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Review Archives (All Reviews)

You are currently looking through all reviews for SNES games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Shin Megami Tensei (SNES)

Shin Megami Tensei review (SNES)

Reviewed on October 29, 2010

For Kazuya, a perfectly ordinary Japanese youth, it had been a perfectly ordinary beginning to a perfectly ordinary day. Then his mom gets eviscerated by a demon from the rather similarly torn bowels of the underworld, he accidentally transmogrifies the faithful family hound into Cerberus, and the world ends.
sho's avatar
Illusion of Gaia (SNES)

Illusion of Gaia review (SNES)

Reviewed on July 25, 2010

There are darker skinned people in Freejia, but they exist only to populate the Diamond Mines or be sold to even worse fates in the dark corners of the world. After a trip to these human markets, the cherry blossoms and the content demeanor of most of the town’s residents seem a sick joke. The heaviest feeling of despair comes not from seeing those who suffer but from witnessing the ignorance of those who don’t.
zippdementia's avatar
Doom (SNES)

Doom review (SNES)

Reviewed on July 08, 2010

After mere moments of playing through the first level of the first (of three) episodes, I was wondering if my killing machine of a space marine had been replaced by Stephen Hawking. You will move really slowly and choppily through levels AND the controls aren't responsive. There's a brief delay between you using the control pad and your character actually moving, which isn't a very desirable thing in an action game.
overdrive's avatar
Tecmo Secret of the Stars: A Fantasy (SNES)

Tecmo Secret of the Stars: A Fantasy review (SNES)

Reviewed on June 14, 2010

The Aqutallion party was a group of five kids blended together into some personality-free amalgam of suck. With the Kustera, I was controlling a ninja, a samurai and a dude named "Shark". Sure, none of them were given any personality, either, but I had a great time imagining them on various quests of heroism while I was running them in circles around a town and fighting giant eyeballs, birds and lizards. And let me tell you — in my imagination, Shark is NOT someone you'd want to anger.
overdrive's avatar
Fire Emblem: Monshou no Nazo (SNES)

Fire Emblem: Monshou no Nazo review (SNES)

Reviewed on February 26, 2010

Other than that, in Monshou no Nazo, there's a certain generic feel to characters. Some guys are faster and get critical hits more often. Others ride horses (which they must dismount to participate in castle levels), so they can cover terrain more quickly. A few more either use bows, can unlock doors and chests or have superior defense at the cost of inferior speed. Overall, most of them tend to mesh together into a big glob of the mundane.
overdrive's avatar
Ys III: Wanderers From Ys (SNES)

Ys III: Wanderers From Ys review (SNES)

Reviewed on January 03, 2010

Adding to Adol's problems is the sad truth that everyone in Redmont (including Dogi) is completely worthless, so he'll have to bail everyone out with little help beyond getting pointed in a given direction and sent off with a hearty, "You can do it, dude!" And then there's Chester. The brother of potential romance option Ellena falls into the category of erstwhile hero/tragic villain/unbelievably idiotic dumbass, as he combines arrogant blustering with possibly the least intelligent plan for revenge imaginable.
overdrive's avatar
Demon's Crest (SNES)

Demon's Crest review (SNES)

Reviewed on October 29, 2009

The abyssal awesomeness of Demon's Crest should have made it a darkly glittering jewel in Capcom's crown rather than a jester's cap of bells. Not only can you expect a stylish showcase of the macabre, but an unconventional formula that's best described as "Mega Man from Hell."
sho's avatar
Der Langrisser (SNES)

Der Langrisser review (SNES)

Reviewed on September 21, 2009

I had quite a dream the other day. In it, I went to my local retailer and excitedly bought a copy of "Shining Force, Expanded Edition". However, after I arrived home and opened the box, I was quite disappointed to find out that what actually was inside the box was not the game I bought, but "Final Fantasy 3, Director's Cut: Play as Kefka" instead. I couldn't play the game I actually wanted to play, but still I had some fun after turning on the special "Castle Shikigami 2" mo...
zanzard's avatar
Sanrio World Smash Ball! (SNES)

Sanrio World Smash Ball! review (SNES)

Reviewed on July 15, 2009

So, Hello Kitty's Sanrio buddies DO have a competitive side. As the referee, she's above it all, but her pals grimace and showboat after each goal in the soccer and breakout amalgam that is Sanrio World Smash Ball. (SWSB.) It's still wholesome fun, from introductory-round enemies adorably whiffing easy kicks to the four-fruit passcodes for continuing at later matches. It even gets away with elevator music between matches. It's just far more intense than you'd expect from Sanrio.
aschultz's avatar
Parodius (SNES)

Parodius review (SNES)

Reviewed on July 13, 2009

Some gamers prefer a realistic gaming experience. Parodius is about as far from realistic as the Detroit Lions are from winning a Super Bowl. This is a space shooter that has your little starship avoiding a giant – albeit lovely – Las Vegas showgirl, surviving tight spaces in a candy crafted castle, warping about the playfield of a pinball machine and even blowing up penguins in a bathhouse brawl. Parodius is absolute nonsense, plain and simple, but I’ve never had so much fun in an...
randxian's avatar
Power Soukoban (SNES)

