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Review Archives (All Reviews)

You are currently looking through all reviews for PC & Miscellaneous games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
S4 League (PC)

S4 League review (PC)

Reviewed on June 24, 2008

I’ve played a lot of bad Korean MMOs in my day: FlyFF, Ragnarok Online, ROSE, Trickster, and Pangya Golf, to name a few. However, the worst of them all was a game called Gunz: The Duel. The major problem with Gunz was that even though it was supposed to be a third-person shooter, the entire game revolved around swords-only games and exploiting glitches. Then along came news of S4 League, a game that billed itself as Gunz without the suck. Naturally, I didn’t believe a word they said, and I was r...
timrod's avatar
Dwarf Fortress (PC)

Dwarf Fortress review (PC)

Reviewed on June 24, 2008

Recently, there’s been a big fad in PC Gaming of so-called “independent” developers releasing games that had potential, but ultimately were garbage or not totally fleshed out. Then came Dwarf Fortress. Programmed entirely by one man under the auspices of his company, Bay 12 Games, Dwarf Fortress is what happens when an independent developer has an idea and fleshes it out properly. On paper, Dwarf Fortress sounds like the single worst idea ever – an RTS done entirely in ASCII graphics, Nethack st...
timrod's avatar
Crysis (PC)

Crysis review (PC)

Reviewed on June 24, 2008

Exclusive PC shooters are hard to find these days. Ever since the inception of the Halo series, it’s become more and more rare to see a PC shooter stay on PC. There was once a time when a game like Half-Life or Bioshock going to a console system would be completely unheard of. Well times have obviously changed and with the dearth of exclusive PC shooters out there, at least one remains to stand tall and show off its mighty graphics and precise controls. Crysis is a stand-out title both for ...
cheezisgoooood's avatar
Sins of a Solar Empire (PC)

Sins of a Solar Empire review (PC)

Reviewed on June 23, 2008

Sometimes it feels like the word massive was invented for this game, or if it wasn't, that until now you didn't really know what massive meant. Like maybe before you though elephants were massive, or whales, but then you play Ironclad's universe spanning RTS and you realise that elephants and whales are tiny, insignificant specks, smeared on the windscreen of a gigantic battlecruiser in the midst of a million, billion stars. It really is quite big.
harry_slater's avatar
Gals Panic S Extra Edition (Arcade)

Gals Panic S Extra Edition review (ARC)

Reviewed on June 22, 2008

One of the most striking differences actually won't impress a lot of folks: there are fewer bared breasts to see. The highlight of the original Gals Panic was that you could clear stages three times to finally uncover a drawing that portrayed the lovely lady of your choice with bosom exposed, smiling sweetly. Then the game would flash to a photograph of the girl that inspired the sketch—in the same pose—and that would stay on the screen long enough for adolescents to sigh adoringly before things progressed to the stage selection area. In Gals Panic S, that simply doesn't happen.
honestgamer's avatar
Lost Planet: Extreme Condition - Colonies Edition (PC)

Lost Planet: Extreme Condition - Colonies Edition review (PC)

Reviewed on June 22, 2008

Proving once again that they are the king of franchise-milking, Capcom is back with Lost Planet: Extreme Condition: Colonies Edition -- the third release of Lost Planet since its inception a mere year and a half ago. Each iteration since the original has added a bevy of new content ranging from new weapons to playable characters like Mega Man. While there's certainly no shortage of content in this latest release, the major problems that have plagued the game since the start remain ...
Chacranajxy's avatar
Spellforce Universe (PC)

Spellforce Universe review (PC)

Reviewed on June 21, 2008

It's hard to dispute the value of Spellforce Universe. The world is nearly endless, with many MANY locations to see, and an amount of lore that would fill a mighty tome. Quests come in piles to rival those of bodies left in your wake. For every flaw, there's a strength to hold it up, and a reason to persevere. Whether your goal is to see the next story, or see the next character ability, the game has something for you. After all, there's an entire universe awaiting.
dragoon_of_infinity's avatar
Lemmings (PC)

Lemmings review (PC)

Reviewed on June 18, 2008

It’s quite hard to appreciate retro classics these days without actually being there at the time, especially when coming to grips with torrid graphics and dubious bleeps claiming to be music. But in this case, it’s ironic that a game I absolutely loved as a kid fails to satisfy much nostalgia. With this being a serious keystone in gaming, being ported on every computer, console and handheld up to the PlayStation, it’s hard to pin down my dissatisfaction. Maybe it’s the fact I played this game to...
bigcj34's avatar
Time Soldiers (Arcade)

Time Soldiers review (ARC)

Reviewed on June 17, 2008

Unfortunately, every Time Soldiers triumph is canceled out by a flaw. If you don't know what you're doing, you'll find yourself repeating some areas more times than you'd care to count. That's because there are frequent warp points between the different time periods. So if you're trying to clear one zone and it's not the one you were instructed to explore, the game will let you go on your merry way... but no boss will ever appear and you'll just keep cycling through useless terrain until you catch onto your mistake and hop the next portal to a different setting.
honestgamer's avatar
Deja Vu: A Nightmare Comes True (Amiga)

Deja Vu: A Nightmare Comes True review (AMIGA)

Reviewed on June 17, 2008

This is no time for ridiculously cheesy monologues – there’s a body upstairs suffering from a serious case of lead poisoning and Chicago’s finest are already out for your head, assuming what’s left of your brain doesn’t do itself in first.
sho's avatar
P.O.W.: Prisoners of War (Arcade)

P.O.W.: Prisoners of War review (ARC)

