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Review Archives (All Reviews)

You are currently looking through all reviews for GameCube games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
The Lord of the Rings: The Two Towers (GameCube)

The Lord of the Rings: The Two Towers review (GCN)

Reviewed on April 12, 2004

One ring to rule them all
bloomer's avatar
The Lord of the Rings: The Two Towers (GameCube)

The Lord of the Rings: The Two Towers review (GCN)

Reviewed on April 08, 2004

The trouble with The Two Towers, which chronicles the middle chapter (beginning with Frodo still in the care of The Fellowship) of the series, is that it pays so much obvious loving attention to the movie it is borne of, that the gameplay elements seem an afterthought, left under-ripe and wholly unsatisfying. Powerful cinematic moments such as The Battle at Helm's Deep are reduced to novelty, superfluous small screen re-enactments followed up rather clumsily by limited, repetitive Golden Axe-esque gameplay. You'll remember Golden Axe? Perhaps not -- it's a very old game. It featured three characters: one fast, one strong, and one in-between. And so, meet Legolas, Gimli, and Aragorn.
Masters's avatar
Disney/Pixar Finding Nemo (GameCube)

Disney/Pixar Finding Nemo review (GCN)

Reviewed on April 07, 2004

Finding Nemo alternates between being boring and bad. Lest you conclude simply that I was not the intended target market, consider two things: firstly, the movie managed the enviable task of capturing the attention and imaginations of children and adults alike. And secondly, my young nephew was as bored with the proceedings as I was, turning quickly to his Gameboy Advance to play some of his old games. Kids like new. Finding Nemo's inability to engage cannot be understated.
Masters's avatar
I-Ninja (GameCube)

I-Ninja review (GCN)

Reviewed on April 03, 2004

Even when the ninja falls down a pit, or collapses from exhaustion after a difficult fight where the enemies get in too many hits, it's difficult to turn off the game just because you know there's something cool waiting just around the corner. The game accomplishes this in a number of ways. First, it keeps things fresh with all the different objectives already discussed. And second, it has a power-up system that fits the game and becomes almost instantly addictive.
honestgamer's avatar
Mario Golf: Toadstool Tour (GameCube)

Mario Golf: Toadstool Tour review (GCN)

Reviewed on April 01, 2004

As the meter fills toward the left, you can press the 'B' button instead of the 'A' button. This is a subtle but very important difference. While pressing 'A' causes the game to hold you by the hand and automatically give you a good swing, pressing the 'B' button puts the control more directly in your hands. While you are more likely to slice the ball and send it into a nearby bunker, you also have additional options.
honestgamer's avatar
Summoner: A Goddess Reborn (GameCube)

Summoner: A Goddess Reborn review (GCN)

Reviewed on March 22, 2004

Since most enemies will take around ten hits to kill, battle quickly becomes a matter of exchanging blows, parrying, watching for an enemy opening, then repeating. Misjudge your opponent and you'll take quite a bit of damage. Not only that, but enemies will soon tire of head-on attacks and will decide to circle. Suddenly, you're dealing not only with an enemy opponent, but also the horrific camera.
honestgamer's avatar
1080° Avalanche (GameCube)

1080° Avalanche review (GCN)

Reviewed on March 22, 2004

As a result, your relationship with a new level goes as follows: first you start playing and almost invariably lose by a large margin, then you start to memorize things and lose by only a hair (your boarder may even appear to have won, even though he or she didn't), then you'll effortlessly win almost every race as you fully memorize the obstacles. The challenge in the game is derived almost completely from the player's lack of familiarity with a given course.
honestgamer's avatar
F-Zero GX (GameCube)

F-Zero GX review (GCN)

Reviewed on March 22, 2004

Skip the cheesy lyrics to the late 80s power electric guitars in the background, as I’m taking you on a journey to the future! Not a future that exists in a cyber world where crime is around the bend of every corner, or a future where we live in floating homes that resemble bubbles, but a future where all of the music sounds like the them song to Gem, and all of the vehicles hover in the air! F-Zero GX, developed by the same team at Sega that is responsible for the critical successes in the Supe...
zoop's avatar
Scooby-Doo! Night of 100 Frights (GameCube)

Scooby-Doo! Night of 100 Frights review (GCN)

Reviewed on March 20, 2004

In all honesty, I am probably not the best person to be reviewing Scooby-Doo: Night of 100 Frights, a harmless platformer drummed up by the vapid zombie brains at THQ whose video games based on flavor-of-the-month franchises put premium gas in their SUVs every day and giant shrimp cocktails on their dinner tables every night. Being as my stance on corporate shillery is somewhat less tolerant than Joe Consumer's, I barely stifle the urge to snap it in half like a toothpick (I have to keep...
snowdragon's avatar
The Legend of Zelda: The Wind Waker (GameCube)

The Legend of Zelda: The Wind Waker review (GCN)

Reviewed on March 08, 2004

Reviewing the latest game in Nintendo's long running Zelda series has proved to be difficult for me. When I first began the game I was in awe of the amazing graphics, which are as close to playing an interactive cartoon as you can probably get. I was impressed with the fighting system which seems to be a refined version of that which had been pioneered in the previous N64 Zelda games and I was amused by the quality of the scripting and character interaction. All in all I felt in for another roll...
falsehead's avatar
Phantasy Star Online Episode I & II (GameCube)