Power Soukoban review (SNES)

Reviewed on July 03, 2009

Soukoban, though ported to many platforms, is really a better AI problem or programming exercise than a game. It's simple: push boxes in warehouse onto target squares, no diagonal moves please. For full game, repeat two hundred levels, expanding floor and number of boxes. Unfortunately, its faults are as simple: for nontrivial levels, the a-ha moment pales by the drudge work ahead. Ports that rehash levels with jazzier graphics or let you undo moves can't fully hide this. Power Soukoban t...
aschultz's avatar
Mr. Nutz (SNES)

Mr. Nutz review (SNES)

Reviewed on June 24, 2009

It's clear that the adventure — which begins in "Woody Land" — was heavily influenced by Sonic the Hedgehog, as Mr. Nutz collects coins from nooks and crannies across numerous expansive levels. Unlike Sonic, there's no time limit; the squirrel with attitude can ride slow-floating sponges across acidic waters, swing around on vines, and clumsily bounce off of pinball blocks at his own leisurely pace without fear of Time Over. He definitely does dawdle; even holding the "run" button barely picks up the pace.
zigfried's avatar
Soul Blazer (SNES)

Soul Blazer review (SNES)

Reviewed on June 17, 2009

Soul Blazer’s intro-story is a veritable list of things evil despots should watch out for. You shouldn’t build machines to summon demons. You shouldn’t barter with said demons, especially if their name is something like “Deathtoll.” And if you do happen to make a deal where you trade him lives in exchange for gold, at least have the presence of mind to stop before your entire kingdom is empty of happy tax payers. Oh, and check the contract to make sure you get to keep your soul in the...
zippdementia's avatar
Breath of Fire (SNES)

Breath of Fire review (SNES)

Reviewed on May 08, 2009

The eight characters that compose Ryu's party all have their own specific uses and abilities, which makes backtracking very useful. Many early-game dungeons have their share of locked doors and crumbling walls hiding rooms full of treasure that isn't accessible until certain characters have joined. While it might not be mandatory to retrace your steps to grab most of these goodies, many are very useful —  ranging from stat-enhancing items to equipment that's likely better than what was at that last shop you visited.
overdrive's avatar
Live A Live (SNES)

Live A Live review (SNES)

Reviewed on April 29, 2009

It’s rare these days to see the Square-Enix name within a mile of anything original. “Rehashing sells” has been their motto for the past few years, to the detriment of the JRPG genre as a whole. However, Square wasn’t always like that (well, okay, yes they were). There was a time, back in 1994, when Square released the second-best JRPG on the SNES, second only to Earthbound. That game is Live A Live, which unfortunately never saw a release outside Japan.
timrod's avatar
Castlevania: Dracula X (SNES)

Castlevania: Dracula X review (SNES)

Reviewed on March 09, 2009

I don’t make any pretensions to be a hardcore gamer, but I really love the Castlevania series. It doesn’t hold any nostalgic value for me as I was a relative latecomer to the series. I dabbled in the NES entries for a bit, but I didn’t fall in love until playing Symphony of the Night. It was from here that I started to seek out other games in the series, which led to my playing Castlevania: Dracula X for the Super Nintendo. It remains one of the most enjoyable 2D action games I have ever played...
draculasrevenge's avatar
Emerald Dragon (SNES)

Emerald Dragon review (SNES)

Reviewed on January 30, 2009

Unfortunately for Atrushan, there is a bit of a curse on the land, making it very deadly for dragons to venture there (the reason they're confined to their own isolated realm). However, it doesn't take him long (a tiny tutorial dungeon) to gain a relic that transforms him into a human, allowing him to seek out Tamryn and teach the game's assorted bad guys that when a dragon's pledged to protect a girl, it doesn't pay to be attempting a hostile takeover of the land she's calling home.
overdrive's avatar
Time Slip (SNES)

Time Slip review (SNES)

Reviewed on January 25, 2009

When a game's music is its best feature by a wide margin, you're probably in for a rough ride. Don't get me wrong, there are some excellent soundtracks out there -- Chaos Legion's frenetic rock and the Ys series' magnificent scores come to mind -- it's just that I generally don't feel too good about things when a handful of tunes I could "legally buy" for free are the most rewarding part of a $50 product.
Cornwell's avatar
Metal Max Returns (SNES)

Metal Max Returns review (SNES)

Reviewed on January 22, 2009

threetimes's avatar
Final Fight Guy (SNES)

Final Fight Guy review (SNES)

Reviewed on January 07, 2009

What the player actually gets is the exact same game as the original SNES version with one difference — Cody is gone and replaced with Guy. Yep, that’s it. The fourth level doesn't find its way back into the game and there still is no two-player mode. But, uh, you do get to play with Guy and that has to amount to something, right?
overdrive's avatar

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