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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by zigfried and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
No More Heroes 2: Desperate Struggle (Wii)

No More Heroes 2: Desperate Struggle review (WII)

Reviewed on February 02, 2010

Some have said No More Heroes is like nothing you've seen before. Unfortunately, fans can't say the same for its sequel. It often feels like a budget-priced, sugar-free facsimile of the original; less of a time investment, but ultimately less satisfying. That being said, I enjoyed Desperate Struggle enough to know that newcomers will be floored by its action and insanity.
Bayonetta (Xbox 360)

Bayonetta review (X360)

Reviewed on January 24, 2010

The nimble and unusual lead character perfectly matches the fast-paced, responsive combat. Bayonetta features a blend of third-person melee and gunplay similar to Devil May Cry; sword slices are followed by pistol shots, although you're free to personalize your fighting style by attaching different weapons to each appendage. If you don't care for the sword-and-pistol combination, then use the whip to toss angels into the air, and blow them away with the Kilgore cannon!
Lunar: The Silver Star (Sega CD)

Lunar: The Silver Star review (SCD)

Reviewed on January 04, 2010

Lunar is not an epic. There are no warring factions, political agendas, or corrupt religions. The game's not even long — it can be completed in a day. Lunar is a short story for children and children-at-heart, full of knights, dragons, damsels in distress, and brave damsels in dress.
God of War Collection (PlayStation 3)

God of War Collection review (PS3)

Reviewed on December 25, 2009

God of War Collection was a good experience, because it proved one thing to me: almost five years later, the original God of War is still a phenomenal game. Its evocative settings, clever twists on classical Greek mythology, morbid puzzles, and responsive combat still deliver a stellar experience. Episode two, also contained on this disc, continues to mix straight-up fighting with button-pressing and stick-twisting minigames. It's not a style that everyone will appreciate, but those who do won't find the same experience anywhere else.
Berserk: The Millennium Falcon (PlayStation 2)

Berserk: The Millennium Falcon review (PS2)

Reviewed on December 21, 2009

With its emphasis on fast-paced, cinematic action and strong storytelling, Berserk: The Millennium Falcon successfully brings these memorable encounters from the manga to life while providing some fun, if imperfect, action across several varied backdrops. Just make sure you watch the TV show first.
Asuka 120% Maxima Burning Fest (Turbografx-CD)

Asuka 120% Maxima Burning Fest review (TGCD)

Reviewed on December 14, 2009

The idea of schoolgirls beating each other up in sanctioned one-on-one combat is absurd, but the energy, competitive arrogance, and youthful vitality ring true. The concept may not translate as well into American culture, but this club-vs-club extravaganza struck a chord with Japanese gamers. Although outdone by its descendants, Asuka 120% Maxima Burning Fest delivers a fun, hyperkinetic look back at what once made the PC Engine "the" system to own.
15 Puzzle (Xbox 360)

15 Puzzle review (X360)

Reviewed on December 13, 2009

Snowcap Games' 15 Puzzle is exactly what it claims to be: an electronic version of the classic sliding tiles game. Even if you didn't know what it was called, you probably know the one: it's a flat four-by-four grid, containing fifteen tiles and one empty slot. The goal is to slide tiles around until they're in the correct order.
Insanity (Turbografx-CD)

Insanity review (TGCD)

Reviewed on November 29, 2009

Insanity is the first TurboGrafx homebrew game in eight years, and the first to ever feature PSG music in addition to a CD soundtrack. Aside from some assistance on the artwork, this Berzerk clone (to use the creator's own words) was essentially programmed by one guy in under one year.
Crosstown (Xbox 360)

Crosstown review (X360)

Reviewed on November 23, 2009

Fun action games made by smart people: that was the driving spirit behind the 1980 arcades' early successes, and that's the driving spirit behind Crosstown. I highly recommend any fan of the old fixed-screen classics download Studio Hunty's gem as soon as possible.
Brutal Legend (Xbox 360)

Brutal Legend review (X360)

Reviewed on November 13, 2009

Despite some high points, Brutal Legend doesn't take the concept anywhere meaningful, ends abruptly, and ultimately feels like the developers didn't know what they wanted to accomplish. The game reminded me of an inspirational era in music. Now that I've been reminded, I wouldn't mind if someone channels that inspiration into gaming.
MagnaCarta 2 (Xbox 360)

MagnaCarta 2 review (X360)