Reviewed on June 16, 2008

I refuse to mince words. P.O.W. Prisoners of War is a game so fucking awful even the genre’s staunchest supporter cannot point to a redeeming snippet. Double Dragon 3 had some kitsch. Mug Smashers had some unintended humor. Even Street Smart – unsurprisingly, another SNK disaster – wasn’t this much of a miserable abomination; it at least had the courtesy to not drag out for this long.
drella's avatar
Splatterhouse (Arcade)

Splatterhouse review (ARC)

Reviewed on June 14, 2008

I didn't think I'd be smacking rotting zombies to death with their own limbs or smashing corpses hung from nooses like macabre pińatas wide open with axes. When a disturbing individual with a cloth bag tied over its head assaulted me with twin chainsaws where its hands should have be, it gave me quite a start. This was an arcade cabinet set next door the The Simpson's brawler; kids were watching!
EmP's avatar
BioShock (PC)

BioShock review (PC)

Reviewed on June 12, 2008

BioShock is an expertly crafted and finely tuned videogame: every inch of the level design has its place and purpose, and most of that purpose involves creating an astonishingly believable world out of something so incredible. The series of giant hubs that comprise the city are exactly as you’d expect the different districts to look, and contain exactly the amenities you'd expect to find there. The architecture in particular is wonderful: a phenomenal fusion of elaborate 50s art deco with the metallic necessity of constructing such an underwater world. Even the true greats at creating a palpable, utterly plausible environment – Deus Ex, Half-Life, System Shock 2 – didn't come anywhere near this incredible accomplishment.
Lewis's avatar
Belief & Betrayal (PC)

Belief & Betrayal review (PC)

Reviewed on June 11, 2008

Belief & Betrayal is the latest adventure title from Italian developer Artematica Interactive, the company behind such horrors as the horrible Druuna game from 2001. Seven years later, and things haven't moved on all that much. The back-story and introduction are essentially made up of badly paced, unconvincing and uninteresting drivel. The blokes at Artematica seem to have tried reeling in the 'Da Vinci Code' crowd with an entirely unimaginative narrative centred around conspiracies within the Catholic Church, but the plot lacks so much conviction that it was always going to be impossible to pull off.
Lewis's avatar
Revolution X (Arcade)

Revolution X review (ARC)

Reviewed on June 11, 2008

Maybe I feel sorry because it gives me less of a chance to rip on the idea of a heavy-duty assault rifle's secondary weapon hurling CD's so destructive they effortlessly destroy APCs. And helicopters Maybe I feel robbed of the opportunity to tell you how Revolution X is set in a world that revolves around Areosmith, while, at the same time, hates Aerosmith so much that a dedicated group hell-bent on their silence grew large enough to effortlessly capture the planet.
EmP's avatar
Dracula: Origin (PC)

Dracula: Origin review (PC)

Reviewed on June 10, 2008

Torchlight flickers ominously, shifting the shadows cast by ghostly slivers of light invading the darkness through a network of cracks in the ancient ceiling. A silver tomb sits surrounded by a slew of human remains; bared ribcages, chewed femurs, a shattered skull. An unholy groan emits from the coffin and, from an exposed hole in the corner snakes a rotting arm, longingly reaching for you. If a hungry immortal was not enough, behind the undead monster floats a malevolent green fog, one completely impassable without knowing the rite of passage. These events may not have come from Stoker’s pen, but may as well have.
EmP's avatar
Half-Life: Blue Shift (PC)

Half-Life: Blue Shift review (PC)

Reviewed on June 10, 2008

If Blue Shift were merely a simple rehash of everything we saw in Half-Life, I’d be cool with it, since I adored that game and would have loved to see more. But this expansion lacks many of the masterful touches that made Valve’s first-person shooter stand out so much. Level design is straightforward, mechanical, and lacks imagination; way too much of the game’s first act is spent wandering through some nondescript sewer system, turning wheels and pushing buttons and swimming down canals and all that. The game does eventually pick up a bit, during a semi-cool run through a train yard sporting a number of mildly exciting skirmishes with your old military opponents, but even here, the game lacks the energy and knack for big, “epic” moments that the original (and even, occasionally, Opposing Force) did so well.
Suskie's avatar
Great War Nations: The Spartans (PC)

Great War Nations: The Spartans review (PC)

Reviewed on June 10, 2008

I thought this was supposed to be a historical RTS. You know, based on actual history. That's what it sells itself as, anyway...But I'm reasonably certain none of the ancient civilizations of the Mediterranean had the power to throw magical fireballs.
WilltheGreat's avatar
Half-Life: Opposing Force (PC)

Half-Life: Opposing Force review (PC)

Reviewed on June 09, 2008

My least-favorite segment of Half-Life was the journey through the border world Xen at the end, only because the human factor had been taken out of the equation, and battling the far less intelligent alien grunts got old after a while. Much of Opposing Force more or less feels like that entire sequence, only set in the Black Mesa facility itself. The good news is that the action is kept fairly interesting throughout thanks to some new (tougher) alien baddies to fight (whom I later learned are not from Xen, but from… uh, somewhere else). The game is simply never as exciting or action-packed as the original often was.
Suskie's avatar
Half-Life (PC)

Half-Life review (PC)

Reviewed on June 02, 2008

There’s a surprise around every corner, be it a new enemy, a new platforming challenge, or some new method of simply scaring the piss out of you, like watching a scientist get sucked into a hole in the wall, only to see him re-emerge in pieces a moment later. Take out any five-minute segment of Half-Life and it probably wouldn’t seem like anything particularly special – you have to play it all at once to fully understand just how well each piece compliments the next, how it all adds up to one nearly seamless FPS experience with rarely a single dull moment, or even one that feels like what you’ve already been through. It is truly greater than the sum of its parts.
Suskie's avatar

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