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Review Archives (All Reviews)

You are currently looking through all reviews for PC & Miscellaneous games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Crazy Machines 2 Complete (PC)

Crazy Machines 2 Complete review (PC)

Reviewed on July 01, 2009

Itís an interest thing, really. If the idea of gizmos and pulleys and gears has you grinning like a loon, or even if you want to tread a puzzle path not often explored, then this is a great package to pick up.
EmP's avatar
Hoosier City - Return to Oil City (PC)

Hoosier City - Return to Oil City review (PC)

Reviewed on June 30, 2009

As a huge Purdue fan, I should on principle be glad to see anything Hoosier tank so quickly. Not the Hoosier City series, though. It's not the first time a sequel failed to match the original, but here it's shocking considering that the flippant humor that makes the original such a laugh seems natural enough to continue. Also, part one was shareware, with nags to order the last two. They werenít worth it. The three games share the same engine but little else. The corny jokes and puzzles h...
aschultz's avatar
Wallace & Gromitís Grand Adventures: Muzzled! (PC)

Wallace & Gromitís Grand Adventures: Muzzled! review (PC)

Reviewed on June 23, 2009

Which is why Muzzled! feels like such an important addition to the series. Refining almost all the wavering half-problems of the previous incarnations, it's fresh, exciting and gleefully silly.
Lewis's avatar
Moraff's Dungeons of the Unforgiven (PC)

Moraff's Dungeons of the Unforgiven review (PC)

Reviewed on June 22, 2009

Moraffware is responsible for quite a number of cute DOS era games, but foremost among them are a trio of dungeon hacks titled Moraff's Revenge, World and Dungeons of the Unforgiven respectively. Of these, Moraff's World was a major improvement over Revenge, having an entirely new game engine and lots of new options to play around with. Dungeons of the Unforgiven, on the other hand, takes the engine of World, throws only a few things around, and feels more like an elaborate mod than a brand new ...
sashanan's avatar
Moraff's World (PC)

Moraff's World review (PC)

Reviewed on June 22, 2009

In the early nineties, Moraffware was as ambitious as small developers could get. A bundle of titles were released in a fairly short time frame, all with free shareware versions to try out and the option to register to get a bigger and better version of the game. The help files associated with each game spoke of even bigger plans, including a movie and a rock band themed after said games. Neither of those have ever come about, but some of Steve Moraff's games of that age survive to have some mea...
sashanan's avatar
Moraff's Revenge (PC)

Moraff's Revenge review (PC)

Reviewed on June 22, 2009

Out of the three dungeon hacks that Moraffware released in the late eighties and early nineties, Moraff's Revenge is the first, has the most basic graphics, the least depth to its gameplay and the smallest scope - yet also the by far the biggest challenge. Nostalgia aside, Revenge is likely to be the least appealing choice out of the trilogy, unless you want to work for your victory, which the much more popular Moraff's World never really makes you do, and Dungeons of the Unforgiven only to an e...
sashanan's avatar
The Usurper: Mines of Qyntarr (PC)

The Usurper: Mines of Qyntarr review (PC)

Reviewed on June 19, 2009

Imagine if Dimwit Flathead had written Zork I. 1/10
aschultz's avatar
Theatre Europe (Commodore 64)

Theatre Europe review (C64)

Reviewed on June 19, 2009

Theatre Europe is a wargame simulating a not-so-peaceful end to the Cold War, namely a Soviet invasion of West Germany and beyond. Taking turns, the NATO and Warsaw Pact players move their armies across a map, attacking each other, with the Warsaw Pact's ultimate goal being the capture of Bonn and several other NATO cities whereas NATO must keep the Red Army at bay for a month. The game plays out as turn-based strategy and is regretfully for one player only, which means the other side will be co...
sashanan's avatar
Serpentine (Commodore 64)

Serpentine review (C64)

Reviewed on June 19, 2009

There are people who consider the idea of worms crawling around a maze trying hard to eat or be eaten quite revolting. Serpentine is not for them. For this is game that brings us to the bare basics of ''survival of the fittest'': you take control of a blue worm in a PacMan-like maze (minus the cute little edible dots), and as you enter each level, so do three big, hostile red worms. They will try to eat you, and your goal is to do the same to them. Eating enemies is done by nibbling away at thei...
sashanan's avatar
Seafox (Commodore 64)

Seafox review (C64)

Reviewed on June 19, 2009

One of my greatest irritations in gaming, right after online cheaters, inexplicable crashes and self-corrupting saved games, is slowdown. Or lag, as we call it on the internet. Whether caused by a slow connection or locally by video issues, there's nothing more effective in breaking a nice gaming experience than the game constantly s-l-o-w-i-n-g down. The music skips, the mouse movements become jerky, the CD drive spins up, and your teeth grit. There's nothing quite like it. Fortunately.
sashanan's avatar
River Raid (Commodore 64)

River Raid review (C64)

