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Review Archives (All Reviews)

You are currently looking through all reviews for PC & Miscellaneous games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Plants vs. Zombies (PC)

Plants vs. Zombies review (PC)

Reviewed on May 05, 2009

The addictive nature of Plants vs. Zombies comes as a bit of a surprise given the generally repetitive nature of its design. There are several available modes of play that switch things up with varying degrees of success, but they almost all come down to the same basic task: keep your brains in your cranium! Even the generous assortment of zombies that you'll face and the extensive cache of weapons at your disposal wind up feeling limited after awhile, but there's a good chance that you won't even care.
honestgamer's avatar
O'Riley's Mine (Commodore 64)

O'Riley's Mine review (C64)

Reviewed on April 28, 2009

A gamer can get tired of fighting the good fight and saving the world. After one RPG too many about some selfless youth giving his all to prevent the destruction of life as we know it, it's nice to be able to return to a title where it all comes down to a much more basic motivator: greed. The protagonist in O'Riley's mine is a rich guy who wants to be richer still, and doesn't mind risking his life for it; a concept that's a lot easier for mere mortals like us to grasp, even if it's not as much ...
sashanan's avatar
Ghouls (Commodore 64)

Ghouls review (C64)

Reviewed on April 28, 2009

Buggy games are not just something of the last few years, where PC games sometimes seem like they were released weeks, possibly months before they were actually ready to be sold, and this is hurriedly fixed in downloadable patches. In the days of the Commodore 64, this happened as well, minus the patches. Sometimes, a game would inexplicably appear in the stores when it is clearly so bugged or its design is so flawed that it wouldn't have survived even the sketchiest of beta tests. Ghouls is one...
sashanan's avatar
Aztec Challenge (Commodore 64)

Aztec Challenge review (C64)

Reviewed on April 28, 2009

The shortest possible summary of Aztec Challenge would be 'an exercise in coordination, concentration and patience disguised as a game'. You play the role of a young Aztec trying to make his way through a treacherous temple alive, navigating him through seven different levels. While very simple to control, the game manages to put up a real challenge for even the experienced gamer, and ranks among the most difficult Commodore 64 games ever created. With only a few design flaws and overall smooth ...
sashanan's avatar
Attack of the Mutant Camels (Commodore 64)

Attack of the Mutant Camels review (C64)

Reviewed on April 28, 2009

'Attack of the Mutant Camels' is a creation of the warped mind of Jeff Minter, also known as the one man company Llamasoft. Between 1982 and 1987, Jeff Minter has come up with roughly a dozen Commodore games, often simple in concept, but sharing one common characteristic: they all have a twist of insanity. AMC demonstrates this point nicely, for the player is put in a starfighter with only one purpose: to save the galaxy from an attacking horde of huge mutant camels. The concept is silly enough,...
sashanan's avatar
Hover Bovver (Commodore 64)

Hover Bovver review (C64)

Reviewed on April 28, 2009

Video games can answer many questions for us that relentlessly plague our minds all through our comparatively boring lives. What was previously just a part of our imagination can now be brought to life on the screen, putting us in wondrous "what if?" scenarios. What if I had been in charge of the Battle of Normandy? What if I was hunting for treasure in an Aztec tomb riddled with traps? What if I was the last line of defense against an alien invasion? Or, most thrilling of all, what if I had to ...
sashanan's avatar
BattleForge (PC)

BattleForge review (PC)

Reviewed on April 28, 2009

EA Phenomic's latest effort could have served as a glorious marriage between the familiar and the exotic, like fusion cuisine for gamers. Instead it ended up tasting like two types of leftovers tossed together in the same take-out box.
frankaustin's avatar
Aztec (Apple II)

Aztec review (APP2)

Reviewed on April 28, 2009

Aztec, the classic Apple II platform adventure game of tomb plundering excitement and bizarre glitchiness, was released in 1982. 'Nothing like it before. Nothing else like it now!' screamed the hectic looking ads in Creative Computing magazine. They were probably right. 1982 was the year after the arrival of Raiders Of The Lost Ark in cinemas, and was the same year in which the original Pitfall came out for the Atari 2600. Pitfall Harry presents as a colourful stick figure of girth...
bloomer's avatar
Archmage: The Reincarnation (PC)

Archmage: The Reincarnation review (PC)

Reviewed on April 28, 2009

A thousand years ago, war broke over the surface of Terra. No one quite remembers now what the cause of the war was. Some say t'were a feud of the gods, so great was the level of destruction wrought upon the land. Others point the blame at the technological advancements of what are now known as 'The Lost Civilizations.' Surely it is possible that in meddling with the powers of Science these civilizations worked their own demise.
zippdementia's avatar
I'm Gonna Nurse You - Voice Plus!- (PC)

I'm Gonna Nurse You - Voice Plus!- review (PC)

