Review Archives (All Reviews)
You are currently looking through all reviews for PC games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Omikron: The Nomad Soul review (PC)Reviewed on December 30, 2011In The Nomad Soul, you don’t play as any of the main characters. Instead, you play as all of them. Sort of. In fact, you play as a person playing a computer game, in which the player plays as a soul who can transfer between different bodies. Yes. And it’s all absolutely merrily acknowledged by the game. None of this is real, it tells you. It’s just a game. |
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Fallout: New Vegas review (PC)Reviewed on December 29, 2011Fans of the Fallout series should not even read this, since they already have the Collector' s edition of the game, signed by the development team itself, with a complimentary brahmin figure sagely looking at them. |
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The Last Express review (PC)Reviewed on December 28, 2011This review is of the GOG.com version of last express from december 2011, and it reflects any bugs/bugfixes/optimizations/whatever associated with that version. |
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Hard Reset review (PC)Reviewed on December 20, 2011Hard Reset isn't quite able to live up to the high standards of mayhem set by Serious Sam and Painkiller, but it gets enough right to be a lot of wrist-snapping fun. |
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Fallout review (PC)Reviewed on December 17, 2011I’ve found Fallout to be enormously irritating. It’s a grotesquely unfriendly game. Its interface is convoluted and confusing. Wandering through the desert early on will almost certainly get you killed by foes you’re totally unequipped to defeat... yet wandering through the desert is the only way to progress. You can complete some fairly menial tasks in order to become strong enough to tackle them, but - well - they’re fairly menial. |
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Jurassic Park: The Game review (PC)Reviewed on December 16, 2011Fortunately, such exploration scenes are relatively few and far-between and there are no time constraints or other pressures rushing you along, so you won't be punished for awkwardness or missteps. What you will be punished for, at least once in awhile, is blowing the QTEs. But this actually turns out to be one of the game's highlights - watching the characters die in hilariously awful ways. |
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Deus Ex: Human Revolution review (PC)Reviewed on December 06, 2011When taken at face value and not as the latest entry of a venerable RPG franchise, DE:HR proves to be a very playable FPS with some RPG elements, in fact it stands out as probably the best of its kind this year. |
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Neverwinter Nights 2 review (PC)Reviewed on December 06, 2011Neverwinter Nights 2 is a mixed bag, like a surprisingly tasty diet chicken soup. |
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Serious Sam: BFE review (PC)Reviewed on December 04, 2011Serious Sam 3: BFE is Croteam's love letter to those of us who have been waiting for another glimpse at classic shoot-'em-up-ery in the vein of Doom, Quake, and even the original Duke Nukem, whose modern iteration failed to deliver. It's a machine gun-and-heavy-metal symphony that only hardcore shooter fans will want to take a stab at, and while its punishing difficulty at times may certainly be a turnoff for potential buyers, it's a satisfying throwback to a simpler time. |
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Travian review (PC)Reviewed on December 03, 2011Travian ensures that browser-based gaming can still pull its weight in this era of triple-A titles and HD remakes. |
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Anno 2070 review (PC)Reviewed on December 02, 2011The campaign, which has no time limits and almost no fail states, is just a primer. The core of Anno 2070 is the continuous scenario, which you can set up to be as competitive, goal-oriented, and punishing as you want, or as peaceful, open-ended, and forgiving as you want. This is the epitome of the sandbox game. Just start it up and build your little heart out. And the longer it goes, the longer you'll want it to go. |
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Alone in the Dark 3 review (PC)Reviewed on November 24, 2011Alone 3 tries to blend the first game’s unparalleled approach to otherworldly detective work, with the second game’s more lighthearted but equally smart MacGyver-esque sleuthing (and jacked-up combat), in order to arrive at a happy medium. To the credit of the developers, the mixture does reach a medium, but it’s not happy. |
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Broken Sword: Director's Cut review (PC)Reviewed on November 18, 2011Despite all of its pretensions of intrigue and mystery, the most fun to be had in Broken Sword: The Director’s Cut is found by going around, bothering every character by showing them every piece of junk in your inventory, and eliciting their amusingly rude responses to your queries. There was clearly someone involved in Broken Sword who had incredible writing talent, because the colorful cast of characters is truly one of a kind. Unfortunately, this talent was misguided and misused, and having t... |
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The Silver Lining Episode 4: 'Tis In My Memory Locked, And You Yourself Shall Keep The Key Of It review (PC)Reviewed on November 16, 2011It fails on just about every imaginable level. The only thing even approaching a saving grace is the price: it's free. But even that's irritating because it means I can't even have the pleasure of angrily demanding my money back. |
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Dreamfall: The Longest Journey review (PC)Reviewed on November 14, 2011The central narrative arc is beautiful: this is a game which expands on its predecessor’s coming of age story, and presents something altogether more grown-up. If The Longest Journey demonstrated the progression from the naivety of youth to the responsibility of adulthood, Dreamfall is a game about taking that newfound maturity and giving it back to those in need. |
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Gemini Rue review (PC)Reviewed on November 07, 2011Gemini Rue is an adventure game that doesn't care to hide its influences. The title screen – set to the sight and sounds of the rain-stricken planet of Barracus – evokes the feeling of a grim, desperate dystopia that takes a cue from the likes of Blade Runner and Cowboy Bebop. |
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Battlefield 3 review (PC)Reviewed on November 06, 2011More than any other graphics engine today, it's a complete package, featuring scale, scope, spectacle, on-foot detail and in-airplane elbow room, multiplayer, meaningful destruction, and absurdly good animation. Absurdly good. The animation is so good you probably won't even notice it. Of course the characters move this way because that's how real dudes move. What's the big deal? You almost have to go back to another game with the usual animation to appreciate what Battlefield 3 does. |
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Serious Sam: The Random Encounter review (PC)Reviewed on November 03, 2011The Random Encounter ends almost as fast as it begins, but your five bucks get you a punchy, colorful, and vivid throwback to the heyday of the RPG, mashed up with all the violent insanity of Serious Sam. Fans who need their next fix would do well to check out the previous indie offering Double D in addition to this quickie, simply to serve as a great palate cleanser before jumping right back into the hotbed of ravenous monsters that is the Serious Sam universe. The Random Encounter is short, sweet, and certainly a breath of fresh air for what is quickly becoming a stagnant genre. |
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Dragon Age II review (PC)Reviewed on October 31, 2011There have been complaints, and will be many more, that Dragon Age II is appealing for a more mainstream audience by removing all the fiddling of its predecessor, but I don’t think this is a fair accusation. There is very little that you could do before which is no longer possible. The difference is that the extraneous elements have been stripped away, giving the action space to breathe. |
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Civilization V review (PC)Reviewed on October 18, 2011And here’s a major place in which Civilization V seems to fall down. Maybe it’s just too long since I last tackled a Civ game, and I’ve simply lost my ability to play make believe within its boundaries. More likely, there’s a problem. Because for the life of me, I just could not even fool myself into being convinced by the diplomacy system. |
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