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Review Archives (All Reviews)

You are currently looking through all reviews for PC games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
The Witcher (PC)

The Witcher review (PC)

Reviewed on October 16, 2008

There's a lovely quality to The Witcher's atmosphere, stemming from a combination of lush art design and the gripping plot on offer. It suffers from occasional pacing issues -- chapter one in particular requires a horrific amount of to-ing and fro-ing before it gets to the point -- but it's delivered in a generally satisfying, urgent and compelling way, driving the player to press on with the journey through Temeria. It certainly feels a lot more focused than some of its next-gen peers, which will relieve those who found themselves wandering around Oblivion's vastness with little clue of what was unfolding around them.
Lewis's avatar
Geo-political Simulator (PC)

Geo-political Simulator review (PC)

Reviewed on October 14, 2008

Getting things back into the green through changing the budget is like playing Operation with shaky hands – doable, but difficult and pointless. All this makes for an experience that is essentially unfriendly to the causal player or warmonger, as you have to be really secure in your power (usually only possible after investing a considerable amount of time into balancing your affairs) before even thinking about launching a mission to 'blow shit up'. Its accurate to real life, but will really deter people who simply don't have the opportunity to play a game for that long in order to get to the juicy part.
Melaisis's avatar
Manhunt (PC)

Manhunt review (PC)

Reviewed on October 13, 2008

You’ve been following the controversy surrounding the Grand Theft Auto series for… let me start over.
Suskie's avatar
The Political Machine 2008 (PC)

The Political Machine 2008 review (PC)

Reviewed on October 13, 2008

The presidential race is split into forty one weeks. This gives you forty one turns to play out in the same time as your opponent to fly all over America and convince as many states as you can to vote for you. By any means necessary..
EmP's avatar
Galactic Civilizations II: Endless Universe (PC)

Galactic Civilizations II: Endless Universe review (PC)

Reviewed on October 06, 2008

his means that anyone who has touched anything resembling a turn-based strategy before will easily pick it up but the simple setting change doesn't make the game good. Its kind of like how many people say that Firefly was just a Western for Star Trek fans. Except Firefly had Nathan Fillion. And was entertaining.
Melaisis's avatar
Thief: Deadly Shadows (PC)

Thief: Deadly Shadows review (PC)

Reviewed on October 05, 2008

Does a game lose worth for providing too much of a challenge? Forcing the player into a routine of patience in order to beat its difficulty is the very crux of the Thief franchise, so it seems a little unfair to berate an admittedly well-crafted videogame for this reason.
Lewis's avatar
Arcanum: Of Steamworks and Magick Obscura (PC)

Arcanum: Of Steamworks and Magick Obscura review (PC)

Reviewed on October 01, 2008

Imagination is a very powerful tool we often take for granted. For instance, can you imagine yourself something of a hero in a world where technology and magic mix? Can you picture yourself being the one who decides the fate of the world with every single action you take, be it for evil or for good? Do you ever show interest in discovering a conspiracy involving high ranking politicians running a rape-farm that breeds ogre slaves? If the answer to any of these questions is affirmative, then let ...
darketernal's avatar
Mass Effect (PC)

Mass Effect review (PC)

Reviewed on September 29, 2008

I don't think I've played a game with this much all-round polish since Half-Life 2. Mass Effect simply sparkles, overflowing with cinematic sci-fi design, brimming with utter, undebatable confidence in its approach. It's about as close to an interactive movie as the medium has come, but it's absolutely a videogame, and makes no bones about it. It’s full of cut-scenes, boss battles and, at heart, complete linearity, but it's so much more than that. Mass Effect, despite on the surface being an impressive rehash of Star Wars, is one of the most atmospheric and involving games I've ever played...
Lewis's avatar
Portal (PC)

Portal review (PC)

Reviewed on September 22, 2008

So get this: I’ve got a friend who has never played Portal yet can still recite the game’s maddeningly catchy end credits song, word for word, along with his two nerdy buddies – I might be one of them – who like to sing the tune in public places just to freak people out. He’s cited the mechanical GLaDOS, the closest thing Portal has to a main character, as one of his all-time favorite villains, and has even brought up HK-47 (of the Star Wars: Knights of the Old Republic seri...
Suskie's avatar
Two Worlds: Epic Edition (PC)

Two Worlds: Epic Edition review (PC)

Reviewed on September 22, 2008

If Two Worlds is modelled as closely on Oblivion as it looks to be, then Reality Pump have missed the point entirely. The open world remains in full force and the art design is plagiaristically similar, but Two Worlds' judgement of what makes a high-quality digital RPG is way off. Bethesda mustn't know whether to laugh or cry.
Lewis's avatar
Mount & Blade (PC)

Mount & Blade review (PC)

