Review Archives (All Reviews)
You are currently looking through all reviews for GameCube games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Cubivore: Survival of the Fittest review (GCN)Reviewed on February 05, 2004Looking for something new? Looking for something different? Looking for something that will make you tilt your head to the side while looking at your television screen, like a confused puppy? Then Cubivore is the game that you should play. While it is very hard to find this game for rent, I say it is a safe buy, and now I will explain why I think that it is. |
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Sonic Heroes review (GCN)Reviewed on January 10, 2004There is always one who is the fast one, another who flies, and a third who packs a powerful punch that can break blocks and the like. Though each team has a different plot, the way they approach the stages varies only slightly. Whether it's Knuckles or Big the Cat punching blocks, the feeling is not much different. The real sense of variety instead comes from the number of ways you can approach a given area. |
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The Simpsons: Hit & Run review (GCN)Reviewed on January 01, 2004Gamecube owners, take note of Simpsons: Hit & Run, the newest Simpsons game by Radical that, in following with its predecessor Road Rage, takes some other company's smash hit and puts a distinctly Springfieldian spin on it. The victim this time: Grand Theft Auto III. |
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Resident Evil review (GCN)Reviewed on December 23, 2003Welcome to the world of survival horror |
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The Legend of Zelda: Collector's Edition review (GCN)Reviewed on December 19, 2003Nintendo didn't make any noteworthy changes. Those expecting visual improvements may be disappointed, especially after the stellar job Nintendo did with Super Mario All-Stars so long ago, but the lack of modifications really isn't so awful as one might imagine. Pixel by pixel, things are precisely as you may remember them. |
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MLB SlugFest 20-03 review (GCN)Reviewed on December 09, 2003To the best of my foggy recollection, baseball was invented in the late 19th century as the result of a bet between James Naismith and Abner Cooperstown to see who could come up with the manlier sport. Naismith, of course, had the foresight to see past the peach baskets and ladders and realize what great media scandals and bad video games Allen Iverson and Shaquille O'Neal would spawn, respectively. That man was a genius. The best Abner could come up with off the top of his head was Darryl Straw... |
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Mario Golf: Toadstool Tour review (GCN)Reviewed on December 09, 2003Mario Golf: Toadstool Tour doesn't take itself seriously. Seeing as how last time I checked, Nintendo was still aiming for the fetal-to-crawling demographic, there's no reason why it should. The first game it reminded me of was the excellent Hot Shots Golf on the original PlayStation. That was the first game I can recall that made a cartoon out of the sport and yet still succeeded in being a magnificent simulation of the real thing. Now, here we are more than half a decade later, graced with a s... |
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Super Monkey Ball review (GCN)Reviewed on December 07, 2003Do you have fond memories of Marble Madness? Well, I don't. The concept was cool enough, but trying to make a game like that with the limited resources of the 80s was just a bad idea. What that game needed was some advanced technology. So here it is, and Sega reinvented the classic with its sleeper hit Super Monkey Ball. Same basic idea, just done correctly this time. Oh, it has its problems, of course. But this is still one of the most unique, refreshing, and pleasant games I've played i... |
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Ikaruga review (GCN)Reviewed on December 07, 2003If a white attack hits you while you're white, you don't receive damage--in fact, you absorb power which can then be stored for a special attack. However, if a black attack hits you while you're white, your ship explodes, and you lose a life. Obviously, this system works the other way around as well. What sounds like a fairly simple concept makes for some of the most intense gaming moments I have ever come across. |
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Mario Kart: Double Dash!! review (GCN)Reviewed on November 20, 2003There's never a moment while playing Mario Kart: Double Dash where you'll pause the game to catch your breath and question how you can be experiencing such a masterpiece. However, early reports of the game being a major disappointment are greatly exaggerated. The truth is that Mario's latest outing may not be racing perfection, but it's certainly worth your time. I can't think of a better purchase for the holidays. |
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Billy Hatcher and the Giant Egg review (GCN)Reviewed on November 08, 2003This game has to be the biggest disappointment I've had in a long while. When I heard about Billy Hatcher, I was immediately convinced it was going to be a great game and I waited for it to come out, expecting a great hit from the makers of Sonic. What I thought to be a hit, was finally nothing more than a mediocre and linear platform game. |
