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Review Archives (All Reviews)

You are currently looking through all reviews for GameCube games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Resident Evil (GameCube)

Resident Evil review (GCN)

Reviewed on October 08, 2016

The Survival Horror peak of the Resident Evil series
zork86's avatar
Vexx (GameCube)

Vexx review (GCN)

Reviewed on July 12, 2016

If you are a fan of Super Mario 64, Jak and Daxter, and Banjo Kazooie, you will no doubt about it love this one.
Smiley_Face123's avatar
Killer 7 (GameCube)

Killer 7 review (GCN)

Reviewed on May 08, 2016

With a crazy politically-charged story filled to the brim with bizarre characters, it's a shame the combat is ghastly.
Dinoracha's avatar
BloodRayne (GameCube)

BloodRayne review (GCN)

Reviewed on October 11, 2012

BloodRayne is not a taut scare game or a breathtaking artsy experience. It's an over-the-top action title with horror elements that hits all of the right marks, and sometimes that's all you need.
JoeTheDestroyer's avatar
Resident Evil 4 (GameCube)

Resident Evil 4 review (GCN)

Reviewed on August 06, 2012

OK, so maybe Leon Scott didnít get the warmest of welcomes when he uninvitingly waltzed into some cantankerous Spaniardís house. Youíd shoot any guy angry enough to charge at you with an axe, too. After all, Leon had only asked the man a seemingly innocent question on whether or not he had seen the Presidentís daughter, Ashley Graham. No matter. Clearly desperate times call for desperate measures.
Fiddlesticks's avatar
Nicktoons Unite! (GameCube)

Nicktoons Unite! review (GCN)

Reviewed on June 12, 2012

Want a trip down memory lane? This game will make anyone who grew up with the Nicktoons in the early 2000s
Doublethree1's avatar
F-Zero GX (GameCube)

F-Zero GX review (GCN)

Reviewed on February 06, 2012

F-Zero GX is an extreme game. Extremely difficult, extremely gorgeous, extremely fast, extremely deep roster, extremely bad voice acting, and extremely fun.
nickyv917's avatar
Paper Mario: The Thousand Year Door (GameCube)

Paper Mario: The Thousand Year Door review (GCN)

Reviewed on February 02, 2012

The first Paper Mario was an unexpected gem released at the end of the Nintendo 64 lifespan. And the third installment felt less like an RPG, and more like yet another Mario platformer. But, to this day, I still hold the second game in the series, Paper Mario: The Thousand Year Door as one of the best games ever.
nickyv917's avatar
Kirby Air Ride (GameCube)

Kirby Air Ride review (GCN)

Reviewed on January 27, 2012

How many games do you know of that an experienced, early-20s gamer and his 6-year old step-nephew can both enjoy at the same time? Not many, but one that pulls this off masterfully is 2003's Kirby Air Ride...
nickyv917's avatar
Zapper (GameCube)

Zapper review (GCN)

Reviewed on July 07, 2011

Zapper seldom has any interesting or impressive scenes. You do much the same on every level, perform the same jumps, dodge the same traps, kill the same enemies, and even discover the same secret areas.
JoeTheDestroyer's avatar
Ikaruga (GameCube)

Ikaruga review (GCN)

Reviewed on February 27, 2011

I will admit I am not a fan of Treasure. But I have to give them some credit; they made their latest game, Ikaruga, sound not only interesting, but innovative as well. Talks about switching between black and white really sounded cool and made Ikaruga sound like the future of videogames.
Halon's avatar
The Legend of Zelda: The Wind Waker (GameCube)

The Legend of Zelda: The Wind Waker review (GCN)

Reviewed on July 09, 2010

Expectations can be dangerous, especially when what you get is not what you wanted. The real tragedy is that sometimes what you get is actually better than what you wanted, but youíre simply unable to see it. Ten years ago, there was a tech demo for the GameCube showcasing its power. One of the videos shown was a realistic styled adult Link and Ganondorf locked in an epic duel. Even though it was just a video that ran for about a minute to show what the console could do, and not a trailer of any...
jerec's avatar
BloodRayne (GameCube)

