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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by zippdementia and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Sacred 2: Fallen Angel (PlayStation 3)

Sacred 2: Fallen Angel review (PS3)

Reviewed on June 02, 2009

I have a rule called the FAQ rule. If I reach a point where I find myself checking FAQs to see how much longer a game goes on, then I know the game has outlived its welcome. In the case of Sacred 2: Fallen Angel, I hadn’t done anything interesting, met any interesting characters, or even managed to become interested in my own character in over twenty hours of gameplay and I was nowhere near being done with the main quest.
Virtua Fighter CG Portrait Series The Final: Dural (Saturn)

Virtua Fighter CG Portrait Series The Final: Dural review (SAT)

Reviewed on May 04, 2009

If, like me, you haven’t played a lot of Virtua Fighter, you might not know who Dural is. In this case your first several seconds spent with her portrait series will be rife with confusion as you try to come to terms with the fact that what you are watching is a series of pictures of a textureless CG model. Horror will truly set in when you realize that that’s what Dural is... a bad CG model which left its skin at home. Virtua Fighter fans call her a robot.
Odin Sphere (PlayStation 2)

Odin Sphere review (PS2)

Reviewed on April 29, 2009

You probably don’t know how epic an undertaking Odin Sphere was for me. I played the game twice over the course of two years, stopping the first time to break up with my fiancé. Odin Sphere was the last game we played together, making it a relic of that era for me. Writing a review for it is like closing the door on a period of my life. Of course, you don’t really care about any of that. You just want to know if it’s a good game, dammit! What’s all this emotional hoo-haw?
Archmage: The Reincarnation (PC)

Archmage: The Reincarnation review (PC)

Reviewed on April 27, 2009

A thousand years ago, war broke over the surface of Terra. No one quite remembers now what the cause of the war was. Some say t'were a feud of the gods, so great was the level of destruction wrought upon the land. Others point the blame at the technological advancements of what are now known as 'The Lost Civilizations.' Surely it is possible that in meddling with the powers of Science these civilizations worked their own demise.
Tokyo Beat Down (DS)

Tokyo Beat Down review (DS)

Reviewed on April 16, 2009

What Tokyo Beat Down does right is all in its script. Developer Success and localizer Atlus know they’re working in a genre filled with clichés and Lewis Cannon’s every word and interaction with NPCs reflects this. They go so far as to name the NPCs things like "Cop who is providing back story" and "guy who is about to get beat up.” There are even multiple endings, and it's to the writer's credit that I'm curious to see what they are and what plot elements they reveal. Unfortunately, you couldn't pay me to play through again.
Resident Evil 5 (PlayStation 3)

Resident Evil 5 review (PS3)

Reviewed on March 25, 2009

I like games that make me think. When trying to break through a barricade of machine gunners and vicious packs of dogs, I want the answer not to be “use a better rifle” but to be something more involved. For instance, sending a partner along a catwalk to draw the gun fire while I sneak closer and blow out the fox holes with a close up grenade or two. Resident Evil 5 should’ve been littered with these kind of situations, but more often than not it opts for straight shoot outs. And they get old.
Killzone 2 (PlayStation 3)

Killzone 2 review (PS3)

Reviewed on March 14, 2009

Because the game rewards you for playing, you never feel that your time and efforts are being wasted. “So I got my ass handed to me and only made 10 kills in an hour," you might think. "Big deal. That’s still 10 kills closer to my next rank.” With that said, you'll never just have 10 kills in a match of Killzone 2. The game is designed for heavy casualties. It’s not uncommon to get over a hundred kills in a single match.
Liquid War (PC)

Liquid War review (PC)

Reviewed on March 07, 2009

Let me take you back to my first year of college at the University of Puget Sound, Tacoma, Washington (I know you’d probably rather not be taken to Tacoma, but bear with me). The year was 2002. Life was simpler back then. You didn’t have to own three home consoles and two hand-held systems to round out your gaming experience. Xbox users didn’t have to worry about their machines spontaneously combusting. Roommates didn’t have to keep glass valuables out of Wii-range. Half Life 2 hadn’t even...
Clive Barker's Undying (Mac)

Clive Barker's Undying review (MAC)