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Super Monkey Ball 2 review (GCN)Reviewed on November 08, 2003One of Gamecube's launch titles, Super Monkey Ball, was a surprising success and Gamecube owners were pleased to learn that a new Monkey Ball game was on its way to the Cube, supposedly featuring more challenging levels, better multiplayer and rehashed graphics and gameplay. It sadly doesn't exactly stand up all of those expectations. |
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Tony Hawk's Underground review (GCN)Reviewed on November 01, 2003At first I thought this new feature might be a lame addition compared to the revert, the invert, and the manual. Then I had a chance to get used to it and decided it might not be so bad after all. Unfortunately, by the 'end' of the game I realized I was right the first time. Though it's cool to be able to climb up ladders, or Rambo your way along telephone wires extending over the streets below, the process through which you do so is so clunky that it ends up being more a curse than a blessing. |
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Star Wars Rogue Squadron II: Rogue Leader review (GCN)Reviewed on October 28, 2003Rogue Squadron was really one of the best N64 games out there. With high production levels, incredible graphics, and that special feeling you get blasting away TIE fighters in the Star Wars universe, I and many others immediately fell in love with it. And why not? Very few Star Wars games, at least on consoles, were any good before this one came around, and it was really the first console game that truly gave you the feeling of being in the Star Wars universe. Rogue Leader continues that tra... |
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The Legend of Zelda: Ocarina of Time / Master Quest review (GCN)Reviewed on October 26, 2003The year is 1986. Your heart is pounding, your breath shortened, and you simply cannot believe you finally won. The enchanted silver arrow embedded itself deep into Ganon's chest, and the monster exploded in a flash of light. All that remained was a pile of ashes and the Triforce of Power. Trembling, you walk over and pick it up. A doorway opens, and there you find Princess Zelda, trapped in her cell. You free her, and the end credits roll. You have mastered the most amazing game you ever saw, a... |
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Metroid Prime review (GCN)Reviewed on October 26, 2003Many people have commented on how Metroid Prime is the greatest game ever, lavishly heaping praise on every last bit. Many took their time gushing over the smallest details or how innovative the game was or how its perfect and all the whiners complaining about it being first person were all wrong. Others blasted the game, complaining about the controls or the scanning or whatever. But cut out the hype. Ignore the hyperbole and the bashing, and look at the game itself. Is it as good as some peopl... |
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The Legend of Zelda: The Wind Waker review (GCN)Reviewed on October 16, 2003When I first heard about Cel-Shading for Zelda, I was completely outraged. I harbored thoughts of giong to the Nintendo company and massacreing the man who thought of this idea. But as time went on, I got used to this idea, because Zelda still will be Zelda no matter what type of graphics it is in. So of course, the game was released, and I immediately purchased it. Once I started the game, I knew it was to be an enjoyable experience, and yet I didn't dive myself into it like past Zelda games. T... |
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SoulCalibur II review (GCN)Reviewed on October 06, 2003Rather than force you to face nine million matches to unlock all the hidden characters and their alternate weapons, Namco went the story-based route. When you first begin this mode, you appear on a map and get to read some text. This leads to a battle with an opponent, where you'll quickly learn the basic moves that make up a typical fight. From there, you advance onto the next area, where there's more story to read and an excuse for another fight. |
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F-Zero GX review (GCN)Reviewed on October 04, 2003As with the attacks, knowing when and how to perform each of these turns is vital during a race, since, depending how it turns out (pun sadly intended), a turn can lose or gain crucial seconds during a lap—consider, of course, that the difference between first and second is often a mere tenth of a second. |
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Evolution Worlds review (GCN)Reviewed on August 10, 2003If you like dungeon crawlers, you'll like this one but if not, forget about it ! This game is supposed to be a compilation of both Dreamcast games, Evolution 1 & 2 but don't expect to play the two full games since more than half of Evolution 1 is missing from the game. However, Evolution 2 is complete. It's not a big deal since Evolution 2 is way better than Evolution 1 but still, it shortens a lot the game which is already pretty short for a RPG. So you get like 25% of Evolution 1 plus all Evol... |
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