Review Archives (All Reviews)
You are currently looking through all reviews for GameCube games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Mortal Kombat: Deadly Alliance review (GCN)Reviewed on November 23, 2002The originals were filled with dark undertones, monsters, spirits, gods, pits of spikes, and so forth. That's still true in the newest title. But for the first time ever, you don't get all that mature content at the cost of gameplay. |
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Animal Crossing review (GCN)Reviewed on November 22, 2002Animal Crossing barely made it to America. Can you believe that... It was originally Animal Forest and released it to Japan. They then improved upon the game and set up a release for America. I was psyched, I love the Harvest Moon series, and I thought a game just like Harvest Moon without the farming would be a classic in itself. And that is what Animal Crossing, a game with such detail and such power that it is one of the must haves for the Gamecube and one of the most popular games to date, a... |
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Super Mario Sunshine review (GCN)Reviewed on November 16, 2002This freeform sense of interaction with the environment helps immensely in immersing the player into the game’s sunny, tropical atmosphere, and lets the player become comfortable with Mario’s new moves, most of which involve the water pack. |
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Tony Hawk's Pro Skater 4 review (GCN)Reviewed on October 26, 2002Level design is meant primarily to provide you with the afore-mentioned objectives, rather than a cool place to skate like fans of the franchise are used to. Save a few cool areas here and there--the rooftops of Alcatraz and the pens at the zoo come to mind--most of this is just open space with a few dull rails to keep you moving. |
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Aggressive Inline review (GCN)Reviewed on October 05, 2002You can take to the streets, grind railings, hop along lights, or find the studio and even a giant tree and haunted house. The expansiveness is astounding. It holds true for most stages, too. Also, there's the interactivity. If one objective asks you to do something, there's a good chance it will affect how you skate through the stage for future tasks. |
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Animal Crossing review (GCN)Reviewed on September 19, 2002You really are in control of this town. It goes beyond customizing your house and choosing its furniture; you can also make your own clothing patterns, doorway illustrations, and umbrella designs. The whole time you play, you'll get the sense that someone spent a lot of time perfecting nearly every small detail. |
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Super Monkey Ball 2 review (GCN)Reviewed on September 13, 2002Soon you'll be swearing as loudly as ever as your monkey takes countless dives off the edge of a stage. Since there are around 150 stages in all, and since many of them will require at least 5 or 6 efforts, you're looking at a realistic minimum of 8 to 10 hours if you want to finish the game. Truth be told, you'll probably be at it much longer. |
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Super Mario Sunshine review (GCN)Reviewed on August 31, 2002You'll be wishing you could see more of a stage (each episode has unique challenges and alterations to the geography), but no such luck. Instead, you're stuck continually rechallenging some lame test, like popping 20 balloons on a roller coaster ride, or fighting the high-maintenance camera while completing one of the retro stages mentioned earlier. |
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Eternal Darkness: Sanity's Requiem review (GCN)Reviewed on August 05, 2002However, ED adds to the incessant zombie slashing with the innovative ''Magick'' system. Aside from basic healing spells, the different magicks include enchanting items for added power or solving puzzles, creating a magick-proof shield to aid you, or revealing invisible enemies or objects, among others. |
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Eternal Darkness: Sanity's Requiem review (GCN)Reviewed on August 04, 2002This is one of those games you wait and wait for, hoping that is everything you expected it to be. And it turns out it's not everything you expected it to be, it turns out to be so much more. Eternal Darkness is one of those games that stood out. Originally to be released by the Nintendo 64, then planned to be released on the early life of the Gamecube it kept being pushed off. Originally I only wanted this game because of the weak Gamecube lineup. That is why I bought the game, Gamecube really ... |
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Bloody Roar: Primal Fury review (GCN)Reviewed on July 23, 2002The Nintendo 64 had a very small collection of real fighters, and none that dominated the market. Well, the Gamecube knew that they needed to strengthen their fighting genre, and they signed on to Bloody Roar: Primal Fury. At first I thought this was to be some boring fighter, with just good graphics. However Bloody Roar is a very fun game, and definitely worth the buy if you are into fighters. |
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Lost Kingdoms review (GCN)Reviewed on July 20, 2002It's got none of those elements that make someone sit up and notice. Instead, Lost Kingdoms relies on that 'diamond in the rough' sort of theory. If you can get past the somewhat rough exterior, what lies inside is a true gem. The problem is that getting past that exterior takes enough effort that the overall experience isn't as rosy as it might otherwise have been. |
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Eternal Darkness: Sanity's Requiem review (GCN)Reviewed on July 05, 2002Introduction: |
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Agent Under Fire review (GCN)Reviewed on July 01, 2002At nearly every point, the visuals are superb. Bond women are here, character models that somehow manage to look almost as good as FMV. And polygons aren't reserved strictly for the Bond girls, either; the villains benefit from the same attention to detail. |
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NBA 2K2 review (GCN)Reviewed on June 24, 2002I am not really a fan of the NBA, and I really don't even have a favorite team but I found myself buying NBA 2k2 none-the-less. Why? For two reasons: 1) There were not many Gamecube games worth purchasing and 2) my friend owned the Dreamcast version and it was steller. Therefor I went out and bought the game, and through in the Gamecube as soon as possible. I found myself doing a Fantasy Draft, and drafting rookie PG Jamal Tinsley. Currently he is in the All-Star game, and in control of MVP. Thi... |
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Star Wars Rogue Squadron II: Rogue Leader review (GCN)Reviewed on June 18, 2002The animation, especially of the ships’ movements, is remarkably accurate to the movies, and, in some cases, even better. The ships’ hulls, themselves, are perfectly rendered, immediately recognizable at first glance. The FMV scenes from the original movies, which are shown throughout the game’s menu system, add even more quality to the already nostalgic title. |
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Tony Hawk's Pro Skater 3 review (GCN)Reviewed on Date UnknownAnd between every area you can grind, there's a smooth path that lets you manual. That means that, in essence, the only limit to your score is your lack of elite skills. I have a severe lack, there. Fortunately, there's a tutorial. |
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The Simpsons: Road Rage review (GCN)Reviewed on Date UnknownBecause The Simpsons Road Rage not only frequently equals Crazy Taxi in terms of playability but sometimes passes it, and because of the well-used Simpsons license, this is one title I have no problem recommending for at least a rental and perhaps even a purchase. |
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Spider-Man: The Movie review (GCN)Reviewed on Date UnknownThere are several other chases, each its own stage. And there are several levels where you wander around a warehouse, several stealth levels... in general, there are about four types of gameplay here, which gives the game a feel that you're playing various connected minigames. That's how it honestly feels. And most of those level styles aren't much fun. |
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Tony Hawk's Pro Skater 3 review (GCN)Reviewed on Date UnknownThe R button, also, does the new Revert move, which, when you're coming off of a lip trick on a ramp, lets you maintain a combo by allowing you to string in a manual... |
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