Review Archives (All Reviews)
You are currently looking through all reviews for PC games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Bejeweled 2 review (PC)Reviewed on October 14, 2011Adding to the fun are the fruits of putting together four- and five-jewel combos. The former creates a magical sparkly jewel that, if placed into a line of three, will create an explosion to clear out ALL surrounding gems. The latter causes a weird amoeba-like shape to appear. If you find yourself stuck, you can click on it and any surrounding gem to make all of that color get eradicated. |
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Deus Ex: Human Revolution review (PC)Reviewed on October 04, 2011Eidos Montreal deftly updated the game to give it more modern sensibilities while retaining the core of what captivated us with the original. I'd even go as far as arguing that this is the very best entry in the series and closest to the original vision of what the game could be, though some may disagree. |
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Independence War review (PC)Reviewed on August 19, 2011The great dream of space-flight! Romantic and glorious. But how would you actually fly a space-ship in completely dark space anyway? And how about spotting those incoming black dots travelling at near light speed, for example? |
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Rocket Jockey review (PC)Reviewed on August 16, 2011The rocket jockey theatrically loses the grip with one arm as the cable disengages, but hangs on valiantly around the improbable turn anyway. How does the rocket not start to rotate and spin out of control, you ask? Well, obviously the guy sits on top of the rocket sled, and it has all these steering fins and stuff, so obviously it's going to zoom at a straight path when it reaches supersonic speeds! Don't ask so many questions! |
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Left 4 Dead review (PC)Reviewed on August 16, 2011Left 4 Dead is an intense horror experience with a pitch-perfect atmosphere of paranoia and portending doom, punctuated with madcap battles against massive zombie hordes. Or, at least, it is for about an hour or so. Once the player becomes immune to the creepy music, desensitized to clawing swarms of zombies, and gets to know the maps a little better, the game quickly becomes nothing more than a straight-faced co-op shooter. |
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Lander review (PC)Reviewed on August 13, 2011"It takes subtlety to succeed here. But it is extremely rewarding when you do, and float through the maze-like levels inside the planet's surface - or through the canyons and caves. The eerie space-music perfectly accompanies you on the trip there." |
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Trapped Dead review (PC)Reviewed on July 31, 2011The errors, the bugs, the flaws, oh god, they're everywhere. In number and in menace, they drown out the game’s zombies. They’ll become your biggest fear. But instead of eating away at your brains, they’ll instead devour any interest you once had. |
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The Tiny Bang Story review (PC)Reviewed on July 28, 2011The latest lovely hidden object/adventure hybrid is The Tiny Bang Story - and, frustratingly, it gets the mix half-right. It’s evocative, painting a world that seems to spring more and more to life the further you progress into the game. But it falls into some of the classic traps that both adventures and hidden object games have succumbed to over the years, and the result is a game I wish I could recommend more than I’m about to. |
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Neptune's Pride review (PC)Reviewed on July 26, 2011Perhaps I betrayed they who trusted me the most. Maybe I delighted in the slaughter of those who stood in my way and maybe, when my strategies hit a speed bump, I manipulated the field to my liking. Maybe I broke more hearts than defensive walls, but I crossed that finish line first. |
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Dungeon Siege III review (PC)Reviewed on July 25, 2011Weapon selection isn’t all there is to the combat, though. Each character can master specialized skills that you can then use profusely. A skill requires a bit of focus from your meter, but you can swiftly refill that meter simply by hitting your adversaries with a few standard shots or strikes. The result is that it’s entirely feasible to roll through the whole game using the “fun” moves almost exclusively. Yet you can also roll out of the way of incoming targets, block sword strokes and projectiles and even heal yourself. |
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Puzzle Agent 2 review (PC)Reviewed on July 09, 2011Following the closure of his last case, Nelson Tethers is racked with guilt over the string of unsolved disappearances in the eerie, insular community of Scoggins, Minnesota. And so, after taking vacation from his job as an FBI Puzzle Detective, our protagonist fires up his snowmobile and treks back to tie up any loose ends. |
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Nancy Drew: The Captive Curse review (PC)Reviewed on July 07, 2011Young gamers, and perhaps those who are new to the point-and-click adventure genre, would find a lot to enjoy here – it is obviously marketed towards these audiences, and the developers succeeded in delivering a great product for them. |
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The Witcher 2: Assassins of Kings review (PC)Reviewed on July 07, 2011The Witcher 2 doesn’t stop with waterfalls and ferns, though, or even with prostitutes and foul-mouthed dwarves and snide noblemen. It paints this fantastic world full of complicated people and it lets you interact with all of that in such a way that eventually, like Geralt himself, you are unable to continue as a passive observer. You have a stake in what happens to the people around you, a position in the middle of all of it that you chose for yourself through your prior actions. |
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Portal review (PC)Reviewed on July 04, 2011Valve doesn’t just do original game-play. The game-play may make a game good, but the experience and overall package make it great. Valve have created a breath of fresh air using many ideas from Half-Life. The protagonist remains quiet and can only be seen through portals, and the ambience of a science facility draws many parallels to Black Mesa. |
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Red Faction: Armageddon review (PC)Reviewed on July 01, 2011Armageddon takes the core elements that attracted all of us to the series in the first place and combines them to create a solid game that series fans can't afford to miss. |
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F.3.A.R. review (PC)Reviewed on June 26, 2011This means combat becomes an often entertaining game of cat-and-mouse. It’s bad news if you stay behind the same piece of cover for too long, as FEAR 3’s goons are more intelligent than that. They’ll lob in a grenade, or send someone to draw you out from behind. All the while, their defensive strategy is much the same as your own: hide, shoot, move, repeat. When you’re down to the last couple of enemies in a larger area, gunfights can end up drawn out for minutes, as you battle frantically for supremacy over the game’s AI. |
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Zombie Shooter review (PC)Reviewed on June 20, 2011Believe me, you will be tested. Many of the zombies do major damage, especially a certain pink type that shoots lasers. You won't, however, find the challenge ridiculous or completely unfair. The destructive power of your weaponry and plentiful ammo keep you in the game long enough to enjoy the destruction. |
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Duke Nukem Forever review (PC)Reviewed on June 16, 2011The inspiration is, of course, the venerable Duke Nukem 3D, a groundbreaking over-the-top comedy shooter that had actual gameplay when it came out 15 years ago. But in Duke Nukem Forever, it's tough to use the word "inspiration". When you come across a nod to the original game, it feels like it was chucked in carelessly. Here's a trip mine. Here's a holoduke. Here's a pigcop. Here's something like a boss fight. Here's a gun that shoots blue lasers. Here's a stripper. |
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Frozen Synapse review (PC)Reviewed on June 03, 2011Generally speaking, multiplayer matches consist of a few minutes of head-scratching, a bit of experimentation, a final check, a click of the ‘Prime’ button, and an edge-of-seat wait for your opponent to submit his or her next turn. It’s often sensible to go and get on with something else while the time ticks away, but it’s difficult to do so when you’re so invested. |
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The Witcher 2: Assassins of Kings review (PC)Reviewed on May 26, 2011Despite a few hitches 'Witcher 2' is a tremendous achievement in the field of computer gaming |
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