Reviewed on November 10, 2009

Those who are willing to set jaded prejudices to the side and play along with MagnaCarta 2's ambitions will find a world of passionate youth and unfeeling beasts, wrapped up in a conflict that's not really about good versus evil. It's a study on the concept of sacrifice for the supposed greater good; national leaders are quick to sacrifice others while the idle populace, safely watching the war from home, praise their heroes' noble deaths.
Uncharted 2: Among Thieves (PlayStation 3)

Uncharted 2: Among Thieves review (PS3)

Reviewed on October 17, 2009

Much ado has been made of Uncharted 2: Among Thieves, and for good reason. It's entirely possible that no other video game has ever come this close to replicating the motion picture feeling. Perhaps I should clarify: it's entirely possible that no other video game has ever come this close to replicating the summer action blockbuster feeling.
Ninja Gaiden Sigma 2 (PlayStation 3)

Ninja Gaiden Sigma 2 review (PS3)

Reviewed on October 07, 2009

As part of the remake's emphasis on "enjoyable experience" above "ball-busting brutality", the scenery and characters have been gorgeously revamped; the rooftop view of Mount Fuji left me speechless, and the moonlit Tokyo gardens left me breathless. These backdrops are populated by high-resolution ninjas, demons, and robotic spider-women. Unfortunately, even though the basics are beautiful, some of the details don't quite fit.
Scribblenauts (DS)

Scribblenauts review (DS)

Reviewed on September 30, 2009

The capability to create hundreds of entities isn't particularly impressive when 80% of the game can be mastered with less than a dozen. Developer 5th Cell must have forgotten that most gamers seek degenerate solutions and will keep using what works. Great games become more difficult and build on their own mechanics until you've accomplished far more than you originally expected. Scribblenauts works in reverse — the game becomes easier and less stimulating as it goes on.
Soulcalibur: Broken Destiny (PSP)

Soulcalibur: Broken Destiny review (PSP)

Reviewed on September 26, 2009

Aside from ridiculous moments, the game plays exactly as one would expect of a new-millenium Soul Calibur. The control is as smooth as ever, the visuals are crisp, core characters remain essentially unchanged, the music is still epic in scope, and canned proclamations herald each battle just as they've heralded battles for the last ten years.
Dissidia: Final Fantasy (PSP)

Dissidia: Final Fantasy review (PSP)

Reviewed on September 21, 2009

While chatting with one of my friends over sushi, I described Dissidia: Final Fantasy as "Virtual On with Final Fantasy characters". He gave me a puzzled look; far too many people missed out on Sega's one-on-one mech combat masterpiece. Perhaps an Armored Core comparison — 3D arena battles with extensive character customization — would have been more appropriate, but I didn't think of that until later.
Hatsune Miku: Project Diva (PSP)

Hatsune Miku: Project Diva review (PSP)

Reviewed on September 05, 2009

Instead of getting too clever, Sega wisely kept the concept simple and made a music rhythm game. There's nothing too extraordinary about that. Project Diva's high quality and success is due to the implementation of that concept. Pick a song, select a difficulty, then tap the buttons to match the onscreen cues. Simple!
2060 Cyber Racer (Xbox 360)

2060 Cyber Racer review (X360)

Reviewed on September 03, 2009

2060 Cyber Racer openly credits the Racing Game Starter Kit, and as far as I can tell this R3dDr4g0n guy just changed some textures around to make the other guy's free game uglier, and then stuck a price tag on the end result. This appears to comply with the starter kit's user license and Microsoft's rules on Indie Games, so there's nothing "illegal" going on, but it's still pretty damn lazy and not the least bit innovative.
In the Pit (Xbox 360)

In the Pit review (X360)

Reviewed on September 01, 2009

Luvcraft's first-person action game In the Pit tells the tale of a murk-dwelling beast (you) who devours poor souls who fall into the Evil King's dark, dank pit. The game essentially plays like a chainsaw deathmatch except for one small difference: you can't see anything. Since you're a blind ravenous beast, this game is based around audio cues.
Pangya: Fantasy Golf (PSP)

Pangya: Fantasy Golf review (PSP)

Reviewed on August 16, 2009

This game is a time-killing, cute-girls-dancing golf epic. Using the "tap for power, tap for accuracy" gauge system that evolved across years of video game golfing, Pangya mixes tournament play with versus-mode battles against oddball opponents (such as a policeman who looooooves fried chicken), an assortment of challenges (such as ten tries to make a hole-in-one), and ridiculously cute costume changes.

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