things, so itís nice that someone is finally acknowledging your heroics.
Suskie's avatar
Half-Life 2 (PC)

Half-Life 2 review (PC)

Reviewed on July 04, 2008

Valveís objective was to simply provide an FPS experience that surprises you around every turn and never stops entertaining. It works Ė every chapter in Half-Life 2 feels completely distinguishable from the last, and yet there isnít a level in the game that I didnít enjoy. Other developers should study Half-Life 2, because itís a perfect example of how one game can so cleanly fit into a single genre, and at the same time constantly feel like something different.
Suskie's avatar
Space Station Sim (PC)

Space Station Sim review (PC)

Reviewed on June 29, 2008

It is not the most complex simulator ever, or the most rigorous, or the longest, but that is a good thing. It is a short and to-the-point opportunity to give some thought to one field of science that we donít often think about.
MartinG's avatar
Oh No! More Lemmings (PC)

Oh No! More Lemmings review (PC)

Reviewed on June 27, 2008

Even though Lemmings was one of my long-time obsessions as a kid, I recently concluded it was now actually a bit boring. The learning curve is far too gentle, thereís an unnecessary abundance of lengthy unchallenging levels, and thereís plenty of map recycling. I often bypassed this expansion from its difficulty, and only a recent play revealed what a gem it is. Eight-minute levels of constant bridge-building have been replaced by snappy, quirky puzzles which are far tougher than the original, s...
bigcj34's avatar
S4 League (PC)

S4 League review (PC)

Reviewed on June 23, 2008

Iíve played a lot of bad Korean MMOs in my day: FlyFF, Ragnarok Online, ROSE, Trickster, and Pangya Golf, to name a few. However, the worst of them all was a game called Gunz: The Duel. The major problem with Gunz was that even though it was supposed to be a third-person shooter, the entire game revolved around swords-only games and exploiting glitches. Then along came news of S4 League, a game that billed itself as Gunz without the suck. Naturally, I didnít believe a word they said, and I was r...
timrod's avatar
Dwarf Fortress (PC)

Dwarf Fortress review (PC)

Reviewed on June 23, 2008

Recently, thereís been a big fad in PC Gaming of so-called ďindependentĒ developers releasing games that had potential, but ultimately were garbage or not totally fleshed out. Then came Dwarf Fortress. Programmed entirely by one man under the auspices of his company, Bay 12 Games, Dwarf Fortress is what happens when an independent developer has an idea and fleshes it out properly. On paper, Dwarf Fortress sounds like the single worst idea ever Ė an RTS done entirely in ASCII graphics, Nethack st...
timrod's avatar
Crysis (PC)

Crysis review (PC)

Reviewed on June 23, 2008

Exclusive PC shooters are hard to find these days. Ever since the inception of the Halo series, itís become more and more rare to see a PC shooter stay on PC. There was once a time when a game like Half-Life or Bioshock going to a console system would be completely unheard of. Well times have obviously changed and with the dearth of exclusive PC shooters out there, at least one remains to stand tall and show off its mighty graphics and precise controls. Crysis is a stand-out title both for ...
cheezisgoooood's avatar
Sins of a Solar Empire (PC)

Sins of a Solar Empire review (PC)

Reviewed on June 23, 2008

Sometimes it feels like the word massive was invented for this game, or if it wasn't, that until now you didn't really know what massive meant. Like maybe before you though elephants were massive, or whales, but then you play Ironclad's universe spanning RTS and you realise that elephants and whales are tiny, insignificant specks, smeared on the windscreen of a gigantic battlecruiser in the midst of a million, billion stars. It really is quite big.
harry_slater's avatar
Lost Planet: Extreme Condition - Colonies Edition (PC)

Lost Planet: Extreme Condition - Colonies Edition review (PC)

Reviewed on June 22, 2008

Proving once again that they are the king of franchise-milking, Capcom is back with Lost Planet: Extreme Condition: Colonies Edition -- the third release of Lost Planet since its inception a mere year and a half ago. Each iteration since the original has added a bevy of new content ranging from new weapons to playable characters like Mega Man. While there's certainly no shortage of content in this latest release, the major problems that have plagued the game since the start remain ...
Daisuke02's avatar
Spellforce Universe (PC)

