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Review Archives (All Reviews)

You are currently looking through all reviews for NES games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
X-Men (NES)

X-Men review (NES)

Reviewed on June 30, 2009

I’ve read a number of reviews for X-Men for the NES, and I don’t get why everyone hates the game. Oh sure, some of the same complaints come up time and again and I can take some hints from that. Things like the terrible graphics, the poor controls, and the fact that LJN was behind the production. But what people fail to realize is that the problem is not with the game... it’s with them. They somehow think this is a game about an elite fighting force of mutants with incredible special ...
zippdementia's avatar
Airball (NES)

Airball review (NES)

Reviewed on June 22, 2009

Any boy transformed into an inflatable purple ball by a wizard probably needs a few breaks. Especially when the wizard won't reverse the spell until the boy retrieves a spell book and six trinkets from inside a massive isometric spike-garden maze. That's the story of Airball, ported from an opaque, over-exacting PC game to a fascinating prototype in the NES's twilight era. It's still got over two hundred junior-grade Escher rooms with the forty-five degree rotated isometric view, but it a...
aschultz's avatar
Kouryuu Densetsu Villgust Gaiden (NES)

Kouryuu Densetsu Villgust Gaiden review (NES)

Reviewed on June 13, 2009

Shortly after its release, Kouryuu Densetsu Villgust Gaiden was adapted into an animated short-film loosely based around the game itself. Yet, despite hosting several characters not present in the game, its lack of connection with much of anything in the game save the “evil deity” and the “goddess”, and its over-all (expected) shortness, this OVA made a lot more sense than the actual game itself.
wolfqueen001's avatar
Super Black Onyx (NES)

Super Black Onyx review (NES)

Reviewed on June 12, 2009

Powerful, mysterious, doing-not-saying characters are a cliche in computer RPG's, but games like that are sadly rare. Super Black Onyx (SBO) is such a game. Released in Japan but using English characters, SBO relies largely on the graphic talents of Roger Dean, who designed many of Yes's and Asia's album covers, to cut through RPG red tape people take for granted. The story, you can guess from the title: there's an Onyx to find. It's up a boggle-box of a sixty-level first-person maze. But don't ...
aschultz's avatar
Rolling Thunder (NES)

Rolling Thunder review (NES)

Reviewed on May 27, 2009

By the time I'd gotten to about the third or fourth of the game's 10 levels, I was tempted to check my Nintendo to see if a slot for me to dump quarters into had magically appeared. By the time I'd gotten through a bit more than half the game, I was so frustrated and emotionally spent that for a minute I thought I still was married. And I wasn't even earning the admiration of other gamers like I would have been by putting myself through this anguish in an arcade — I was alone, sitting at home and feeling about as opposite from however awesome "platinum awesome" might be as humanly possible.
overdrive's avatar
Defenders of Dynatron City (NES)

Defenders of Dynatron City review (NES)

Reviewed on May 15, 2009

As bad as Defenders of Dynatron City was, it was just a totally unfair judgement call away from being middling to good. Somehow, though, a game that tries so hard at being weird just wouldn't WANT to be average, if games had feelings. The description promises "Nobody's normal...six really cool superheroes...and an awful lot of enemies." The imagination is there, with Gatomorphs and Loogiehawks and some amusing backgrounds. About what you'd expect from the folks who brought you Sam and Max...
aschultz's avatar
Mother (NES)

Mother review (NES)

Reviewed on May 04, 2009

God bless Demiforce. If it weren’t for them, RPG nerds would never have had the opportunity to save the world from an unnamed threat with nothing but such ordinary items as baseball bats, frying pans and bottle rockets. They would never cruise through the desert in a tank, much less fight a massive robot blocking your path with one. They would never get the chance to survive taunting from hippies or exhaust gases from possessed vehicles.
wolfqueen001's avatar
Zelda II: The Adventure of Link (NES)

Zelda II: The Adventure of Link review (NES)

Reviewed on May 03, 2009

One could almost say that the serious gaming world can be cleanly divided into two groups: those who love Zelda games and would be devastated if Nintendo were to make any large-scale renovations, and those who gave up on the series a long time ago because it refused to evolve. I fit pretty firmly into the former category; Zelda is my favorite video game franchise, and while the formula has been repeated endlessly, it’s a formula that almost always works and hasn’t gotten old. Then ...
Suskie's avatar
The Bard's Tale II: The Destiny Knight (NES)

The Bard's Tale II: The Destiny Knight review (NES)

Reviewed on April 26, 2009

As a kid I liked Bard's Tale 2(BT2) and dreamed of getting an NES. But I never imagined someone would put the two together. So imagine my surprise twenty years after playing the game that, indeed, someone else had had the same idea I did! They'd had to shrink the dungeons down, and the riddles had to go, but what was left was a game that was pretty fun both before and after I knew what those weird hiragana and katakana spell glyphs meant. Though it was probably a bit easy after someone translate...
aschultz's avatar
Secret Scout in the Temple of Demise (NES)

Secret Scout in the Temple of Demise review (NES)

