Review Archives (All Reviews)
You are currently looking through all reviews for PC games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Sonic the Hedgehog 4: Episode II review (PC)Reviewed on June 10, 2013Episode II is a good quality, smooth flowing platform game filled with new and retro elements fans will enjoy. It’s going to need to become more than a sum of its parts if it wants to compete in this modern gaming era though. |
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Sonic the Hedgehog 4: Episode I review (PC)Reviewed on June 02, 2013Sonic's 'successor' to the Mega Drive series is certainly not fatally broken, and can be entertaining. It’s a smooth retro-style platformer to casually jump around in, with varied levels and little interesting twists. However the new physics makes things slightly worse, and clumsy design decisions and some uninspiring levels prevent this being the ultimate Sonic return. |
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Metro: Last Light review (PC)Reviewed on May 13, 2013With every journey to the surface, the Moscow skyline is presented as something awe-inspiring yet imposing, and yet it is only ever seen through the cracked visor of a gas mask – a visor that you must frequently, manually wipe clean of dirt and blood. Should you get too absorbed, the clock on your filter quite literally reminds you that your time spent up here is limited – that for as dank and gloomy as Moscow's subway system is, that's where humanity belongs now. |
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Zeno Clash II review (PC)Reviewed on May 07, 2013It's bigger, badder, and WTFier, but it still needs some fine-tuning. |
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XCOM: Enemy Unknown review (PC)Reviewed on April 29, 2013Whoops! Did you forget to upgrade your interceptors? Because now there's a UFO over Russia that you're not equipped to take down, and transferring or manufacturing more jets will take more time than you have. Oh, and the craft is going to shoot down your satellite. Oh, and Russia will pull its funding if that happens. |
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BioShock Infinite review (PC)Reviewed on March 29, 2013I'm used to BioShock games tucking their most important characters away in other rooms, so seeing Irrational put so much effort into someone who's at the very forefront from the get-go works wonders to make me feel more connected to the story's happenings. Booker may be the hero, and he's no slacker in the character development field himself, but Infinite is Elizabeth's show. |
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SimCity review (PC)Reviewed on March 12, 2013Social features bring something different to the new SimCity formula, but you might wish Maxis had left things well enough alone. |
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Tomb Raider review (PC)Reviewed on March 11, 2013Hands free immersion |
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Grand Theft Auto: Vice City review (PC)Reviewed on March 06, 2013Vice City stands as the first game to dip its toes into a themed setting is a radical shift from its predecessor, with an ambitious and morally bankrupt protagonist in a game that glorifies crime in a city where it doesn't seem so emminent. |
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Sacred review (PC)Reviewed on February 28, 2013Sacred's shortcoming is not that it doesn't feature a skull-crushing difficulty, but that it doesn't know when to put the lid on its simplicity. |
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Bloody Good Time review (PC)Reviewed on February 24, 2013It could have lived up to its name... |
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Dungeonland review (PC)Reviewed on February 13, 2013You might cackle at the fact that Critical Studio intentionally labeled the easiest difficulty setting as Hard, but that laughter won’t last for long. There will be livid grunting and even a runaway tear here or there, until you and your crew band together with heroic purpose. Teamwork is unquestionably the main draw of Dungeonland, and I absolutely love the game for it. |
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Chains review (PC)Reviewed on February 08, 2013Not found in this game: bondage. |
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Spec Ops: The Line review (PC)Reviewed on February 05, 2013You monster, you! |
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Super Hexagon review (PC)Reviewed on January 15, 2013Super Hexagon is a master class in single-minded vision, minimalism in design, and pure addictive compulsion. |
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Sonic Generations review (PC)Reviewed on January 07, 2013Generations is almost like two games tied by the storyline, but if a less pedantic way of implementing both of these can be found, then the blue hedgehog has a bright future ahead. For now, this is the return that Sonic needed. |
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Dishonored review (PC)Reviewed on December 26, 2012A fun, if disingenuous experience. |
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Hotline Miami review (PC)Reviewed on December 16, 2012Trance out to some bopping electronic music and wipe the floor with thugs. |
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Party of Sin review (PC)Reviewed on December 16, 2012The fighting portion of Party of Sin is the weakest link, albeit a solid effort. For example, Gluttony can swallow a vulnerable angel whole for more health; it's a nifty skill to have when gunfire is flying from every direction and there isn't an apple in sight. Unfortunately, being able to attack and digest simultaneously broke combat variety for me; I had uncovered an impromptu easy mode, and every other Sin just wasn't worth the effort. |
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Counter-Strike: Global Offensive review (PC)Reviewed on December 10, 2012Defusal or death |
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