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Review Archives (All Reviews)

You are currently looking through all reviews for PC & Miscellaneous games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Murder in the Abbey (PC)

Murder in the Abbey review (PC)

Reviewed on April 09, 2010

In The Name of the Rose is a pretty famous novel written by Umberto Eco, but better known as "that movie in which the always-bearded Sean Connery is bossing Christian Slater around".
darketernal's avatar
Bakutotsu Kijuutei: Baraduke II (Arcade)

Bakutotsu Kijuutei: Baraduke II review (ARC)

Reviewed on March 28, 2010

It's never been much of a secret that most arcade titles were intentionally hard as hell, all in the name of profit. Thus, the given nickname by arcade dwellers: quarter munchers. Baraduke, by Namco, was one such game from the 1980s. The object in this title is to go from one floor to the next, which you do by destroying purple aliens, the Octy. It's actually much harder than it sounds, due to the random and chaotic nature of the game. Basically, everything, from every corner of the screen, is o...
pickhut's avatar
Dragon Age: Origins - Awakening (PC)

Dragon Age: Origins - Awakening review (PC)

Reviewed on March 27, 2010

When you install Awakening and start a new game, you're presented with the choice of either playing the original Origins campaign or the new expansion. Unfortunately it's a pretty easy choice to make.
frankaustin's avatar
Chronicles of Mystery: The Tree of Life (PC)

Chronicles of Mystery: The Tree of Life review (PC)

Reviewed on March 23, 2010

The Tree of Life lays the groundwork for an interesting revelation, keeps you busy with roundabout nonsense, and then glosses over the juiciest part. When the time comes to reveal true identities and lay motivations bare, the conspirators drone on with obtuse conversations that fail to explain the whole truth of the matter.
woodhouse's avatar
Tales of Monkey Island: Chapter 5 - Rise of the Pirate God (PC)

Tales of Monkey Island: Chapter 5 - Rise of the Pirate God review (PC)

Reviewed on March 17, 2010

It's not a classic. It's still a game whose intricacies are likely to be forgotten within months. It's probably not even the best of the series, all considered. What it does have, though, is Tales' strongest moment, across all of the games.
Lewis's avatar
Myst (PC)

Myst review (PC)

Reviewed on March 17, 2010

Today I found an old shoebox in my closet. When I opened it, it revealed a stack of papers, all of them littered with scribbled notes in pencil and quick sketches of strange artifacts, maps, and charts. I began to leaf through, intrigued by the unfamiliar handwriting, until I came to a drawing of an island. Underneath it was scrawled a single word: Myst.
zippdementia's avatar
The Legend of Vraz (PC)

The Legend of Vraz review (PC)

Reviewed on March 15, 2010

In its present form, the game merely comes across as an unnecessary mess of well-intentioned ideas made only slightly more amusing by the vague cultural undertones from India.
Calvin's avatar
Ultima (Apple II)

Ultima review (APP2)

Reviewed on March 15, 2010

Origin did the right thing releasing an improved version of Ultima I. The original, with less entertaining graphics and horrid controls, is tougher to find on the net. It's best to enjoy the chubby townsmen bouncing around bushes bigger than they are and ignore the silly plot: build a time machine to knock off the wizard Mondain before he can craft a powerful evil gem. Then, U1 is straightforward kill-the-big-wizard fun.
aschultz's avatar
Kingdom of Loathing (PC)

Kingdom of Loathing review (PC)

Reviewed on March 13, 2010

I'm a bit jealous it wasn't me who didn't listen, but hey, it's a great free game. Well, not quite. I've enjoyed donating to it for a while.
aschultz's avatar
Ninja Blade (PC)

Ninja Blade review (PC)

Reviewed on February 28, 2010

darketernal's avatar
Plants vs. Zombies (PC)

Plants vs. Zombies review (PC)

Reviewed on February 28, 2010

The basics are fairly straightforward. Given a scant number of slots with which to load as many fruits and vegetables as you’ve collected to that point, you must strategically select which plants will counter the various kinds of zombies invading your lawn. However, sowing seeds requires sunlight, which can only be obtained periodically during daytime stages or through sun-producing plants.
wolfqueen001's avatar
Dark Heart of Uukrul (PC)

Dark Heart of Uukrul review (PC)

