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Review Archives (All Reviews)

You are currently looking through all reviews for GameCube games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Eternal Darkness: Sanity's Requiem (GameCube)

Eternal Darkness: Sanity's Requiem review (GCN)

Reviewed on January 03, 2010

The idea of survival horror is a fascinating one. While films are usually identified by aesthetic and emotive theme - fantasy, or action, or science-fiction - games tend to be categorised by activity. Do you shoot in this game? Then it's a shooting game. Do you strategise in it? Then it's a strategy. Videogame genre naming conventions leave very little room for thematics. Maybe that's to be expected. Games are, after all, primarily about doing stuff.
Lewis's avatar
Naruto: Clash of Ninja 2 (GameCube)

Naruto: Clash of Ninja 2 review (GCN)

Reviewed on August 08, 2009

Naruto: Clash of Ninja 2 pretends it doesn't have that little number at the end of its title. It uses the same cel-shaded graphics, features the same fighting engine, and even recycles combos for reappearing characters. The game goes so far as to completely subsume the story of its predecessor, starting over to tell Naruto's tale from the very beginning. Clash of Ninja 2 is superior, though, because of one profound improvement: four-way multiplayer.
woodhouse's avatar
Naruto: Clash of Ninja (GameCube)

Naruto: Clash of Ninja review (GCN)

Reviewed on July 26, 2009

There's a reason they say patience is a virtue. Naruto: Clash of Ninja has only 8 distinct characters. In the story mode, you control Naruto as he fights each of these opponents once. It takes about fifteen minutes. After that, what's left?
woodhouse's avatar
Eternal Darkness: Sanity's Requiem (GameCube)

Eternal Darkness: Sanity's Requiem review (GCN)

Reviewed on July 15, 2009

I’m fairly certain that the scariest thing I’ve ever experienced in a video game happened in Eternal Darkness: Sanity’s Requiem. In one of the game’s many stops along the timeline of an ancient book detailing the history of a dark, unseen force, I found myself in the shoes of a Persian swordsman named Karim, who was journeying into the desert to claim a legendary treasure for his lover. The Forbidden City that Karim came upon looked startlingly similar to the one I’d explored as Roman sol...
Suskie's avatar
Star Wars Rogue Squadron II: Rogue Leader (GameCube)

Star Wars Rogue Squadron II: Rogue Leader review (GCN)

Reviewed on June 18, 2009

Rogue Squadron 2 knows what the Star Wars nerd inside all of us has always wanted. We don't want to protect generic convoys on generic grassy planets like in the first game, we want to blow up the damn Death Star. The first level lets us do just that, and the photorealistic graphics make it look like a scene out of the movie. Squadrons of plucky rebels in their X-Wing fighters wiping out TIE Fighters while green turret fire sprays in the background; speeding down the country-long trench while Da...
Cornwell's avatar
Animal Crossing (GameCube)

Animal Crossing review (GCN)

Reviewed on May 15, 2009

It was a couple of days before Halloween, and I’d decided to move out of my parent’s basement and take up residency in a sunny little forest village called Jerktown. With a name like that, how could the town be anything but a nice place to live? With that logic in mind, I boarded a train with nothing more than the clothes on my back and a small sum of money.
jerec's avatar
Resident Evil (GameCube)

Resident Evil review (GCN)

Reviewed on May 02, 2009

Conventional wisdom says that Survival Horror diverged into two broad schools in the decade following its widespread inception via Capcom's Resident Evil (RE). There was the Resident Evil school, which presented the player with a reality filled with physical threats and horrors, and there was the Silent Hill school, which toyed with the player's engagement with reality itself. Or; Silent Hill was about dreams and nightmares. Resident Evil was about trying to avoid being torn apart.
bloomer's avatar
Crash Tag Team Racing (GameCube)

Crash Tag Team Racing review (GCN)

Reviewed on March 31, 2009

Crash Tag Team Racing. What a disappointment! I bought this game expecting some potentially fun kart racing game similar to what made me fall in love with the original CTR. I should’ve guessed any Crash game not made by Naughty Dog would’ve been terrible, but I was a fool and bought this game anyway. Oh well, now for the review.
G_Dub's avatar
Top Gun: Combat Zones (GameCube)

Top Gun: Combat Zones review (GCN)

Reviewed on February 08, 2009

Top Gun: Combat Zones is the only flight sim I know of for the Gamecube, and maybe the only one, but I'm not sure. What I am sure of is my review of this game, and that it will help you decide whether or not you'd like to buy, rent, or just play the game. Read on.
G_Dub's avatar
SSX On Tour (GameCube)

SSX On Tour review (GCN)

Reviewed on February 08, 2009

This last last gen installment of EA’s popular snowboarding franchise, SSX, is without a doubt the least appreciated, and most underrated game in the series. It’s definitely not without its flaws, but it seems too choked out by its predecessors, and nobody seemed to pick up on its bold new style of snowboarding.
G_Dub's avatar
Resident Evil (GameCube)

Resident Evil review (GCN)