BloodRayne review (GCN)

Reviewed on May 15, 2010

... "Half human. Half vampire. All woman."
bloomer's avatar
Custom Robo (GameCube)

Custom Robo review (GCN)

Reviewed on March 21, 2010

Custom Robo certainly isn't your typical fighting game. Customization plays a major role, and creating characters that have balance certainly isn't the games objective. The main objective is to create the strongest fighter you can, typically something seen in RPGs or Action/Adventure titles. It would appear that mixing in amazing customization seemed to work for Noise Inc, as they created one of the more memorable titles for the GameCube.
marter's avatar
Eternal Darkness: Sanity's Requiem (GameCube)

Eternal Darkness: Sanity's Requiem review (GCN)

Reviewed on January 14, 2010

Eternal Darkness (ED) arrived for the GameCube with a fearsome aura about it. In common with Resident Evil Zero, this horror opus was originally slated for release on the Nintendo 64, before that console's premature exit prompted ED's migration to the next console generation and its entering into an even more drawn out development period. When the game finally emerged, it commanded immediate awe from anxious GameCubers, who had heard that it was going to be the next killer app, yet...
bloomer's avatar
Baten Kaitos: Eternal Wings and the Lost Ocean (GameCube)

Baten Kaitos: Eternal Wings and the Lost Ocean review (GCN)

Reviewed on January 04, 2010

Baten Kaitos' first few impressions are among its best. It begins with a series of flashbacks: a peaceful family scene at home, that same home engulfed in flames and invaded by sinister figures, ethereal petals coalescing to represent the bonding between human and otherworldly spirit. This tragic imagery, pregnant with intrigue, covered in film-grained sepia, and streaked by transparent vertical lines evocative of tears and raindrops, is subsequently juxtaposed with the natural hues of the charm...
radicaldreamer's avatar
Eternal Darkness: Sanity's Requiem (GameCube)

Eternal Darkness: Sanity's Requiem review (GCN)

Reviewed on January 03, 2010

The idea of survival horror is a fascinating one. While films are usually identified by aesthetic and emotive theme - fantasy, or action, or science-fiction - games tend to be categorised by activity. Do you shoot in this game? Then it's a shooting game. Do you strategise in it? Then it's a strategy. Videogame genre naming conventions leave very little room for thematics. Maybe that's to be expected. Games are, after all, primarily about doing stuff.
Lewis's avatar
Naruto: Clash of Ninja 2 (GameCube)

Naruto: Clash of Ninja 2 review (GCN)

Reviewed on August 09, 2009

Naruto: Clash of Ninja 2 pretends it doesn't have that little number at the end of its title. It uses the same cel-shaded graphics, features the same fighting engine, and even recycles combos for reappearing characters. The game goes so far as to completely subsume the story of its predecessor, starting over to tell Naruto's tale from the very beginning. Clash of Ninja 2 is superior, though, because of one profound improvement: four-way multiplayer.
woodhouse's avatar
Naruto: Clash of Ninja (GameCube)

Naruto: Clash of Ninja review (GCN)

Reviewed on July 27, 2009

There's a reason they say patience is a virtue. Naruto: Clash of Ninja has only 8 distinct characters. In the story mode, you control Naruto as he fights each of these opponents once. It takes about fifteen minutes. After that, what's left?
woodhouse's avatar
Eternal Darkness: Sanity's Requiem (GameCube)

Eternal Darkness: Sanity's Requiem review (GCN)

Reviewed on July 16, 2009

Iím fairly certain that the scariest thing Iíve ever experienced in a video game happened in Eternal Darkness: Sanityís Requiem. In one of the gameís many stops along the timeline of an ancient book detailing the history of a dark, unseen force, I found myself in the shoes of a Persian swordsman named Karim, who was journeying into the desert to claim a legendary treasure for his lover. The Forbidden City that Karim came upon looked startlingly similar to the one Iíd explored as Roman sol...
Suskie's avatar

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