Reviewed on September 21, 2008

The term Fantasy RPG has a very entrenched definition. One assumes a linear plot-heavy game with an overworld map and random turn-based combat where small parties with members numbering in the single-digits fight each other with magic and the occasional steampunk. Elves, Dwarves, and the occasional magic-powered mecha might make an appearance.
magicjuggler's avatar
S.T.A.L.K.E.R.: Clear Sky (PC)

S.T.A.L.K.E.R.: Clear Sky review (PC)

Reviewed on September 20, 2008

There was a point about halfway through the new S.T.A.L.K.E.R. when I realised I was playing a radically different game to the one I started a couple of days previously. The change is a gradual one, but by the time the phenomenal ambition of the early levels has become a mere memory, it's certainly noticeable. There's a conflict of interest at the heart of Clear Sky between radically open warfare and traditional first-person shooting. Neither of these facets achieves its aims perfectly, but there remains a lot to love about GSC Game World's latest creation...
Lewis's avatar
Doom 3 (PC)

Doom 3 review (PC)

Reviewed on September 18, 2008

When a group of artists labour for months or years on some magnificently coded and presented piece of gaming software, I can't help but feel uncomfortable about kicking their hard work – but Doom 3 is unfortunately boring and there's not much else I can do to it. I remember being pleased when id software announced they were going to switch their focus back to the single player experience with this title, coming as it did after a string of deathmatch oriented games, but the result is claustrophob...
bloomer's avatar
Spore (PC)

Spore review (PC)

Reviewed on September 14, 2008

The premise behind Spore is simple, really. Take a cell and grow it up until you reach space travel. Sounds simple, don't it? That's because it is. Spore is a very railroaded game until you hit the final stage, then it becomes sandbox. There are multiple paths that you can take in your own race to space, but they all lead to the same objectives in the end; which just so happen to be the game's biggest letdown.
BLAH_Or_blah's avatar
EVE Online: The Second Genesis (PC)

EVE Online: The Second Genesis review (PC)

Reviewed on September 12, 2008

Eve Online
BLAH_Or_blah's avatar
Strong Bad's Cool Game for Attractive People Episode 1: Homestar Ruiner (PC)

Strong Bad's Cool Game for Attractive People Episode 1: Homestar Ruiner review (PC)

Reviewed on September 10, 2008

For those who didn't know, Homestar Runner is a long running internet comedy website revolving largely about a guy answering his e-mail. It's most well known for having oddly drawn and animated cartoony characters getting into all kinds of odd misadventures together in a surprisingly mundane world. I didn't know exactly what to expect in a game about this place, but in retrospect this has point-and-click adventure written all over it. And it is pretty fitting, I suppose. The game lends itself well to the genre, what with all the quirk and the word play. Everything's too goofy to make a convincing action game or, well, much of anything else.
dragoon_of_infinity's avatar
1701 A.D. Gold Edition (PC)

1701 A.D. Gold Edition review (PC)

Reviewed on September 09, 2008

Chances are you know the game's titular century well enough; the late 1600's and early 1700's serve as the backdrop for just about every pirate movie, game, and comic book known to man. Do pirates factor into 1701? A little, but the game's focus is more on the other, less popularized aspects of the era.
WilltheGreat's avatar
Silverfall: Earth Awakening (PC)

Silverfall: Earth Awakening review (PC)

Reviewed on September 05, 2008

In all, Earth Awakening is something every RPG fan who has not liked anything since Morrowind should give a crack at; it is a depthy, creative and exciting universe that highlights the great things about non-linear gameplay and AI companions, only to be let down by a pointless multiplayer.
Melaisis's avatar
Bazooka Cafe (PC)

Bazooka Cafe review (PC)

Reviewed on September 05, 2008

An adequate presentation and more than adequate bust size can't save the otherwise completely inadequate Bazooka Cafe
Chacranajxy's avatar
Doom 3 (PC)

Doom 3 review (PC)

Reviewed on September 03, 2008

How scary is Doom 3? Scary enough to place you in a pitch-black room with five demons who want to maul your brains out, and scary enough to keep you from holding your gun and flashlight at the same time. Given the abundance of exploding air vents in Mars City, is there seriously no duct tape one can use to attach his flashlight to his assault rifle? Or, if nothing else, is there no way to hold the flashlight and your damn pistol at the same time? The pistol is a one-handed weapon, and I can see that my character’s left arm functions just fine, so what’s the problem? You know, the old Resident Evil games employed tank-like controls to increase the tension of enemy encounters; it was a survival horror trick. But then Capcom matured and made Resident Evil 4, which proved it’s possible to scare players without physically handicapping the main character. Doom 3 doesn’t even technically qualify as a survival horror game and it’s preoccupied with pulling rubbish like this.
Suskie's avatar

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