Patreon button  Steam curated reviews  Facebook button  Twitter button 
3DS | AND | IOS | PC | PS4 | NS | VITA | WIIU | XB1 | All

Review Archives (All Reviews)

You are currently looking through all reviews for PC & Miscellaneous games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Robotron: 2084 (Arcade)

Robotron: 2084 review (ARC)

Reviewed on August 21, 2009

Robotron: 2084 has lasted and evolved for me well beyond my expectations. It's the only arcade cabinet I'd still throw money into: an overhead arena shootout, dazzling when you suck at it and intricate once you actually get good. You, a cyborg from a failed genetic experiment, must protect wandering humans from Robotrons, whose logic circuits have dictated that destroying their human creators is the next step in the quest for perfection. The double-joystick controls--one fires, one moves-...
aschultz's avatar
Tales of Monkey Island: Chapter 2 - Siege of Spinner Cay (PC)

Tales of Monkey Island: Chapter 2 - Siege of Spinner Cay review (PC)

Reviewed on August 19, 2009

It's a thoroughly good, thoroughly traditional adventure game that's sure to please fans of the original Monkey Island series and adventure-savvy newcomers alike. It's nothing remotely special, but it's unlikely that was ever its intention. Judged for what it is, it's a solid, entertaining and often exceptionally amusing way to pass a couple of afternoons.
Lewis's avatar
Ballyhoo (Apple II)

Ballyhoo review (APP2)

Reviewed on August 16, 2009

Infocom's text adventure Ballyhoo turns a circus into a deadly kidnapping mystery, never sacrificing reality for dramatic tension. Chelsea Munrab, the daughter of circus owner Thomas Munrab, has been kidnapped. As a straggler from the show's crowd, you hear a conversation between Munrab and the detective in your town. Munrab blames the locals and suggests the detective do the same.
aschultz's avatar
Killing Floor (PC)

Killing Floor review (PC)

Reviewed on August 15, 2009

Killing Floor's amateur origins are uncomfortably clear, and there's no doubting that a little more polish would have gone a long way. Still, when you find yourself scurrying between cover in an open field at night, carefully aiming for the heads of a stream of mutated foes, before someone chimes in on the radio and makes a gag about liking "the big ones" the best, you'll understand. For all its quirks, inconsistencies and annoyances, you'll likely find something to love.
Lewis's avatar
Wallace & Gromitís Grand Adventures: The Bogey Man (PC)

Wallace & Gromitís Grand Adventures: The Bogey Man review (PC)

Reviewed on August 06, 2009

It's never overtly bad. It's just grossly unambitious, lacking in any real flair, and growing stale at an alarming rate. So while Grand Adventures has been a fun ride, it's for the best that it's reached its conclusion. It just could have done to finish last month instead.
Lewis's avatar
Icarus: Alien Vanguard (PC)

Icarus: Alien Vanguard review (PC)

Reviewed on August 06, 2009

Shuttlecraft, the first level, is arguably the best introduction to a Doom game I've experienced. It's longer than most and there are a few sneaky little tricks to ensure it's a good bit tougher than expected for the first map. It has this tiny chapel that seems non-threatening and actually is uninhabited when you enter, but things go Silent Hill and it transforms into the sort of nightmarish place you'd expect black mass sacrifices to be held. Not to mention all those imps that appear to ensure you're that sacrifice. Pure gold.
overdrive's avatar
Scythe (PC)

Scythe review (PC)

Reviewed on August 06, 2009

Almost every Doom II mod out there, good or bad, takes the same approach: endless sprawl, insane enemy counts, and the subtlety of whichever metaphor clichť you prefer. I'll go with a sledgehammer. Play one and it's fresh, play two and it's still exciting. Once you've barreled through enough of them, though, you come dangerously close to thinking it's time to give up on Doom.
mardraum's avatar
Bookworm Adventures Volume 2 (PC)

Bookworm Adventures Volume 2 review (PC)

Reviewed on August 03, 2009

You might be wondering how the game could possibly be difficult. The answer is that you suddenly find yourself working with extreme limitations. Besides gaining life meters several times the length of your own, enemies gain the ability to lock half of your pieces so that they can't be used, or to devalue them so that playing the selected tiles gains you no particular advantage. Worse, they may even set things up so that playing your own pieces damages you! There are items that can be used to counter these effects, but they are gone for good once you make use of them... at least until you take the time to earn more. The process for that basically amounts to level grinding.
honestgamer's avatar
Dragonica (PC)

Dragonica review (PC)

Reviewed on August 01, 2009

Dragonica is a 3D, fantasy, action-oriented, side-scrolling MMORPG developed by Barunson Interactive. Its published by Gpotato in the EU and THQ*ICE in the US. As with most other titles promoted through both of these sites, Dragonica is free to play. However, gamers can opt to buy extras for their character from a shop dealing in real money. Anyone who has played Lunia or MapleStory will feel right at home here. Conversely, Dragonica has a level of polish not yet to be found in its overpopulated peers.
Melaisis's avatar
Star Trek 25th Anniversary (PC)

Star Trek 25th Anniversary review (PC)

Reviewed on July 29, 2009

Space. The final frontier.
WilltheGreat's avatar
Resident Evil 4 (PC)

Resident Evil 4 review (PC)

Reviewed on July 27, 2009

Resident Evil 4 might be a carefully balanced, ingeniously designed and admirably self-assured game, but on the PC it's a woeful, miserable, inconceivable mess of code. It's very possibly, depending on your mindset, nestled within the highest echelon of videogame design - but it's an experience tailored only for the consoles. On a computer, it's often barely playable, which is more troubling than a village full of zombified religious extremists could ever be.
Lewis's avatar
Nancy Drew: Ransom of the Seven Ships (PC)

