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Review Archives (All Reviews)

You are currently looking through all reviews for PC & Miscellaneous games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Torchlight (PC)

Torchlight review (PC)

Reviewed on January 27, 2010

To its credit, Torchlight is much more than just a cash-in on our nostalgia. As much as it is an homage to its diabolic predecessor, Torchlight easily stands on its own as a game. Rather than using those familiar Diablo elements as a crutch, it takes those elements and gives them just enough of a twist to make them fresh again.
WilltheGreat's avatar
Lady Tut (Apple II)

Lady Tut review (APP2)

Reviewed on January 24, 2010

I believe Lady Tut is the first game I ever solved, and it was worth it. Three-level deals that wiped me out with a roided-up version of the first level after one loop don't count. Neither do games that repeat at the highest difficulty. LT is a series of nine mazes with exotic monsters and turnstile doors that flip ninety degrees so you can alter the maze. Pick up one key and open a lock to the next level--or, later, go get another key way on the other side of the maze, to open the SECOND...
aschultz's avatar
Snack Attack (Apple II)

Snack Attack review (APP2)

Reviewed on January 24, 2010

Too many dot-maze games risked little in aping Pac-Man. Snack Attack commendably bent dots-in-maze conventions to bizarre and individual effect. Its three-level loop featured garish orange walls, gumdrops worth one (green) or two (red) points, a wind-up noise to start things, and a stupidly smiling pumpkin that appeared at random intervals in the center. The screen top flashed WRONG at those who dared breach the EDL; axis of moving. So wonderfully childish, and my first concern troll, too...
aschultz's avatar
Type Attack (Apple II)

Type Attack review (APP2)

Reviewed on January 24, 2010

Space Invaders was the first game I got tired of on my 2600. Even zapping the lowest enemies got easy. I learned the 112 different games were just a few options. Type Attack replaces zapping aliens with letters, then words, as they invade. A curtain comes down if too many escape. I learned to touch type quickly to break the high score list.
aschultz's avatar
The Treasures of Montezuma 2 (PC)

The Treasures of Montezuma 2 review (PC)

Reviewed on January 21, 2010

You'll likely spend most of your time in said Adventure mode, both because you're initially compelled to do so and because the developers were wise enough to include rewards for working your way through its individual stages. Each success in that mode results in some in-game currency that you can use to purchase upgrades as you progress through the subsequent stages, ensuring that you have reason to keep playing at least for the first 10 hours or so. Once purchased, the upgrades activate if you manage to clear certain icons from the board, or if you eliminate pieces from the same color twice in a row.
honestgamer's avatar
Star Wars: The Force Unleashed - Ultimate Sith Edition (PC)

Star Wars: The Force Unleashed - Ultimate Sith Edition review (PC)

Reviewed on January 18, 2010

It's hard enough dealing with an action game that switches into "surprise bullet time" at the drop of a hat, yet the game's shockingly sluggish performance is far from its only problem. Graphical glitches abound, ranging from the merely annoying to outright show-stoppers. Doors, computer consoles and other objects will occasionally flicker or disappear outright, although they remain solid enough to impede the player's movement. More seriously, in one instance a platform I was required to move with my Force powers also went missing, leaving me unable to progress through the game until, after several futile, frustrating minutes and a quick Google to make sure I wasn't completely off-base about what I was supposed to be doing, I exited and restarted the game.
Malygris's avatar
Syberia (PC)

Syberia review (PC)

Reviewed on January 17, 2010

Syberia tricks you with subtlety on a drip feed: the game’s focus, aim and characters all change so naturally over time that it’s not until you’ve worked your way to the end that you can look back over the whole picture and understand just how well realised the entire experience was.
EmP's avatar
OutRun 2006: Coast 2 Coast (PC)

OutRun 2006: Coast 2 Coast review (PC)

Reviewed on January 09, 2010

Realism is overrated. So many games strive to be realistic and claiming so is an exhausted marketing cliché. Arcades have decayed into an out of fashion commodity, where once an experience unseen in home consoles and arcade-quality graphics were a common marketing mantra. Since 3D graphics we’ve been able experience racing, flying, sports and battlefields almost for real almost leaving side-scrolling beat-em-ups and platformers passé.
bigcj34's avatar
Gabriel Knight: Sins of the Fathers (PC)

Gabriel Knight: Sins of the Fathers review (PC)

Reviewed on January 04, 2010

Gabriel Knight knows mystery. After all, he's a writer who has tried his hand at the literature genre. Unfortunately for him, much like most aspiring authors, the glory he had hoped for never materialized. With no promising career as an author, he has instead become the owner and proprietor of St. George's Rare Books, located in the French Quarter of New Orleans. Gabriel isn't a man to give up on his writing ambitions, however. When a rash of serial killings occurs in the city, Gabriel sets out ...
yamishuryou's avatar
Machinarium (PC)

Machinarium review (PC)

