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Review Archives (All Reviews)

You are currently looking through all reviews for PC & Miscellaneous games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Rad Mobile (Arcade)

Rad Mobile review (ARC)

Reviewed on November 22, 2010

I remember drooling over magazine screenshots for Rad Mobile, known back in 1991 as "that 32-bit arcade game WHOA MOMMA". I remember actually playing Rad Mobile and being impressed by that first intersection where I had to pass through cross-traffic, as well as the police car barricade . . . in which cruisers actually passed me and spun horizontally to bring my runaway radmobile to a halt.
zigfried's avatar
Ultima V: Warriors of Destiny (Apple II)

Ultima V: Warriors of Destiny review (APP2)

Reviewed on November 15, 2010

Sequels usually promise a bigger world, more spells, more detailed combat, and so forth, but when it comes to the previous game's narrative faults, they don't say much. Ultima V (U5) isn't just shinier; it makes a complaint about its predecessor the focus of the plot. Many people thought U4 micromanaged how the player gained and kept virtue. So the villain in U5 is a quasi-theocratic dictator, Blackthorn, who has deposed Lord British since U4 with the help of nebulous spirits called the S...
aschultz's avatar
Ultima IV: Quest of the Avatar (Apple II)

Ultima IV: Quest of the Avatar review (APP2)

Reviewed on November 15, 2010

Before Ultima IV (U4,) people took being the good guy on faith. Maybe you'd get your butt kicked if you robbed a shopkeeper or attacked a townsman, but generally it was you against skeletons and goblins and the like. It was great fun, but Ultima III took things too far. The best strategy was to kill druids in one town until you were strong enough to kill guards in another town with a huge treasure vault. Then you could go kill a computer. Technically, the game was a strong achievement, and it so...
aschultz's avatar
Q*Bert's Qubes (Arcade)

Q*Bert's Qubes review (ARC)

Reviewed on November 14, 2010

Q*Bert's Qubes(QQ) certainly has a niche market--people who figured how to tread water in the toughest levels of Q*Bert. It's the arcade equivalent of a Rubik's Cube, and it's certainly one every action puzzler fan should see, even if it isn't much to look at.
aschultz's avatar
OutRun (Arcade)

OutRun review (ARC)

Reviewed on November 12, 2010

Accompanied by those all-important accessories of the '80s – a cool pair of shades and a hot beach bunny – you too can climb behind the wheel of a cherry-hued Ferrari Testarossa and experience the simple pleasures of tearing through picturesque countryside at nearly 200 miles per hour.
sho's avatar
Super Sprint (Arcade)

Super Sprint review (ARC)

Reviewed on November 08, 2010

The top of an outdated genre isn't a bad place to be. Super Sprint will always have a place in any respectable classic arcade. Give it a shot to see what the cranky old-timers used to play; I bet you'll have trouble walking away.
zigfried's avatar
Eschalon Book II (PC)

Eschalon Book II review (PC)

Reviewed on November 05, 2010

Eschalon Book II picks up right where the first left off, explaining enough as you go along so that you don’t need to have any prior experience with the series to get your full enjoyment out of it. Furthermore, all the qualities that led to the first game’s fantastic reception are back. Open exploration and non-linear storytelling enable you to complete quests at your leisure. Customizable character creation enables you to assign attribute and skill points however you wish. And an innumerable list of strategies and methods of play lay at your fingertips.
wolfqueen001's avatar
Superstar Ice Hockey (Apple II)

Superstar Ice Hockey review (APP2)

Reviewed on November 05, 2010

For a month or two, Superstar Ice Hockey (SIH) pushed my buttons perfectly. I could win regularly--two seasons in an afternoon--but it'd never be too obvious I had it in the bag. Game time was a relative concept that went quicker when fewer players were in the puck's third of the rink. With three goals max per game and four-game seasons, playoff possibilities were on a knife-edge until the final game. In real life, my team would have been the most negative, boring, dislikable bunch you co...
aschultz's avatar
GBA Basketball Two on Two (Apple II)

GBA Basketball Two on Two review (APP2)

Reviewed on November 02, 2010

Shortly after my friend Aric pasted me in GBA Basketball Two-on-Two on his Apple IIgs--retribution for all the RPGs I'd solved--I found the IIe version cheap at Babbage's. I felt frugal--it probably didn't have all the extras, like the crowd that disappeared as it became doubtful I would avoid getting doubled up. But it had two-on-two play, which had to be a step up from the wonderful One on One, and the back-of-box blurbs seemed comparable, if the in-game pictures didn't. Jealousy...
aschultz's avatar
Championship Baseball (Apple II)

Championship Baseball review (APP2)