Spellforce Universe review (PC)

Reviewed on June 21, 2008

It's hard to dispute the value of Spellforce Universe. The world is nearly endless, with many MANY locations to see, and an amount of lore that would fill a mighty tome. Quests come in piles to rival those of bodies left in your wake. For every flaw, there's a strength to hold it up, and a reason to persevere. Whether your goal is to see the next story, or see the next character ability, the game has something for you. After all, there's an entire universe awaiting.
dragoon_of_infinity's avatar
Lemmings (PC)

Lemmings review (PC)

Reviewed on June 18, 2008

Itís quite hard to appreciate retro classics these days without actually being there at the time, especially when coming to grips with torrid graphics and dubious bleeps claiming to be music. But in this case, itís ironic that a game I absolutely loved as a kid fails to satisfy much nostalgia. With this being a serious keystone in gaming, being ported on every computer, console and handheld up to the PlayStation, itís hard to pin down my dissatisfaction. Maybe itís the fact I played this game to...
bigcj34's avatar
BioShock (PC)

BioShock review (PC)

Reviewed on June 12, 2008

BioShock is an expertly crafted and finely tuned videogame: every inch of the level design has its place and purpose, and most of that purpose involves creating an astonishingly believable world out of something so incredible. The series of giant hubs that comprise the city are exactly as youíd expect the different districts to look, and contain exactly the amenities you'd expect to find there. The architecture in particular is wonderful: a phenomenal fusion of elaborate 50s art deco with the metallic necessity of constructing such an underwater world. Even the true greats at creating a palpable, utterly plausible environment Ė Deus Ex, Half-Life, System Shock 2 Ė didn't come anywhere near this incredible accomplishment.
Lewis's avatar
Belief & Betrayal (PC)

Belief & Betrayal review (PC)

Reviewed on June 11, 2008

Belief & Betrayal is the latest adventure title from Italian developer Artematica Interactive, the company behind such horrors as the horrible Druuna game from 2001. Seven years later, and things haven't moved on all that much. The back-story and introduction are essentially made up of badly paced, unconvincing and uninteresting drivel. The blokes at Artematica seem to have tried reeling in the 'Da Vinci Code' crowd with an entirely unimaginative narrative centred around conspiracies within the Catholic Church, but the plot lacks so much conviction that it was always going to be impossible to pull off.
Lewis's avatar
Dracula: Origin (PC)

Dracula: Origin review (PC)

Reviewed on June 10, 2008

Torchlight flickers ominously, shifting the shadows cast by ghostly slivers of light invading the darkness through a network of cracks in the ancient ceiling. A silver tomb sits surrounded by a slew of human remains; bared ribcages, chewed femurs, a shattered skull. An unholy groan emits from the coffin and, from an exposed hole in the corner snakes a rotting arm, longingly reaching for you. If a hungry immortal was not enough, behind the undead monster floats a malevolent green fog, one completely impassable without knowing the rite of passage. These events may not have come from Stokerís pen, but may as well have.
EmP's avatar
Half-Life: Blue Shift (PC)

Half-Life: Blue Shift review (PC)

Reviewed on June 09, 2008

If Blue Shift were merely a simple rehash of everything we saw in Half-Life, Iíd be cool with it, since I adored that game and would have loved to see more. But this expansion lacks many of the masterful touches that made Valveís first-person shooter stand out so much. Level design is straightforward, mechanical, and lacks imagination; way too much of the gameís first act is spent wandering through some nondescript sewer system, turning wheels and pushing buttons and swimming down canals and all that. The game does eventually pick up a bit, during a semi-cool run through a train yard sporting a number of mildly exciting skirmishes with your old military opponents, but even here, the game lacks the energy and knack for big, ďepicĒ moments that the original (and even, occasionally, Opposing Force) did so well.
Suskie's avatar

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