Reviewed on April 28, 2009

Though each leading lady to a certain extent has her own personality, they mostly share an obsession for your penis and will request regularly that you prove your love for them with your genitals. Similarly, the moment when you first do the deed doesn't ever feel right. One minute you're chatting it up and the next you're swapping spit and falling onto the nearest surface for a quickie while your partner professes embarrassment but wiggles her body so you can penetrate deeper. Whether she's wearing a nurse's habit (the fetish this game is most clearly meant to satisfy) or a nun's habit (an odd inclusion, but one that works), your woman of choice behaves the same.
honestgamer's avatar
Gobliiins 4 (PC)

Gobliiins 4 review (PC)

Reviewed on April 27, 2009

If this sounds negative, then it’s because it is! Gobliiins 4 is a flawed game, filled with problems, awkward design decisions and a baffling lack of foresight. It’s ugly, clumsy and displays nothing that would push you onwards into the late levels. Except for the puzzles.
EmP's avatar
Supreme Ruler 2020: Global Crisis (PC)

Supreme Ruler 2020: Global Crisis review (PC)

Reviewed on April 27, 2009

Global Crisis doesn't do anything wrong by any definition, very competently building on the strengths of the core game and bringing more toys and scenarios to the mix. But neither does it add anything really new that shakes up the gameplay, and I confess to a bit of disappointment at that.
WilltheGreat's avatar
Braid (PC)

Braid review (PC)

Reviewed on April 26, 2009

Heaven forbid I have to move to the left while writing this review. Over the past few days, I've become so wrapped up in Braid's warped fourth dimension that I can't get these crazy time laws out of my head. If I move to the left, I'll lose everything, erasing my progress as the timeline reverses. That said, if deadline looms too close, maybe I can wear my special ring and slow down the clock. I could always rewind if something went awry...
Lewis's avatar
Runes of Magic (PC)

Runes of Magic review (PC)

Reviewed on April 22, 2009

From first glance, the game defines itself as a generic fantasy MMORPG. It doesn't even try to disguise itself as anything truly unique, making clear that its basically everything you'd expect from the get-go. All the usual features are here, from the typical character classes (warrior, mage etc.), to an extensive creation myth that has no relevance to the quests or characters in-game.
Melaisis's avatar
Sins of a Solar Empire – Entrenchment (PC)

Sins of a Solar Empire – Entrenchment review (PC)

Reviewed on April 21, 2009

Originally slated for release near the beginning of this year, Stardock wisely delayed this expansion and instead opened up beta testing to the community, allowing anyone who'd pre-ordered the game (such as myself) to contribute to development. The result is one of the most polished expansions I've seen in my many years of digital conquest, well-balanced and virtually bug-free upon official release.
WilltheGreat's avatar
System Shock 2 (PC)

System Shock 2 review (PC)

Reviewed on April 16, 2009

You could talk for hours about the way System Shock 2 plays - the way its controls feel so human, the way every action has a tangible weight, and the way its many optional approaches are so finely balanced from start to finish - and still not really approach why it's one of gaming's exemplary moments. The shiningly perfect mechanics keep things plodding along nicely, sure, but it's all rather incongruent to the meat and bones of this miraculous FPS/RPG. This is background materia...
Lewis's avatar
Progress Quest (PC)

Progress Quest review (PC)

Reviewed on April 16, 2009

Have you ever played an RPG for two hours and not managed to get anything done due to trying one more fight before your next save, or just losing your way in a maze, winding up worse off than you started? Perhaps you've spent frustrating time trying to break into a top-ten score list in a shooter or puzzler. Well, with so little guaranteed in this crazy world there are still things you can rely on. Simple things.
aschultz's avatar
Beyond Zork (Apple II)

Beyond Zork review (APP2)

Reviewed on April 15, 2009

Being an RPG and Zork fan, I was thrilled to learn of Infocom’s plans to combine the two in Beyond Zork (BZ.) You get levels and player stats instead of the usual points for a text adventure, but even crazier, there’s no elvish sword or brass lantern-and most of the game’s completely above ground! Finding your ultimate goal, the Coconut of Quendor, is exhausting, and even with a cluebook, BZ provides many dead ends despite a few too many puzzles that are little more than manual-based copy-protec...
aschultz's avatar
Zork II: The Wizard of Frobozz (Apple II)

Zork II: The Wizard of Frobozz review (APP2)

Reviewed on April 15, 2009

The Zork series spawned an impressive group of knock-off products which, although never destined to make a killing, made Infocom notorious. The packaging itself was always worth savings, with its jokes and going so far beyond the expected instruction cards(later it would provide a useful stab at copy protection.) The 'New Zork Times,' which later under threat of lawsuit was forced to change its name. And gamebooks that helped me score the most points I'd ever gotten in an Infocom text adventu...
aschultz's avatar
Zork III: The Dungeon Master (Apple II)

Zork III: The Dungeon Master review (APP2)

Reviewed on April 15, 2009

Sadly, Zork lost its humor and spontaneity somewhere between II and III. The final game, in which you must seek to take over the Dungeon Master's mantle, was a disappointment for me even discounting that the packaging wasn't as cheery as before. Most of its jokes are homages to the first two games, and there are two frighteningly hard puzzles required to win. And the worst part is that, unlike the previous installments, the score is not terribly complex. In Zork I and II you got points for f...
aschultz's avatar

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