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Review Archives (All Reviews)

You are currently looking through all reviews for PC & Miscellaneous games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Secret of the Silver Blades (PC)

Secret of the Silver Blades review (PC)

Reviewed on April 04, 2009

My AD&D computer experience stopped a game too soon, as I laid out several weeks' allowance on the first two, Pool of Radiance(PoR) and Curse of the Azure Bonds(CoA). Most of the fun from them was probably because my mother had warned me off paper AD&D as a kid. She'd have been glad to know how ridiculous combats fighting fifty goblins on the Apple got. I assumed a sequel would be bigger-badder-more, and I figured the combat was just something I had to sit through to appreciate the mapping and s...
aschultz's avatar
Yume Nikki (PC)

Yume Nikki review (PC)

Reviewed on April 02, 2009

Understanding Yume Nikki really involves knowing what happens at the end. It's almost impossible to talk about with any authority without this knowledge, and without making numerous references to the finale. Writing about it, then, is going to involve a pretty severe spoiler, and if you're completely ademant that you're going to see this incredibly strange adventure through to its conclusion, you should almost certainly do so before reading another sentence of this analysis. Not even t...
Lewis's avatar
Cryostasis: Sleep of Reason (PC)

Cryostasis: Sleep of Reason review (PC)

Reviewed on April 01, 2009

Lewis's avatar
Mevo & The Grooveriders (PC)

Mevo & The Grooveriders review (PC)

Reviewed on March 31, 2009

Mevo & The Grooveriders is a gloriously silly, ridiculously charming little game, as accessible as it is beautiful, and for the ludicrously small admission fee of £5.99 (Steam still refuses to show international prices), it's hard to imagine anyone being disappointed. But the lack of precision is problematic, and does hold Mevo back from the highest accolades. With a bit more polish, and with the addition of a solid community hub, this promising debut from Red Rocket Games could deliver something very jazzy indeed.
Lewis's avatar
Cross Fire (PC)

Cross Fire review (PC)

Reviewed on March 27, 2009

CrossFire is a grain of sand in a desert full of free, online first-person shooters. The majority of these are played and maintained by fanatic Koreans with glazed eyes and twitchy fingers, going to any lengths to improve their skill. At first glance, this particular title fails to stand out from its peers; sporting low-grade graphics, two factions that are constantly at war for no real reason and a promotion system that will be uncannily familiar to the fans of Battlefield or Call of Duty. The gameplay, whilst repetitive, is oddly addictive and never really gets frustrating, despite having to fight alongside some rather incompetent people.
Melaisis's avatar
Wallace & Gromitís Grand Adventures: Fright of the Bumblebees (PC)

Wallace & Gromitís Grand Adventures: Fright of the Bumblebees review (PC)

Reviewed on March 25, 2009

It never quite gets going, surely a symptom of its short duration over anything else. At just a few hours long, nothing really kicks off until the finale, but it's one that sets the scene for what could be a delightful little adventure. Fright of the Bumblebees is an impressively promising start to this four-part release, and if it carries on in the same direction, later instalments could be just the ticket. This one's a fine introduction, but I'm almost certain it'll be the least memorable.
Lewis's avatar
The Nameless Mod (PC)

The Nameless Mod review (PC)

Reviewed on March 24, 2009

The Nameless Mod truly is an incredible achievement. Nearly 200,000 lines of fully voiced dialogue. A story that branches drastically around an hour in, resulting in two radically different fifteen-hour campaigns. An abundance of clever videogame commentary, woven seamlessly into the daft but surprisingly affecting narrative. A player-centric, opportunity-filled playground of gritty adventuring. Seven years of hard, voluntary work with a notoriously fiddly engine have resoundingly paid off. It's often ludicrously good -- which makes it even more disheartening when an essential door wedges half-open, or an important message doesn't appear, or the game crashes to the desktop for the umpteenth time that day.
Lewis's avatar
Watchmen: The End Is Nigh (PC)

Watchmen: The End Is Nigh review (PC)

Reviewed on March 22, 2009

Iíve decided that itís pointless to judge Watchmen: The End Is Nigh as a genuine narrative addition to the Watchmen saga, because of course it fails. The graphic novel is considered the height of the medium by nearly anyone who reads it, and was penned by Alan Moore, one of the greatest writers of the last century; the game was made for no reason other than to cash in on the mainstream success that the license only just obtained a couple of weeks ago with the movie. Youíve seen thi...
Suskie's avatar
Starflight (PC)

Starflight review (PC)

Reviewed on March 21, 2009

When Binary Systems' space exploration adventure Starflight hit store shelves in 1986, it boasted some impressive features. I could recruit and train my crew, selecting among five different species. I could explore planets and harvest minerals or capture wild beasts. I could communicate with alien races in friendly, hostile, or obsequious tones, or I could communicate with high-powered weaponry.
zigfried's avatar
Kingdom of Loathing (PC)

