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Review Archives (All Reviews)

You are currently looking through all reviews for PC & Miscellaneous games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Splatterhouse (Arcade)

Splatterhouse review (ARC)

Reviewed on June 14, 2008

I didn't think I'd be smacking rotting zombies to death with their own limbs or smashing corpses hung from nooses like macabre pińatas wide open with axes. When a disturbing individual with a cloth bag tied over its head assaulted me with twin chainsaws where its hands should have be, it gave me quite a start. This was an arcade cabinet set next door the The Simpson's brawler; kids were watching!
EmP's avatar
BioShock (PC)

BioShock review (PC)

Reviewed on June 12, 2008

BioShock is an expertly crafted and finely tuned videogame: every inch of the level design has its place and purpose, and most of that purpose involves creating an astonishingly believable world out of something so incredible. The series of giant hubs that comprise the city are exactly as you’d expect the different districts to look, and contain exactly the amenities you'd expect to find there. The architecture in particular is wonderful: a phenomenal fusion of elaborate 50s art deco with the metallic necessity of constructing such an underwater world. Even the true greats at creating a palpable, utterly plausible environment – Deus Ex, Half-Life, System Shock 2 – didn't come anywhere near this incredible accomplishment.
Lewis's avatar
Belief & Betrayal (PC)

Belief & Betrayal review (PC)

Reviewed on June 11, 2008

Belief & Betrayal is the latest adventure title from Italian developer Artematica Interactive, the company behind such horrors as the horrible Druuna game from 2001. Seven years later, and things haven't moved on all that much. The back-story and introduction are essentially made up of badly paced, unconvincing and uninteresting drivel. The blokes at Artematica seem to have tried reeling in the 'Da Vinci Code' crowd with an entirely unimaginative narrative centred around conspiracies within the Catholic Church, but the plot lacks so much conviction that it was always going to be impossible to pull off.
Lewis's avatar
Revolution X (Arcade)

Revolution X review (ARC)

Reviewed on June 11, 2008

Maybe I feel sorry because it gives me less of a chance to rip on the idea of a heavy-duty assault rifle's secondary weapon hurling CD's so destructive they effortlessly destroy APCs. And helicopters Maybe I feel robbed of the opportunity to tell you how Revolution X is set in a world that revolves around Areosmith, while, at the same time, hates Aerosmith so much that a dedicated group hell-bent on their silence grew large enough to effortlessly capture the planet.
EmP's avatar
Dracula: Origin (PC)

Dracula: Origin review (PC)

Reviewed on June 10, 2008

Torchlight flickers ominously, shifting the shadows cast by ghostly slivers of light invading the darkness through a network of cracks in the ancient ceiling. A silver tomb sits surrounded by a slew of human remains; bared ribcages, chewed femurs, a shattered skull. An unholy groan emits from the coffin and, from an exposed hole in the corner snakes a rotting arm, longingly reaching for you. If a hungry immortal was not enough, behind the undead monster floats a malevolent green fog, one completely impassable without knowing the rite of passage. These events may not have come from Stoker’s pen, but may as well have.
EmP's avatar
Half-Life: Blue Shift (PC)

Half-Life: Blue Shift review (PC)

Reviewed on June 10, 2008

If Blue Shift were merely a simple rehash of everything we saw in Half-Life, I’d be cool with it, since I adored that game and would have loved to see more. But this expansion lacks many of the masterful touches that made Valve’s first-person shooter stand out so much. Level design is straightforward, mechanical, and lacks imagination; way too much of the game’s first act is spent wandering through some nondescript sewer system, turning wheels and pushing buttons and swimming down canals and all that. The game does eventually pick up a bit, during a semi-cool run through a train yard sporting a number of mildly exciting skirmishes with your old military opponents, but even here, the game lacks the energy and knack for big, “epic” moments that the original (and even, occasionally, Opposing Force) did so well.
Suskie's avatar
Great War Nations: The Spartans (PC)

Great War Nations: The Spartans review (PC)

Reviewed on June 10, 2008

I thought this was supposed to be a historical RTS. You know, based on actual history. That's what it sells itself as, anyway...But I'm reasonably certain none of the ancient civilizations of the Mediterranean had the power to throw magical fireballs.
WilltheGreat's avatar
Half-Life: Opposing Force (PC)

Half-Life: Opposing Force review (PC)

Reviewed on June 09, 2008

My least-favorite segment of Half-Life was the journey through the border world Xen at the end, only because the human factor had been taken out of the equation, and battling the far less intelligent alien grunts got old after a while. Much of Opposing Force more or less feels like that entire sequence, only set in the Black Mesa facility itself. The good news is that the action is kept fairly interesting throughout thanks to some new (tougher) alien baddies to fight (whom I later learned are not from Xen, but from… uh, somewhere else). The game is simply never as exciting or action-packed as the original often was.
Suskie's avatar
Half-Life (PC)

Half-Life review (PC)