Reviewed on November 01, 2010

"Adjust tint til blue field is green." That's the opening screen of Championship Baseball (CB,) with "Take Me Out to the Ball Game" blaring. I never bothered. Blue grass is just one of the things that aren't true to life in CB but are probably more fun. With only so much disk space, only the most exciting bits of baseball survive. You draft your own team complete with abilities that don't matter except for batting. You get to name everyone: eight fielders, three starting pitchers, two utility me...
aschultz's avatar
Vampire: The Masquerade - Bloodlines (PC)

Vampire: The Masquerade - Bloodlines review (PC)

Reviewed on October 30, 2010

These aren't the sorts of vampires who constantly whine about their lost humanity or take annoying teenage princesses to the prom. We're talking about hard-drinking and even harder-dying undead anarchists packing UZIs who'd just as soon rip your head off and use it to shoot hoops in the dirty, haunted streets of downtown Los Angeles, except that kind of thing always gets the elders' velvety cloaks in a bunch.
sho's avatar
Gabriel Knight: Sins of the Fathers (PC)

Gabriel Knight: Sins of the Fathers review (PC)

Reviewed on October 28, 2010

Whether in the role of silver-tongued conman or paranormal investigator, Gabriel Knight is definitely someone you'll want to know; his career might have begun just as the entire adventure genre was taking those first, faltering steps on its slow descent into irrelevance, but Sins of the Fathers masterfully demonstrates why Sierra On-Line once drove the computer industry.
sho's avatar
Vampire Killer (MSX)

Vampire Killer review (MSX)

Reviewed on October 25, 2010

At a cursory glance it might even resemble a simple port, but this impression couldn't be more incorrect – Vampire Killer immediately stands out as a dramatic departure from the rest of the franchise even as its influence can be felt in Simon's Quest, Dracula X, and Symphony of the Night.
sho's avatar
Blake Stone: Aliens of Gold (PC)

Blake Stone: Aliens of Gold review (PC)

Reviewed on October 24, 2010

Wolfenstein - Nazi + Aliens and overweight security guards = Blake Stone
JoeTheDestroyer's avatar
Blue Lacuna (Mac)

Blue Lacuna review (MAC)

Reviewed on October 24, 2010

Don’t think that Blue Lacuna works simply because it doesn’t have graphics or a bunch of explosions, though. Not all Interactive Fiction can claim to have achieved what Blue Lacuna does. This isn’t some throwback to sensibilities that have long gone out of style. This isn’t typing “east, west, and open chest” in a meaningless dungeon romp with some comedy thrown in. This is serious writing. This is next generation programming. This is gaming that is inspirational and lasting.
zippdementia's avatar
X-Men (Arcade)

X-Men review (ARC)

Reviewed on October 24, 2010

Witness earthen bridges over lava fields lined with flame throwing hazards and enormous wasps that spew out a skull carved into a jungle cliff. Shotgun-toting Bonebreaker miniatures rove the inside of Magneto’s lair while stone statues carrying massive scythes animate deep in a ruin. While the dialog detracts from the production value – Magneto’s famous “Welcome to Die!” as he blasts apart a waterfall-side ledge just one egregious example – it is just as likely you find it kitschy as a fault. From crackling lightning in the backdrops to memorable scenes battling a crazed Nimrod as Kitty cowers bound behind an electromagnetic force field, the details go a long way in establishing the comic’s atmosphere.
Leroux's avatar
Tasty Planet: Back for Seconds (PC)

Tasty Planet: Back for Seconds review (PC)

Reviewed on October 24, 2010

There’s a cleverness in the level design that helps extend the game’s brief lifespan.
EmP's avatar
Domino Man (Arcade)

Domino Man review (ARC)

Reviewed on October 20, 2010

The heck with Jumpman fighting Donkey Kong for a woman--I'll take Domino Man's balding, emotional protagonist fighting society for his art. All the poor guy wants to do is build up domino chains in a city block, a golf course, and a construction zone, but the people and animals around keep knocking down his work. A frumpy washerwoman, a drunk on a golf cart, various construction workers--and time itself, in the form of a clock that walks, err, clockwise around the screen--conspire to keep...
aschultz's avatar
Hook (Arcade)

Hook review (ARC)

Reviewed on October 18, 2010

Licenses you never thought would be turned into brawlers, volume 1...
JoeTheDestroyer's avatar
Puzzle Dimension (Mac)

Puzzle Dimension review (MAC)

Reviewed on October 16, 2010

Roll forward, carefully now... get that goodie... this is all according to the plan. Oh dear god, I think I just took a wrong turn there! Quickly, remember what happened the last time you tried this. Do I jump once and then twice to clear the gap or is it once, roll a step, jump again, and then I’m free? Wait, why am I still rolling? Is that ice I’m on? Oh, Christ, it’s a pit coming up. Jump jump aw please jump. Is that a spring or a switch? Spring or a switch? Spring or a... oh, phew, it’s a switch. Okay the goal is there, right in front of me, roll towards it... agh, I forgot about the fire tile!
zippdementia's avatar

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