Reviewed on March 05, 2009

Patrick Galloway traverses the silent corridors of an ancient manor. His long hair sticks to his face with sweat, and he absently brushes it away with the barrel of his magnum revolver. His other hand clutches a stone that glows softly with un-revealed power, dimly lighting the otherwise dark hallway. Somewhere in the distance, eerie laughter can just be heard over the heavy sound of rainfall. Patrick shakes his head as if to clear it. He’s here to help his friend, Jeremiah Covenant, explai...
TrackMania DS (DS)

TrackMania DS review (DS)

Reviewed on March 05, 2009

The DS version doesn’t do a very good job at selling itself. More on that later, though, because while at first I suspected that Trackmania was going to be collecting dust on my shelf alongside Trace Memory and Lost in Blue, I have found myself playing it every night without fail.
Flower (PlayStation 3)

Flower review (PS3)

Reviewed on March 01, 2009

The whole thing comes off as an interactive Fantasia: a beautiful and poignant blend of sound and movement that tells an active story.
Syberia (DS)

Syberia review (DS)

Reviewed on February 16, 2009

Even for people like me, who never played the original, there was a sense that something was terribly wrong. The feeling was so strong that I did some research and discovered that not only had all of the voice overs been cut out, more than half of the dialogue had been removed from the port.
Evil Zone (PlayStation)

Evil Zone review (PSX)

Reviewed on February 10, 2009

There is good anime and bad anime, good fighting games and bad fighting games. On the scale, Evil Zone falls somewhere below (way below) Dragon Ball Z in the first category and hovers somewhere to the north west of Smash Brothers in the second.
Way of the Samurai (PlayStation 2)

Way of the Samurai review (PS2)

Reviewed on January 19, 2009

I picked up Way of the Samurai many a year ago in one of those impulses that causes you to browse games at Target while you’re momentarily distracted from buying cheap T-shirts with pictures of Bob Ross on them. These impulses occasionally lead to solid gold, more often lead to disappointment, and can on rare occasion result in eternal damnation, like the time I found one of Satan’s toenails at a lazy seaside pawn shop.
The 7th Guest (Mac)

The 7th Guest review (MAC)

Reviewed on January 15, 2009

It was one of the first CD-ROM games ever released, one of the first games to use live action video placed over pre-rendered graphics, and one of the first games to have an adult theme (not counting Atari’s vast library of lewd titles). That’s a lot of impressive firsts, but it also places The 7th Guest as a pioneer trying a lot of new technology in the early 90’s.
Devil May Cry 4 (PlayStation 3)

Devil May Cry 4 review (PS3)

Reviewed on January 14, 2009

There reaches a point in any franchise’s history when it peaks, and the creators of the franchise are faced with a dilemma. Do they try and top that success with another game, or do they take their money and run while their reputation is still intact? Inevitably greed makes their decision the former, and inevitably developers seem to think the best way to top a great game is to make one exactly like it.
Lumines Supernova (PlayStation 3)

Lumines Supernova review (PS3)

Reviewed on January 09, 2009

Each stage is played in a series of “skins.” These skins make up a background and a musical track. Every time you do anything, whether it be moving a block or erasing a stack, the music reacts. the background pulses and shifts. As you stay alive, the skin changes, so that playing the game becomes less an attempt to get lots of points and more an attempt to stay alive to see as many interesting skins as possible.
Valkyria Chronicles (PlayStation 3)

Valkyria Chronicles review (PS3)

Reviewed on January 08, 2009

Valkyria Chronicles looks like a water color painting in motion. Whoever made this artistic decision is a genius, because watercolors make anything look amazing, whether it be a stream or a pile of rocks, and here you’re seeing whole countrysides and full out warfare. The baleful music and the beautiful art blend together to create a nostalgic feel that leaves you coming back for the same broken mechanics and repetitious dialogue.
LittleBigPlanet (PlayStation 3)

LittleBigPlanet review (PS3)

Reviewed on December 30, 2008

Suddenly I felt hope. Hope for myself. Hope for humanity. Sony might’ve intended HOME to be their global glue for PS3 players, but the true community is right here, in Little Big Planet.
Kingdom Hearts Re: Chain of Memories (PlayStation 2)

Kingdom Hearts Re: Chain of Memories review (PS2)

Reviewed on December 24, 2008

A departure from the hit-the-x-button gameplay of the rest of the series, this system is lauded as either brilliantly strategic or pathetically broken. I myself call it strategically pathetic, but I like it nonetheless.

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