Review Archives (All Reviews)
You are currently looking through all reviews for NES games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Joy Mech Fight review (NES)Reviewed on July 20, 2012Joy Mech Fight has been criminally neglected. |
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Final Fantasy II review (NES)Reviewed on July 19, 2012If one of them makes a habit of using swords in battle, that character will eventually be far more useful with that kind of weapon than any other. If another one specializes in casting spells, he'll wind up with tons of magic points. And if you regularly encounter weak enemies and ignore those hapless foes to have your party members beat up on each other, their hit points will go through the roof. |
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Little Samson review (NES)Reviewed on July 18, 2012It's yet another case in which a developer wisely forsook innovation for refinement. The team at Takeru knew their audience, they knew what platformer players wanted, and they delivered. Oh, did they ever deliver |
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Binary Land review (NES)Reviewed on July 12, 2012Binary Land has something to offer if you look past it's faults and the conspicuous lack of a 2-player mode. |
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Advanced Dungeons & Dragons: Heroes of the Lance review (NES)Reviewed on July 12, 2012In Heroes of the Lance, traveling was more like wandering. I had no idea where I was at any point, where I was going, or how I was going to get to the unknown goal. I'd try a random door and hope what was beyond it didn't massacre my party. From there I'd try another random door, and another, and another in the hopes of reaching the mysterious goal. |
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Monster Party review (NES)Reviewed on July 09, 2012[Monster Party] pales in comparison to other side-scrollers on the NES; games that feature brilliant levels, stiff challenges, and epic 8-bit boss battles. Sadly, little of that appears in Monster Party. |
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Master Chu and the Drunkard Hu review (NES)Reviewed on July 06, 2012Here's a game where Color Dreams stepped up a little bit, but ultimately fell back into their old nasty habits. They curbed their weakness for ripoffs with unstable play control, but ultimately still gave us a game that isn't at all pleasing to play. |
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Wizardry II: Legacy of Llylgamyn review (NES)Reviewed on July 04, 2012CRPG ports are havens. Some are arguably better than their computer counterparts, gaining music, bug fixes, and new features. Wizardry 1 and 2 are two ports I'd immediately point to as games that improved on the NES. I do not think this is a point lost on active NES players as I often see The Proving Grounds of the Mad Overlord cited as an excellent alternative to the Dragon Warrior style RPGs that are so prolific on the NES. |
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Air Fortress review (NES)Reviewed on July 04, 2012Air Fortress came to life when it thrust me into desperate situations while inside the fortress itself. Forget the blending of genres. The blend of isolation, claustrophobia, tension, panic, and the fear that you might not have enough energy to survive was the real mixture this game thrived on. |
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Kickle Cubicle review (NES)Reviewed on July 02, 2012It's like the developers spent more time making it look cute and less time developing a challenging puzzler. I don't know if the toned down challenge was intentional, what with the cutesy atmosphere and all, but it sure as hell wasn't welcome. |
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Shatterhand review (NES)Reviewed on June 30, 2012You might suppose that in a game where you’re supposed to wail on everything with powerful fists, your enemies would attack in a manner that encourages brawls. However, your foes often fire potshots at you from a significant distance. You’ll almost never meet an enemy that is an easy target for your fists, so instead you’ll spend a lot of time slowly sneaking forward while leaping or ducking to avoid projectiles. It slows everything to a crawl at the best of times, while in other instances you’re pretty much screwed until you memorize the layout of a level. |
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Onyanko Town review (NES)Reviewed on June 30, 2012It's a simple arcade-style game that would work great in small sessions, if not for its shortcomings. |
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Captain Skyhawk review (NES)Reviewed on June 29, 2012Rare's invitation to play and keep playing is what makes the game worthwhile. It's not only a charming and fun title, but you can tell the developers wanted you to keep playing and enjoy the time you spend. |
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Whomp 'Em review (NES)Reviewed on June 28, 2012Another potential issue is that Whomp ‘Em plays a lot like an old Mega Man title, except that the pacing for the stages doesn’t feel quite as refined as it did in Capcom’s famous series. You can clear the six main stages (after a brief introductory stage) in any order you like, usually after spending only a few minutes in each of them. You’ll even gain special weapons when you emerge victorious. |
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Dragon Power review (NES)Reviewed on June 22, 2012...this is an action game where you benefit from avoiding combat. |
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Amagon review (NES)Reviewed on June 16, 2012Amagon is a laborious run ‘n gun adventure with little to nothing to justify the workman-like experience. It’s so much easier to just call it a “waste of time.” |
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Isolated Warrior review (NES)Reviewed on June 13, 2012Isolated Warrior always leaves me with a heavy heart. It's a great game unfortunately trapped within a decent game. Had Kid left the platformer elements out, it would have been excellent. I can admire their desire for innovation, but innovation is not inherently a good quality. |
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Bubble Bath Babes review (NES)Reviewed on June 08, 2012That describes Bubble Bath Babes: yet another dull puzzle game fused together with yet another unsexy piece of gaming erotica. If I can say anything positive, it's that Babes is not complete dreck like the porn games on Atari 2600 or Commodore 64. Really, though, that's much of a compliment. |
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Circus Caper review (NES)Reviewed on April 28, 2012I felt little guilt replaying through it with cheats on, and I recommend anyone who wants to check it out do the same...But fortunately the cheap deaths will fade away much sooner than the bears on unicycles and such instead. |
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Ys II review (NES)Reviewed on March 16, 2012Most of the time, it only takes a couple of levels to crush your enemies. Sure, you might be throwing grapes at elephants for how little damage you do, but you'll never get hurt – even head-on – as long as you constantly press forward. Eventually you'll be able to annihilate them with just a few choice blows. |
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