Review Archives (All Reviews)
You are currently looking through all reviews for NES games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Ys review (NES)Reviewed on December 09, 2008Whether you’re struggling against some seemingly overpowered boss or plowing through a horde of minor enemies like some sort of god, you’ll realize just how well the two elements go together. They actually make exploration fun, and how many games from the 80s actually factor in place of attack when determining damage? |
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The 3D Battles of World Runner review (NES)Reviewed on November 22, 20083D World Runner is best for killing an hour while waiting for your next class or thinking of something to do. It’s fun for a while, but grows old quickly as you realize you’re encountering the same enemies and jumping the same gaps, just with occasional tweaks to make it more challenging. |
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Iron Tank: The Invasion of Normandy review (NES)Reviewed on November 20, 2008This one holds a lot of memories. I remember me and my neighbor used to play this. Of course, Iron Tank is a single player game, and there wasn't any way I was giving up controller rights. Instead, I got creative. You see, while most of the game is spent feeling very lonely (the only other tanks in the game all seem to hate you), there are these little guys you bust out of Nazi jail cells. My friend got the privilege of role playing these fellas. Yes, indeed, it was a glorious role.... |
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The Legend of Zelda review (NES)Reviewed on November 14, 2008Over the years plenty of brilliant action adventure games have been released on several platforms. They have told great stories, taken the gamers to fascinating worlds, and provided some of the most entertaining gameplay found anywhere. With that being said, are these games true adventures? They certainly do not give the player total adventuring freedom and provide only a handful of options between scripted events. One cannot truly adventure when they are following a certain path with events... |
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Ultima: Quest of the Avatar review (NES)Reviewed on November 13, 2008And so your quest isn't to overpower some great evil, but instead to master eight virtues and become an Avatar — the human representation of goodness whose purity of soul will be the necessary inspiration for the populace to enter a new era of prosperity. |
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Donkey Kong Jr. review (NES)Reviewed on November 10, 2008I remember playing Donkey Kong Jr. as a wee lad, and loving it. Looking back, I must have either really sucked at video games, had a very short term memory, or just been too naive to know any better. Maybe a combination of all three. |
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Elevator Action review (NES)Reviewed on November 09, 2008I wish I could say I liked Elevator Action. If I did, I wouldn't have to justify replaying the same two levels over and over again. I wouldn't have to justify returning to it like a battered wife after it abuses me thoroughly with broken promises and the lingering smell of cheap perfume. I could move on to more amusing games, like Contra or Iron Tank. But I don't like Elevator Action, and I'm determined to stand up for myself now. |
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Advanced Dungeons & Dragons: Pool of Radiance review (NES)Reviewed on October 30, 2008Pool of Radiance is an unusual game in that it has entirely fallen from the perspective of the average gamer, but still enjoys an almost legendary status with those familiar with the name. Among the right audience, it will still be brought up with the same type of reverence that NES owners talk about Super Mario Bros 3 or Zelda acolytes discuss Ocarina of Time. It wasn't just another RPG or a good RPG, it was the RPG that defined the late 80s and the first successfu... |
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Radia Senki: Reimei Hen review (NES)Reviewed on October 11, 2008If there was ever an underrated game, this would be it. Released in 1991,this was the NES's "Golden RPG"; but, sadly, it never got the fame it deserved. |
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Mega Man review (NES)Reviewed on October 07, 2008Despite the popular notion that the Mega Man series never evolved (or became more “intelligently designed”) as it progressed, the series actually underwent many fundamental changes in its early NES installments. While the differences between the first Mega Man and Mega Man 6 are pretty blatant, even the refinement that took place between MM1 and MM2 or MM3 and MM4 cannot be overstated. Anyone that has played these games over and over (and over)... |
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Bubble Bobble review (NES)Reviewed on September 30, 2008"Now it is the beginning of a fantastic story! Let us make a journey to the cave of monsters! |
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Bad Dudes review (NES)Reviewed on September 27, 2008Bosses are tough and require great timing and patience to defeat. Having a weapon only increases the likelihood of survival, since it has a superior reach and deals significantly more damage than most of your traditional unarmed combinations. Some bosses are literally impossible to kill without one. |
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Milon's Secret Castle review (NES)Reviewed on September 03, 2008My guess is that the presence of the word "Secret" in this game's title is rooted in the fact that virtually every room here holds hordes of secret rooms and items. You aren't expected to just fire your weapon at enemies (that quickly respawn), but at EVERYTHING. You'll be breaking blocks like crazy. You'll be firing into blank, empty air. You'll be constantly flooding the screen with bubbles because any single location in any single room just might hide a doorway leading to something you need to clear the game. |
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WWF Wrestlemania: Steel Cage Challenge review (NES)Reviewed on August 22, 2008Hey, wrestling fans! Do you want the only wrestling game on NES that truly emulates the geat wrestling action featured on the Super Nintendo and Genesis? Then get ready for the Steel Cage Challenge!!! |
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The Incredible Crash Dummies review (NES)Reviewed on August 18, 2008It’s the crash you need to consider. Slamming into a far wall, a frequent occurrence when enemies ram you, or smashing into the ceiling, will often result in the loss of your head. Literally. It’s a serious inconvenience that confounds your mobility, inverting your directions. When left suddenly becomes right, disorientation is expected and much damage is sustained. |
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Q*bert review (NES)Reviewed on August 01, 2008There’s no back-story behind Q*bert. No noble quest to save the world from disaster, no real motive behind your presence, your actions. You lack any explanation for your objective. In fact, it seems your purpose is completely random, misplaced. But even so, despite lacking any enlightening information, your mission is clear. |
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Wizardry: Knight of Diamonds review (NES)Reviewed on June 29, 2008If you put the first two Wizardry games next to each other, hold a gun to the head of someone who is not an expert on the series, and ask them to correctly distinguish the two before you pull the trigger, they are likely to close their eyes, nervously wet themself, and stammer out a complete guess. Suppose that as an alternative to using the threat of violence as an incentive, you just have your subject play the games instead. Chances are high that the average person will not have the s... |
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Musashi no Bouken review (NES)Reviewed on June 23, 2008Lovers of history and mythology will enjoy discovering what events were based on fact and which on fiction. They’ll enjoy exploring a recreated Feudal Japan, wondering which places actually existed. And they’ll ponder how well the next battle will go, where the next quest item will be and question its place in myth. |
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Taboo: The Sixth Sense review (NES)Reviewed on June 19, 2008Despite bearing Nintendo’s protective Seal of Quality, Taboo was clearly hewn from naught but the crimson hand of Satan himself – and believe me, I know a thing or two about Satan. |
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Journey to Silius review (NES)Reviewed on June 11, 2008Journey to Silius was originally slated to be a game based on the Terminator movie license, but shortly before its release that license was mysteriously revoked from Sunsoft, either because Terminator 2 was less than a year away and a film glorifying its predecessor wouldn’t make much sense or because terminators went back in time held a gun to someone’s head. Either way Sunsoft wasn’t about to let all that hard work go to waste, so they did what any respectable developer w... |
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