Reviewed on April 24, 2009

Lots of games give you characters that kick butt, but only Secret Scout forces yours to. If you groaned at this pun, it is not as painful as trying to solve this game. The game almost could be good. It has a sizable map, items you have to ration, and a variety of scenes. It features a real underdog, too--your scout can barely kick in front of himself, and enemies quicker than him can hit him multiple times. Once you figure out how to navigate this mess, though, the game quickly gets repetitive.
aschultz's avatar
Gegege no Kitarou 2: Youkai Gundan no Chousen (NES)

Gegege no Kitarou 2: Youkai Gundan no Chousen review (NES)

Reviewed on April 17, 2009

Gegege no Kitaro 2(GGG) starts as a simple quest to rescue your girlfriend, but you know how it is in RPGs. The scope gets bigger, and to get her back you have to banish a dragon-fellow named Kyubi Kitsune to save the world or, in this case, an island shaped a lot like Japan. Not that you have to know any Japanese history, or anything about the anime series Gegege stars in. You just cut down monsters, find items, and roam through cool underground caverns to get to places you're not quite suppose...
aschultz's avatar
The Great Waldo Search (NES)

The Great Waldo Search review (NES)

Reviewed on April 10, 2009

I understand the NES wasn't the most powerful system out there, but only five puzzles? Give me a break! A game of The Great Waldo Search is destined to end in mere minutes because there's so little to do. And after that? Well, you could play again on the exact same screens looking for the exact same things in different locations. Perhaps you could try the "expert" difficulty where the only noticeable different is that you can't collect clocks to give yourself more time on ANY of the puzzles. Or you can follow my lead and vow NEVER to play this horrible excuse for entertainment again.
overdrive's avatar
Legend of the Ghost Lion (NES)

Legend of the Ghost Lion review (NES)

Reviewed on March 18, 2009

Bread is the ONLY way to heal Maria, so you'll always want a good supply of it on hand. In fact, the entire game revolves around how much bread you possess, as your goal at any given time will be to run to a dungeon, find all the treasure and get out as quickly as possible. If you have enough bread, that will be easy. If not, you'll be at the mercy of the game's lackluster combat engine.
overdrive's avatar
Ultima: Quest of the Avatar (NES)

Ultima: Quest of the Avatar review (NES)

Reviewed on March 17, 2009

RPGs have always been about trying to combine disparate genres into a seemingly endless cycle of nerdier and nerdier products. It started when a bunch of guys sat down, threw some board games and copies of Tolkien on a table, and ended up with Dungeons & Dragons, which resulted in some other guys sitting down, throwing D&D rules in with computer programming manuals and creating Wizardry. RPGs have been combined with every conceivable genre, from first-person shooters (The Elder Scrol...
dagoss's avatar
Castlequest (NES)

Castlequest review (NES)

Reviewed on February 13, 2009

My hero began the game with a whopping 50 lives and there are TONS of vials scattered through the castle worth one bonus life each. However, each life is naught but a fleeting moment in Castlequest's.....uhhh...castle. I found that out in the very first room. I grabbed the blue key right next to me, used it to open the nearby blue door (keys only open doors of their color) and jumped to a ledge right above me. There was an enemy here, so I prepared to stab him with my really tiny sword. Before I could get close enough to complete this task, he fired an arrow at me and I died.
overdrive's avatar
Image Fight (NES)

Image Fight review (NES)

Reviewed on February 08, 2009

Image Fight on the NES is absolutely horrible. Or at least that’s what you’re going to believe. This review won’t convince you otherwise. It’s not that my writing won’t move you to think the opposite, but the screenshots will strive to keep you in the dark. The pictures tell the real story, not the words. Please don’t like this game.
Felix_Arabia's avatar
Low G Man (NES)

Low G Man review (NES)

Reviewed on February 06, 2009

One minute, you'll be fighting robotic enemies; the next, it'll be little flying gargoyles coming at you. You'll find yourself diving to the depths of an ocean to set up a jaunt through an alien-infested submarine in the second level; meanwhile the fourth level begins with a jaunt up a tower leading to a fight with a teleporting boss in an oddly psychedelic room and ends with a short trip through an alien mothership.
overdrive's avatar
Panic Restaurant (NES)

Panic Restaurant review (NES)

Reviewed on January 21, 2009

You control an elderly chef who finds that a villainous counterpart named OHDOVE has just taken over his restaurant AND somehow made all the food homicidal. Personally, I'm a bit skeptical as to how food that attacks people is going to help this place keep customers happy, but unlike OHDOVE, I've never presumed to be a qualified restaurant owner.
overdrive's avatar
Dynowarz: The Destruction of Spondylus (NES)

Dynowarz: The Destruction of Spondylus review (NES)

Reviewed on December 23, 2008

And after seven sequences of this, it all abruptly ends. No more muted, garish colors. No more laughable showdowns. No more trying to hit a miniature velociraptor with a stupid arcing bomb because the power-up literally blocked your path on the opposite side of a gorge, forcing you to die or collect it.
drella's avatar
Lot Lot (NES)

Lot Lot review (NES)

Reviewed on December 23, 2008

If this sounds a bit more like a drawn-out chore than an actual puzzle, it is. You’re merely switching contents around and waiting for membranes to give way as you keep one square completely cleared to avoid losing. Keep swinging contents further from the bottom left toward the top right, or toward gaps that lead to scoring channels and rid the problem with immediacy. Worse, this is all done at an agonizingly slow pace. Like most any puzzle game, lather-rinse-repeat applies.
drella's avatar

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