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Review Archives (All Reviews)

You are currently looking through all reviews for PC & Miscellaneous games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Moonstone (Amiga)

Moonstone review (AMIGA)

Reviewed on February 14, 2011

“The Gods Pause for a Moment to Contemplate Your Fate”. A subtext on a loading screen.
fleinn's avatar
Super Meat Boy (PC)

Super Meat Boy review (PC)

Reviewed on February 07, 2011

Like all good stories involving giant saw blades, exploding pieces of sentient meat, and evil fetuses, this one is about a girl.
JoeTheDestroyer's avatar
The Ball (PC)

The Ball review (PC)

Reviewed on February 06, 2011

Ballin'
EmP's avatar
Crimecraft: Bleedout (PC)

Crimecraft: Bleedout review (PC)

Reviewed on January 30, 2011

It has the chance to stand out from the crowd, to not be just another also-ran, but it would be unfair to say it’s there right now. Should it continue down this path, its future looks promising.
EmP's avatar
Doc Clock: The Toasted Sandwich of Time (PC)

Doc Clock: The Toasted Sandwich of Time review (PC)

Reviewed on January 27, 2011

Doc Clock: The Toasted Sandwich of Time wants to tantalize you with inventive gameplay and a fabulous 2D side scroller environment like a viewing into the past. However, one fatal flaw brings the whole construct crashing down. Building different devices to survive the hazards of the future is an intriguing idea, one crushed by shaky and inconsistent physics.
JoeTheDestroyer's avatar
Mass Effect (PC)

Mass Effect review (PC)

Reviewed on January 24, 2011

fleinn's avatar
Alien Syndrome (Arcade)

Alien Syndrome review (ARC)

Reviewed on January 16, 2011

When we think about Sega of the 80s, we remember such classics like Space Harrier, Shinobi, OutRun, Phantasy Star, and After Burner; games that helped turn the company into a... temporary powerhouse. However, Sega did release a ton more games during that era, a disturbing amount, at times, and because of that, nearly all of them have been forgotten by the general gaming public. It's only when these games appear in a compilation, or when specific characters make cameos, that people go, "Hey! I re...
pickhut's avatar
Jim Henson's Muppet Adventure No. 1: Chaos at the Carnival (Commodore 64)

Jim Henson's Muppet Adventure No. 1: Chaos at the Carnival review (C64)

Reviewed on January 10, 2011

If you're a seeker of esoterica or a man with a penchant for playing poorly made license titles, then Jim Henson's Muppet Adventure: Chaos at the Carnival is just the ticket. It's the crème de la crème of awful. Most wouldn't expect much of a Muppet game, maybe mediocrity at best, but I'm sure few would expect to be at the very bottom of the gaming totem pole. It's a license title with hardly any elements that attach it to its source material, loaded with just about every gaming flaw y...
JoeTheDestroyer's avatar
VVVVVV (PC)

VVVVVV review (PC)

Reviewed on January 09, 2011

Although not an unusual game in any ways, VVVVVV is the exact opposite of our average perception of a game today. First of all it is called VVVVVV, which is pretty much the ideal title to name a game if you’re an indie developer looking to break into the gaming market. Its graphics are straight from the Commodore 64 era, dialogue is minimal, difficulty is intense, can be played with only three buttons, and features only one simple to understand gameplay element.
Halon's avatar
Beat Hazard (PC)

Beat Hazard review (PC)

Reviewed on January 09, 2011

A quick glance in my iTunes library reveals that I have 4968 songs stored in my computer, for a combined total of approximately 14.2 days of music. This means, in theory, that my copy of Beat Hazard contains 4968 unique levels for a combined total of approximately 14.2 days of play time.
Suskie's avatar
Flashback (PC)

Flashback review (PC)

Reviewed on January 08, 2011

Flashback
darketernal's avatar
Questron (Commodore 64)

Questron review (C64)