Reviewed on February 28, 2010

The title villain in Dark Heart of Uukrul, doesn't just dabble in near-immortality and nasty magic. He's crushed the underground city of Eriosthe beneath his will, eradicating hackneyed old hinty taverns so you must rely on his oblique concern-trolling hints. He's scattered eight stone pieces of his heart through the city to gain immortailty. The good news? You only need to find six, and a hammer, to challenge and defeat him. The bad? There's a reason you're given two passes. That, plus s...
aschultz's avatar
Savage 2: A Tortured Soul (PC)

Savage 2: A Tortured Soul review (PC)

Reviewed on February 27, 2010

Savage 2: A Tortured Soul is a game that defies, complicates, and undermines the process of game categorization altogether. It belongs to a hybrid genre that can tentatively be called Competitive Real-Time Strategy Role-Playing Action, a genre with only three games, one of which is its ultimately superior predecessor.
radicaldreamer's avatar
Xenophobe (Arcade)

Xenophobe review (ARC)

Reviewed on February 25, 2010

In 1987 Bally Midway engineered Xenophobe, a one-to-three person alien extermination effort with a twist.  While simultaneous cooperative play has roots far deeper in gaming history, perhaps never before had a developer so intuitively envisioned the future of multiplayer.   Xenophobe divides a single arcade monitor into three strips of screen, each player entitled his own.  Each strip initially displays a chamber of an extraterrestrially overrun environment, all of the settings sli...
LowerStreetBlues's avatar
Syberia II (PC)

Syberia II review (PC)

Reviewed on February 24, 2010

The game, as a whole, stutters and limps along, seemingly existing only to tie up to loose ends of the first game. When an impossible chasm separates Kate from her clockwork train, a character from the last game literally drops out of the sky and offers her a steaming hot cup of deus ex machina. Though it’s prettied up with the stellar graphics and adequate writing, Syberia II is a game lacking in total ambition.
EmP's avatar
Moero!! Downhill Night (PC)

Moero!! Downhill Night review (PC)

Reviewed on February 07, 2010

Here you're not racing against testosterone-fueled gearheads; you're going against girls whose only thrill in life is speed. There's just one catch. You don't get to drive.
woodhouse's avatar
Nancy Drew: Warnings at Waverly Academy (PC)

Nancy Drew: Warnings at Waverly Academy review (PC)

Reviewed on February 05, 2010

Perhaps the biggest problem isn't the limited nature of the building, though; it's the backtracking. When you first arrive, you'll make the rounds as you get acquainted with your new classmates. That takes a lot of time, since at first it can be easy to head down the wrong hallway and find yourself at a dead end. Once you know your way around, which may not happen until you've played for a few hours, you'll still find yourself wearing holes in the hallway carpet because you're covering the same ground so frequently. Instead of a resourceful sleuth, you'll feel like an errand girl.
honestgamer's avatar
Torchlight (PC)

Torchlight review (PC)

Reviewed on January 27, 2010

To its credit, Torchlight is much more than just a cash-in on our nostalgia. As much as it is an homage to its diabolic predecessor, Torchlight easily stands on its own as a game. Rather than using those familiar Diablo elements as a crutch, it takes those elements and gives them just enough of a twist to make them fresh again.
WilltheGreat's avatar
Lady Tut (Apple II)

Lady Tut review (APP2)

Reviewed on January 23, 2010

I believe Lady Tut is the first game I ever solved, and it was worth it. Three-level deals that wiped me out with a roided-up version of the first level after one loop don't count. Neither do games that repeat at the highest difficulty. LT is a series of nine mazes with exotic monsters and turnstile doors that flip ninety degrees so you can alter the maze. Pick up one key and open a lock to the next level--or, later, go get another key way on the other side of the maze, to open the SECOND...
aschultz's avatar
Snack Attack (Apple II)

Snack Attack review (APP2)

Reviewed on January 23, 2010

Too many dot-maze games risked little in aping Pac-Man. Snack Attack commendably bent dots-in-maze conventions to bizarre and individual effect. Its three-level loop featured garish orange walls, gumdrops worth one (green) or two (red) points, a wind-up noise to start things, and a stupidly smiling pumpkin that appeared at random intervals in the center. The screen top flashed WRONG at those who dared breach the EDL; axis of moving. So wonderfully childish, and my first concern troll, too...
aschultz's avatar

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