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Review Archives (All Reviews)

You are currently looking through all reviews for NES games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Star Force (NES)

Star Force review (NES)

Reviewed on March 04, 2005

The following are the first three adjectives that come to my mind when I think of Star Force -- Primitive, Repetitive, Tedious.
Halon's avatar
Color a Dinosaur (NES)

Color a Dinosaur review (NES)

Reviewed on February 20, 2005

Hi there, it's me, the grumpy old veteran gamer, using another medium to express my hatred towards the state of games post-1983. You know me, I'm the guy who goes to Goodwill when he wants a new game. I am wired on Vicodin during the day to treat my Carpal Tunnel-effected wrists. At night I can be found using my laptop, sprawled out on my bed because of a sudden urge to start a bidding war with some punk who will not lose the auction for a pristine Beta copy of Zork. Because it is an auth...
johnny_cairo's avatar
Gauntlet II (NES)

Gauntlet II review (NES)

Reviewed on February 17, 2005

The name Gauntlet couldn’t have been more appropriate. What we have here is nothing more than some palette-swapped dungeons that we force our reckless heroes through while being assaulted by a never-ending myriad of blood-hungry denizens. Gauntlet didn’t start anything revolutionary here folks; this concept of infinite monsters and randomly created dungeons has been around for quite a while before Atari added some spices to the mix.
Sclem's avatar
Swords & Serpents (NES)

Swords & Serpents review (NES)

Reviewed on February 07, 2005

Like I said, there’s not an in-depth plot. The game is more about exploration and the occasional adrenaline rushes that come from knowing you’re only surviving by the skin of your teeth. It is the very definition of ‘dungeon crawler,’ and embodies most everything you may dread about that phrase. If you’re one of the few who lives for this sort of thing, though, Swords & Serpents is one of the best the NES ever saw.
honestgamer's avatar
Kiwi Kraze (NES)

Kiwi Kraze review (NES)

Reviewed on February 06, 2005

No matter what your surroundings, though, the game doesn’t provide a lot of variety in terms of mechanics. You’re still just running through one level after another (mostly swimming between underwater pockets of air in the case of the aquatic world I mentioned), firing your bow to take out the other animals. Some of these leave behind other weapons, such as ray guns that let your shots pass through walls, or bombs you can fire in arches to hit enemies below you.
honestgamer's avatar
City Connection (NES)

City Connection review (NES)

Reviewed on February 03, 2005

The problem is that all the timing in the world may not always be enough to save you. This is because some of the enemy sprites move so quickly and come so unexpectedly from off screen that only lightning-fast reflexes will save you. Worse, you have to be at the right level in order for an oil can shot to do any good.
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The Simpsons: Bartman Meets Radioactive Man (NES)

The Simpsons: Bartman Meets Radioactive Man review (NES)

Reviewed on February 03, 2005

You’ll have to ride portable gun turrets throughout most of the stage, often down shafts where a slightly short jump (a move all too easy to execute, unfortunately) spell certain doom. But suppose you survive these just fine. There are still the occasional weak enemies that can easily decimate your entire life meter.
honestgamer's avatar
Marble Madness (NES)

Marble Madness review (NES)

Reviewed on February 03, 2005

Super Monkey Ball was quite the hit at Gamecube's launch. Sega made a great sleeper hit that has become one of the many well loved games this generation. But do all of the Monkey lovers out there know that this game is not a new concept, but is roughly based on an old game that happened to make its way to the NES? Yes, Marble Madness is in fact similar to design as its more well known and more advanced cousin. But whereas Sega’s game may be wonderfully appreciated, this one does not deserve such...
mariner's avatar
Balloon Fight (NES)

Balloon Fight review (NES)

Reviewed on February 03, 2005

In 1982, Larry Walters fulfilled his lifelong dream. By attaching 45 helium balloons to a lawn chair and armed only with a pellet gun, a radio, a camera, and some soda, he set flight. Sailing over California at 16,000 ft, he got to enjoy an impressive view (yet still forgot to take pictures) and piss off a lot of pilots. By shooting some of the balloons, he made a semi controlled descent, with a remarkable landing right into some high voltage power lines. Once safely on the ground, he was gr...
mariner's avatar
Deja Vu: A Nightmare Comes True (NES)

Deja Vu: A Nightmare Comes True review (NES)