Reviewed on December 24, 2010

Those of you who have played Ultima 1 will notice the similarity between Questron and that game because Strategic Simulation Inc. (SSI) secured a license from Richard Garriott which SSI then used in structuring the game world.
CoarseDragon's avatar
In the Hunt (Arcade)

In the Hunt review (ARC)

Reviewed on December 16, 2010

Even though you successfully blast the first few enemies out of the water and dodge their attacks, you still notice two things off the bat. One is that you move somewhat slowly. Understandable, what with being underwater and all. The other is that you cannot hold the fire button down to rapid fire, but must repeatedly press the button.
JoeTheDestroyer's avatar
Dracula (Commodore 64)

Dracula review (C64)

Reviewed on December 10, 2010

Dracula is an exciting, garish and highly confounding 95% text adventure which was released for the Commodore 64 by CRL in 1986. It was the first of a series of similarly themed horror adventures by Rod Pike (and later, other authors) including Frankenstein and The Wolfman. Dracula broadly follows the events of Bram Stoker's novel and remains highly regarded in C64 circles to this day for a multitude of reasons, sensationalism amongst them. The non-text 5% of the game consis...
bloomer's avatar
Excruciating Guitar Voyage (PC)

Excruciating Guitar Voyage review (PC)

Reviewed on November 28, 2010

Excruciating Guitar Voyage is obviously trying to lampoon, [but] it's too far over that line to be funny anymore. Ultimately, it tries too hard and ends up becoming the kind of amateurish and unpolished game it sets out to make fun of.
WilltheGreat's avatar
Recettear: An Item Shop's Tale (PC)

Recettear: An Item Shop's Tale review (PC)

Reviewed on November 27, 2010

Recettear: An Item Shop Game is the surprise success of 2010, and deservedly so. It’s a homebrew game that, when published by what was little more than a fan base, quickly turned the part-time publishers hobby into a full time job. It doesn’t just exceed expectations: it rewrites them.
EmP's avatar
Rad Mobile (Arcade)

Rad Mobile review (ARC)

Reviewed on November 22, 2010

I remember drooling over magazine screenshots for Rad Mobile, known back in 1991 as "that 32-bit arcade game WHOA MOMMA". I remember actually playing Rad Mobile and being impressed by that first intersection where I had to pass through cross-traffic, as well as the police car barricade . . . in which cruisers actually passed me and spun horizontally to bring my runaway radmobile to a halt.
zigfried's avatar
Ultima V: Warriors of Destiny (Apple II)

Ultima V: Warriors of Destiny review (APP2)

Reviewed on November 15, 2010

Sequels usually promise a bigger world, more spells, more detailed combat, and so forth, but when it comes to the previous game's narrative faults, they don't say much. Ultima V (U5) isn't just shinier; it makes a complaint about its predecessor the focus of the plot. Many people thought U4 micromanaged how the player gained and kept virtue. So the villain in U5 is a quasi-theocratic dictator, Blackthorn, who has deposed Lord British since U4 with the help of nebulous spirits called the S...
aschultz's avatar
Ultima IV: Quest of the Avatar (Apple II)

Ultima IV: Quest of the Avatar review (APP2)

Reviewed on November 15, 2010

Before Ultima IV (U4,) people took being the good guy on faith. Maybe you'd get your butt kicked if you robbed a shopkeeper or attacked a townsman, but generally it was you against skeletons and goblins and the like. It was great fun, but Ultima III took things too far. The best strategy was to kill druids in one town until you were strong enough to kill guards in another town with a huge treasure vault. Then you could go kill a computer. Technically, the game was a strong achievement, and it so...
aschultz's avatar
Q*Bert's Qubes (Arcade)

Q*Bert's Qubes review (ARC)

Reviewed on November 14, 2010

Q*Bert's Qubes(QQ) certainly has a niche market--people who figured how to tread water in the toughest levels of Q*Bert. It's the arcade equivalent of a Rubik's Cube, and it's certainly one every action puzzler fan should see, even if it isn't much to look at.
aschultz's avatar

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