Kingdom of Loathing review (PC)

Reviewed on March 20, 2009

Picture the scene. You face off against a scourge of this valley in mortal combat. The Council has request you aid the baron of this place, and you are eager to please.
beowuuf's avatar
Grand Ages: Rome (PC)

Grand Ages: Rome review (PC)

Reviewed on March 16, 2009

Grand Ages: Rome is made by the same developers and initially could be mistaken to be the same game as IR. The strict attention to detail is still prevalent, as is the fluid economy and employment system. The one big thing that GA introduces is more variation. With its predecessor, it was easy to apply the same strategy to every map Ė maps which were all too similar to one another. The obvious aim of its spiritual sequel is to mix things up a little. This is something that's prominent from first play-through.
Melaisis's avatar
Fenimore Fillmore's Revenge (PC)

Fenimore Fillmore's Revenge review (PC)

Reviewed on March 16, 2009

Missing the mark in everything it tries to achieve, Fenimore Fillmore's Revenge is a catastrophe of an adventure game. Thoughtlessly designed and amateurishly crafted, it quickly descends into a pile of pointless gibberish and unfinished ideas. Fortunately, it's so insignificant that it's not worth getting upset about. If you're stupid enough to play it, make sure you disconnect your speakers first.
Lewis's avatar
Strong Bad's Cool Game for Attractive People Episode 5: 8 Bit is Enough (PC)

Strong Bad's Cool Game for Attractive People Episode 5: 8 Bit is Enough review (PC)

Reviewed on March 14, 2009

All in all, it's a pretty great ride, but it's somewhat telling that even Strong Bad seems bored when you go to pick up the metal detector and shovel for the fifth time. There's plenty of more standard and less inventive ambling about which I admit has gotten a little old by the fifth game. The game is still short, and only flirting with the fringes of frustration by the end. Episode 5 is easily the best game in the series, but it's probably a good thing that they're taking a break after this one, at least for a little while.
dragoon_of_infinity's avatar
The Path (PC)

The Path review (PC)

Reviewed on March 12, 2009

As a concept, The Path is a brave attempt at something more poignant within the medium. As a game, it's a collection of excellent yet slightly incomplete ideas. As a talking point, it provides more ground for intelligent game-related discussion than anything else is likely to encourage this year. So let's talk about it. And let's keep making more games like this.
Lewis's avatar
Supreme Ruler 2020 (PC)

Supreme Ruler 2020 review (PC)

Reviewed on March 12, 2009

Supreme Ruler: 2020 is exactly what I adore: a strat title nearly unapproachable due to its level of depth, but promising months upon months of diverse enjoyment. I do so love a challenge.
WilltheGreat's avatar
Penumbra: Requiem (PC)

Penumbra: Requiem review (PC)

Reviewed on March 11, 2009

After Black Plague so masterfully refined the Penumbra format, it seems like such a waste to throw it all away in favour of a poorly contextualised and badly designed puzzle game. Requiem resolutely fails in every aspect that made its predecessors so remarkable. The game that was never meant to be made should have stayed that way.
Lewis's avatar
Penumbra: Black Plague (PC)

Penumbra: Black Plague review (PC)

Reviewed on March 11, 2009

Everything's received an overhaul. Black Plague looks better, sounds better, plays better and reads better than its predecessor. It's still slightly rough around the edges, as is inevitible for a game built on such a tight budget by such a small team of developers. But it's less clumsy, more restrained, and more effective than before.
Lewis's avatar
Liquid War (PC)

Liquid War review (PC)

Reviewed on March 08, 2009

Let me take you back to my first year of college at the University of Puget Sound, Tacoma, Washington (I know youíd probably rather not be taken to Tacoma, but bear with me). The year was 2002. Life was simpler back then. You didnít have to own three home consoles and two hand-held systems to round out your gaming experience. Xbox users didnít have to worry about their machines spontaneously combusting. Roommates didnít have to keep glass valuables out of Wii-range. Half Life 2 hadnít even...
zippdementia's avatar
Mount & Blade (PC)

Mount & Blade review (PC)

Reviewed on March 06, 2009

Really, it's just a matter of what you want. Anyone with the right mindset and a pinch of imagination can get swept away in the world of Mount and Blade, and create something that is unique and epic to them. That one aspect, in spite of any of its faults, kept me playing for hours. If you like having your hand held, and being given direction and taken through a story, then the game's not for you.
dragoon_of_infinity's avatar
Water Closet: The Forbidden Chamber (PC)

Water Closet: The Forbidden Chamber review (PC)

Reviewed on March 06, 2009

The moral of Water Closet must be: even if it seems repulsive at first, pissing and pooping in public is fun. Personally, I prefer to be regarded with reverence and admiration instead of shame and repulsion. That probably means I'm not in the game's target audience. Would you care to play?
zigfried's avatar

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