Reviewed on June 02, 2008

There’s a surprise around every corner, be it a new enemy, a new platforming challenge, or some new method of simply scaring the piss out of you, like watching a scientist get sucked into a hole in the wall, only to see him re-emerge in pieces a moment later. Take out any five-minute segment of Half-Life and it probably wouldn’t seem like anything particularly special – you have to play it all at once to fully understand just how well each piece compliments the next, how it all adds up to one nearly seamless FPS experience with rarely a single dull moment, or even one that feels like what you’ve already been through. It is truly greater than the sum of its parts.
Suskie's avatar
The Immortals of Terra: A Perry Rhodan Adventure (PC)

The Immortals of Terra: A Perry Rhodan Adventure review (PC)

Reviewed on May 28, 2008

Perry Rhodan, for the uninitiated (or rather for those who haven't Googled his name for review purposes), is the star of a forty year old German space opera. Beginning life in print, the series is now a massive phenomena in its native land, spawning TV shows, Graphic Novels and now, a point and click adventure game.
harry_slater's avatar
Sam & Max Episode 4 - Abe Lincoln Must Die (PC)

Sam & Max Episode 4 - Abe Lincoln Must Die review (PC)

Reviewed on May 28, 2008

I had been interested in the Sam & Max games for at least a year, thanks to EmP’s reviewing monopoly on the series. Through a succession of AIM chats, I gained further insight into the titles’ history: the brilliance of the script, the difficulty of the puzzles, and the varying connections between them, among other things. Still, what he told me only scraped the surface. He revealed no answers, no spoilers – just enough to hold my interest. As such, it was his confidence that Abe Linco...
wolfqueen001's avatar
Overclocked (PC)

Overclocked review (PC)

Reviewed on May 28, 2008

Overclocked follows the story of David McNamara, former army psychiatrist, as he wanders the rain-slicked streets of New York, hunting for clues to uncover the mystery surrounding his five new patients.
Melaisis's avatar
Sherlock Holmes: Nemesis (PC)

Sherlock Holmes: Nemesis review (PC)

Reviewed on May 28, 2008

Arsčne Lupin and Sherlock Holmes face off not in a book, but in an adventure game that encompasses all staples of the point-and-click genre, and manages to remain strictly faithful to the source material at the same time.
MartinG's avatar
Bazooka Cafe (PC)

Bazooka Cafe review (PC)

Reviewed on May 27, 2008

Bazooka Cafe seems like a strange moniker for either a video game or a restaurant. Once you see the racks on these women, though, even a howitzer sounds like a huge understatement. When Hideyuki Mizuno leaves the corporate world behind to take over his ailing father's eatery, he doesn't know anything about the biz, but he is excited to uphold the most important reputation of the establishment. All the waitresses must be stacked. Yes, this adults-only adventure was designed with a spec...
woodhouse's avatar
Haunted Castle (Arcade)

Haunted Castle review (ARC)

Reviewed on May 26, 2008

When people think of terrible Castlevania games, the usual suspects are Castlevania: The Adventure for the GameBoy and Castlevania 64 for the Nintendo 64, but hidden deep in this mostly proud lineage is that drunken uncle who hasn't had a job in thirty years and shows up to family parties only to wreck them. Unlike Vs. Castlevania, which was just a minor tweak of the NES version, Konami's Haunted Castle is a completely original entry into the arcade, which, fortunately, has never turned up elsew...
whelkman's avatar
Gals Panic (Arcade)

Gals Panic review (ARC)

Reviewed on May 26, 2008

Teenage guys are teeming with hormonal energy and are eager to experiment, but their female counterparts, overcome with hormones as well, just do not share guys' desire for quick-and-dirty sexual discovery. Being not the old days, boys cannot simply clunk a woman on the noggin with a heavy object when she resists his charms (or lack thereof). 


whelkman's avatar
Solitaire (PC)

Solitaire review (PC)

Reviewed on May 26, 2008

The word solitaire is actually a generic term referring to an entire set of solitary playing card games, and, until recently, solitaire was known as patience. Those pesky Brits still call it patience because of their illogical resistance to the superior American method of doing things. Microsoft's choice for their stock game is Klondike, which is the most known solitaire game. Klondike is an ideal beginner's solitaire with its simple rules and ubiquity.
whelkman's avatar
Sonic Blast Man (Arcade)

Sonic Blast Man review (ARC)

Reviewed on May 26, 2008

Wham! Arcades were a bit louder in the early 90's. It seemed every ten seconds you would hear a rather loud thud from a particular corner, and most likely that sound was generated by Taito's Sonic Blast Man, the epitome of physical strength based games. 


whelkman's avatar
Minesweeper (PC)

Minesweeper review (PC)

Reviewed on May 26, 2008

In this world there are two types of people: those who adore Minesweeper and those who detest Minesweeper. There isn't a whole lot of middle ground. Like Solitaire, Minesweeper is an infamous time waster which is included in every version of Microsoft Windows since its inception in the early 1980s. True to its name, Minesweeper simulates a hunt for mines, but, instead of a metal detector, you are armed with numeric hints as to where the mines are located in a manner somewhat similar to Battleshi...
whelkman's avatar
FreeCell (PC)

FreeCell review (PC)

Reviewed on May 26, 2008

One of the alluring aspects of card games is the mystery due to the cards' unknown value when placed face down. This reduces most card games to games of chance; while skill is involved, the outcome is mostly due to what hand one is dealt. However, Microsoft's FreeCell's is based on a bold premise: all the cards are face up. 


whelkman's avatar

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