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Review Archives (All Reviews)

You are currently looking through all reviews for PC games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
The Elder Scrolls III: Morrowind (PC)

The Elder Scrolls III: Morrowind review (PC)

Reviewed on August 05, 2008

Morrowind's atmosphere is so all encompassing despite the derivative high-fantasy setting that it's an enormous challenge not to be blown away at regular intervals. This atmosphere stretches beyond the realms of the delicious visual design, or the eerily fantastic soundscapes, right up to those little moments of the game where you simply can't believe what's happening.
Lewis's avatar
Portal (PC)

Portal review (PC)

Reviewed on August 04, 2008

For a game that toys with such an inventive idea, it gets it miraculously spot-on in one attempt. The whole thing is strikingly intuitive, meaning that within ten minutes you've grasped the fundamental concepts of the whole thing, and your progression is simply down to your thinking power. Solutions are often abstract or lateral, but never illogical, meaning there's a sense of reward for every one completed. The difficulty and complexity curves are handled brilliantly, with the introduction of the portals themselves coming a while before you get your hands on the fantastic portal device, and the puzzles themselves always a logical progression from the previous one. It's always fast-paced, always interesting, and always stupendously entertaining.
Lewis's avatar
Pro Cycling Manager/Tour de France 2008 (PC)

Pro Cycling Manager/Tour de France 2008 review (PC)

Reviewed on August 04, 2008

The premise of being a cycling manager preparing for the Tour de France is a simple one: Find a team; Train them until they threaten to quit; Find a sponsor; Win.
Melaisis's avatar
Racing Team Manager (PC)

Racing Team Manager review (PC)

Reviewed on August 02, 2008

Racing Team Manager is probably the most counter-intuitive and frustratingly illogical game I've ever played. There are no tutorials or help buttons, which is a bad idea anyway, but when all of the option screens seem to rely on bizarre icons or abbreviations for everything, it's simply absurd. It took me about fifteen minutes to work out why it wouldn't enter my car for the first race. It turned out it didn't have an engine in it. I only worked this out by clicking, then double-clicking, then clicking and pressing 'automatic' (which seems to sometimes set up a bit of your car by itself) in a desperate attempt for something to happen. Management games should involve careful, strategic planning and fine-tuning. This felt like playing Myst.
Lewis's avatar
Lucid Awakening (PC)

Lucid Awakening review (PC)

Reviewed on July 31, 2008

Game: Lucid Awakening
Doctor's avatar
Master of the Wind, Arc IV (PC)

Master of the Wind, Arc IV review (PC)

Reviewed on July 31, 2008

Game: Master of the Wind, arc IV
Doctor's avatar
Master of the Wind, Arc III (PC)

Master of the Wind, Arc III review (PC)

Reviewed on July 31, 2008

Game: Master of the Wind, arc III
Doctor's avatar
Master of the Wind, Arc II (PC)

Master of the Wind, Arc II review (PC)

Reviewed on July 31, 2008

Game: Master of the Wind, Arc II Super-Pack
Doctor's avatar
S.T.A.L.K.E.R.: Shadow of Chernobyl (PC)

S.T.A.L.K.E.R.: Shadow of Chernobyl review (PC)

Reviewed on July 27, 2008

For a game that was in development for nearly seven years, S.T.A.L.K.E.R: Shadow of Chernobyl is a surprisingly mediocre first person shooter. It is tough to get excited about the several variations of a pistol, assault rifle, shotgun, etc that you will encounter when other games offer gravity guns, laser cannons, and other cool weapons. However there are a few nice touches of realism in the combat, from guns jamming to barely being able to sprint to carefully having to aim your shots. ...
Halon's avatar
Avernum 5 (PC)

Avernum 5 review (PC)

Reviewed on July 27, 2008

But maybe even more than that, the Avernum series sets itself apart from the legions of other fantasy CRPGs with its phenomenal milieu; an Empire soldier might not want to trudge through miles of winding underground caverns, with their unique ecosystems and civilizations and problems, but I sure do.
viridian_moon's avatar
Baldur's Gate II: Shadows of Amn (PC)

Baldur's Gate II: Shadows of Amn review (PC)

Reviewed on July 27, 2008

”The Lord of Murder shall perish, but in his death he shall spawn a score of mortal progeny. Chaos will be sewn in their footsteps.” - So sayeth the wise Alaundo
dagoss's avatar
Cyberdreams (PC)

Cyberdreams review (PC)