Reviewed on January 21, 2009

In 1999, System Shock 2 showed the world that it's possible to craft an unspeakably brilliant and always-chilling tale, complete with horrifying characters and a relentlessly anxious and unfriendly atmosphere. It also proved that survival horror in its truest sense - a focus on the conservation of resources in a harrowing, otherworldly situation - doesn't have to be restricted by godawful movement and an errant camera, and certainly that tension doesn't have to be ramped up by not being able to see where you're going. Why, when we have a wonderful benchmark like that, are we still lapping up rubbish like this?
Lewis's avatar
P.N.03 (GameCube)

P.N.03 review (GCN)

Reviewed on September 14, 2008

Late 2002 was a happy time for Nintendo fans. Capcom's famed Production Studio 4 announced a quintuple threat of games for the floundering GameCube, including a cel-shaded superhero game, a new entry in the Resident Evil franchise, a since-cancelled mythological shooter, an intriguing noir game, and a very stylish looking shooter named Product Number 03, or P.N. 03 for short. Anticipation for the games grew and grew, but when P.N. 03 came out in Japan, not too many pe...
Cornwell's avatar
Fire Emblem: Path of Radiance (GameCube)

Fire Emblem: Path of Radiance review (GCN)

Reviewed on September 07, 2008

Fire Emblem: Path of Radiance is the epic story of a rag tag band of mercenies fighting their way through a seemingly endless horde of RPG cliches. You've got Ike, the insecure, immature, but inherently heroic young lad with daddy issues who becomes the all powerful, ultimate source of good in the world. He is accompanied by his younger sister who wastes no time getting kidnapped, and who also has a mysterious (sigh...) medallion given to her by their dead mother. You'll also meet the Catholi...
mariner's avatar
The Legend of Zelda: Twilight Princess (GameCube)

The Legend of Zelda: Twilight Princess review (GCN)

Reviewed on July 24, 2008

There comes a point when Link gains the ability to transform at will, which does wonders to rid Twilight of its biggest flaw. Not only does this keep the game from forcing players into lengthy non-human segments, but it allows you to more delicately appreciate the simple joys that the wolf provides, like following scent trails and digging holes through walls. It is at this point that the wolf mechanic works for the game, not against it, and that’s when Twilight becomes the full-blown masterpiece it was meant to be.
Suskie's avatar
Rampage: Total Destruction (GameCube)

Rampage: Total Destruction review (GCN)

Reviewed on April 28, 2008

Rampage Total Destruction combines the heavy doses of the first two games, and brings in a whole new adventure with almost 30 monsters into one package. The first Rampage for the NES, and the N64 World Tour version are enough for a few hours of fun, but the new adventure is the meat of the package. Let me break it down for you.
G_Dub's avatar
Baten Kaitos Origins (GameCube)

Baten Kaitos Origins review (GCN)

Reviewed on March 16, 2008

Baten Kaitos Origins takes place two decades before the events of Baten Kaitos: Eternal Wings and the Lost Ocean. As such, it features a whole new cast of main characters. Sagi is the sympathetic orphan, striking out to support his adoptive family. Guillo is his lifelong companion, a mysterious puppet with two timbres of voice and gaudy fashion sense; it tromps around in high heals. Milliarde is an aristocrat who cannot bear to see the feeble punished, and in her estimation, Sa...
woodhouse's avatar
The Legend of Zelda: Twilight Princess (GameCube)

The Legend of Zelda: Twilight Princess review (GCN)

Reviewed on February 15, 2008

Boring. Stale. Rehashed. What do all these words have in common? They describe the Zelda series perfectly. There was a time when I was a Zelda fan; that was when Ocarina of Time was still called Ocarina of Time. I wasn’t a fan when OoT was repackaged and called Wind Waker. I wasn’t a fan when OoT was repackaged again and called Twilight Princess. I wasn’t a fan of Majora’s Mask, either, but I respect that game for trying something new. So what’s Twilight Princess’ excuse? This is as dull, vapid,...
phediuk's avatar
Vexx (GameCube)

Vexx review (GCN)

Reviewed on January 21, 2008

Whether you know it or not, you’ve played Vexx before in other forms. We all have. This is one of those games that rips off every other game of its genre that came before it and contributes nothing of its own. It contains no original ideas, no memorable characters, no real entertainment value… no conceivable reason for even existing other than to make money, which it won’t because no one would buy a game like this. I hesitate to call the game “bad,” yet I have no idea who to recomm...
Suskie's avatar
Prince of Persia: The Sands of Time (GameCube)

Prince of Persia: The Sands of Time review (GCN)

Reviewed on January 08, 2008

Prince of Persia is one of those games in which the plot is created around the necessities of gameplay. You've got yourself a linear action adventure game that involves a ton of environmental puzzles. In other words, the majority of this game is figuring out how to get from here to there. And that's kind of boring if there's no danger, right? But if you're trying to cross a giant chasm, what happens if you fall? There has to be some balance between the danger and giving the player a chance....
mariner's avatar
RoadKill (GameCube)

RoadKill review (GCN)

Reviewed on December 07, 2007

Roadkill is the most amazing game of its type for the lowly Gamecube. Just as the title says, “GTA meets Twisted Metal!” What gamer wouldn’t want that combination? Although there was almost no competition to crush in the car combat/GTA genre, Roadkill would kill most other games of the genre anyway. Quite a relatively unknown/unplayed title, it’s too bad Midway’s GTA spin off didn’t get noticed by many. Any readers looking for car destruction, BUY THIS GAME NOW!
G_Dub's avatar

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