Nancy Drew: Ransom of the Seven Ships review (PC)

Reviewed on July 26, 2009

Ransom of the Seven Ships works because it has high ambitions. When you step into Nancy's shoes, you're doing more than clicking through a few lifeless menus. You're arriving at the edge of a hauntingly beautiful island, one that you'll cautiously explore over the next six or eight hours of play. White sands, lush foliage, towering cliffs and murky pools of water all meld perfectly to form Dread Isle, the sort of destination that should scare off tourists by reputation alone. The place is large enough that you'll use a golf cart when it comes time to explore everything, plus there are outlying islands that you'll have to reach by way of sailboat. The resulting sense of freedom adds a lot to (and to an extent defines) the whole affair.
honestgamer's avatar
Rocky's Boots (Apple II)

Rocky's Boots review (APP2)

Reviewed on July 25, 2009

Rocky's Boots, like Warren Robinett's more famous Atari 2600 hit Adventure, features you as a cursor running through rooms of many wall textures and colors. It's an educational game, though, not an adventure. You build logic machines to sort shapes with positive and negative values. Or you don't have to. Even the tutorials and sandboxes can keep you wrapped up for a while. Though the end puzzles get maddeningly difficult for the targeted age group, Rocky's Boots provides han...
aschultz's avatar
Homeworld (PC)

Homeworld review (PC)

Reviewed on July 23, 2009

The many skirmishes of Homeworld are punctuated by long periods of cold, dead silence, with the gentle hum of your shipsí engines contributing to it rather than breaking it. There is no sound in vacuum space, of course, and while Homeworld does break this rule, few other games are this adept at conveying such an appropriately quiet atmosphere. For as action-packed as the campaign often is, itís the frequent stillness that stays with you.
Suskie's avatar
Olympic Decathlon (Apple II)

Olympic Decathlon review (APP2)

Reviewed on July 20, 2009

Everyone knows about the free card games you get with Windows, but they are nothing compared to Microsoft's wonderful early Eighties game, Decathlon. It simulated all ten events of its namesake, and you could practice or play through them all; Decathlon telescoped a grueling two-day affair into an intense thirty minutes. Even friends with the latest consoles enjoyed getting better and almost beating me, and I had fun mostly winning. We took breaks between events, just like real ath...
aschultz's avatar
Death Sword (PC)

Death Sword review (PC)

Reviewed on July 20, 2009

DEATH SWORD! That's the kind of name that would grab any 10-year-old's attention, and it sure grabbed mine. I saw this colorful game full of bloody decapitations and bikini babes running on an Apple at Electronics Boutique (R.I.P.), memorized the title that had been unceremoniously Scotch-taped to the monitor, and knew I desperately, desperately needed it.
zigfried's avatar
Munchman (TI-99)

Munchman review (TI99)

Reviewed on July 17, 2009

Many home maze-chomp games in the eighties tried to emulate Pac-Man, maybe adding something, with weird mazes, one-way doors, turning walls, keys and so forth. In theory, at least. Some pretended like giving more frequent extra lives was a big bonus over the arcade, when really they'd just gotten your money anyway. Most barely went beyond adding graphic detail, shifting point values, or changing sounds or the reward in the center. Some subtracted it, like the Atari 2600 port of Pac-Man. Munch...
aschultz's avatar
Half-Life: Desert Crisis (PC)

Half-Life: Desert Crisis review (PC)

Reviewed on July 16, 2009

Blasting someone out of the sky with an electromagnetic beam rifle; making heads explode with twin Desert Eagles while somersaulting through the air; disintegrating someone's entire torso with an over-sized, electrified sledgehammer - these are some of my fondest memories in gaming.
radicaldreamer's avatar
Kimi ga Nozomu Eien: Special Fan Disk (PC)

Kimi ga Nozomu Eien: Special Fan Disk review (PC)

Reviewed on July 16, 2009

zigfried's avatar
Chain: The Lost Footprints (PC)

Chain: The Lost Footprints review (PC)

Reviewed on July 16, 2009

Chain: The Lost Footprints tries to offer a different sort of hentai experience. You've only been playing for a few minutes and already you've made two choices. Options don't typically come at the player so frequently in a genre known more for its one-handed play style. For that reason alone, the game initially feels different from the majority of its peers. Finally, you're an active participant instead of a voyeur. Will it continue to hold your interest, though?
honestgamer's avatar

Additional Results (20 per page)

[001] [002] [003] [004] [005] [006] [007] [008] [009] [010] [011] [012] [013] [014] [015] [016] [017] [018] [019] [020] [021] [022] [023] [024] [025] [026] [027] [028] [029] [030] [031] [032] [033] [034] [035] [036] [037] [038] [039] [040] [041] [042] [043] [044] [045] [046] [047] [048] [049] [050] [051] [052] [053] [054] [055] [056] [057] [058] [059] [060] [061] [062] [063] [064] [065] [066] [067] [068] [069] [070] [071] [072] [073] [074] [075] [076] [077] [078] [079] [080] [081] [082] [083] [084] [085] [086] [087] [088] [089] [090] [091] [092] [093] [094] [095] [096] [097] [098] [099] [100] [101]

Policies/Ethics | Contact | Advertise | Sponsor Guide | Links

eXTReMe Tracker
© 1998-2017 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors. Staff and freelance reviews are typically written based on time spent with a retail review copy or review key for the game that is provided by its publisher.