Phantasy Star Online Episode I & II review (GCN)

Reviewed on March 08, 2004

Phantasy Star Online has always been a game that you either develop a social-life threatening obsession with, or toss to one side after a couple of hours of play after finding it repetitive and shallow, wondering what all the fuss was about. Coming to this Gamecube update as a veteran of Phantasy Star Online versions 1 and 2 on the Dreamcast, I myself wondered if I would be just as hooked third time around as I was that first time I telepiped down into the sunny forests of Ragol and set about so...
falsehead's avatar
Eternal Darkness: Sanity's Requiem (GameCube)

Eternal Darkness: Sanity's Requiem review (GCN)

Reviewed on March 08, 2004

Brow furrowed in concentration you guide your character through the heavy wooden door and straight into a room heaving with grotesque zombies. They turn towards you as one, arms outstretched and moaning. No problem, you’re armed to the teeth with various guns, blades and magical powers. You go to aim your weapon, but your character does not respond. “Your Controller is not registering. Please check it is connected properly” reads an official notice on screen. In a panic you dive for the Gamecube...
falsehead's avatar
Star Fox Adventures (GameCube)

Star Fox Adventures review (GCN)

Reviewed on March 06, 2004

If you happen to be a fox, then you'd be forgiven for thinking that you've got it pretty bad right now. Being pursued by upper-class, horse-faced barbarians wearing gaudy, bull-enraging clothing who set the hounds on you for fun can't be great. But be grateful that you don't live in the future - here the foxes are obviously hunted so severely that they have to take to the stars in order to escape. Harsh.
tomclark's avatar
The Legend of Zelda: The Wind Waker (GameCube)

The Legend of Zelda: The Wind Waker review (GCN)

Reviewed on March 06, 2004

I've got a great idea for a game: you play as a young princess, and your goal is to eat loads of baked beans, sprouts and such. I call it Zelda: The Wind Maker..... Anyone?? Okay, that's it for the flatulence jokes in this review. I promise.
tomclark's avatar
Everything or Nothing (GameCube)

Everything or Nothing review (GCN)

Reviewed on February 26, 2004

James can fire a wide variety of weapons, rappel down the sides of buildings, skydive, pilot helicopters and cars and motorcycles. Some of these actions feel almost like separate games. The quality is that high. Yet everything is implemented in a nearly seamless fashion to form the type of quilt that can wrap you up and keep you warm all winter.
honestgamer's avatar
The Fairly OddParents: Breakin' Da Rules (GameCube)

The Fairly OddParents: Breakin' Da Rules review (GCN)

Reviewed on February 21, 2004

Though it's not so much the case in the early stages, the pathetic double jump is going to provide numerous moments of frustration as players try to navigate architecture that absolutely requires high-precision jumps over bubbling lava, bottomless pits, and whatever else the game chooses to throw at you. Even in cases where a jump doesn't result in the instant loss of a life, it's likely to force you to backtrack and try the jump again... and again, and again.
honestgamer's avatar
The Scorpion King: Rise of the Akkadian (GameCube)

The Scorpion King: Rise of the Akkadian review (GCN)

Reviewed on February 06, 2004

'I stand alone!' roar Godsmack in the head-banging title song from the film and the game of The Scorpion King (SK).
bloomer's avatar
Lost Kingdoms (GameCube)

Lost Kingdoms review (GCN)

Reviewed on February 06, 2004

From the Nintendo-Pokemon school of Collection Mania springs Lost Kingdoms, (LK) the Gamecube's sparkly debut RPG set in a world of fairies, runestones and collectible enchanted cards. High on fighting and the loving management and evolution of your army of creatures, low on plot and extraneous detail, LK can entirely consume the player in the short term as time away from the game is spent fantasising about turning your dragonoid cards into black dragons, or your blood bushes into vampire...
bloomer's avatar
Dark Summit (GameCube)

Dark Summit review (GCN)

Reviewed on February 06, 2004

There's no way in hell that real-life snowboarders could be anywhere near as cool, as great, as generous or just as plain wonderful as Naya, the heroine of THQ's Dark Summit (DS). Come to think of it, nobody in the world could be as great as Naya, and I think somebody's got to stop her. Somebody's got to stop her before she wins the Nobel Peace Prize and becomes ruler of the planet or something, because people this fantastic just don't exist. She's a foxy, upbeat, giving, positive, enviro...
bloomer's avatar
Wario World (GameCube)

Wario World review (GCN)

Reviewed on February 05, 2004

Let me go ahead and make a confession... Over the past year or so, I have lost faith in video games, in general. Every game I have played in the past year has been mediocre to very good, but nothing had caught and kept my attention in quite some time. I even went back and began playing some of my old favorites, yet even they started to feel stale to me. Super Mario Sunshine was a let down, Star Fox Adventures was a trashy novelty, and The Wind Waker, while a great game, was nothing more than jus...
zoop's avatar

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