Reviewed on June 19, 2009

River Raid is a 1984 Activision game that is counted among the better shooters on the Commodore 64. After all these years it remains as a favorite of many stubborn Commodore gamers, and is among the first games mentioned when such veterans are asked which titles they remember most fondly. River Raid owes this remarkably popularity not to deep gameplay or stunning visuals - it has neither - but to being a simple, solid and lovable title that's easy to get into.
sashanan's avatar
Ring of Power (Commodore 64)

Ring of Power review (C64)

Reviewed on June 19, 2009

To the modern day gamer, the concept of the "text adventure" game genre may be difficult to understand. Without any graphics to go with, and with typed commands being the only way to communicate with the game, the genre will probably appear bland and boring to those who didn't experience it firsthand. Nonetheless, text adventures have been huge throughout the late seventies and early eighties, and Ring of Power is but one of many. Admittedly, it's not nearly the best one - certainly no competito...
sashanan's avatar
Jumpman Junior (Commodore 64)

Jumpman Junior review (C64)

Reviewed on June 19, 2009

Released by Epyx in 1984, Jumpman Junior is the sequel to the original Jumpman game, though especially on the Commodore 64, it is probably more famous than the original. The Commodore version is only slightly different than the Atari original from 1983, consisting of 12 levels rather than 15, but otherwise simply being a port of the same game. Jumpman Junior is an excellent platform game that would have certainly ranked with the best of the Commodore's games, but a multitude of bugs, including a...
sashanan's avatar
Gribbly's Day Out (Commodore 64)

Gribbly's Day Out review (C64)

Reviewed on June 19, 2009

Gamers are strange animals. A game may give us state-of-the-art graphics, an excellent soundtrack, lots of different options and whatever else we may be looking for, and we can still write it off as boring. Another game may look like nothing to the casual observer, but for some reason people fall completely in love with it. In the end, what matters is if a game is fun to play, and it is not always as easy to grasp why it is or why it isn't.
sashanan's avatar
Galaxian (Commodore 64)

Galaxian review (C64)

Reviewed on June 19, 2009

Namco's Galaxian was first released in the arcades in 1979 as a successor to Space Invaders. The Commodore 64 version, which is a remake rather than a direct port, came four years later. The premise is the same as in the original: you pilot a lone spaceship against waves of alien invaders, trying to gun down their formation without getting killed yourself. Galaxian differs from Space Invaders in the sense that enemies leave the formation to make swooping attacks on your craft, carefully at first...
sashanan's avatar
Choplifter (Commodore 64)

Choplifter review (C64)

Reviewed on June 19, 2009

This review takes us back almost twenty years in time, to the first of the two golden years of the Commodore 64: 1982. Many of the most famous Commodore titles are from this year (in which the system was released) and 1983. Some are merely names that may or may no longer be familiar to gamers these days. Others were the beginning of a series that was later continued on other systems. Choplifter is an example of the latter, spawning a second and a third title on various systems including the Supe...
sashanan's avatar
Booga-Boo (Commodore 64)

Booga-Boo review (C64)

Reviewed on June 19, 2009

Few games manage to annoy the player as much as Booga Boo does. Despite the programmer's undoubtedly good intentions, this game is completely devoid of any entertainment value at all, but does manage quite nicely to drive you insane in record time. The concept of the game is to guide a flea who has fallen down a bunch back up to where he started. Walking around is not an option - it's a flea, and therefore we'll be jumping. Using a series of awkward left and right jumps, you must somehow guide h...
sashanan's avatar
Kukulcan (Apple II)

Kukulcan review (APP2)

Reviewed on June 14, 2009

Kukulcan (1984) is an educational graphic adventure game set in 1519. The player takes the role of an Aztec scribe summoned by Montezuma to seek knowledge of the Feathered Serpent, in hopes that this knowledge may stave off the arrival of evils portended by recent omens. The Aztecs were right to have been worried around this time; the Spanish conquistador Hernando Cortez was soon to invade Tenochtitlan (the future site of Mexico City), arrest Montezuma and bring an end to the Aztec Empire. Thus ...
bloomer's avatar
Trinity (Apple II)

Trinity review (APP2)

Reviewed on June 13, 2009

Infocom's text adventures were usually better at being funny than serious. For example, Zork I and II were better games than Zork III. But Trinity, based on your efforts to prevent the first atom bomb from exploding, works, and staggeringly well. It places you, as a tourist, in Kensington Gardens, with the first missile of World War III about to land. You find a deformed lady, take an interesting transport to the shore, and enter a white door you'll see again later, to wind up in a place ...
aschultz's avatar
Snake Byte (Apple II)

Snake Byte review (APP2)

Reviewed on June 12, 2009

Snake Byte was a simple, high-resolution graphical update to White Lightning, one of the first games made for the Apple, in BASIC and low resolution graphics. I knew it first as Hustler, from the TRS-80 at our school, and then after the librarians got more diligent deleting games, Snake Byte and its wonderful graphics left me captivated. It's a fairly simple game: you're a snake, chasing apples on a board around barriers. The more you eat, the longer the snake goes. C...
aschultz's avatar

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