Reviewed on January 03, 2010

Adventure games suck. Let’s face it. They do. I’m not totally opposed to the idea of an adventure game being good, of course, but the inherent flaw of the genre is that they’re not about gameplay, and that undermines the very purpose of the medium, which is to be interactive entertainment. The few adventure games that have actually held my attention over the years, such as The Longest Journey or Grim Fandango, have done so because of an intriguing story, memorable characters, and c...
Suskie's avatar
Jurassic Park: The Lost World (Arcade)

Jurassic Park: The Lost World review (ARC)

Reviewed on December 31, 2009

I had a pleasant experience a little while ago: I was exploring a mall I’d never been to before, found an arcade, and located a running Jurassic Park: The Lost World machine. I hadn’t seen the light gun shooter since they removed it from the arcade near my own home years ago, and ever the victim of nostalgia, I decided to spend what I thought would be “just a few quarters” on it. Not only did I invest more time in the game than I’d anticipated, but I actually played alarmingly well, espec...
Suskie's avatar
The Orange Box (PC)

The Orange Box review (PC)

Reviewed on December 31, 2009

A year or two ago, I wrote a review for the console version of The Orange Box. In it, I threw around a few colorful adjectives for the first four games in the package, before coming to a halt with Team Fortress 2. I didn’t have Xbox Live at the time (and still don’t), and as such, I could merely say, “I haven’t really played this one, but I’ve heard it’s awesome, so there you go.” I have since spent more time with the PC rendition of Team Fortress 2 than nearly any other gam...
Suskie's avatar
Ultima IV: Quest of the Avatar (PC)

Ultima IV: Quest of the Avatar review (PC)

Reviewed on December 31, 2009

Man's quest for enlightenment and knowledge has lead him to explore the farthest reaches of the known universe. Now one man, and his companions, will venture forth to seek the knowledge that has eluded the people of Britania for so long: The Codex of Ultimate wisdom.
CoarseDragon's avatar
Zak McKracken and the Alien Mindbenders (PC)

Zak McKracken and the Alien Mindbenders review (PC)

Reviewed on December 30, 2009

Before Sam, Max and Guybrush, Zak McKracken saved the world from stupidity in LucasArts's first PC/SCUMM engine point-and-click farce. The rough edges are evident, but so are the laughs, and Zak McKracken and the Alien Mindbenders (ZM) even manages to poke fun at mistakes a lot of point-and-click games make today. I laughed at the jokes even though a walkthrough tipped them off--a credit to ZM's bizarre graphics and polished absurdism.
aschultz's avatar
Wrath of Denethenor (Apple II)

Wrath of Denethenor review (APP2)

Reviewed on December 29, 2009

Wrath of Denethenor seems to be Sierra's attempt to do Ultima II right the second time. Dying's tougher, and instead of time periods, your lone character moves from one world to the next. Unforunately, the formula's apparent: talk to king, beat up monsters, get better armor and weapons, steal a boat in plain view, and move to the next world. The outside's too black-and-white, and the inside's too orange. The keyboard controls are bizarre alphabet soup even by 80s standards, and sim...
aschultz's avatar
Xyphus (Commodore 64)

Xyphus review (C64)

Reviewed on December 27, 2009

In Xyphus--part hexagonal board game, part RPG--four character tokens move across six lands in succession. Finally, they kill the demon Xyphus with his own heart, behind an invisible maze. Strategy rules: forget towns, separate combat screens, tenuous or reheated riddles, or experience mills. Supplies are limited. So are enemies and magic. Death kills.
aschultz's avatar
221B Baker Street (PC)

221B Baker Street review (PC)

Reviewed on December 27, 2009

The problem with many text adventures is that you can only solve them once. Even the creative geniuses at Infocom could only fit in so many alternate solutions, in-jokes and Easter Eggs. 221B Baker Street offers thirty such adventures, each with fixed solutions. Memory constraints ensure they are neither worth remembering or replaying, or both. In this board game-slash-text adventure within a miniature London, even Inspector Lestrade could notice the too-evident formula, which culminates ...
aschultz's avatar
Return to Mysterious Island 2: Mina's Fate (PC)

Return to Mysterious Island 2: Mina's Fate review (PC)

Reviewed on December 13, 2009

Despite a couple of hiccups, Return to Mysterious Island 2 does enough of the important things right to deliver a unique and slightly nostalgic experience, and is sufficiently different from its older sibling to justify its place on the fence between Sequel and Expansion.
WilltheGreat's avatar
Might & Magic II (Apple II)

Might & Magic II review (APP2)

Reviewed on December 06, 2009

Might and Magic II overcompensates wildly for its predecessor's insane difficulty, and the poetry even scans and rhymes. With more organized and rewarding side quests, you won't notice how stupid the two new character classes are. The formula remains intact: FPRPG, five towns, several castles with quests, dungeons that may or may not be relevant, and all manner of weird nooks that give items or raise attributes--temporarily or permanently. While it's not appreciably bigger than the original, MM2...
aschultz's avatar
Tropico 3 (PC)

Tropico 3 review (PC)

Reviewed on December 02, 2009

A city building game that adds enough new gameplay elements to make it stand out of the crowd.
blood-omen's avatar

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