Reviewed on July 24, 2008

It's a very challenging game that is probably the most cerebral Doom wad I've ever played. But, it also bored the crap out of me. While the levels are all designed differently and the Cybers are placed in many very tricky locations, I just couldn't shake the feeling I was doing the same thing over and over again. After only doing a handful of levels, the lack of variety had really sapped my enthusiasm.
overdrive's avatar
Deus Ex: Invisible War (PC)

Deus Ex: Invisible War review (PC)

Reviewed on July 24, 2008

I've waited years for a videogame to truly treat me as an adult, and finally one has arrived. Ignore the silver science-fiction: beneath that is a truly poignant look at society, terror and corruption. The non-linearity is so all encompassing that you can choose your side right from the beginning. Much of the game will play out very similarly either way, but your approach to it, and the tale you uncover, will be very much different.
Lewis's avatar
Vampire: The Masquerade - Bloodlines (PC)

Vampire: The Masquerade - Bloodlines review (PC)

Reviewed on July 18, 2008

The Vampire RPG mythology is applied flawlessly here, the politically charged 'vampire subculture' backdrop providing for one of the most fabulously realised videogame narratives we've had the pleasure of experiencing in years. It starts with a murder, as many good stories do, and it leads on a spectacular voyage of mystery, dark secrets, an enormous and seductively gritty underworld and a struggle for supremacy between a group of equally corrupt and equally power-hungry fiends. This is the first, and perhaps most interesting, way in which Bloodlines stands out from the crowd of interactive fiction. On the surface, it's a game about vampires. But it doesn't take long to realise that, really, this is a game about life, about people, and about the ways in which we behave based on our beliefs, our morals, our experiences and our social standings.
Lewis's avatar
Great War Nations: The Spartans (PC)

Great War Nations: The Spartans review (PC)

Reviewed on July 15, 2008

In all, this is hardly a Hellish game. It throws in some really interesting mechanics (backed by opponents willing to make use of them at every opportunity) that makes Hellas interesting and that little more closer to the ideal strategy experience.
Melaisis's avatar
The Lost Cases of Sherlock Holmes (PC)

The Lost Cases of Sherlock Holmes review (PC)

Reviewed on July 14, 2008

Aside from the first case, which is complete filler in my opinion, the sixteen mysteries presented here are genuinely interesting. Examples include a man who takes off in a hot air balloon and crash lands after a dagger somehow finds its way into his back, a man who collapses in botanical gardens after suffering from a potentially fatal bee sting, a jewel theft on a speeding train and so forth.
honestgamer's avatar
Half-Life 2: Episode Two (PC)

Half-Life 2: Episode Two review (PC)

Reviewed on July 12, 2008

Nearly every sequence takes you by surprise, and keeps you glued to the screen until the action is resolved. There is a helicopter chase. There is also a genuinely horrifying introduction to the Advisor, the only “true” Combine creature we’ve seen so far. Trusty robotic ally Dog has his moment in the sun, only before you finally reach White Forest and come to the realization that the game isn’t over yet – in fact, the most intense, exhilarating, large-scale battle the Half-Life series has ever seen is still just around the bend.
Suskie's avatar
Devil May Cry 4 (PC)

Devil May Cry 4 review (PC)

Reviewed on July 11, 2008

The Devil May Cry series hasn't exactly been consistent. While the original game was a unique and ultra-stylish masterpiece, the second outing was a universally reviled mess. The third game had the gameplay back on track, but was deemed too tricky by all but the most hardcore of action fans. It turns out that the fourth time's the charm, because Devil May Cry 4 is as good as the self-proclaimed "hard stylish action" franchise has ever been.
Chacranajxy's avatar
Shadowgrounds: Survivor (PC)

Shadowgrounds: Survivor review (PC)

Reviewed on July 07, 2008

I’ve no problems re-exploring claustrophobic corridors or rusting walkways infested with menaces not too happy to see you. I look forward to blowing them away in ridiculous numbers. Maybe it’s the sadist in me, or maybe Frozenbyte have simply gone ahead and made an addictive little game.
EmP's avatar
Team Fortress 2 (PC)

Team Fortress 2 review (PC)

Reviewed on July 06, 2008

Team Fortress 2 doesn’t have many maps, and of them, only about three or four are particularly popular. Yet they are so carefully designed, and inspire so many different approaches for both offense and defense, that in a way it doesn’t matter, because each game is completely different from the last, and all match each other in sheer intensity.
Suskie's avatar

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