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Review Archives (All Reviews)

You are currently looking through all reviews for SNES games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Sengoku Denshou (SNES)

Sengoku Denshou review (SNES)

Reviewed on February 04, 2004

During the age of Neo-Geo arcade and home video games, SNK was quite fond of cranking out shooters and brawlers of all shapes and sizes. Whether they were putting mollusk heads on generic thugs in Mutation Nation or creating a new Contra in Metal Slug, one thing seemed clear — whether you liked or disliked the games, you WOULD notice them.
overdrive's avatar
Illusion of Gaia (SNES)

Illusion of Gaia review (SNES)

Reviewed on January 21, 2004

Zelda clone.
lurkeratlarge's avatar
Final Fantasy: Mystic Quest (SNES)

Final Fantasy: Mystic Quest review (SNES)

Reviewed on January 21, 2004

The idea that Americans need an ''easy'' RPG to introduce them to the genre is already quite insulting, especially considering that games like Wizardry have been around in the US far before anyone knew what Dragon Warrior was. It's no big wonder that RPGs in the early 1990's were ill-received, anyway; not only were they often primitive, monotonous affairs, but they were usually plagued with god-awful translations laden with ridiculous censorship.
lurkeratlarge's avatar
Super Castlevania IV (SNES)

Super Castlevania IV review (SNES)

Reviewed on January 16, 2004

The game exhibits useless imagination from the very beginning, with two-tiered levels (walk through a gate and traverse the background — pass back through the gate and you're in the foreground again) and new enemies such as a skeletal knight riding atop a skeletal horse. This cart's got some serious style. Too bad it's so damn ugly.
zigfried's avatar
Zombies Ate My Neighbors (SNES)

Zombies Ate My Neighbors review (SNES)

Reviewed on January 16, 2004

You gotta love it when you buy a used game and don't have the instruction booklet for it and the game itself leaves you wondering what the real story is all about. In Zombies Ate My Neighbors, it's apparent that the world is under attack, and two kids get to live the dream of their lives. They get to be the heroes! We don't need any Superman leaping tall buildings or a Captain Picard to cruise through space; a skinny freak boy with 3D glasses and an average looking teenage girl who both w...
retro's avatar
Castlevania: Dracula X (SNES)

Castlevania: Dracula X review (SNES)

Reviewed on January 13, 2004

Great music has always been a Castlevania staple and though the music is competent it is far from great. They have done further remixes on the already remixed soundtrack from IV, and they have made the simple error of trying to fix something that wasn't broken. These remixes only have you longing to hear the Castlevania IV tracks instead.
Masters's avatar
U.N. Squadron (SNES)

U.N. Squadron review (SNES)

Reviewed on January 13, 2004

The graphics are amazingly close to the arcade version. The sunsets burn brightly in our eyes, the enemy bases built up in caverns and mountain walls are detailed and atmospheric. Thunderous tracks work hard at making us feel the urgency in our mission, but admittedly, after leaving the game, you’ll be hard pressed to hum a single tune. Our mission is challenging, even on the easy difficulty level, and the limited slowdown is certainly a welcome thing in a Super NES shooter. UN Squadron is a mostly brilliant conversion of an engaging arcade shooting experience. Mostly.
Masters's avatar
The Legend of Zelda: A Link to the Past (SNES)

The Legend of Zelda: A Link to the Past review (SNES)

Reviewed on January 13, 2004

Miyamoto and company welcome you to enter dark caverns and dismember segmented desert worms. Be wary of them; their movement is aberrant, erratic. Buy your wares in shops, but buy them also in shallow places beneath the waterfalls. Fairies resurrect you should you falter—capture them and keep them safe in jars that you will find. Swim in deep channels discovering weird whirlpools that mysteriously warp you about your huge world. Play the first four dungeons and take on Agahnim, only to reveal seven more.
Masters's avatar
Super R-Type (SNES)

Super R-Type review (SNES)

Reviewed on January 13, 2004

If there was any fun left to be had while playing Super R-Type, after considering the weak sounds, horrid slowdown, and the excessive tedium that the unrewarding difficulty curve creates, it is out the window at this point. Enduring all of those weaknesses in an attempt to appreciate the game's few strengths is made impossible, when you throw in the lack of start back points.
Masters's avatar
Super Metroid (SNES)

Super Metroid review (SNES)

Reviewed on January 13, 2004

Nintendo's game is immediately engaging, taking you from a powerful cinema and starting you off with a boss encounter and a thrilling, timed escape sequence that shrewdly doubles as a training ground for your basic skills. And Super Metroid concludes with even greater fanfare, showcasing a wildly chaotic final boss confrontation followed by a stunning, controller-dropping, emotional twist that is simply unforgettable.
Masters's avatar
Super Mario World (SNES)

Super Mario World review (SNES)