Reviewed on February 01, 2005

Wine cellars, back room casinos and more serve to set the plot somewhere just after Prohibition ended. Throw in a few alleys that connect everything—you can’t just walk boldly down the street when you’re wanted, after all—and you still don’t have more than what amounts to perhaps a city street or two. It’s only the secret passages and such that make this quest feel any larger than it is.
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The Legend of Zelda (NES)

The Legend of Zelda review (NES)

Reviewed on January 31, 2005

Link moves with the elfish grace you might expect from his size. A quick thrust of the sword is enough to vanquish most foes, and when it’s not a secondary slash will do (at least, throughout most of the game). All he has to fear is the stream of fireballs Hyrule’s mermaid-like monsters launch from various rivers and lakes, as only a magical shield can deflect such attacks. Later, there are some projectiles even that armament won’t defend against.
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Snake Rattle 'N Roll (NES)

Snake Rattle 'N Roll review (NES)

Reviewed on January 31, 2005

To reach the archway you see at the very top, you must zig-zag your way along a series of jumps. You leap forward, grinning because you know you can’t possibly miss the landing. And then you do. And again, and again. Many of these jumps aren’t straight, either. Some require you to wrap your way around a cliff mid-air. The problem is, it’s often hard to tell which move is required.
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T&C 2: Thrilla's Surfari (NES)

T&C 2: Thrilla's Surfari review (NES)

Reviewed on January 26, 2005

If the first few stages are frantic, the ones that follow are downright overwhelming. Soon you’ll find yourself weaving down a raging river as hippo heads and rocks threaten to knock you into the soup. Soon you’ll find yourself careening wildly through a desert, dodging scorpion venom and snakes and rocks that all conspire to knock you into pits. And those are just the easy parts.
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Tiny Toon Adventures 2: Trouble in Wackyland (NES)

Tiny Toon Adventures 2: Trouble in Wackyland review (NES)

Reviewed on January 26, 2005

In the sequel, it seems a secret admirer has invited you to visit him at the fun house in an amusement park. Before you can get in, though, you must collect tickets from rides. You gain these only by successfully completing the rides. Things still don’t seem so bad. Then you try the different attractions and you realize something awful: they all suck.
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The Flintstones: The Rescue of Dino & Hoppy (NES)

The Flintstones: The Rescue of Dino & Hoppy review (NES)

Reviewed on January 26, 2005

Fortunately, there are plenty of reasons to keep trying, even when you find yourself dying more than you might like. For one, the levels themselves are quite pretty. Sure, they don’t boast a lot of polygons or even colors, but the artists rendered them in a quaint style that can cheer you as you travel through them. Dense jungles somehow seem cheerful thanks to vibrant colors. An undersea level oozes charm, as does a distant island resort you’ll visit late in the game.
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Paperboy (NES)

Paperboy review (NES)

Reviewed on January 24, 2005

Of course, there are threats to your little newspaper empire. That cute little dog you see cowering in his home on the front lawn may very well bite you in the butt if you don’t toss a paper at just the right moment. And there are rumors that the Grim Reaper himself frequents the neighborhood from time to time. Add runaway lawnmowers, tires, go carts and disillusioned customers of times past and you have the formula for a rather dangerous job.
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Captain Skyhawk (NES)

Captain Skyhawk review (NES)

Reviewed on January 24, 2005

To play the game well, you’ll have to adapt to the rapidly-changing environment. Glide left past one hill, then quickly rebound to the right as an imposing rock wall threatens to turn your aircraft into a charred stain. The whole time, you’ll have to keep an eye on the surface. Alien vehicles fire shots from the ground, star-shaped projectiles that will cause you to burst into flames if you should happen to collide with them.
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Ys (NES)

Ys review (NES)

Reviewed on January 20, 2005

Growing up, I never played Ys on my Nintendo Entertainment System.
overdrive's avatar
Time Lord (NES)

Time Lord review (NES)

Reviewed on January 17, 2005

Suppose that you play through the Castle Marman level one time. You find one orb after picking mushrooms, one hanging on a tower high above a wide space, and a flying monkey (dragon?) drops another. Then there’s the one you randomly find when you jump down a set of stone columns. The last thing you really want to do the next time you play through is guess the location of that fourth orb. It’s just… not fun.
honestgamer's avatar
Dragon Warrior (NES)

Dragon Warrior review (NES)

Reviewed on January 08, 2005

Step outside the castle and you might make it fifteen or twenty steps. Or you might make it one step. Or two, or three. Suddenly, that village a half-screen away can seem almost out of reach. This is compounded by another problem: the hero is a wimp for the majority of the game.
honestgamer's avatar

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