Reviewed on January 13, 2004

SMW has too much going on for you to tire of it, to be finished with it. It goes on and on, and you can pick it up at any given time, and indulge in what seems like a never-ending journey of different routes, alternate twists and turns, new paths to the waterfall.
Masters's avatar
Super Castlevania IV (SNES)

Super Castlevania IV review (SNES)

Reviewed on January 13, 2004

Take Simon through a slow build of Castlevania content. His first level push will allow you to experience the stirring new anthem, Simon’s Theme, and provide decent warm up whipping action. Knee-deep in rushing crystal waters, make your way to the mythical Medusa in all her topless glory; she may just turn you to stone.
Masters's avatar
Super Bonk (SNES)

Super Bonk review (SNES)

Reviewed on January 13, 2004

Bonk is a little caveman with a big heart... and head. His cranium takes up about 80% of his total size, but you wouldn't think it from his display of idiocy to start off this newest adventure. King Drool, the once massive dinosaur tyrant of Bonk's world, Moonland, has returned. Strangely, he's now Bonk's size. Not so strangely, he has a new scheme devised to give our hero fits. A big, juicy piece of meat on the ground calls out to the greedy protagonist. Never mind that there is actually a sign saying ''TRAP'' right in front of it; Bonk goes for the food and gets trapped in a glass capsule thing, and is sent forward in time. Or something.
Masters's avatar
Space Megaforce (SNES)

Space Megaforce review (SNES)

Reviewed on January 13, 2004

I would be amiss if I didn't mention the kitsch factor that fits unusually snugly into Megaforce's makeup. The bosses are very creatively conceived. They are mechs yes, but their appearance and varying attacks must be seen to be fully appreciated. But that isn't the best part; they talk to you! When you encounter the first level guardian, he will mumble, Welcome to the Underworld! You will pause, and find yourself thinking, 'this actually sounds funny.' Bordering on the riotous, is the second level boss' cry for mercy, Give me a break, will you?
Masters's avatar
Soul Blazer (SNES)

Soul Blazer review (SNES)

Reviewed on January 13, 2004

There was a time when you’d play a game like The Legend of Zelda, and feel that strong emotional attachment grow with every swing of your sword. Today, you play games like Final Fantasy 8, and feel a similar (but not quite the same) sort of emotion while the CD loads, and your controller rests relatively untouched in your hands, little different than that DVD remote. Enter Soulblazer.
Masters's avatar
R-Type III (SNES)

R-Type III review (SNES)

Reviewed on January 13, 2004

The knock on R-Type III is that it is insanely difficult, and it's not of the frustrating 'this game cheats!' ilk either. The control is absolutely flawless, so that when you die, it's your fault, and you'll know it. You'll respect the ingenuity that went into making the game corner you and force your hand. Because it is a pattern shooter, you cannot rely on extraordinary reflexes alone to blast through it from beginning to end. Positioning and knowledge of the enemy's weak points and using the right weapon for the right situation, as well as knowing where to position your Device are the keys to victory here.
Masters's avatar
Phalanx (SNES)

Phalanx review (SNES)

Reviewed on January 13, 2004

The generic shooter elements are all here; changing ship speed on the fly, the unimportant story, four weapons that can each be powered up several times over, and the necessary ‘weapon twist’, which is what separates one shooter from any other. R-Type has it’s Force Device, Gradius has its selectable avenues of powering up—Phalanx has a sort of ‘limit break’ where you can use your current weapon on a pumped up level, only to lose it after the laser fire subsides.
Masters's avatar
Out of This World (SNES)

Out of This World review (SNES)

Reviewed on January 13, 2004

The game looks like something manifested from the pages of a H.P. Lovecraft novella. Nightmarish scenery wraps itself around Lester, from the rocky terrain beneath his feet, to the jagged mountain range in the distance, to the strange moons that look down on his plight. But the gameplay itself closely resembles the infuriating old school Jordan Mechner creation.
Masters's avatar
Lagoon (SNES)

Lagoon review (SNES)

Reviewed on January 13, 2004

And my goodness, how Lagoon PLAYS. The 'sword' that you wield is little more than a potato peeler. Its range is excruciatingly limited, and that coupled with inane collision detection makes for horrible battles. The fact that EXCESSIVE level building is necessary to advance pass the difficult bosses, simply exacerbates an already frustrating fighting experience.
Masters's avatar
Imperium (SNES)

Imperium review (SNES)

Reviewed on January 13, 2004

Imperium's power up system takes a bit of practice to master, and Vic Tokai only offer us three continues. As such, the game will seem challenging on even the Easy and Normal modes at first for most players. But after a day or so, most shoot-em-up veterans will start finishing the game with little trouble. The Hard mode offers a more balanced mission for these players, and the limited chances should keep them from the ending screen for awhile longer.
Masters's avatar

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